Author: Chris Page
Publisher:
ISBN: 9781934124499
Category :
Languages : en
Pages :
Book Description
Beast Academy Puzzles 2 contains over 400 puzzles in 12 different styles. Every puzzle style is part of the broader Beast Academy level 2 math curriculum. Whether used on their own or as part of the complete Beast Academy curriculum, these puzzles will delight and entertain puzzle solvers of all ages.The puzzles in this book are accessible to anyone with a solid understanding of numbers and good mental addition and subtraction skills as taught in the Beast Academy level 2 series. The difficulty ranges from straightforward puzzles meant to give a feel for how each puzzle works to diabolical stumpers written by world puzzle champion Palmer Mebane.
Algorithmic Puzzles
Author: Anany Levitin
Publisher: Oxford University Press
ISBN: 0199876541
Category : Mathematics
Languages : en
Pages : 280
Book Description
While many think of algorithms as specific to computer science, at its core algorithmic thinking is defined by the use of analytical logic to solve problems. This logic extends far beyond the realm of computer science and into the wide and entertaining world of puzzles. In Algorithmic Puzzles, Anany and Maria Levitin use many classic brainteasers as well as newer examples from job interviews with major corporations to show readers how to apply analytical thinking to solve puzzles requiring well-defined procedures. The book's unique collection of puzzles is supplemented with carefully developed tutorials on algorithm design strategies and analysis techniques intended to walk the reader step-by-step through the various approaches to algorithmic problem solving. Mastery of these strategies--exhaustive search, backtracking, and divide-and-conquer, among others--will aid the reader in solving not only the puzzles contained in this book, but also others encountered in interviews, puzzle collections, and throughout everyday life. Each of the 150 puzzles contains hints and solutions, along with commentary on the puzzle's origins and solution methods. The only book of its kind, Algorithmic Puzzles houses puzzles for all skill levels. Readers with only middle school mathematics will develop their algorithmic problem-solving skills through puzzles at the elementary level, while seasoned puzzle solvers will enjoy the challenge of thinking through more difficult puzzles.
Publisher: Oxford University Press
ISBN: 0199876541
Category : Mathematics
Languages : en
Pages : 280
Book Description
While many think of algorithms as specific to computer science, at its core algorithmic thinking is defined by the use of analytical logic to solve problems. This logic extends far beyond the realm of computer science and into the wide and entertaining world of puzzles. In Algorithmic Puzzles, Anany and Maria Levitin use many classic brainteasers as well as newer examples from job interviews with major corporations to show readers how to apply analytical thinking to solve puzzles requiring well-defined procedures. The book's unique collection of puzzles is supplemented with carefully developed tutorials on algorithm design strategies and analysis techniques intended to walk the reader step-by-step through the various approaches to algorithmic problem solving. Mastery of these strategies--exhaustive search, backtracking, and divide-and-conquer, among others--will aid the reader in solving not only the puzzles contained in this book, but also others encountered in interviews, puzzle collections, and throughout everyday life. Each of the 150 puzzles contains hints and solutions, along with commentary on the puzzle's origins and solution methods. The only book of its kind, Algorithmic Puzzles houses puzzles for all skill levels. Readers with only middle school mathematics will develop their algorithmic problem-solving skills through puzzles at the elementary level, while seasoned puzzle solvers will enjoy the challenge of thinking through more difficult puzzles.
Puzzles and Games, Grades 1 - 2
Author:
Publisher: Carson-Dellosa Publishing
ISBN: 1483832821
Category : Juvenile Nonfiction
Languages : en
Pages : 324
Book Description
Front of the Class Puzzles and Games for grades 1 to 2 gives kids a brain boost as they complete crosswords, word searches, mazes, and word games. These word puzzles encourage concentration while strengthening spelling, word recognition, and vocabulary skills. Filled with hours of game-based activities, Puzzles and Games engages children by stimulating the learning process. Each activity in this 320-page book challenges learners to focus on the task at hand while strengthening the reading, writing, and communication skills they need for academic success. These games will flex children’s mental muscles as they explore a variety of puzzles and word games. The Front of the Class activity book series combines education and entertainment with colorful word searches, word games, crossword puzzles, mazes, dot-to-dots, and number games. These books are full of challenging puzzles that help children master essential critical thinking skills. Portable, age-appropriate, and entertaining, Front of the Class activity books provide a fun and convenient learning format that children can use at home or on the go.
Publisher: Carson-Dellosa Publishing
ISBN: 1483832821
Category : Juvenile Nonfiction
Languages : en
Pages : 324
Book Description
Front of the Class Puzzles and Games for grades 1 to 2 gives kids a brain boost as they complete crosswords, word searches, mazes, and word games. These word puzzles encourage concentration while strengthening spelling, word recognition, and vocabulary skills. Filled with hours of game-based activities, Puzzles and Games engages children by stimulating the learning process. Each activity in this 320-page book challenges learners to focus on the task at hand while strengthening the reading, writing, and communication skills they need for academic success. These games will flex children’s mental muscles as they explore a variety of puzzles and word games. The Front of the Class activity book series combines education and entertainment with colorful word searches, word games, crossword puzzles, mazes, dot-to-dots, and number games. These books are full of challenging puzzles that help children master essential critical thinking skills. Portable, age-appropriate, and entertaining, Front of the Class activity books provide a fun and convenient learning format that children can use at home or on the go.
