Author: Deepak Chopra, M.D.
Publisher: Harmony
ISBN: 1524762989
Category : Self-Help
Languages : en
Pages : 370
Book Description
Is it possible to venture beyond daily living and experience heightened states of awareness? Deepak Chopra says that higher consciousness is available here and now. “Metahuman helps us harvest peak experiences so we can see our truth and mold the universe’s chaos into a form that brings light to the world.”—Dr. Mehmet Oz, attending physician, New York–Presbyterian, Columbia University New York Times bestselling author Deepak Chopra unlocks the secrets to moving beyond our present limitations to access a field of infinite possibilities. How does one do this? By becoming metahuman. To be metahuman, however, isn’t science fiction and is certainly not about being a superhero. To be metahuman means to move past the limitation constructed by the mind and enter a new state of awareness where we have deliberate and concrete access to peak experiences that can transform people’s lives from the inside out. Humans do this naturally—to a point. For centuries the great artists, scientists, writers, and many so-called ordinary people have gone beyond the everyday physical world. But if we could channel these often bewildering experiences, what would happen? Chopra argues we would wake up to experiences that would blow open your body, mind, and soul. Metahuman invites the reader to walk the path here and now. Waking up, we learn, isn’t just about mindfulness or meditation. Waking up, to become metahuman, is to expand our consciousness in all that we think, say, and do. By going beyond, we liberate ourselves from old conditioning and all the mental constructs that underlie anxiety, tension, and ego-driven demands. Waking up allows life to make sense as never before. To make this as practical as possible, Chopra ends the book with a 31-day guide to becoming metahuman. Once you wake up, he writes, life becomes transformed, because pure consciousness—which is the field of all possibilities—dawns in your life. Only then does your infinite potential become your personal reality.
DC Comics: Anatomy of a Metahuman
Author: S.D. Perry
Publisher: Simon and Schuster
ISBN: 1608875016
Category : Art
Languages : en
Pages : 160
Book Description
Explore the powers of DC Comics' greatest characters like never before through stunning anatomical cutaways and in-depth commentary from the Dark Knight. Concerned about the threat that so-called “metahumans” may pose to the world, Batman has begun compiling a detailed dossier on their incredible physiology and abilities. From villains like Killer Croc, Bane, and Brainiac, to Batman’s own comrades, including Superman and Cyborg, the file brings together the Dark Knight’s fascinating personal theories on the unique anatomical composition of these formidable individuals. This stunning and unique book delves into the incredible abilities of DC Comics characters like never before. Using beautifully illustrated anatomical cross sections depicting twelve different DC characters, the book, told from Batman’s unique perspective, will explore how these “metahumans” physical makeup differs significantly from that of the average person. From detailed theories on how Superman’s eyes shoot heat rays to an in-depth exploration of how Aquaman is able to breathe under water, the book delves into the deepest secrets of these classic characters. Also featuring chapters on the anatomy and abilities of Doomsday, Aquaman, Swamp Thing, Darkseid, Martian Manhunter, and more, this one-of-a-kind book will change the way you look at metahumans forever.
Publisher: Simon and Schuster
ISBN: 1608875016
Category : Art
Languages : en
Pages : 160
Book Description
Explore the powers of DC Comics' greatest characters like never before through stunning anatomical cutaways and in-depth commentary from the Dark Knight. Concerned about the threat that so-called “metahumans” may pose to the world, Batman has begun compiling a detailed dossier on their incredible physiology and abilities. From villains like Killer Croc, Bane, and Brainiac, to Batman’s own comrades, including Superman and Cyborg, the file brings together the Dark Knight’s fascinating personal theories on the unique anatomical composition of these formidable individuals. This stunning and unique book delves into the incredible abilities of DC Comics characters like never before. Using beautifully illustrated anatomical cross sections depicting twelve different DC characters, the book, told from Batman’s unique perspective, will explore how these “metahumans” physical makeup differs significantly from that of the average person. From detailed theories on how Superman’s eyes shoot heat rays to an in-depth exploration of how Aquaman is able to breathe under water, the book delves into the deepest secrets of these classic characters. Also featuring chapters on the anatomy and abilities of Doomsday, Aquaman, Swamp Thing, Darkseid, Martian Manhunter, and more, this one-of-a-kind book will change the way you look at metahumans forever.
Metahuman
Author: Deepak Chopra, M.D.
