Author: Hajime Isayama
Publisher: Kodansha Comics
ISBN: 1612629466
Category : Comics & Graphic Novels
Languages : en
Pages : 346
Book Description
AN EXCLUSIVE LOOK AT THE CREATION OF EREN & THE TITANS! ? This exhaustive guide to the smash hit manga that inspired the sensational anime includes: ???・?New exclusive interviews with Attack on Titan creator Hajime Isayama, his editor, and the staff of the anime adaptation ???・?Concept art from behind the scenes of the anime and manga, including 16 pages in full color ???・?An exhaustive guide to the characters, from life behind the walls to death in a Titan's belly, including new, original art by Isayama ???・?Papercraft kit to create your own Colossal Titan head ???・?The 54-page, never-before-seen Attack on Titan pilot manga! GO BEHIND THE WALLS AND DISCOVER THE SECRETS OF ATTACK ON TITAN!
Attack on Titan
Author: Hajime Isayama
Publisher: Kodansha Comics
ISBN: 1612626823
Category : Comics & Graphic Novels
Languages : en
Pages : 192
Book Description
HUMANITY'S WORST NIGHTMARE Eren is still resting from his brutal fight with the female Titan, when word reaches the interior that the impossible has happened: Wall Rose itself has been breached, and Titans are pouring through the gap! The emergency casts new urgency over Armin and Hange's questions about how the walls were built, and what humanity can do to restore them... ? ? PRAISE FOR THE HIT ANIME "A visceral and fantastically intense action/horror story." - Anime News Network ? "Japan's equivalent of The Walking Dead." - io9
Publisher: Kodansha Comics
ISBN: 1612626823
Category : Comics & Graphic Novels
Languages : en
Pages : 192
Book Description
HUMANITY'S WORST NIGHTMARE Eren is still resting from his brutal fight with the female Titan, when word reaches the interior that the impossible has happened: Wall Rose itself has been breached, and Titans are pouring through the gap! The emergency casts new urgency over Armin and Hange's questions about how the walls were built, and what humanity can do to restore them... ? ? PRAISE FOR THE HIT ANIME "A visceral and fantastically intense action/horror story." - Anime News Network ? "Japan's equivalent of The Walking Dead." - io9
The Boardgamer Volume 1
Author: Bruce A. Monnin
Publisher: Past Into Print Publishing
ISBN:
Category : Games & Activities
Languages : en
Pages : 152
Book Description
The Boardgamer magazine was a quarterly magazine devoted primarily, but not exclusively, to the coverage of Avalon Hill / Victory Games titles and to other aspects of the boardgaming hobby. Initially, The Boardgamer’s publication ran concurrently with Avalon Hill’s house magazine, The General, but instead of focusing on new releases, it devoted coverage to those classic, Avalon Hill games which no longer graced the pages of The General. Following the cessation of The General in June 1998, The Boardgamer was the primary periodical dedicated to the titles from AH/VG, until its final issue in 2004. In these issues, the articles include: De-Randomizing The Circus - CIRCUS MAXIMUS Setup Revisions The Winning Candidate - A Brief Overview and Strategy Tips For CANDIDATE AREA News - Welcome Home! Admirals Raeder and Doenitz Would’ve Been Proud - Axis Play In WAR AT SEA Random Play In 1830 - A Quick Variation With Random Events by Brad Martin Quick Reference Cards For UP FRONT Rules Clarifications For WAR AT SEA Coverage of Avaloncon 1995 Let’s Talk About Assassin - Tips For Better Play Nailbiters - One Gamers Opinion AREA News - What Happened? Panzer Leader Avaloncon Scenarios - From The 1994 and 1995 Tournaments Avaloncon 1995 - A First Timer’s Experience History Of The World Series Replay - One Player’s View of a GEnie PBEM Game History Of The World Series Replay - The Red Point of View History Of The World Series Replay - The Black Point of View AREA News - For The Minority ASL AREA News - Excerpts From The ASL News, Electronic Edition Revised Rules - Combining Panzerblitz and Panzer Leader Revised Panzerblitz and Panzer Leader Rules - Questions and Answers The British Dilemma - A 1776 Scenario Race To Bastogne - A Battle of the Bulge ‘81 Tournament Scenario Winning At Auction - General Tips On Strategy 1996 Midwest Open - Victory In The Pacific Tournament The Champion’s Perspective - The Victory In The Pacific Midwest Open Underwater Strategy - Use of U-Boats In War At Sea How To Win Multiplayer Play By E-Mail Games - Machiavelli As An Example My First Multiplayer Play By E-Mail Game - My Experience With Machiavelli A New Starship Troopers - A Preview ASL AREA News - Chits And Bits AREA News - AREA - One Year Later Fortress Europa Series Replay - Part 1 Fortress Europa Series Replay - Part 2 Play-By-Electronic-Mail - PBM The Quick And Modern Way Incidents On The Yukhnov Road - A Panzerblitz Narrative Commander’s Notebook - For Attack Sub ASL AREA News - The Electronic Edition, July 1996 Avaloncon Rules Verifications - March Madness, Gettysburg ‘88, Kremlin, History of the World Avaloncon Statistics - 1991 to 1995 Avaloncon 1996 - Early Reports AREA News - Success
