Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 285
Book Description
Beginner's Step-by-Step Coding Course
Author: DK
Publisher: Penguin
ISBN: 074402031X
Category : Computers
Languages : en
Pages : 360
Book Description
With this visual guide to computer programming for beginners, it has never been easier to learn how to code. Coding skills are in high demand and the need for programmers is still growing. Covering three of the most popular languages for new coders, this book uses a graphic method to break complex subjects into user-friendly chunks, bringing essential skills within easy reach. Each chapter contains tutorials on practical projects designed to teach you the main applications of each language, such as building websites, creating games, and designing apps. The book also looks at many of the main coding languages that are out there, outlining the key applications of each language, so you can choose the right language for you. You'll learn to think like a programmer by breaking a problem down into parts, before turning those parts into lines of code. Short, easy-to-follow steps then show you, piece by piece, how to build a complete program. There are challenges for you to tackle to build your confidence before moving on. Written by a team of expert coders and coding teachers, Beginner's Step-by-Step Coding Course is the ideal way to get to set you on the road to code.
Publisher: Penguin
ISBN: 074402031X
Category : Computers
Languages : en
Pages : 360
Book Description
With this visual guide to computer programming for beginners, it has never been easier to learn how to code. Coding skills are in high demand and the need for programmers is still growing. Covering three of the most popular languages for new coders, this book uses a graphic method to break complex subjects into user-friendly chunks, bringing essential skills within easy reach. Each chapter contains tutorials on practical projects designed to teach you the main applications of each language, such as building websites, creating games, and designing apps. The book also looks at many of the main coding languages that are out there, outlining the key applications of each language, so you can choose the right language for you. You'll learn to think like a programmer by breaking a problem down into parts, before turning those parts into lines of code. Short, easy-to-follow steps then show you, piece by piece, how to build a complete program. There are challenges for you to tackle to build your confidence before moving on. Written by a team of expert coders and coding teachers, Beginner's Step-by-Step Coding Course is the ideal way to get to set you on the road to code.
Advanced Programming Methodologies
Author: Gianna Cioni
Publisher: Academic Press
ISBN: 1483265455
Category : Computers
Languages : en
Pages : 382
Book Description
Advanced Programming Methodologies consists of lecture demos and practical experiments from the Summer School on Advanced Programming Methodologies which took place in Rome, Italy, on September 17-24, 1987. The school focused on tools of advanced programming as well as theoretical foundations for software engineering. Problems connected with implementation and application of high-level programming languages are highlighted. Comprised of 11 chapters, this volume first looks at two software development projects at the Institute of Informatics of the University of Warsaw in Poland, with emphasis on the methodologies used in programming and implementation. The reader is then introduced to flexible specification environments; object-oriented programming; and Paragon's type hierarchies for data abstraction. Subsequent chapters focus on the inheritance rule in object-oriented programming; a functional programming approach to modularity in large software systems; database management systems; and relational algebra and fixpoint computation for logic programming implementation. The book also examines modules in high-level programming languages before concluding with a chapter devoted to storage management. This book is intended for computer programmers, undergraduate students taking various courses in programming, and advanced students of computer science.
Publisher: Academic Press
ISBN: 1483265455
Category : Computers
Languages : en
Pages : 382
Book Description
Advanced Programming Methodologies consists of lecture demos and practical experiments from the Summer School on Advanced Programming Methodologies which took place in Rome, Italy, on September 17-24, 1987. The school focused on tools of advanced programming as well as theoretical foundations for software engineering. Problems connected with implementation and application of high-level programming languages are highlighted. Comprised of 11 chapters, this volume first looks at two software development projects at the Institute of Informatics of the University of Warsaw in Poland, with emphasis on the methodologies used in programming and implementation. The reader is then introduced to flexible specification environments; object-oriented programming; and Paragon's type hierarchies for data abstraction. Subsequent chapters focus on the inheritance rule in object-oriented programming; a functional programming approach to modularity in large software systems; database management systems; and relational algebra and fixpoint computation for logic programming implementation. The book also examines modules in high-level programming languages before concluding with a chapter devoted to storage management. This book is intended for computer programmers, undergraduate students taking various courses in programming, and advanced students of computer science.
