The 100 Greatest Amiga Games

The 100 Greatest Amiga Games PDF Author: Tom Crossland
Publisher: BookRix
ISBN: 3755412799
Category : Games & Activities
Languages : en
Pages : 242

Book Description
It felt like a very big deal at the time to go from the Commodore 64 to the Amiga. There were some fantastic games on the C64 but the Amiga felt like a quantum leap and the full 'arcade at home' experience. Sadly though, as we know, the Amiga era was not destined to be the longest or most stable slice of home gaming history. In the end the competition was too much and the Amiga, not helped by poor business decisions and a lack of innovation, began to struggle in the market. One tends to feel that the Amiga never quite fufilled its full potential but what an amazing few years it gave us. I spent many happy hours and weeks playing all my favourite Amiga games. To this day I am still discovering interesting Amiga games which passed me by at the time. Trawling through the Amiga years again I found there were many more great games than I actually remembered. The book that follows includes racing games, shoot 'em ups, military simulations, platform games, licenced movie games, puzzle games, and so on. So, without further delay, let's sit back and take a look at the (in my own humble opinion) 100 greatest Amiga games...

The 100 Greatest MSDOS Games

The 100 Greatest MSDOS Games PDF Author: Tom Crossland
Publisher: BookRix
ISBN: 3755424967
Category : Games & Activities
Languages : en
Pages : 190

Book Description
MS-DOS games encompassed the 1980s and 1990s and are regarded to be a golden era for home gaming. How could it not be a golden era with games like Doom, Quake, The Secret of Monkey Island, Star Wars: X-Wing, and so on? The DOS era left behind enough happy gaming memories to last a lifetime. So let's go ahead now and explore the 100 greatest games of the beloved DOS era!

The 100 Greatest Commodore 64 Games

The 100 Greatest Commodore 64 Games PDF Author: Tom Crossland
Publisher: BookRix
ISBN: 3755404168
Category : Computers
Languages : en
Pages : 247

Book Description
The Commodore 64 was an incredible piece of tech for its time and left a generation with enough happy and nostalgic gaming memories to last a lifetime. Are C64 games still worth playing today - even if you have all the latest modern releases? My answer to that question is yes! Commodore C64 games are still fun and still worth exploring. Shooting games, strategy games, arcade adventures, space flight simulators, sports simulations, racing games, fantasy games, horror games, combat games, boxing games, platform games, and so on. So, without any further delay, let us begin our countdown of the one hundred greatest C64 games! Let the nostalgia commence...

100 Greatest Video Game Franchises

100 Greatest Video Game Franchises PDF Author: Robert Mejia
Publisher: Rowman & Littlefield
ISBN: 1442278153
Category : Games & Activities
Languages : en
Pages : 267

Book Description
Video games take players on a trip through ancient battlefields, to mythic worlds, and across galaxies. They provide players with a way to try on new identities and acquire vast superpowers. Video games also give people the chance to hit reset – to play again and again until they achieve a desired outcome. Their popularity has enabled them to grow far beyond their humble origins and to permeate other forms of popular culture, from comic books and graphic novels to films and television programs. Video games are universal. In 100 Greatest Video Game Franchises, editors Robert Mejia, Jaime Banks, and Aubrie Adams have assembled essays that identify, assess, and reveal the most important video games of all-time. Each entry makes a case for the game’s cultural significance and why it deserves to be on the list, from its influence on other games to its impact on an international scale. In addition to providing information about the game developer and when the franchise was established, these entries explore the connections between the different video games, examining them across genre, theme, and content. This accessible collection of essays gives readers an opportunity to gauge their favorite video game franchises against the best of all time and argue how they each fit among the 100 greatest ever created. Whether casually looking up information on these games or eager to learn how franchises evolved over the years, readers will enjoy this entertaining and informative volume. Comprehensive and engaging, 100 Greatest Video Game Franchises will appeal to fans and scholars alike.

Fact Hunt

Fact Hunt PDF Author: Larry Bundy Jr
Publisher: Unbound Publishing
ISBN: 1783528346
Category : Games & Activities
Languages : en
Pages : 309

Book Description
A bumper collection of facts about video games from YouTuber extraordinaire, Larry Bundy Jr, this book will debunk myths and urban legends, delve into developers' biggest successes and failures, explore the odd characters behind the games and unearth the obscure, the forgotten, the cancelled and the abandoned aspects of the gaming world. For the past decade, Larry has painstakingly trawled through countless old magazines, routinely harassed developers, and blackmailed journalists to uncover these amazing tidbits and anecdotes that would have fallen by the wayside of history. Now he has compiled them into a fun, full-colour book with sections on botched game launches, pointless peripherals, unreleased video game movies, weird guest fighters and much, much more. Along the way, he has invited a few famous gaming guests, including Stuart Ashen and Did You Know Gaming?, to provide their favourite quips for your personal perusal. So whatever your level of knowledge about video games, you’re guaranteed to learn a ton of entertaining new information.