Publisher: Past Into Print Publishing
ISBN:
Category : Games & Activities
Languages : en
Pages : 152
Book Description
The Boardgamer magazine was a quarterly magazine devoted primarily, but not exclusively, to the coverage of Avalon Hill / Victory Games titles and to other aspects of the boardgaming hobby. Initially, The Boardgamer’s publication ran concurrently with Avalon Hill’s house magazine, The General, but instead of focusing on new releases, it devoted coverage to those classic, Avalon Hill games which no longer graced the pages of The General. Following the cessation of The General in June 1998, The Boardgamer was the primary periodical dedicated to the titles from AH/VG, until its final issue in 2004. In these issues, the articles include: De-Randomizing The Circus - CIRCUS MAXIMUS Setup Revisions The Winning Candidate - A Brief Overview and Strategy Tips For CANDIDATE AREA News - Welcome Home! Admirals Raeder and Doenitz Would’ve Been Proud - Axis Play In WAR AT SEA Random Play In 1830 - A Quick Variation With Random Events by Brad Martin Quick Reference Cards For UP FRONT Rules Clarifications For WAR AT SEA Coverage of Avaloncon 1995 Let’s Talk About Assassin - Tips For Better Play Nailbiters - One Gamers Opinion AREA News - What Happened? Panzer Leader Avaloncon Scenarios - From The 1994 and 1995 Tournaments Avaloncon 1995 - A First Timer’s Experience History Of The World Series Replay - One Player’s View of a GEnie PBEM Game History Of The World Series Replay - The Red Point of View History Of The World Series Replay - The Black Point of View AREA News - For The Minority ASL AREA News - Excerpts From The ASL News, Electronic Edition Revised Rules - Combining Panzerblitz and Panzer Leader Revised Panzerblitz and Panzer Leader Rules - Questions and Answers The British Dilemma - A 1776 Scenario Race To Bastogne - A Battle of the Bulge ‘81 Tournament Scenario Winning At Auction - General Tips On Strategy 1996 Midwest Open - Victory In The Pacific Tournament The Champion’s Perspective - The Victory In The Pacific Midwest Open Underwater Strategy - Use of U-Boats In War At Sea How To Win Multiplayer Play By E-Mail Games - Machiavelli As An Example My First Multiplayer Play By E-Mail Game - My Experience With Machiavelli A New Starship Troopers - A Preview ASL AREA News - Chits And Bits AREA News - AREA - One Year Later Fortress Europa Series Replay - Part 1 Fortress Europa Series Replay - Part 2 Play-By-Electronic-Mail - PBM The Quick And Modern Way Incidents On The Yukhnov Road - A Panzerblitz Narrative Commander’s Notebook - For Attack Sub ASL AREA News - The Electronic Edition, July 1996 Avaloncon Rules Verifications - March Madness, Gettysburg ‘88, Kremlin, History of the World Avaloncon Statistics - 1991 to 1995 Avaloncon 1996 - Early Reports AREA News - Success
Anime Piano, Compendium Two: Easy Anime Piano Sheet Music Book for Beginners and Advanced
Author: Lucas Hackbarth
Publisher: BoD – Books on Demand
ISBN: 3757814894
Category : Music
Languages : en
Pages : 102
Book Description
Easy anime piano sheet music books for beginners and advanced. The ideal gift for anyone who plays the piano or wants to learn it. Impress your family and friends with 40 beautiful and relaxing anime piano pieces per book and learn to play them all with pieces from Naruto, One Piece, Sword Art Online, Tokyo Ghoul and many more. Every book in this series of anime piano sheet music books, contains 40 songs from the albums releases of the artist "LucasPianoRoom". Discover a huge sheet music library on www.lucaspianoroom.com, find video tutorials for all pieces from all books on YouTube or just listen to the relaxing music of all works for free on Spotify and Apple Music. Have fun playing the piano!
