The Comic Book Story of Video Games

The Comic Book Story of Video Games PDF Author: Jonathan Hennessey
Publisher: Ten Speed Graphic
ISBN: 0399578919
Category : Comics & Graphic Novels
Languages : en
Pages : 192

Book Description
A complete, illustrated history of video games--highlighting the machines, games, and people who have made gaming a worldwide, billion-dollar industry/artform--told in a graphic novel format. Author Jonathan Hennessey and illustrator Jack McGowan present the first full-color, chronological origin story for this hugely successful, omnipresent artform and business. Hennessey provides readers with everything they need to know about video games--from their early beginnings during World War II to the emergence of arcade games in the 1970s to the rise of Nintendo to today's app-based games like Angry Birds and Pokemon Go. Hennessey and McGowan also analyze the evolution of gaming as an artform and its impact on society. Each chapter features spotlights on major players in the development of games and gaming that contains everything that gamers and non-gamers alike need to understand and appreciate this incredible phenomenon.

Level Up

Level Up PDF Author: Gene Luen Yang
Publisher: Macmillan
ISBN: 1596432357
Category : Young Adult Fiction
Languages : en
Pages : 164

Book Description
Dennis, the son of Chinese immigrants, yearns to play video games like his friends and, upon his strict father's death, becomes obsessed with them but later, realizing how his father sacrificed for him, he chooses a nobler path.

Comics and Videogames

Comics and Videogames PDF Author: Andreas Rauscher
Publisher: Routledge
ISBN: 100022421X
Category : Comics & Graphic Novels
Languages : en
Pages : 361

Book Description
This book offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual reflection with a rich selection of paradigmatic case studies from contemporary media culture. The editors have gathered a distinguished group of international scholars working at the interstices of comics studies and game studies to explore two interrelated areas of inquiry: The first part of the book focuses on hybrid medialities and experimental aesthetics "between" comics and videogames; the second part zooms in on how comics and videogames function as transmedia expansions within an increasingly convergent and participatory media culture. The individual chapters address synergies and intersections between comics and videogames via a diverse set of case studies ranging from independent and experimental projects via popular franchises from the corporate worlds of DC and Marvel to the more playful forms of media mix prominent in Japan. Offering an innovative intervention into a number of salient issues in current media culture, Comics and Videogames will be of interest to scholars and students of comics studies, game studies, popular culture studies, transmedia studies, and visual culture studies.

Tetris

Tetris PDF Author: Box Brown
Publisher: Macmillan
ISBN: 162672315X
Category : Comics & Graphic Novels
Languages : en
Pages : 258

Book Description
Documents the history of the video game Tetris and looks at the role games play in art, culture, and commerce.

The History of Video Games

The History of Video Games PDF Author: Charlie Fish
Publisher: White Owl
ISBN: 152677898X
Category : Technology & Engineering
Languages : en
Pages : 305

Book Description
This book is a potted history of video games, telling all the rollercoaster stories of this fascinating young industry that’s now twice as big globally than the film and music industries combined. Each chapter explores the history of video games through a different lens, giving a uniquely well-rounded overview. Packed with pictures and stats, this book is for video gamers nostalgic for the good old days of gaming, and young gamers curious about how it all began. If you’ve ever enjoyed a video game, or you just want to see what all the fuss is about, this book is for you. There are stories about the experimental games of the 1950s and 1960s; the advent of home gaming in the 1970s; the explosion – and implosion – of arcade gaming in the 1980s; the console wars of the 1990s; the growth of online and mobile games in the 2000s; and we get right up to date with the 2010s, including such cultural phenomena as twitch.tv, the Gamergate scandal, and Fortnite. But rather than telling the whole story from beginning to end, each chapter covers the history of video games from a different angle: platforms and technology, people and personalities, companies and capitalism, gender and representation, culture, community, and finally the games themselves.

My Video Game Ate My Homework

My Video Game Ate My Homework PDF Author: Dustin Hansen
Publisher: National Geographic Books
ISBN: 1401293263
Category : Juvenile Fiction
Languages : en
Pages : 0

Book Description
Meet Dewey Jenkins, a 13-year old school kid who's about to fail science class. Follow Dewey on an amazing adventure that leads him and his friends to a virtual world where they will have to overcome all sorts of digital creatures and solve a number of puzzles in order to get home. MY VIDEO GAME ATE MY HOMEWORK is a funny, fast-paced adventure that shows the importance of cooperation and teamwork and the importance of using your own unique abilities to solve problems. It's illustrated in Hansen's light-hearted, cartoony style, and filled with lots of sight gags and nods to videogaming conventions. DUSTIN HANSEN spent years directing and creating video games before becoming a writer and illustrator. His published works include the MICROSAURS illustrated chapter book series and his fan-favorite GAME ON! VIDEO GAME HISTORY FROM PONG AND PAC-MAN TO MARIO, MINECRAFT, AND MORE.

