Author: Urs Hirschberg Publisher: Birkhauser ISBN: 9783035619904 Category : Languages : en Pages : 664
Book Description
Digital media have become indispensable in design; the digitalization of architecture has led to a broadening of the profession and a significant change in the occupational profile. The editors and authors of this atlas are experts in their fields and research/teach at faculties of architecture; in this volume, they present a comprehensive and normative survey of this topical and forward-looking subject. The atlas is structured in the form of modules: Design (creating geometries), Image (visualization), Text & Code (abstraction), Matter & Logic (physical representation), Logistics (dynamic representation), and Coexistence (interfaces and cooperation). The modules have been produced to provide orientation on the basis of authentic and independent information.
Author: Ludger Hovestadt Publisher: Birkhäuser ISBN: 3035620113 Category : Architecture Languages : en Pages : 760
Book Description
Digital technology and architecture have become inseparable, with new approaches and methodologies not just affecting the workflows and practice of architects but shaping the very character of architecture. This compendious work offers a wide-ranging orientation to the new landscape with its opportunities, its challenges, and its vast potential. Contributing Editors: Ludger Hovestadt, Urs Hirschberg, Oliver Fritz Contributors: Diana Alvarez-Marin, Jakob Beetz, André Borrmann, Petra von Both, Harald Gatermann, Marco Hemmerling, Ursula Kirschner, Reinhard König, Dominik Lengyel, Bob Martens, Frank Petzold, Sven Pfeiffer, Miro Roman, Kay Römer, Hans Sachs, Philipp Schaerer, Sven Schneider, Odilo Schoch, Milena Stavric, Peter Zeile, Nikolaus Zieske Writer: Sebastian Michael atlasofdigitalarchitecture.com
Author: Neil Spiller Publisher: Thames and Hudson ISBN: 9780500342473 Category : Architecture Languages : en Pages : 0
Book Description
Presenting the hottest architectural visionaries from around the world, Digital Architecture Now celebrates the conceptual architects who are pushing digital design and software to their limits. In his introduction and concluding essay, Neil Spiller places this contemporary work in the context of recent developments and considers the future direction of digital architecture. The heart of the book features architects' best projects, presented in vivid, colourful and breathtaking detail through texts, plans and renderings that challenge our assumptions about 3-D space and redefine the future of architecture.
Author: Henriette Steiner Publisher: MIT Press ISBN: 0262043920 Category : Architecture Languages : en Pages : 247
Book Description
A cultural history of gigantism in architecture and digital culture, from the Eiffel Tower to the World Trade Center. The gigantic is everywhere, and gigantism is manifest in everything from excessively tall skyscrapers to globe-spanning digital networks. In this book, Henriette Steiner and Kristin Veel map and critique the trajectory of gigantism in architecture and digital culture—the convergence of tall buildings and networked infrastructures—from the Eiffel Tower to One World Trade Center. They show how these two forms of gigantism intersect in the figure of the skyscraper with a transmitting antenna on its roof, a gigantic building that is also a nodal point in a gigantic digital infrastructure. Steiner and Veel focus on two paradigmatic tower sites: the Eiffel Tower and the Twin Towers of the destroyed World Trade Center (as well as their replacement, the One World Trade Center tower). They consider, among other things, philosophical interpretations of the Eiffel Tower; the design and destruction of the Twin Towers; the architectural debates surrounding the erection of One World Trade Center on the Ground Zero site; and such recent examples of gigantism across architecture and digital culture as Rem Koolhaas's headquarters for China Central TV and the phenomenon of the “tech giant.” Examining the cultural, architectural, and media history of these towers, they analyze the changing conceptions of the gigantism that they represent, not just as physical structures but as sites for the projection of cultural ideas and ideals.