Publisher: BoD – Books on Demand
ISBN: 3757814894
Category : Music
Languages : en
Pages : 102
Book Description
Easy anime piano sheet music books for beginners and advanced. The ideal gift for anyone who plays the piano or wants to learn it. Impress your family and friends with 40 beautiful and relaxing anime piano pieces per book and learn to play them all with pieces from Naruto, One Piece, Sword Art Online, Tokyo Ghoul and many more. Every book in this series of anime piano sheet music books, contains 40 songs from the albums releases of the artist "LucasPianoRoom". Discover a huge sheet music library on www.lucaspianoroom.com, find video tutorials for all pieces from all books on YouTube or just listen to the relaxing music of all works for free on Spotify and Apple Music. Have fun playing the piano!
Race and the Animated Bodyscape
Author: Francis M. Agnoli
Publisher: Univ. Press of Mississippi
ISBN: 1496845102
Category : Performing Arts
Languages : en
Pages : 168
Book Description
Race does not exist in animation—it must instead be constructed and ascribed. Yet, over the past few years, there has been growing discourse on the intersection of these two subjects within both academic and popular circles. In Race and the Animated Bodyscape: Constructing and Ascribing a Racialized Asian Identity in "Avatar" and "Korra," author Francis M. Agnoli introduces and illustrates the concept of the animated bodyscape, looking specifically at the US television series Avatar: The Last Airbender and its sequel, The Legend of Korra. Rather than consider animated figures as unified wholes, Agnoli views them as complexes of signs, made up of visual, aural, and narrative components that complement, contradict, and otherwise interact with each other in the creation of meaning. Every one of these components matters, as they are each the result of a series of creative decisions made by various personnel across different production processes. This volume (re)constructs production narratives for Avatar and Korra using original and preexisting interviews with cast and crew members as well as behind-the-scenes material. Each chapter addresses how different types of components were generated, tracing their development from preliminary research to final animation. In doing so, this project identifies the interlocking sets of production communities behind the making of animation and thus behind the making of racialized identities. Due to its illusory and constructed nature, animation affords untapped opportunities to approach the topic of race in media, looking beyond the role of the actor and taking into account the various factors and processes behind the production of racialized performances. The analysis of race and animation calls for a holistic approach, one that treats both the visual and the aural as intimately connected. This volume offers a blueprint for how to approach the analysis of race and animation.
Publisher: Univ. Press of Mississippi
ISBN: 1496845102
Category : Performing Arts
Languages : en
Pages : 168
Book Description
Race does not exist in animation—it must instead be constructed and ascribed. Yet, over the past few years, there has been growing discourse on the intersection of these two subjects within both academic and popular circles. In Race and the Animated Bodyscape: Constructing and Ascribing a Racialized Asian Identity in "Avatar" and "Korra," author Francis M. Agnoli introduces and illustrates the concept of the animated bodyscape, looking specifically at the US television series Avatar: The Last Airbender and its sequel, The Legend of Korra. Rather than consider animated figures as unified wholes, Agnoli views them as complexes of signs, made up of visual, aural, and narrative components that complement, contradict, and otherwise interact with each other in the creation of meaning. Every one of these components matters, as they are each the result of a series of creative decisions made by various personnel across different production processes. This volume (re)constructs production narratives for Avatar and Korra using original and preexisting interviews with cast and crew members as well as behind-the-scenes material. Each chapter addresses how different types of components were generated, tracing their development from preliminary research to final animation. In doing so, this project identifies the interlocking sets of production communities behind the making of animation and thus behind the making of racialized identities. Due to its illusory and constructed nature, animation affords untapped opportunities to approach the topic of race in media, looking beyond the role of the actor and taking into account the various factors and processes behind the production of racialized performances. The analysis of race and animation calls for a holistic approach, one that treats both the visual and the aural as intimately connected. This volume offers a blueprint for how to approach the analysis of race and animation.
Graphic Novels
Author: Michael Pawuk
Publisher: Bloomsbury Publishing USA
ISBN:
Category : Language Arts & Disciplines
Languages : en
Pages : 1113
Book Description
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.