Publisher: Harmony
ISBN: 0307338339
Category : Self-Help
Languages : en
Pages : 370
Book Description
Is it possible to venture beyond daily living and experience heightened states of awareness? Deepak Chopra says that higher consciousness is available here and now. “Metahuman helps us harvest peak experiences so we can see our truth and mold the universe’s chaos into a form that brings light to the world.”—Dr. Mehmet Oz, attending physician, New York–Presbyterian, Columbia University New York Times bestselling author Deepak Chopra unlocks the secrets to moving beyond our present limitations to access a field of infinite possibilities. How does one do this? By becoming metahuman. To be metahuman, however, isn’t science fiction and is certainly not about being a superhero. To be metahuman means to move past the limitation constructed by the mind and enter a new state of awareness where we have deliberate and concrete access to peak experiences that can transform people’s lives from the inside out. Humans do this naturally—to a point. For centuries the great artists, scientists, writers, and many so-called ordinary people have gone beyond the everyday physical world. But if we could channel these often bewildering experiences, what would happen? Chopra argues we would wake up to experiences that would blow open your body, mind, and soul. Metahuman invites the reader to walk the path here and now. Waking up, we learn, isn’t just about mindfulness or meditation. Waking up, to become metahuman, is to expand our consciousness in all that we think, say, and do. By going beyond, we liberate ourselves from old conditioning and all the mental constructs that underlie anxiety, tension, and ego-driven demands. Waking up allows life to make sense as never before. To make this as practical as possible, Chopra ends the book with a 31-day guide to becoming metahuman. Once you wake up, he writes, life becomes transformed, because pure consciousness—which is the field of all possibilities—dawns in your life. Only then does your infinite potential become your personal reality.
Publisher: Harmony
ISBN: 0307338339
Category : Self-Help
Languages : en
Pages : 370
Book Description
Is it possible to venture beyond daily living and experience heightened states of awareness? Deepak Chopra says that higher consciousness is available here and now. “Metahuman helps us harvest peak experiences so we can see our truth and mold the universe’s chaos into a form that brings light to the world.”—Dr. Mehmet Oz, attending physician, New York–Presbyterian, Columbia University New York Times bestselling author Deepak Chopra unlocks the secrets to moving beyond our present limitations to access a field of infinite possibilities. How does one do this? By becoming metahuman. To be metahuman, however, isn’t science fiction and is certainly not about being a superhero. To be metahuman means to move past the limitation constructed by the mind and enter a new state of awareness where we have deliberate and concrete access to peak experiences that can transform people’s lives from the inside out. Humans do this naturally—to a point. For centuries the great artists, scientists, writers, and many so-called ordinary people have gone beyond the everyday physical world. But if we could channel these often bewildering experiences, what would happen? Chopra argues we would wake up to experiences that would blow open your body, mind, and soul. Metahuman invites the reader to walk the path here and now. Waking up, we learn, isn’t just about mindfulness or meditation. Waking up, to become metahuman, is to expand our consciousness in all that we think, say, and do. By going beyond, we liberate ourselves from old conditioning and all the mental constructs that underlie anxiety, tension, and ego-driven demands. Waking up allows life to make sense as never before. To make this as practical as possible, Chopra ends the book with a 31-day guide to becoming metahuman. Once you wake up, he writes, life becomes transformed, because pure consciousness—which is the field of all possibilities—dawns in your life. Only then does your infinite potential become your personal reality.
