Author: Greg Pak
Publisher: Watson-Guptill
ISBN: 0385344511
Category : Art
Languages : en
Pages : 125
Book Description
A step-by-step guide to all aspects of comic book creation--from conceptualization to early drafts to marketing and promotion--written by two of the industry's most seasoned and successful pros. Discover the Secrets of Your Favorite Comic Book Creators Do you want to break into the comics industry? There are many creative roles available—writer, penciller, inker, colorist, letterer, editor, and more. Each creator serves a vital function in the production of sequential art at companies such as DC, Marvel, Image, and Valiant. In Make Comics Like the Pros, veteran comics creators Greg Pak and Fred Van Lente team up with a who’s who of the modern comic book scene to lead you step-by-step through the development of a comic. With these two fan-favorite writers as your guides, you’ll learn everything from script formatting to the importance of artistic collaboration to the best strategies for promoting and selling your own sequential art masterpiece. Pak and Van Lente even put their lessons into practice inside the pages of the book—pairing with Eisner Award–winning cartoonist Colleen Coover (Bandette) to produce the swashbuckling, adventure comic Swordmaids, and giving you front row seats to their creative process. Make Comics Like the Pros provides all the answers you’ve been seeking to take your comic book–making dreams all the way to professional-level reality.
The Complete Guide to Self-Publishing Comics
Author: Comfort Love
Publisher: Watson-Guptill
ISBN: 0804137811
Category : Art
Languages : en
Pages : 244
Book Description
Take Control of Your Comics-Making Destiny Creating your own comic is easier than ever before. With advances in technology, the increased connectivity of social media, and the ever-increasing popularity of the comics medium, successful DIY comics publishing is within your reach. With The Complete Guide to Self-Publishing Comics, creators/instructors Comfort Love and Adam Withers provide a step-by-step breakdown of the comics-making process, perfect for any aspiring comics creator. This unprecedented, in-depth coverage gives you expert analysis on each step—writing, drawing, coloring, lettering, publishing, and marketing. Along the way, luminaries in the fields of comics, manga, and webcomics—like Mark Waid, Adam Warren, Scott Kurtz, and Jill Thompson—lend a hand, providing “Pro Tips” on essential topics for achieving your comics-making dreams. With the insights and expertise contained within these pages, you’ll have everything you need and no excuses left: It’s time to make your comics!
Publisher: Watson-Guptill
ISBN: 0804137811
Category : Art
Languages : en
Pages : 244
Book Description
Take Control of Your Comics-Making Destiny Creating your own comic is easier than ever before. With advances in technology, the increased connectivity of social media, and the ever-increasing popularity of the comics medium, successful DIY comics publishing is within your reach. With The Complete Guide to Self-Publishing Comics, creators/instructors Comfort Love and Adam Withers provide a step-by-step breakdown of the comics-making process, perfect for any aspiring comics creator. This unprecedented, in-depth coverage gives you expert analysis on each step—writing, drawing, coloring, lettering, publishing, and marketing. Along the way, luminaries in the fields of comics, manga, and webcomics—like Mark Waid, Adam Warren, Scott Kurtz, and Jill Thompson—lend a hand, providing “Pro Tips” on essential topics for achieving your comics-making dreams. With the insights and expertise contained within these pages, you’ll have everything you need and no excuses left: It’s time to make your comics!