The Comic Book Story of Professional Wrestling

The Comic Book Story of Professional Wrestling PDF Author: Aubrey Sitterson
Publisher: Ten Speed Graphic
ISBN: 0399580506
Category : Comics & Graphic Novels
Languages : en
Pages : 186

Book Description
From the host of the critically acclaimed pro wrestling podcast Straight Shoot, this graphic novel history of wrestling features the key grapplers, matches, and promotions that shaped this beloved sport and form of entertainment. As a pop culture phenomenon, professional wrestling--with its heroic babyfaces and villainous heels performing suplexes and powerbombs in pursuit of championship gold--has conquered audiences in the United States and around the world. Now, writer/podcaster Aubrey Sitterson and illustrator Chris Moreno form a graphic novel tag team to present wrestling's complete illustrated history. Featuring legendary wrestlers like Bruno Sammartino, Hulk Hogan, and The Rock, and modern-day favorites like John Cena, Kenny Omega, and Sasha Banks, the book covers wrestling's progress from the carnival days of the Gold Dust Trio to the dominance of the WWF/WWE to today's diverse independent wrestling scene, and it spotlights wrestling's reach into Mexico/Puerto Rico (lucha libre), the U.K. (all-in), and Japan (puroresu).

The Comic Book Story of Basketball

The Comic Book Story of Basketball PDF Author: Fred Van Lente
Publisher: Ten Speed Graphic
ISBN: 1984856189
Category : Comics & Graphic Novels
Languages : en
Pages : 177

Book Description
A fast-break history of basketball--from its humble beginnings to its all-time great players--featuring engaging true tales from the court and vivid, dynamic illustrations. Whether it's millionaire pros facing off in an indoor arena full of screaming fans or a lone kid shooting hoops on an outdoor court, basketball is one of the most popular and widely played sports in the world. The Comic Book Story of Basketball gives you courtside seats to the history of hoops. It chronicles the sport from its beginnings in a YMCA in Massachusetts to its current status as a beloved international game for men and women of all ages. Learn the true stories behind the college game, the street game, the women's game, and the international game, with legendary players and coaches like Dr. J, Michael Jordan, LeBron James, and Steph Curry profiled throughout.

The Comic Book Story of Baseball

The Comic Book Story of Baseball PDF Author: Alex Irvine
Publisher: Ten Speed Graphic
ISBN: 0399578951
Category : Comics & Graphic Novels
Languages : en
Pages : 178

Book Description
A graphic novel-style history of baseball, providing an illustrated look at the major games, players, and rule changes that shaped the sport. This graphic novel steps up to the plate and covers all the bases in illustrating the origin of America's national pastime, presenting a complete look at the beginnings (both real and legendary), developments, triumphs, and tragedies of baseball. It also breaks down the cultural impact and significance of the sport both in America and overseas (including Japan, Cuba, and the Dominican Republic), from the early days of America to the flying W outside Wrigley Field in 2016. Featuring members of Baseball's Hall of Fame and modern day stand-outs—including Cy Young, Babe Ruth, Jackie Robinson, Hank Aaron, the 1930s New York Yankees, the 2004 Boston Red Sox, the 2016 Chicago Cubs, and more—The Comic Book Story of Baseball spotlights the players, teams, games, and moments that built the sport's legacy and ensured its popularity.

History of Video Games

History of Video Games PDF Author: David Paris
Publisher: Teacher Created Materials
ISBN: 1493835947
Category : Juvenile Nonfiction
Languages : en
Pages : 51

Book Description
Highlighting important milestones in video game history, this informational text examines the history of video games, from the very first computer game created in 1940, to modern-day games created for mobile platforms. Developed by Timothy Rasinski and Lori Oczkus, this book includes essential text features like an index, captions, glossary, and table of contents. The detailed sidebars, fascinating images, and Dig Deeper section prompt students to connect back to the text and encourage multiple readings. Check It Out! includes suggested resources for further reading. Aligned with state standards, this title features complex content appropriate for students preparing for college and career readiness.
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