Reimagining Characters with Unreal Engine's MetaHuman Creator
Author: Brian Rossney
Publisher: Packt Publishing Ltd
ISBN: 1801819149
Category : Computers
Languages : en
Pages : 356
Book Description
Discover the power of Unreal Engine 5 and the MetaHuman Creator in this illustrated guide to develop realistic digital characters, infusing them with full body and facial animation Key Features Create realistic characters using the MetaHuman Creator using a mixture of preset and custom tools Import your character into Unreal Engine 5 to access more editing options and begin animating it Combine face and body motion capturing to fully animate your digital humans Book DescriptionMetaHuman Creator (MHC) is an online, user-friendly 3D design tool for creating highly realistic digital humans that can be animated within Unreal Engine (UE) and enhanced with motion capture technology. This means that filmmakers and game developers now have access to a high quality, affordable solution that was previously only available to specialist studios. This book will focus on using UE5 and MHC from a filmmaker angle. Firstly, you’ll understand how to use the online MHC to create a digital character, changing its facial structure, body type, and clothing. After that, you’ll learn all the necessary steps to bring the character into UE5 and set it up for animation. Then, using an iPhone and a webcam to capture face and body movements, you’ll mix these motion capture files, refine the animations using the MetaHuman Control Rig, and save these takes to be reused and edited again within the Level Sequencer. On top of that, you’ll learn how to create a rendered video file for film production using both the Level Sequencer and a VR Cinematic Camera. By the end of this book, you’ll have created your own MetaHuman character, as well as face and body motion capture data, and learned the necessary skills to give your future projects further realism and creative control.What you will learn Create your own bespoke character using MHC Develop custom faces based on real people Utilize Blueprints to take control of your digital character Retarget animations using the Unreal Mannequin Use DeepMotion and Live Link for complete body and face animation Use the Control Rig to refine animations Export and render your character Who this book is for This book is for filmmakers and hobbyists who are planning to make a film using Unreal Engine for the first time, having worked in live action or purely digital media previously, either professionally or as a hobby. No experience with Unreal Engine is required, however it is useful to have some knowledge of 3D development applications and concepts like wireframes, skin weights, transform tools, and motion capture. It is recommended that you have access to an iPhone X (or a later model). Alternatively, you can use a free or paid version of Faceware, along with a basic webcam.
Publisher: Packt Publishing Ltd
ISBN: 1801819149
Category : Computers
Languages : en
Pages : 356
Book Description
Discover the power of Unreal Engine 5 and the MetaHuman Creator in this illustrated guide to develop realistic digital characters, infusing them with full body and facial animation Key Features Create realistic characters using the MetaHuman Creator using a mixture of preset and custom tools Import your character into Unreal Engine 5 to access more editing options and begin animating it Combine face and body motion capturing to fully animate your digital humans Book DescriptionMetaHuman Creator (MHC) is an online, user-friendly 3D design tool for creating highly realistic digital humans that can be animated within Unreal Engine (UE) and enhanced with motion capture technology. This means that filmmakers and game developers now have access to a high quality, affordable solution that was previously only available to specialist studios. This book will focus on using UE5 and MHC from a filmmaker angle. Firstly, you’ll understand how to use the online MHC to create a digital character, changing its facial structure, body type, and clothing. After that, you’ll learn all the necessary steps to bring the character into UE5 and set it up for animation. Then, using an iPhone and a webcam to capture face and body movements, you’ll mix these motion capture files, refine the animations using the MetaHuman Control Rig, and save these takes to be reused and edited again within the Level Sequencer. On top of that, you’ll learn how to create a rendered video file for film production using both the Level Sequencer and a VR Cinematic Camera. By the end of this book, you’ll have created your own MetaHuman character, as well as face and body motion capture data, and learned the necessary skills to give your future projects further realism and creative control.What you will learn Create your own bespoke character using MHC Develop custom faces based on real people Utilize Blueprints to take control of your digital character Retarget animations using the Unreal Mannequin Use DeepMotion and Live Link for complete body and face animation Use the Control Rig to refine animations Export and render your character Who this book is for This book is for filmmakers and hobbyists who are planning to make a film using Unreal Engine for the first time, having worked in live action or purely digital media previously, either professionally or as a hobby. No experience with Unreal Engine is required, however it is useful to have some knowledge of 3D development applications and concepts like wireframes, skin weights, transform tools, and motion capture. It is recommended that you have access to an iPhone X (or a later model). Alternatively, you can use a free or paid version of Faceware, along with a basic webcam.
School for Sidekicks
Author: Kelly McCullough
Publisher: Feiwel & Friends
ISBN: 1250080193
Category : Juvenile Fiction
Languages : en
Pages : 336
Book Description
"Evan Quick, Hero's Log, May the 25th... and darn it – I just can't do this. I'm never going to be a Mask. Get over it Evan." Evan Quick has spent his whole life dreaming of becoming a hero. Every morning he wakes up and runs through a checklist of test to see if he's developed powers over night, and every day it is the same thing – nothing. No flying, no super strength, no heat rays or cold beams. No invulnerability – that always hurt to check – no telepathy, no magic. Not even the ability to light a light bulb without flipping a switch. And now, he's finally ready to give up. But then, the class field trip to the Mask Museum is interrupted by a super villain attack, and Evan somehow manages to survive a death ray. Even better, Evan's favorite Mask, Captain Commanding, shows up to save them all -- and when things go very wrong, it's Evan who finds the strength to come to Captain Commanding's rescue. Yet the hero's reception Evan is expecting never happens. Before he even gets the chance to say hello, Evan is bundled away to The Academy, an institution derisively called The School for Sidekicks by its students. Forced to take classes like Banter Basics and Combat with Dinnerware, while being assigned as an ‘apprentice' to Foxman – a Mask widely considered a has-been -- Evan starts to worry that he'll never be able to save the day...