How to Write Comic Strips
Author: HowExpert
Publisher: HowExpert
ISBN: 1647587468
Category : Humor
Languages : en
Pages : 94
Book Description
“How to Write Comic Strips” is a step-by-step guide to help inspiring comic strip writers create their own comic. This guide leads the reader through the wondrous world of comic writing. The concept of humor is different for different people. The author shows the reader methods and tips to better understand and deal with these differences. Highlights of this guide include: 1) The many formats to choose from when writing a comic: • Single Panel • Multi-Panel 2) How find your concept: • Write what you know 3) How to develop and build great characters: • Bios, Backstory and More 4) Ways to write funny yet tight gags: • How many passes to make • Refining your words 5) Methods and tips to use to break out of writer’s block: • Fun exercises and routines to do 6) How to find and communicate with your artist: • Learn how to become a team 7) Market places for your comic: • How to find a home for your creation 8) New ways to sell and make money from comics: • Expanding and new markets so you can make money 9) Helpful tips: • Tricks learned after decades in the trade About the Expert Writes his own syndicated comic Working Daze by Universal Press. Art by Scott Roberts. Each day the comic is viewed by around 250K people. Also writes Maria’s day for Universal. Wrote gags for Tonight Show, Joan Rivers show, Chevy Chase show and literally hundreds of comics and magazine. Has sold well over 10K gags. Simpsons and Fairly Odd Parents and Jimmy Neutron comics. Rugrats comic strip for a year. A seven book humorous, sf, mystery series for Daw books and Penguin Putnam featuring a futuristic PI Zachary Nixon Johnson and his holographic assistant HARV. The series will continue on a small press. Pro Se Productions. The series as The Nuclear Bombshell series has been quite successful as Graphic Audio, Audio Books. Currently writing two successful middle readers for KC Global Enterprises: Diary of a Super Girl (which remains in the kindle top 10 in class for the year) and the new Adventures of the Once and Future Queen. Writer of numerous video games and apps. Space Run Galaxy being the most fun. Beat the Boss and Tap Titians and Driving Trump being the biggest sellers. Apps and games have had millions of downloads and purchases. (You would think he’d be richer.) Looks like he has stuff coming in Mad in 2018ish. The only person ever to finish in the top three of DC comics Zuda contest four times without ever winning the contest. HowExpert publishes quick 'how to' guides on all topics from A to Z by everyday experts.
Publisher: HowExpert
ISBN: 1647587468
Category : Humor
Languages : en
Pages : 94
Book Description
“How to Write Comic Strips” is a step-by-step guide to help inspiring comic strip writers create their own comic. This guide leads the reader through the wondrous world of comic writing. The concept of humor is different for different people. The author shows the reader methods and tips to better understand and deal with these differences. Highlights of this guide include: 1) The many formats to choose from when writing a comic: • Single Panel • Multi-Panel 2) How find your concept: • Write what you know 3) How to develop and build great characters: • Bios, Backstory and More 4) Ways to write funny yet tight gags: • How many passes to make • Refining your words 5) Methods and tips to use to break out of writer’s block: • Fun exercises and routines to do 6) How to find and communicate with your artist: • Learn how to become a team 7) Market places for your comic: • How to find a home for your creation 8) New ways to sell and make money from comics: • Expanding and new markets so you can make money 9) Helpful tips: • Tricks learned after decades in the trade About the Expert Writes his own syndicated comic Working Daze by Universal Press. Art by Scott Roberts. Each day the comic is viewed by around 250K people. Also writes Maria’s day for Universal. Wrote gags for Tonight Show, Joan Rivers show, Chevy Chase show and literally hundreds of comics and magazine. Has sold well over 10K gags. Simpsons and Fairly Odd Parents and Jimmy Neutron comics. Rugrats comic strip for a year. A seven book humorous, sf, mystery series for Daw books and Penguin Putnam featuring a futuristic PI Zachary Nixon Johnson and his holographic assistant HARV. The series will continue on a small press. Pro Se Productions. The series as The Nuclear Bombshell series has been quite successful as Graphic Audio, Audio Books. Currently writing two successful middle readers for KC Global Enterprises: Diary of a Super Girl (which remains in the kindle top 10 in class for the year) and the new Adventures of the Once and Future Queen. Writer of numerous video games and apps. Space Run Galaxy being the most fun. Beat the Boss and Tap Titians and Driving Trump being the biggest sellers. Apps and games have had millions of downloads and purchases. (You would think he’d be richer.) Looks like he has stuff coming in Mad in 2018ish. The only person ever to finish in the top three of DC comics Zuda contest four times without ever winning the contest. HowExpert publishes quick 'how to' guides on all topics from A to Z by everyday experts.