Elements of Programming
Author: Alexander A. Stepanov
Publisher: Pearson Education
ISBN: 013270241X
Category : Computers
Languages : en
Pages : 279
Book Description
“Ask a mechanical, structural, or electrical engineer how far they would get without a heavy reliance on a firm mathematical foundation, and they will tell you, ‘not far.’ Yet so-called software engineers often practice their art with little or no idea of the mathematical underpinnings of what they are doing. And then we wonder why software is notorious for being delivered late and full of bugs, while other engineers routinely deliver finished bridges, automobiles, electrical appliances, etc., on time and with only minor defects. This book sets out to redress this imbalance. Members of my advanced development team at Adobe who took the course based on the same material all benefited greatly from the time invested. It may appear as a highly technical text intended only for computer scientists, but it should be required reading for all practicing software engineers.” —Martin Newell, Adobe Fellow “The book contains some of the most beautiful code I have ever seen.” —Bjarne Stroustrup, Designer of C++ “I am happy to see the content of Alex’s course, the development and teaching of which I strongly supported as the CTO of Silicon Graphics, now available to all programmers in this elegant little book.” —Forest Baskett, General Partner, New Enterprise Associates “Paul’s patience and architectural experience helped to organize Alex’s mathematical approach into a tightly-structured edifice—an impressive feat!” —Robert W. Taylor, Founder of Xerox PARC CSL and DEC Systems Research Center Elements of Programming provides a different understanding of programming than is presented elsewhere. Its major premise is that practical programming, like other areas of science and engineering,must be based on a solid mathematical foundation. The book shows that algorithms implemented in a real programming language, such as C++, can operate in the most general mathematical setting. For example, the fast exponentiation algorithm is defined to work with any associative operation. Using abstract algorithms leads to efficient, reliable, secure, and economical software. This is not an easy book. Nor is it a compilation of tips and tricks for incremental improvements in your programming skills. The book’s value is more fundamental and, ultimately, more critical for insight into programming. To benefit fully, you will need to work through it from beginning to end, reading the code, proving the lemmas, and doing the exercises. When finished, you will see how the application of the deductive method to your programs assures that your system’s software components will work together and behave as they must. The book presents a number of algorithms and requirements for types on which they are defined. The code for these descriptions—also available on the Web—is written in a small subset of C++ meant to be accessible to any experienced programmer. This subset is defined in a special language appendix coauthored by Sean Parent and Bjarne Stroustrup. Whether you are a software developer, or any other professional for whom programming is an important activity, or a committed student, you will come to understand what the book’s experienced authors have been teaching and demonstrating for years—that mathematics is good for programming, and that theory is good for practice.
Publisher: Pearson Education
ISBN: 013270241X
Category : Computers
Languages : en
Pages : 279
Book Description
“Ask a mechanical, structural, or electrical engineer how far they would get without a heavy reliance on a firm mathematical foundation, and they will tell you, ‘not far.’ Yet so-called software engineers often practice their art with little or no idea of the mathematical underpinnings of what they are doing. And then we wonder why software is notorious for being delivered late and full of bugs, while other engineers routinely deliver finished bridges, automobiles, electrical appliances, etc., on time and with only minor defects. This book sets out to redress this imbalance. Members of my advanced development team at Adobe who took the course based on the same material all benefited greatly from the time invested. It may appear as a highly technical text intended only for computer scientists, but it should be required reading for all practicing software engineers.” —Martin Newell, Adobe Fellow “The book contains some of the most beautiful code I have ever seen.” —Bjarne Stroustrup, Designer of C++ “I am happy to see the content of Alex’s course, the development and teaching of which I strongly supported as the CTO of Silicon Graphics, now available to all programmers in this elegant little book.” —Forest Baskett, General Partner, New Enterprise Associates “Paul’s patience and architectural experience helped to organize Alex’s mathematical approach into a tightly-structured edifice—an impressive feat!” —Robert W. Taylor, Founder of Xerox PARC CSL and DEC Systems Research Center Elements of Programming provides a different understanding of programming than is presented elsewhere. Its major premise is that practical programming, like other areas of science and engineering,must be based on a solid mathematical foundation. The book shows that algorithms implemented in a real programming language, such as C++, can operate in the most general mathematical setting. For example, the fast exponentiation algorithm is defined to work with any associative operation. Using abstract algorithms leads to efficient, reliable, secure, and economical software. This is not an easy book. Nor is it a compilation of tips and tricks for incremental improvements in your programming skills. The book’s value is more fundamental and, ultimately, more critical for insight into programming. To benefit fully, you will need to work through it from beginning to end, reading the code, proving the lemmas, and doing the exercises. When finished, you will see how the application of the deductive method to your programs assures that your system’s software components will work together and behave as they must. The book presents a number of algorithms and requirements for types on which they are defined. The code for these descriptions—also available on the Web—is written in a small subset of C++ meant to be accessible to any experienced programmer. This subset is defined in a special language appendix coauthored by Sean Parent and Bjarne Stroustrup. Whether you are a software developer, or any other professional for whom programming is an important activity, or a committed student, you will come to understand what the book’s experienced authors have been teaching and demonstrating for years—that mathematics is good for programming, and that theory is good for practice.