Author: Collins KS2
Publisher: Collins
ISBN: 9780008462857
Category : Education
Languages : en
Pages : 0
Book Description
The only official Minecraft English book for children aged 10-11! Children embark on a Minecraft adventure in each English topic, using their skills and knowledge to complete the tasks and earn rewards.
Minecraft English Ages 8-9
Author: Collins KS2
Publisher: Collins
ISBN: 9780008462833
Category : Education
Languages : en
Pages : 0
Book Description
The only official Minecraft English book for children aged 8-9! Children embark on a Minecraft adventure in each English topic, using their skills and knowledge to complete the tasks and earn rewards.
Publisher: Collins
ISBN: 9780008462833
Category : Education
Languages : en
Pages : 0
Book Description
The only official Minecraft English book for children aged 8-9! Children embark on a Minecraft adventure in each English topic, using their skills and knowledge to complete the tasks and earn rewards.
Minecraft Maths Ages 10-11
Author: Collins KS2
Publisher: Collins
ISBN: 9780008462796
Category : Education
Languages : en
Pages : 0
Book Description
The only official Minecraft maths book for children aged 10-11! Children embark on a Minecraft adventure in each maths topic, using their maths skills and knowledge to complete the tasks and earn rewards.
Publisher: Collins
ISBN: 9780008462796
Category : Education
Languages : en
Pages : 0
Book Description
The only official Minecraft maths book for children aged 10-11! Children embark on a Minecraft adventure in each maths topic, using their maths skills and knowledge to complete the tasks and earn rewards.
Minecraft English Ages 6-7
Author: Collins KS1
Publisher: Minecraft Education
ISBN: 9780008462819
Category :
Languages : en
Pages : 64
Book Description
The only official Minecraft English book for children aged 6-7! Children embark on a Minecraft adventure in each English topic, using their skills and knowledge to complete the tasks and earn rewards.
Publisher: Minecraft Education
ISBN: 9780008462819
Category :
Languages : en
Pages : 64
Book Description
The only official Minecraft English book for children aged 6-7! Children embark on a Minecraft adventure in each English topic, using their skills and knowledge to complete the tasks and earn rewards.
The Accidental Minecraft Family
Author: Pixel Ate
Publisher:
ISBN:
Category : Christmas stories
Languages : en
Pages : 135
Book Description
"Mom wouldn't be Mom, if she didn't make sure the kingdom village had a proper Christmas celebration. But what will the accidental minecraft family do when the whole night is thrown off by an unexpected visitor while the ninjas are on night patrol?"--Back cover.
Publisher:
ISBN:
Category : Christmas stories
Languages : en
Pages : 135
Book Description
"Mom wouldn't be Mom, if she didn't make sure the kingdom village had a proper Christmas celebration. But what will the accidental minecraft family do when the whole night is thrown off by an unexpected visitor while the ninjas are on night patrol?"--Back cover.
English for Mathematics
Author: TIM LC UMM
Publisher: UMMPress
ISBN: 9797962059
Category : Antiques & Collectibles
Languages : en
Pages : 458
Book Description
English for Mathematics is written to fulfill students’ needs to learn English as a preparatory for job communication. This book is designed to provide an opportunity to develop students’ English skills more communicatively and meaningfully. It consists of twenty eight units. Each unit presents reading, writing, and speaking section. Reading section consists of prereading, reading comprehension and vocabulary exercises related to the topic of the text. In writing section, some structures and sentence patterns are completed with guided writing exercises. Meanwhile, in speaking section, students are provided with models and examples followed by practical activities which are presented in various ways. In addition, students are also equipped with listening comprehension skill which is presented in a separate textbook. The materials have been arranged and graded in accordance with their language levels. Above of all, to improve the quality of this textbook, criticism and suggestions for better editions are highly appreciated
Publisher: UMMPress
ISBN: 9797962059
Category : Antiques & Collectibles
Languages : en
Pages : 458
Book Description
English for Mathematics is written to fulfill students’ needs to learn English as a preparatory for job communication. This book is designed to provide an opportunity to develop students’ English skills more communicatively and meaningfully. It consists of twenty eight units. Each unit presents reading, writing, and speaking section. Reading section consists of prereading, reading comprehension and vocabulary exercises related to the topic of the text. In writing section, some structures and sentence patterns are completed with guided writing exercises. Meanwhile, in speaking section, students are provided with models and examples followed by practical activities which are presented in various ways. In addition, students are also equipped with listening comprehension skill which is presented in a separate textbook. The materials have been arranged and graded in accordance with their language levels. Above of all, to improve the quality of this textbook, criticism and suggestions for better editions are highly appreciated
Minecraft English Ages 9-10
Author: Collins KS2
Publisher: Collins
ISBN: 9780008462840
Category : Education
Languages : en
Pages : 0
Book Description
The only official Minecraft English book for children aged 9-10! Children embark on a Minecraft adventure in each English topic, using their skills and knowledge to complete the tasks and earn rewards.