Making Comics
Author: Scott McCloud
Publisher: William Morrow Paperbacks
ISBN: 9780060780944
Category : Art
Languages : en
Pages : 264
Book Description
Presents instructions for aspiring cartoonists on the art form's key techniques, sharing concise and accessible guidelines on such principles as capturing the human condition through words and images in a minimalist style.
Publisher: William Morrow Paperbacks
ISBN: 9780060780944
Category : Art
Languages : en
Pages : 264
Book Description
Presents instructions for aspiring cartoonists on the art form's key techniques, sharing concise and accessible guidelines on such principles as capturing the human condition through words and images in a minimalist style.
The DC Comics Guide to Writing Comics
Author: Dennis O'Neil
Publisher: Watson-Guptill
ISBN: 077043455X
Category : Language Arts & Disciplines
Languages : en
Pages : 175
Book Description
For any writer who wants to become an expert comic-book storyteller, The DC Comics Guide to Writing Comics is the definitive, one-stop resource! In this valuable guide, Dennis O’Neil, a living legend in the comics industry, reveals his insider tricks and no-fail techniques for comic storytelling. Readers will discover the various methods of writing scripts (full script vs. plot first), as well as procedures for developing a story structure, building subplots, creating well-rounded characters, and much more. O’Neil also explains the many diverse formats for comic books, including graphic novels, maxi-series, mega-series, and adaptation. Of course, there are also dozens of guidelines for writing proposals to editors that command attention and get results.
Publisher: Watson-Guptill
ISBN: 077043455X
Category : Language Arts & Disciplines
Languages : en
Pages : 175
Book Description
For any writer who wants to become an expert comic-book storyteller, The DC Comics Guide to Writing Comics is the definitive, one-stop resource! In this valuable guide, Dennis O’Neil, a living legend in the comics industry, reveals his insider tricks and no-fail techniques for comic storytelling. Readers will discover the various methods of writing scripts (full script vs. plot first), as well as procedures for developing a story structure, building subplots, creating well-rounded characters, and much more. O’Neil also explains the many diverse formats for comic books, including graphic novels, maxi-series, mega-series, and adaptation. Of course, there are also dozens of guidelines for writing proposals to editors that command attention and get results.
The DC Comics Guide to Digitally Drawing Comics
Author: Freddie E Williams II
Publisher: Watson-Guptill
ISBN: 0823008320
Category : Art
Languages : en
Pages : 146
Book Description
At last–the first guide to drawing comics digitally! Artists! Gain incredible superpowers...with the help of your computer! The DC Comics Guide to Digitally Drawing Comics shows how to give up pencil, pen, and paper and start drawing dynamic, exciting comics art entirely with computer tools. Author Freddie E Williams is one of DC Comics' hottest artists and a leader in digital penciling and inking–and here, in clear, step-by-step directions, he guides readers through every part of the digital process, from turning on the computer to finishing a digital file of fully inked comic art, ready for print. Creating a template, sketching on the computer, penciling, and finally inking digitally are all covered in depth, along with bold, timesaving shortcuts created by Williams, tested by years of trial and error. Step into the digital age, streamline the drawing process, and leap over the limitations of mere physical drawing materials with The DC Guide to Digitally Drawing Comics.
Publisher: Watson-Guptill
ISBN: 0823008320
Category : Art
Languages : en
Pages : 146
Book Description
At last–the first guide to drawing comics digitally! Artists! Gain incredible superpowers...with the help of your computer! The DC Comics Guide to Digitally Drawing Comics shows how to give up pencil, pen, and paper and start drawing dynamic, exciting comics art entirely with computer tools. Author Freddie E Williams is one of DC Comics' hottest artists and a leader in digital penciling and inking–and here, in clear, step-by-step directions, he guides readers through every part of the digital process, from turning on the computer to finishing a digital file of fully inked comic art, ready for print. Creating a template, sketching on the computer, penciling, and finally inking digitally are all covered in depth, along with bold, timesaving shortcuts created by Williams, tested by years of trial and error. Step into the digital age, streamline the drawing process, and leap over the limitations of mere physical drawing materials with The DC Guide to Digitally Drawing Comics.
