Martin Gardner's Mathematical Games

Martin Gardner's Mathematical Games PDF Author: Martin Gardner
Publisher: Mathematical Assn of Amer
ISBN: 9780883855454
Category : Mathematics
Languages : en
Pages :

Book Description
The entire collection of Martin Gardner's Scientific American columns are on one searchable CD! Martin Gardner's ``Mathematical Games'' column ran in Scientific American from 1956 to 1986. In these columns, Gardner introduced hundreds of thousands of readers to the delights of mathematics and of puzzles and problem solving. His column broke such stories as Rivest, Shamir and Adelman on public-key cryptography, Mandelbrot on fractals, Conway on Life, and Penrose on tilings. He enlivened classic geometry and number theory and introduced readers to new areas such as combinatorics and graph theory. The CD contains the following articles: (1) Hexaflexagons and Other Mathematical Diversions; (2) The Second Scientific American Book of Mathematical Puzzles and Diversions; (3) New Mathematical Diversions; (4) The Unexpected Hanging and Other Mathematical Diversions; (5) Martin Gardner's 6th Book of Mathematical Diversions from Scientific American; (6) Mathematical Carnival; (7) Mathematical Magic Show; (8) Mathematical Circus; (9) The Magic Numbers of Dr. Matrix; (10) Wheels, Life, and Other Mathematical Amusements; (11) Knotted Doughnuts and Other Mathematical Entertainers; (12) Time Travel and Other Mathematical Bewilderments; (13) Penrose Tiles to Trapdoor Ciphers; (14) Fractal Music, Hypercards, and more Mathematical Recreations from Scientific American and (15) The Last Recreations: Hydras, Eggs, and Other Mathematical Mystifications. A profile and interview with Martin Gardner is included in this collection.

Mathematical Games and How to Play Them

Mathematical Games and How to Play Them PDF Author: Steven Vajda
Publisher: Courier Corporation
ISBN: 0486462773
Category : Mathematics
Languages : en
Pages : 146

Book Description
This refreshingly authoritative look at recreational mathematics illustrates winning strategies that use the methods of algebra, geometry, combinatorics, number theory, graph theory, and other branches of mathematics. Its lucid analyses of the rules and theories of mathematical games include skill-enhancing exercises, plus references, appendixes, and detailed explanations. 1992 edition.

Math Games with Bad Drawings

Math Games with Bad Drawings PDF Author: Ben Orlin
Publisher: Black Dog & Leventhal Publishers, Incorporated
ISBN: 9780762499861
Category :
Languages : en
Pages : 368

Book Description
"Best-selling author and worst-drawing artist Ben Orlin expands his oeuvre with this interactive collection of mathematical games. Each taking a minute to learn and a lifetime to master, this treasure chest of 70-plus games will delight, educate, and entertain"--

3D Math Primer for Graphics and Game Development, 2nd Edition

3D Math Primer for Graphics and Game Development, 2nd Edition PDF Author: Fletcher Dunn
Publisher: CRC Press
ISBN: 1568817231
Category : Computers
Languages : en
Pages : 848

Book Description
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

Math with Bad Drawings

Math with Bad Drawings PDF Author: Ben Orlin
Publisher: Black Dog & Leventhal
ISBN: 0316509027
Category : Mathematics
Languages : en
Pages : 556

Book Description
A hilarious reeducation in mathematics-full of joy, jokes, and stick figures-that sheds light on the countless practical and wonderful ways that math structures and shapes our world. In Math With Bad Drawings, Ben Orlin reveals to us what math actually is; its myriad uses, its strange symbols, and the wild leaps of logic and faith that define the usually impenetrable work of the mathematician. Truth and knowledge come in multiple forms: colorful drawings, encouraging jokes, and the stories and insights of an empathetic teacher who believes that math should belong to everyone. Orlin shows us how to think like a mathematician by teaching us a brand-new game of tic-tac-toe, how to understand an economic crises by rolling a pair of dice, and the mathematical headache that ensues when attempting to build a spherical Death Star. Every discussion in the book is illustrated with Orlin's trademark "bad drawings," which convey his message and insights with perfect pitch and clarity. With 24 chapters covering topics from the electoral college to human genetics to the reasons not to trust statistics, Math with Bad Drawings is a life-changing book for the math-estranged and math-enamored alike.

Hexaflexagons and Other Mathematical Diversions

Hexaflexagons and Other Mathematical Diversions PDF Author: Martin Gardner
Publisher: American Mathematical Soc.
ISBN: 1470463520
Category : Mathematics
Languages : en
Pages : 200

Book Description
Martin Gardner's Mathematical Games columns in Scientific American inspired and entertained several generations of mathematicians and scientists. Gardner in his crystal-clear prose illuminated corners of mathematics, especially recreational mathematics, that most people had no idea existed. His playful spirit and inquisitive nature invite the reader into an exploration of beautiful mathematical ideas along with him. These columns were both a revelation and a gift when he wrote them; no one--before Gardner--had written about mathematics like this. They continue to be a marvel. This volume, originally published in 1959, contains the first sixteen columns published in the magazine from 1956-1958. They were reviewed and briefly updated by Gardner for this 1988 edition.

The Mathematics of Games

The Mathematics of Games PDF Author: John D. Beasley
Publisher: Courier Corporation
ISBN: 9780486449760
Category : Mathematics
Languages : en
Pages : 0

Book Description
Lucid, instructive, and full of surprises, this book examines how simple mathematical analysis can throw unexpected light on games of every type, from poker to golf to the Rubik's cube. 1989 edition.

Essential Mathematics for Games and Interactive Applications

Essential Mathematics for Games and Interactive Applications PDF Author: James M. Van Verth
Publisher: CRC Press
ISBN: 0123742978
Category : Art
Languages : en
Pages : 706

Book Description
Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout. The new edition Windows code will now use Visual Studio.NET. There will also be DirectX support provided, along with OpenGL - due to its cross-platform nature. Programmers will find more concrete examples included in this edition, as well as additional information on tuning, optimization and robustness. The book has a companion CD-ROM with exercises and a test bank for the academic secondary market, and for main market: code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and libraries to support basic 3D rendering and interaction.

The Raven's Hat

The Raven's Hat PDF Author: Jonas Peters
Publisher: MIT Press
ISBN: 026204451X
Category : Mathematics
Languages : en
Pages : 193

Book Description
Games that show how mathematics can solve the apparently unsolvable. This book presents a series of engaging games that seem unsolvable--but can be solved when they are translated into mathematical terms. How can players find their ID cards when the cards are distributed randomly among twenty boxes? By applying the theory of permutations. How can a player guess the color of her own hat when she can only see other players' hats? Hamming codes, which are used in communication technologies. Like magic, mathematics solves the apparently unsolvable. The games allow readers, including university students or anyone with high school-level math, to experience the joy of mathematical discovery.

Mathematical Fun, Games and Puzzles

Mathematical Fun, Games and Puzzles PDF Author: Jack Frohlichstein
Publisher: Courier Corporation
ISBN: 9780486207896
Category : Juvenile Nonfiction
Languages : en
Pages : 340

Book Description
Brush up on your math skills with fun games and puzzles.
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