Publisher: Feiwel & Friends
ISBN: 1250080193
Category : Juvenile Fiction
Languages : en
Pages : 336
Book Description
"Evan Quick, Hero's Log, May the 25th... and darn it – I just can't do this. I'm never going to be a Mask. Get over it Evan." Evan Quick has spent his whole life dreaming of becoming a hero. Every morning he wakes up and runs through a checklist of test to see if he's developed powers over night, and every day it is the same thing – nothing. No flying, no super strength, no heat rays or cold beams. No invulnerability – that always hurt to check – no telepathy, no magic. Not even the ability to light a light bulb without flipping a switch. And now, he's finally ready to give up. But then, the class field trip to the Mask Museum is interrupted by a super villain attack, and Evan somehow manages to survive a death ray. Even better, Evan's favorite Mask, Captain Commanding, shows up to save them all -- and when things go very wrong, it's Evan who finds the strength to come to Captain Commanding's rescue. Yet the hero's reception Evan is expecting never happens. Before he even gets the chance to say hello, Evan is bundled away to The Academy, an institution derisively called The School for Sidekicks by its students. Forced to take classes like Banter Basics and Combat with Dinnerware, while being assigned as an ‘apprentice' to Foxman – a Mask widely considered a has-been -- Evan starts to worry that he'll never be able to save the day...
Metahumans Vs the Undead
Author: Eric S. Brown
Publisher:
ISBN: 9781927339008
Category : Comics & Graphic Novels
Languages : en
Pages : 194
Book Description
The war between Good and Evil has raged since before Time began. Now the battle continues with the Ultimate Good versus the Ultimate Evil. Metahumans vs the Undead. Metahuman: one of the human species endowed with one or more powers beyond that of mortal men; a person who uses those abilities to serve either themselves or society. Typically branded by a codename and colorful costume. AKA Superhero. Undead: one of the human species endowed with life even after death; a walking corpse. Typically branded by their decayed form and appetite for human flesh. AKA Zombie. In a world where superheroes and zombies collide, only one can prove the victor. Featuring indie heroic favorites like Axiom-man, The Wraith and Shadowflame, while also introducing newcomers like Nightcat, Spectrolite, Midnight Angel and more, Metahumans vs the Undead is a terror-filled action adventure where Light and Darkness collide and only one can prevail. Contains stories by: Rebecca Besser, Eric S. Brown, Frank Dirscherl, Lorne Dixon, A.P. Fuchs, Anthony Giangregorio, Keith Gouveia, J.L. MacDonald, Joe Martino, Rhiannon Paille, Gina Ranalli and J.B. Robb.
Publisher:
ISBN: 9781927339008
Category : Comics & Graphic Novels
Languages : en
Pages : 194
Book Description
The war between Good and Evil has raged since before Time began. Now the battle continues with the Ultimate Good versus the Ultimate Evil. Metahumans vs the Undead. Metahuman: one of the human species endowed with one or more powers beyond that of mortal men; a person who uses those abilities to serve either themselves or society. Typically branded by a codename and colorful costume. AKA Superhero. Undead: one of the human species endowed with life even after death; a walking corpse. Typically branded by their decayed form and appetite for human flesh. AKA Zombie. In a world where superheroes and zombies collide, only one can prove the victor. Featuring indie heroic favorites like Axiom-man, The Wraith and Shadowflame, while also introducing newcomers like Nightcat, Spectrolite, Midnight Angel and more, Metahumans vs the Undead is a terror-filled action adventure where Light and Darkness collide and only one can prevail. Contains stories by: Rebecca Besser, Eric S. Brown, Frank Dirscherl, Lorne Dixon, A.P. Fuchs, Anthony Giangregorio, Keith Gouveia, J.L. MacDonald, Joe Martino, Rhiannon Paille, Gina Ranalli and J.B. Robb.
Masters of the Universe: Revolution #1
Author: Rob David
Publisher: Dark Horse Comics (Single Issues)
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 25
Book Description
Journey to the earliest days of one of the universe's most consequential, and fraught, team ups in this first issue of the official four-part prequel to the Netflix streaming event. Hordak is an ambitious general, eager to make his mark; Skeletor is an aspiring mage, hungry for power. Joining forces, melding ancient Eternian magic with advanced Horde technology, could bring them all their evil hearts' desire... but they'll have to survive each other first. • Story by the producers of the Netflix series!