The DC Comics Guide to Creating Comics
Author: Carl Potts
Publisher: Watson-Guptill
ISBN: 0385344732
Category : Art
Languages : en
Pages : 194
Book Description
The most exciting and comprehensive book yet in the bestselling DC Comics how-to-draw series. From the bestselling DC Comics Guide series, this is the essential resource for aspiring comics creators looking to make intriguing, action-packed comics like the experts at DC Comics. Going beyond the typical art and writing lessons, this book shows readers how to take full advantage of comics' sequential visual storytelling possibilities. With examples direct from DC Comics, featuring their best creators and classic superheroes like Batman, Superman, and the rest of the Justice League, it presents key principles and techniques for crafting exciting professional-quality comics. This behind-the-curtain look at the DC Comics creative process is a can't-miss opportunity for aspiring comics creators, whether they want to work for DC Comics or invent their own unique comics creations.
Publisher: Watson-Guptill
ISBN: 0385344732
Category : Art
Languages : en
Pages : 194
Book Description
The most exciting and comprehensive book yet in the bestselling DC Comics how-to-draw series. From the bestselling DC Comics Guide series, this is the essential resource for aspiring comics creators looking to make intriguing, action-packed comics like the experts at DC Comics. Going beyond the typical art and writing lessons, this book shows readers how to take full advantage of comics' sequential visual storytelling possibilities. With examples direct from DC Comics, featuring their best creators and classic superheroes like Batman, Superman, and the rest of the Justice League, it presents key principles and techniques for crafting exciting professional-quality comics. This behind-the-curtain look at the DC Comics creative process is a can't-miss opportunity for aspiring comics creators, whether they want to work for DC Comics or invent their own unique comics creations.
Amadeus Cho
Author: Greg Pak
Publisher: Marvel Entertainment
ISBN: 1302485490
Category : Comics & Graphic Novels
Languages : en
Pages : 115
Book Description
Get to know Cho! That's teen genius Amadeus Cho, the seventh smartest person in the world - but who's counting? When Cho is declared "Mastermind Excello" by an intelligence contest, his life suddenly spins out of control - and now he'll need all his smarts just to stay alive! Luckily, Cho - and his adorable coyote pup, Kirby - quickly meet and befriend two of the Marvel Universe's strongest powerhouses: Hercules and the Incredible Hulk! When Cho investigates his sister's fate, a complex web begins to unravel. Who has been manipulating him? And why? Can the seventh smartest person on the planet solve the riddle of his own past and future? Collecting material from AMAZING FANTASY (2004) #15; INCREDIBLE HULK (2000) #100; and INCREDIBLE HERCULES #126, #133, #135 and #137.
Publisher: Marvel Entertainment
ISBN: 1302485490
Category : Comics & Graphic Novels
Languages : en
Pages : 115
Book Description
Get to know Cho! That's teen genius Amadeus Cho, the seventh smartest person in the world - but who's counting? When Cho is declared "Mastermind Excello" by an intelligence contest, his life suddenly spins out of control - and now he'll need all his smarts just to stay alive! Luckily, Cho - and his adorable coyote pup, Kirby - quickly meet and befriend two of the Marvel Universe's strongest powerhouses: Hercules and the Incredible Hulk! When Cho investigates his sister's fate, a complex web begins to unravel. Who has been manipulating him? And why? Can the seventh smartest person on the planet solve the riddle of his own past and future? Collecting material from AMAZING FANTASY (2004) #15; INCREDIBLE HULK (2000) #100; and INCREDIBLE HERCULES #126, #133, #135 and #137.