Publisher: Bloomsbury Publishing USA
ISBN:
Category : Language Arts & Disciplines
Languages : en
Pages : 1113
Book Description
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.
STUFF史塔夫科技 國際中文版 2016 7月號
Author: 史塔夫科技
Publisher: 史塔夫科技
ISBN:
Category :
Languages : en
Pages : 132
Book Description
HOT STUFF 10 Hot Four ●ASUS Zenbo ●Dyson Supersonic ●Acer Switch Alpha 12 ●Pictar 16 Vital Stats Impossible Project I-1 18 Icon Moon 20 Vital Stats CASIO EDIFICE EQB-600 22 Giga Pixel 外星賽車 24 Icon G2T-N1 PLUS 26 Choice 太陽眼鏡 28 Start Menu TechnologyWill Save Us Mover Kit 30 Games 決勝時刻:先進戰爭 32 Vital Stats Leica M-D 36 Supertest Electric Cars 55 Test Apps 57 Supertest 4K TVS 70 復古創新!SONY歷史博物館 在「Sony歷史博物館」中遊覽,這趟巡禮的過程,彷彿夾雜著復古的情緒,但 又帶點創新的元素。嗯,這或許就是Sony能夠挺進70個年頭的原因⋯⋯ 74 First Test ● Sony Xperia X Performance ● Apple iPad Pro 9.7 ● DJI Phantom 4 ● Sony α6300 82 Test ● GarageBand ● NETGEAR RN21200 ● OPPO R9 Plus ● NEXUM Tunebox2 86 巧用網拍市集輕鬆打造工業風居家裝潢 「Carousell旋轉拍賣」在校園間相當受歡迎,今年三月他們在大稻埕正式成立 新辦公室,這些裝潢物居然大都是從他們的拍賣平台上低價購入⋯⋯ 88 追劇也有熱度量表!看看狼吞虎嚥和細細品味的差異 「追劇(bringe)」已成為現代人流行的興趣及話題,但你是不是只會一股腦兒窮追呢?體驗同一部作品也有不同的層次與面向! 90 Stuff Meeting Room 這家才創立一年的創客空間,因為大力贊助台灣各地的Maker Faire活動,已經在南台灣的Maker圈具有相當的能見度⋯⋯ 94 Stuff Vision 無論是寬頻普及率高達九成、行動網路普及率節節高昇、以及人手一支的智慧 型手機,怎麼看台灣都是一個互聯網十足發達的國家⋯⋯ 96 Column Stuff On The Road 每次只要看到與葡萄牙有關的電影,聽到悲愴的法朵(Fado)音樂,還有櫃上的 公雞軟木磁磚畫,總能喚起我對里斯本(Lisbon)的鮮明回憶⋯⋯ 98 Column Tech Room 這次的WWDC是這三年來中最具企圖的一年,不僅大量致敬對手的優點外,還 強勢的鞏固系統基礎,可說是力量十足的一場發表會。 100 Test Drive ● Mercedes-AMG GT S ● BMW 340i M Performance Limited Edition ● Audi A4 Sedan 45 TFSI Quattro 106 Stuff Traveller 香港有什麼好玩的?許多人對香港的印象,不過是吃吃喝喝跟逛街血拼,但如果細心品味的話,香港其實有很多不同的樣貌! 113 Best Selection Of Spirits/Cider 夏天就是要陽光、沙灘、比基尼⋯⋯左手拿著布納哈本單一麥芽威士忌、右手捧著Savanna Dry Cider,咱們可以準備出發了! 118 Stuff Meeting Room 從高雄這個城市作為出發點的「打狗啤酒」,其品牌不僅突顯了在地化精神, 同時還帶給飲迷正港的台灣味,讓我們為這道液態光芒乾杯! HOT NEWS 121 Hot News ● Movie ● Music ● Gadgets 126 Information 130 Next Big Thing 虛擬實境床邊故事
Publisher: 史塔夫科技
ISBN:
Category :
Languages : en
Pages : 132
Book Description
HOT STUFF 10 Hot Four ●ASUS Zenbo ●Dyson Supersonic ●Acer Switch Alpha 12 ●Pictar 16 Vital Stats Impossible Project I-1 18 Icon Moon 20 Vital Stats CASIO EDIFICE EQB-600 22 Giga Pixel 外星賽車 24 Icon G2T-N1 PLUS 26 Choice 太陽眼鏡 28 Start Menu TechnologyWill Save Us Mover Kit 30 Games 決勝時刻:先進戰爭 32 Vital Stats Leica M-D 36 Supertest Electric Cars 55 Test Apps 57 Supertest 4K TVS 70 復古創新!SONY歷史博物館 在「Sony歷史博物館」中遊覽,這趟巡禮的過程,彷彿夾雜著復古的情緒,但 又帶點創新的元素。嗯,這或許就是Sony能夠挺進70個年頭的原因⋯⋯ 74 First Test ● Sony Xperia X Performance ● Apple iPad Pro 9.7 ● DJI Phantom 4 ● Sony α6300 82 Test ● GarageBand ● NETGEAR RN21200 ● OPPO R9 Plus ● NEXUM Tunebox2 86 巧用網拍市集輕鬆打造工業風居家裝潢 「Carousell旋轉拍賣」在校園間相當受歡迎,今年三月他們在大稻埕正式成立 新辦公室,這些裝潢物居然大都是從他們的拍賣平台上低價購入⋯⋯ 88 追劇也有熱度量表!