Publisher: Dark Horse Comics (Single Issues)
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 25
Book Description
Journey to the earliest days of one of the universe's most consequential, and fraught, team ups in this first issue of the official four-part prequel to the Netflix streaming event. Hordak is an ambitious general, eager to make his mark; Skeletor is an aspiring mage, hungry for power. Joining forces, melding ancient Eternian magic with advanced Horde technology, could bring them all their evil hearts' desire... but they'll have to survive each other first. • Story by the producers of the Netflix series!
Omega Squad
Author: Kurtis Eckstein
Publisher:
ISBN: 9781090798732
Category :
Languages : en
Pages : 325
Book Description
Jacob Knight wakes up to a bloodbath at the mall, with him at the epicenter. He is quickly arrested and forced to fight on a secret squad of metahumans who are given a choice between forced military service or prison. The problem is, he has no idea what his ability is, and no one will give him a straight answer. But one thing is clear: he needs to figure it out, and fast, since the success of his first mission hinges on him. Prologue I heard her scream again, yelling as loud as she could muster, but it was lost in the fire this time, unable to penetrate the heat. I think she ordered him to stop. We both ignored her anyway, just staring at each other through the white energy pouring out of his body. It was like a powerful storm of pure thermal plasma raging out of him, like shaking hands with the center of a super nova. He wasn't angry. If anything, he was a little surprised, but there was something else there too. Respect. He was a monster who could survive an ungodly amount of heat, who could live in the flames. And I was equally a monster, who could stand in the flames with him. Something no one else could do. Something he could respect. Omega Squad is a full-length novel: ~ 80,000 words Genre: Paranormal Fantasy / Superhero Fantasy
Publisher:
ISBN: 9781090798732
Category :
Languages : en
Pages : 325
Book Description
Jacob Knight wakes up to a bloodbath at the mall, with him at the epicenter. He is quickly arrested and forced to fight on a secret squad of metahumans who are given a choice between forced military service or prison. The problem is, he has no idea what his ability is, and no one will give him a straight answer. But one thing is clear: he needs to figure it out, and fast, since the success of his first mission hinges on him. Prologue I heard her scream again, yelling as loud as she could muster, but it was lost in the fire this time, unable to penetrate the heat. I think she ordered him to stop. We both ignored her anyway, just staring at each other through the white energy pouring out of his body. It was like a powerful storm of pure thermal plasma raging out of him, like shaking hands with the center of a super nova. He wasn't angry. If anything, he was a little surprised, but there was something else there too. Respect. He was a monster who could survive an ungodly amount of heat, who could live in the flames. And I was equally a monster, who could stand in the flames with him. Something no one else could do. Something he could respect. Omega Squad is a full-length novel: ~ 80,000 words Genre: Paranormal Fantasy / Superhero Fantasy
Metahuman Martial Arts 3e
Author: Steven Trustrum
Publisher:
ISBN: 9781988021041
Category : Games & Activities
Languages : en
Pages : 0
Book Description
This is the black and white version meant solely for book distribution. Do not buy directly from Lulu. Metahuman Martial Arts is an extensive supplement for the Mutants & Masterminds 3e rules. Written by Steven Trustrum, contributor to the DC Adventures product line, this massive sourcebook transforms martial arts into a unique, vital aspect of your game. Included are 17 character archetypes, 5 villain archetypes, more than 160 different fighting styles/martial arts (both real and imagined), dozens of combat maneuvers, an arsenal of weapons and weapon qualities, new and expanded skills, over 150 advantages, and new villains and heroes to use in your game.
Publisher:
ISBN: 9781988021041
Category : Games & Activities
Languages : en
Pages : 0
Book Description
This is the black and white version meant solely for book distribution. Do not buy directly from Lulu. Metahuman Martial Arts is an extensive supplement for the Mutants & Masterminds 3e rules. Written by Steven Trustrum, contributor to the DC Adventures product line, this massive sourcebook transforms martial arts into a unique, vital aspect of your game. Included are 17 character archetypes, 5 villain archetypes, more than 160 different fighting styles/martial arts (both real and imagined), dozens of combat maneuvers, an arsenal of weapons and weapon qualities, new and expanded skills, over 150 advantages, and new villains and heroes to use in your game.