Stan Lee's How to Draw Comics
Author: Stan Lee
Publisher: National Geographic Books
ISBN: 0823000834
Category : Art
Languages : en
Pages : 0
Book Description
In Stan Lee's How to Draw Comics, Stan Lee reveals his secrets for: * Costumes * Penciling, Inking & Coloring * Lettering & Word Balloons * Digital Advances * Perspective & Foreshortening * What Makes Great Action * Page & Panel Layout * Covers * Creating a Portfolio * Getting Work When it comes to comic books, one name says it all: Stan Lee. His characters are classics. His industry knowledge is vast. His creativity is boundless. And now, he’s sharing what he knows with you, Grasshopper! His cohorts have always been—and still are—some of the best in the business: Jack Kirby, John Romita, Sr., Neal Adams, Gil Kane, Mike Deodato, Jr., Frank Cho, and Jonathan Lau, and many others, Stan includes their work here and discusses what exactly makes it so great. He touches on all the important stuff: anatomy, foreshortening, perspective, action, penciling, inking, hand lettering vs. digital lettering, color, character and costume design, panel flow, materials and tools, computers, file formats, and software. He includes an overview of the history and development of the comic book industry, and there’s an extensive section on various types of covers—the super important element that makes the reader want to pick up that comic! In a world where good battles evil at every turn and the hero fights valiantly to get the girl, no stone is left unturned! Here you’ll also find info on all the small details—that really aren’t so small: word balloons, thought balloons, whisper balloons, bursts, sound effect lettering, and splash pages! And KA-BLAMMM! . . . once you’ve created your art, then what? Lest you think Stan would turn you out into the wilderness without a road map, fellow traveler, there’s also information on preparing and submitting your portfolio, on getting work, and on suggested reading and schools. Stan Lee’s How to Draw Comics features a cover that reunites long time collaborator John Romita Sr. and original cover artist of How to Draw Comics the Marvel Way. John Romita Sr. was most famous for his collaboration on The Amazing Spider-Man with Stan Lee! It’s time for a new approach . . . “a cornucopia of cutting-edge, techno-savvy instructions to lead you down the freshly laid yellow brick road of creativity.” It’s time for a book that takes you on the new journey of creating comic books for the 21st century and beyond! Excelsior!
Publisher: National Geographic Books
ISBN: 0823000834
Category : Art
Languages : en
Pages : 0
Book Description
In Stan Lee's How to Draw Comics, Stan Lee reveals his secrets for: * Costumes * Penciling, Inking & Coloring * Lettering & Word Balloons * Digital Advances * Perspective & Foreshortening * What Makes Great Action * Page & Panel Layout * Covers * Creating a Portfolio * Getting Work When it comes to comic books, one name says it all: Stan Lee. His characters are classics. His industry knowledge is vast. His creativity is boundless. And now, he’s sharing what he knows with you, Grasshopper! His cohorts have always been—and still are—some of the best in the business: Jack Kirby, John Romita, Sr., Neal Adams, Gil Kane, Mike Deodato, Jr., Frank Cho, and Jonathan Lau, and many others, Stan includes their work here and discusses what exactly makes it so great. He touches on all the important stuff: anatomy, foreshortening, perspective, action, penciling, inking, hand lettering vs. digital lettering, color, character and costume design, panel flow, materials and tools, computers, file formats, and software. He includes an overview of the history and development of the comic book industry, and there’s an extensive section on various types of covers—the super important element that makes the reader want to pick up that comic! In a world where good battles evil at every turn and the hero fights valiantly to get the girl, no stone is left unturned! Here you’ll also find info on all the small details—that really aren’t so small: word balloons, thought balloons, whisper balloons, bursts, sound effect lettering, and splash pages! And KA-BLAMMM! . . . once you’ve created your art, then what? Lest you think Stan would turn you out into the wilderness without a road map, fellow traveler, there’s also information on preparing and submitting your portfolio, on getting work, and on suggested reading and schools. Stan Lee’s How to Draw Comics features a cover that reunites long time collaborator John Romita Sr. and original cover artist of How to Draw Comics the Marvel Way. John Romita Sr. was most famous for his collaboration on The Amazing Spider-Man with Stan Lee! It’s time for a new approach . . . “a cornucopia of cutting-edge, techno-savvy instructions to lead you down the freshly laid yellow brick road of creativity.” It’s time for a book that takes you on the new journey of creating comic books for the 21st century and beyond! Excelsior!