100 Retro Videogames You Must Play Before You Die

100 Retro Videogames You Must Play Before You Die PDF Author: Tom Crossland
Publisher: epubli
ISBN: 3759831079
Category : Games & Activities
Languages : en
Pages : 203

Book Description
Taking in everything from Another World to X-COM: UFO Defense, here are 100 classic retro games you must play before you die. The book includes, among many others, Doom, Half-Life, Sensible Soccer, Tomb Raider, Super Mario 64, Cannon Fodder, Space Invaders, Star Wars, Metal Gear Solid, Quake, Resident Evil, and Tetris. Prepare for a nostalgic trip through the vintage years of arcade and home gaming!

Commodore Amiga

Commodore Amiga PDF Author: Andy Roberts
Publisher:
ISBN: 9780993012914
Category :
Languages : en
Pages : 424

Book Description

The Ultimate Guide to Amiga Pd Games

The Ultimate Guide to Amiga Pd Games PDF Author: Christian Clarke
Publisher: CreateSpace
ISBN: 9781493580293
Category :
Languages : en
Pages : 256

Book Description
Despite its untimely bankruptcy in 1994, the Commodore range of Amiga computers still prove a popular choice of hardware for bedroom programmers to create games on with some still developing software for release in 2014. The best selling Amiga 500 model was released in 1987 and its popularity led to hundreds if not thousands of public domain (PD) and shareware games being released, with many titles being superior to their commercial rivals. This book showcases the very best of these games as well as those released on Commodore's financially doomed successor, the Amiga 1200. Contained within the pages of this book are 200 mini reviews of arcade perfect conversions, high quality point and click adventures, classic beat em ups, adrenaline pumping shooters and charming 2D platform games. There are also many innovative titles which could only be found within the PD / shareware market, such as Jeff Minter's Revenge of the Mutant Camels, where you control a camel firing at exploding sheep and skiing kangaroos. The book also contains two exclusive interviews with Amiga shareware programmers David Cruickshank and Michael Welch, the talent behind shareware classics Alien Fish Finger and Scorched Tanks. For Amiga fans, this book is must have reference book providing key information on over twenty five years of shareware / PD releases. For those interested in gaming generally the book contains a rich history of games, many of which have been developed and transported to modern technology, especially the booming mobile phone game market.

The Video Games Textbook

The Video Games Textbook PDF Author: Brian J. Wardyga
Publisher: CRC Press
ISBN: 1351172344
Category : Computers
Languages : en
Pages : 806

Book Description
The Video Games Textbook takes the history of video games to another level, with visually-stimulating, comprehensive, and chronological chapters that are relevant and easy to read for a variety of students. Every chapter is a journey into a different era or area of gaming, where readers emerge with a strong sense of how video games evolved, why they succeeded or failed, and the impact they had on the industry and human culture. Written to capture the attention and interest of both domestic and international college students, each chapter contains a list of objectives and key terms, illustrative timelines, arcade summaries, images and technical specifications of all major consoles. Key Features Explores the history of video games, including the social, political, and economic motivations Facilitates learning of material with illustrative timelines, arcade summaries and images Highlights the technical specifications of all major consoles Illustrates the breakthroughs and trends of the gaming market

The Minds Behind Sega Genesis Games

The Minds Behind Sega Genesis Games PDF Author: Patrick Hickey, Jr.
Publisher: McFarland
ISBN: 1476645019
Category : Games & Activities
Languages : en
Pages : 292

Book Description
Prior to the arrival of the Sega Genesis, video games were still largely considered "kid stuff," but with a far more mature and eclectic range of titles, and an understanding of what gamers wanted, Sega and its Genesis/Mega Drive console began to shift the expectations for what gaming could be. Never scared to innovate, Sega's impact on the industry continues to this day through the games they originally developed and the technology their consoles pushed into the mainstream. Featuring interviews with the creators of over 40 games on the Sega Genesis console including Sonic the Hedgehog 2, Altered Beast, Aladdin, Earthworm Jim and NHL 95, this book gives a behind-the-scenes look at the creation of some of the influential, iconic, and sometimes forgotten games on Sega's most important contribution to the game industry. The interviewees reveal the challenges of working with mega publishers, the uncertainties of public reception, and the creative processes that produced some of the 16-bit era's classic titles.
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