Publisher: Collins
ISBN: 9780008462840
Category : Education
Languages : en
Pages : 0
Book Description
The only official Minecraft English book for children aged 9-10! Children embark on a Minecraft adventure in each English topic, using their skills and knowledge to complete the tasks and earn rewards.
Research Anthology on Developments in Gamification and Game-Based Learning
Author: Management Association, Information Resources
Publisher: IGI Global
ISBN: 1668437112
Category : Education
Languages : en
Pages : 1971
Book Description
Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.
Publisher: IGI Global
ISBN: 1668437112
Category : Education
Languages : en
Pages : 1971
Book Description
Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.
ICTs and Innovation for Didactics of Social Sciences
Author: Delgado-Algarra, Emilio José
Publisher: IGI Global
ISBN: 1799828840
Category : Computers
Languages : en
Pages : 295
Book Description
The advancement of technology in today’s world has led to the progression of several professional fields. This includes the classroom, as teachers have begun using new technological strategies to increase student involvement and motivation. ICT innovation including virtual reality and blended learning methods has changed the scope of classroom environments across the globe; however, significant research is lacking in this area. ICTs and Innovation for Didactics of Social Sciences is a fundamental reference focused on didactics of social sciences and ICTs including issues related to innovation, resources, and strategies for teachers that can link to the transformation of social sciences teaching and learning as well as societal transformation. While highlighting topics such as blended learning, augmented reality, and virtual classrooms, this book is ideally designed for researchers, administrators, educators, practitioners, and students interested in understanding current relevant ICT resources and innovative strategies for the didactic of social sciences and didactic possibilities in relation to concrete conceptual contents, resolution of problems, planning, decision making, development of social skills, attention, and motivation promoting a necessary technological literacy.
Publisher: IGI Global
ISBN: 1799828840
Category : Computers
Languages : en
Pages : 295
Book Description
The advancement of technology in today’s world has led to the progression of several professional fields. This includes the classroom, as teachers have begun using new technological strategies to increase student involvement and motivation. ICT innovation including virtual reality and blended learning methods has changed the scope of classroom environments across the globe; however, significant research is lacking in this area. ICTs and Innovation for Didactics of Social Sciences is a fundamental reference focused on didactics of social sciences and ICTs including issues related to innovation, resources, and strategies for teachers that can link to the transformation of social sciences teaching and learning as well as societal transformation. While highlighting topics such as blended learning, augmented reality, and virtual classrooms, this book is ideally designed for researchers, administrators, educators, practitioners, and students interested in understanding current relevant ICT resources and innovative strategies for the didactic of social sciences and didactic possibilities in relation to concrete conceptual contents, resolution of problems, planning, decision making, development of social skills, attention, and motivation promoting a necessary technological literacy.
The Discourse of YouTube
Author: Phil Benson
Publisher: Taylor & Francis
ISBN: 1317295129
Category : Language Arts & Disciplines
Languages : en
Pages : 140
Book Description
The Discourse of YouTube explores the cutting edge of contemporary multimodal discourse through an in-depth analysis of structures, processes and content in YouTube discourse. YouTube is often seen as no more than a place to watch videos, but this book argues that YouTube and YouTube pages can also be read and analysed as complex, multi-authored, multimodal texts, emerging dynamically from processes of textually-mediated social interaction. The objective of the book is to show how multimodal discourse analysis tools can help us to understand the structures and processes involved in the production of YouTube texts. Philip Benson develops a framework for the analysis of multimodality in the structure of YouTube pages and of the multimodal interactions from which their content emerges. A second, and equally important, objective is to show how the globalization of YouTube is central to much of its discourse. The book identifies translingual practice as a key element in the global discourse of YouTube and discusses its roles in the negotiation of identities and intercultural learning in videos and comments. Focusing on YouTube as a key example of new digital media, The Discourse of YouTube makes a substantial contribution to conversations about new ways of producing multimodal text in a digital world.
Publisher: Taylor & Francis
ISBN: 1317295129
Category : Language Arts & Disciplines
Languages : en
Pages : 140
Book Description
The Discourse of YouTube explores the cutting edge of contemporary multimodal discourse through an in-depth analysis of structures, processes and content in YouTube discourse. YouTube is often seen as no more than a place to watch videos, but this book argues that YouTube and YouTube pages can also be read and analysed as complex, multi-authored, multimodal texts, emerging dynamically from processes of textually-mediated social interaction. The objective of the book is to show how multimodal discourse analysis tools can help us to understand the structures and processes involved in the production of YouTube texts. Philip Benson develops a framework for the analysis of multimodality in the structure of YouTube pages and of the multimodal interactions from which their content emerges. A second, and equally important, objective is to show how the globalization of YouTube is central to much of its discourse. The book identifies translingual practice as a key element in the global discourse of YouTube and discusses its roles in the negotiation of identities and intercultural learning in videos and comments. Focusing on YouTube as a key example of new digital media, The Discourse of YouTube makes a substantial contribution to conversations about new ways of producing multimodal text in a digital world.