看看狼吞虎嚥和細細品味的差異 「追劇(bringe)」已成為現代人流行的興趣及話題,但你是不是只會一股腦兒窮追呢?體驗同一部作品也有不同的層次與面向! 90 Stuff Meeting Room 這家才創立一年的創客空間,因為大力贊助台灣各地的Maker Faire活動,已經在南台灣的Maker圈具有相當的能見度⋯⋯ 94 Stuff Vision 無論是寬頻普及率高達九成、行動網路普及率節節高昇、以及人手一支的智慧 型手機,怎麼看台灣都是一個互聯網十足發達的國家⋯⋯ 96 Column Stuff On The Road 每次只要看到與葡萄牙有關的電影,聽到悲愴的法朵(Fado)音樂,還有櫃上的 公雞軟木磁磚畫,總能喚起我對里斯本(Lisbon)的鮮明回憶⋯⋯ 98 Column Tech Room 這次的WWDC是這三年來中最具企圖的一年,不僅大量致敬對手的優點外,還 強勢的鞏固系統基礎,可說是力量十足的一場發表會。 100 Test Drive ● Mercedes-AMG GT S ● BMW 340i M Performance Limited Edition ● Audi A4 Sedan 45 TFSI Quattro 106 Stuff Traveller 香港有什麼好玩的?許多人對香港的印象,不過是吃吃喝喝跟逛街血拼,但如果細心品味的話,香港其實有很多不同的樣貌! 113 Best Selection Of Spirits/Cider 夏天就是要陽光、沙灘、比基尼⋯⋯左手拿著布納哈本單一麥芽威士忌、右手捧著Savanna Dry Cider,咱們可以準備出發了! 118 Stuff Meeting Room 從高雄這個城市作為出發點的「打狗啤酒」,其品牌不僅突顯了在地化精神, 同時還帶給飲迷正港的台灣味,讓我們為這道液態光芒乾杯! HOT NEWS 121 Hot News ● Movie ● Music ● Gadgets 126 Information 130 Next Big Thing 虛擬實境床邊故事
Journal of Interdisciplinary Science Topics, Volume 6
Author: Cheryl Hurkett
Publisher: Lulu.com
ISBN: 0244913056
Category : Science
Languages : en
Pages : 70
Book Description
The Journal of Interdisciplinary Science Topics (JIST) forms part of the 'Interdisciplinary Research Journal' module in the third year of both the BSc and MSci Natural Science degrees. It is intended to provide students with hands-on experience of, and insight into, the academic publishing process. The activity models the entire process from paper writing and submission, refereeing other students' papers, sitting on the editorial board that makes final decisions on the papers, to finally publishing in an online journal. This book is a compilation of the papers written by undergraduate students that were published during the 2016/2017 academic year.
Publisher: Lulu.com
ISBN: 0244913056
Category : Science
Languages : en
Pages : 70
Book Description
The Journal of Interdisciplinary Science Topics (JIST) forms part of the 'Interdisciplinary Research Journal' module in the third year of both the BSc and MSci Natural Science degrees. It is intended to provide students with hands-on experience of, and insight into, the academic publishing process. The activity models the entire process from paper writing and submission, refereeing other students' papers, sitting on the editorial board that makes final decisions on the papers, to finally publishing in an online journal. This book is a compilation of the papers written by undergraduate students that were published during the 2016/2017 academic year.