Author: Ivan Bercedo Publisher: Ediciones Polígrafa S.A. ISBN: 9788434313699 Category : Languages : en Pages : 432
Book Description
The result of years of research, this epic volume shows the global reach of the Art Nouveau idiom Modernismo, Jugendstil or Art Nouveau--the different names given to Art Nouveau in different geographical contexts highlight the territorial scope and diversity of the style, but also its common features: it was new, modern, young and groundbreaking. Whether in Austria, Spain, Denmark or Russia, Art Nouveau defined itself as something that opposed tradition and broke with the past. Rejecting a classicizing academic grammar, and reaching deep into the fantastical for inspiration (from the imagined history of the medieval to the Orientalist exotic), artists and architects such as Victor Horta, Hector Guimard, Viollet-le-Duc, William Morris, Otto Wagner, Samuel Bing and the Goncourt brothers created a new style with a holistic vision, embracing architecture, painting, graphic art, interior design, textiles, ceramics and metalwork. Imaginative form was matched by innovative building techniques. The architects of Art Nouveau were some of the first to experiment with building with iron, glass, pottery and prefabricated concrete; their buildings offer instructive models of industrial development and collaborative design. Beautifully illustrated and exhaustively researched, The World Atlas of Art Nouveau Architecture brings together a selection of key Art Nouveau buildings in a truly global survey that includes, for the first time, examples of the style outside of Europe. Exemplars of the form were chosen through a rigorous selection process involving a panel of expert advisors with specialist input from each world region. A general introduction to the style grounds the selection, and short essays explain how Art Nouveau differed in different cities and countries. The World Atlas of Art Nouveau Architecture honors one of the world's first truly global modern art movements.
Author: John Bacus Publisher: John Wiley & Sons ISBN: 1119640768 Category : Architecture Languages : en Pages : 258
Book Description
Learn to apply new digital design technologies at your own firm with this practical and insightful resource Digital Sketching: Computer-Aided Conceptual Design delivers a comprehensive and insightful examination of how architects and other design professionals can best use digital design technology to become better designers. Celebrated professional, professor, and author John Bacus provides readers with practical and timely information on emerging digital design technologies and their effect on professional practice. By focusing on the big picture, this rigorous survey of conceptual design technology offers professionals realistic strategies for reclaiming time for design in the ever increasing speed of project delivery. This book helps architects (and others like them) learn to use digital sketching techniques to be better designers, right from the project’s very first sketch. As part of the groundbreaking Practical Revolutions series of books, Digital Sketching furthers the conversation of the practical deployment of emerging technologies in the building industries. This book provides readers with the information they need to evaluate digital design technology and decide whether or not to adopt and integrate it into their own processes. Readers will receive: An accelerated and accessible introduction to a highly technical topic Practical and applicable guidance on how to adapt a firm’s business to adopt new technology without losing the benefit of existing intuition, skill, and experience. Real world implementations of specific techniques in the form of illuminating case studies that include results and lessons learned Perfect for professional architectural designers, Digital Sketching also belongs on the bookshelves of interior designers, landscape architects, urban planners, contractors, and specialty fabricators of every kind. A disciplined sketching practice, especially through the digital methods discussed in this book, is a transformational benefit to anyone who designs and builds for a living.
Author: Eva Franch i Gilabert Publisher: Lars Muller Publishers ISBN: 9783037784389 Category : Architectural firms Languages : en Pages : 0
Book Description
"Collects a key press archive of US architectural production abroad and the transformations of the US architectural office over the last hundred years"--Page 11.
Author: Konstantinos Dimopoulos Publisher: Unbound Publishing ISBN: 1783528508 Category : Games & Activities Languages : en Pages : 257
Book Description
Virtual cities are places of often-fractured geographies, impossible physics, outrageous assumptions and almost untamed imaginations given digital structure. This book, the first atlas of its kind, aims to explore, map, study and celebrate them. To imagine what they would be like in reality. To paint a lasting picture of their domes, arches and walls. From metropolitan sci-fi open worlds and medieval fantasy towns to contemporary cities and glimpses of gothic horror, author and urban planner Konstantinos Dimopoulos and visual artist Maria Kallikaki have brought to life over forty game cities. Together, they document the deep and exhilarating history of iconic gaming landscapes through richly illustrated commentary and analysis. Virtual Cities transports us into these imaginary worlds, through cities that span over four decades of digital history across literary and gaming genres. Travel to fantasy cities like World of Warcraft’s Orgrimmar and Grim Fandango’s Rubacava; envision what could be in the familiar cities of Assassin’s Creed’s London and Gabriel Knight’s New Orleans; and steal a glimpse of cities of the future, in Final Fantasy VII’s Midgar and Half-Life 2’s City 17. Within, there are many more worlds to discover – each formed in the deepest corners of the imagination, their immense beauty and complexity astounding for artists, game designers, world builders and, above all, anyone who plays and cares about video games.
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