Earth Science Puzzles
Author: Kim Kastens
Publisher: NSTA Press
ISBN: 1936137569
Category : Science
Languages : en
Pages : 213
Book Description
Teachers of Earth and environmental sciences in grades 8OCo12 will welcome this activity book centered on six OC data puzzlesOCO that foster critical-thinking skills in students and support science and math standards. Earth Science Puzzles presents professionally gathered Earth science dataOCoincluding graphs, maps, tables, images, and narrativesOCoand asks students to step into scientistsOCO shoes to use temporal, spatial, quantitative, and concept-based reasoning to draw inferences from the data."
Publisher: NSTA Press
ISBN: 1936137569
Category : Science
Languages : en
Pages : 213
Book Description
Teachers of Earth and environmental sciences in grades 8OCo12 will welcome this activity book centered on six OC data puzzlesOCO that foster critical-thinking skills in students and support science and math standards. Earth Science Puzzles presents professionally gathered Earth science dataOCoincluding graphs, maps, tables, images, and narrativesOCoand asks students to step into scientistsOCO shoes to use temporal, spatial, quantitative, and concept-based reasoning to draw inferences from the data."
Mathematical Puzzles
Author: Sam Loyd
Publisher: Courier Corporation
ISBN: 9780486204987
Category : Games & Activities
Languages : en
Pages : 194
Book Description
Bizarre imagination, originality, trickiness, and whimsy characterize puzzles of Sam Loyd, America's greatest puzzler. Present selection from fabulously rare Cyclopedia includes the famous 14–15 puzzles, the Horse of a Different Color, and 115 others in various areas of elementary math. 150 period line drawings.
Publisher: Courier Corporation
ISBN: 9780486204987
Category : Games & Activities
Languages : en
Pages : 194
Book Description
Bizarre imagination, originality, trickiness, and whimsy characterize puzzles of Sam Loyd, America's greatest puzzler. Present selection from fabulously rare Cyclopedia includes the famous 14–15 puzzles, the Horse of a Different Color, and 115 others in various areas of elementary math. 150 period line drawings.
Mathematics Puzzles, Grades 4 - 12
Author: Mark Twain Media
Publisher: Mark Twain Media
ISBN: 1580371485
Category : Juvenile Nonfiction
Languages : en
Pages : 52
Book Description
Strengthen students' knowledge of basic math operations, fractions, decimals, geometry, algebra, metrics, and more! This fun, classroom supplement presents math skills reinforcement through crossword, word search, hidden number, and hidden message puzzles; quizzes and answer keys are also included. --Mark Twain Media Publishing Company specializes in providing captivating, supplemental books and decorative resources to complement middle- and upper-grade classrooms. Designed by leading educators, the product line covers a range of subjects including mathematics, sciences, language arts, social studies, history, government, fine arts, and character. Mark Twain Media also provides innovative classroom solutions for bulletin boards and interactive whiteboards. Since 1977, Mark Twain Media has remained a reliable source for a wide variety of engaging classroom resources.
Publisher: Mark Twain Media
ISBN: 1580371485
Category : Juvenile Nonfiction
Languages : en
Pages : 52
Book Description
Strengthen students' knowledge of basic math operations, fractions, decimals, geometry, algebra, metrics, and more! This fun, classroom supplement presents math skills reinforcement through crossword, word search, hidden number, and hidden message puzzles; quizzes and answer keys are also included. --Mark Twain Media Publishing Company specializes in providing captivating, supplemental books and decorative resources to complement middle- and upper-grade classrooms. Designed by leading educators, the product line covers a range of subjects including mathematics, sciences, language arts, social studies, history, government, fine arts, and character. Mark Twain Media also provides innovative classroom solutions for bulletin boards and interactive whiteboards. Since 1977, Mark Twain Media has remained a reliable source for a wide variety of engaging classroom resources.
Arithmetical, Geometrical and Combinatorial Puzzles from Japan
Author: Tadao Kitazawa
Publisher: American Mathematical Soc.
ISBN: 1470467364
Category : Education
Languages : en
Pages : 184
Book Description
The vibrant recreational mathematics culture of Japan presents puzzles that are often quite different from the classics of western literature. This book is the first collection of original puzzles by Tadao Kitazawa, a prominent Japanese puzzle-maker. These puzzles, which feature arithmetic, geometry, and combinatorics, are novel, creative, and require almost no formal mathematical knowledge. Kitazawa is particularly skillful in subtly modifying existing ideas to explore their potential to the full. For one example, a Tower Square is a Sudoku-like grid, but each row and column contains one 1, two 2s, three 3s, etc. The resulting transformation of the familiar problem is magical, and it is one of a variety of gems in this book. The common denominator is fun!
Publisher: American Mathematical Soc.
ISBN: 1470467364
Category : Education
Languages : en
Pages : 184
Book Description
The vibrant recreational mathematics culture of Japan presents puzzles that are often quite different from the classics of western literature. This book is the first collection of original puzzles by Tadao Kitazawa, a prominent Japanese puzzle-maker. These puzzles, which feature arithmetic, geometry, and combinatorics, are novel, creative, and require almost no formal mathematical knowledge. Kitazawa is particularly skillful in subtly modifying existing ideas to explore their potential to the full. For one example, a Tower Square is a Sudoku-like grid, but each row and column contains one 1, two 2s, three 3s, etc. The resulting transformation of the familiar problem is magical, and it is one of a variety of gems in this book. The common denominator is fun!