10 Minutes A Day Spelling Fun, Ages 5-7 (Key Stage 1)

10 Minutes A Day Spelling Fun, Ages 5-7 (Key Stage 1) PDF Author: Carol Vorderman
Publisher: Dorling Kindersley Ltd
ISBN: 0241479827
Category : Juvenile Nonfiction
Languages : en
Pages : 84

Book Description
PLEASE NOTE - this is a replica of the print book and you will need paper and a pencil to complete the exercises. Set the clock and off you go! Young learners excel in short bursts, so 10 Minutes a Day Spelling Fun from Carol Vorderman is the perfect introduction to spelling for younger children. Games and tests take a short amount of time so you get maximum fun for maximum effect. There are 10 minute activities on spelling rules, homophones and unusual plurals. Plus the "parents' notes" section gives the answers, explains common pitfalls and gives guidance on how to avoid them. 10 Minutes a day workbooks are the perfect at home reinforcement for subjects learned in school.

10 Minutes a Day Maths

10 Minutes a Day Maths PDF Author: Carol Vorderman
Publisher: 10 Minutes a Day
ISBN: 9781409365426
Category : Mathematics
Languages : en
Pages : 0

Book Description
Young learners excel in short bursts, so this maths skills book from Carol Vorderman will help them improve their maths and problem solving abilities without growing bored or restless. The games and tests included take a short amount of time, approximately ten minutes, meaning maximum fun for maximum effect.

10 Minutes a Day Maths Ages 5-7

10 Minutes a Day Maths Ages 5-7 PDF Author: Carol Vorderman
Publisher: 10 Minutes a Day
ISBN: 9781409365419
Category : Mathematics
Languages : en
Pages : 0

Book Description
Young learners excel in short bursts, so this maths skills book from Carol Vorderman will help them improve their maths and problem solving abilities without growing bored or restless. The games and tests included take a short amount of time, approximately ten minutes, meaning maximum fun for maximum effect.

5-Minute Math Problem of the Day

5-Minute Math Problem of the Day PDF Author: Marcia Miller
Publisher: Scholastic Inc.
ISBN: 9780439175395
Category : Education
Languages : en
Pages : 70

Book Description
Presents 250 multi-step math problems for students in grades four through eight, covering whole numbers, decimals, fractions, measurement, geometry, percents, ratio, and probability, and algebra and statistics; and includes an answer key.

Year 1 Hands-On Maths: 10 Minutes of Concrete Manipulatives a Day for Maths Mastery (Hands-on Maths)

Year 1 Hands-On Maths: 10 Minutes of Concrete Manipulatives a Day for Maths Mastery (Hands-on Maths) PDF Author: Kerry Dalton
Publisher: Hands-on maths
ISBN: 9780008266950
Category : Mathematics
Languages : en
Pages : 0

Book Description
Use manipulatives 10 minutes a day with these simple at-a-glance activities Just 6 weeks of these activities will give children a richer and deeper mastery of maths by demonstrating abstract ideas and core mathematical concepts in a variety of representations and problem-solving contexts. Use manipulatives 10 minutes a day with these simple at-a-glance activities - Easy to implement activities for all curriculum areas- Filled with photos for easy reference- Uses a variety of everyday objects and common maths resources Part of the Making Mathematics Count research project from the North Star Teaching Alliance, the approach has been fully trialled to success in primary schools across the country

10 Minutes a Day Problem Solving KS2 Ages 7-9

10 Minutes a Day Problem Solving KS2 Ages 7-9 PDF Author: Carol Vorderman
Publisher: DK Publishing (Dorling Kindersley)
ISBN: 9780241183861
Category : Juvenile Nonfiction
Languages : en
Pages : 0

Book Description
Master Key Stage 2 maths problem solving in just 10 minutes a day with the activities in this essential home learning workbook from Carol Vorderman. 10 Minutes a Day Problem Solving (KS2) is a homeschool learning resource for 7 to 9 year olds that teaches kids problem-solving skills in bite-sized chunks. Children prefer to learn in short bursts, making this the perfect homeschool introduction to problem solving in maths. Games and tests make learning fun, leading to maximum results in just 10 minutes a day. Activities using graphs, time tables, and the 24-hour clock will help your kids with this subject. The parents' notes section gives the answers, explains common pitfalls, and gives guidance on how to avoid them, helping you improve your childs maths skills while at home. Carol Vorderman's 10 Minutes a Day problem solving workbooks are the perfect at-home reinforcement for subjects learned in school and supports the National Curriculum.

10 Minutes a Day

10 Minutes a Day PDF Author: Carol Vorderman
Publisher: DK Publishing (Dorling Kindersley)
ISBN: 9780241183854
Category : Juvenile Nonfiction
Languages : en
Pages : 0

Book Description
Spend just 10 minutes a day learning and master your vocabulary Set the clock and off you go! Young learners excel in short bursts, so 10 Minutes a Day Vocabulary from Carol Vorderman is the perfect introduction to vocabulary for younger children. Games and tests take a short amount of time so you get maximum fun for maximum effect. There are 10 minute activities on synonyms, word meanings and verb endings. Plus the "parents' notes" section gives the answers, explains common pitfalls and gives guidance on how to avoid them. 10 Minutes a day workbooks are the perfect at home reinforcement for subjects learned in school. So, set the funky orange timer to test your child in fun 'beat the clock' exercises - and let 10 Minutes a Day Vocabulary with Carol Vorderman show your child how much fun vocabulary can be.

BrainGymJr: 30 Day Challenge Workbook I (Age 6-7 yrs)

BrainGymJr: 30 Day Challenge Workbook I (Age 6-7 yrs) PDF Author: BrainGymJr
Publisher: BrainGymJr
ISBN:
Category : Juvenile Nonfiction
Languages : en
Pages : 64

Book Description
The BrainGymJr 30 Day Challenge is a work book for children between the ages of 6 & 7. It comes with 30 question sets that cover English, Math and Real World (G.K) concepts. Each question set has its answers on the next page. Each set is thoughtfully crafted to challenge and develop your child's cognitive skills. Practice daily for an entire month to make learning a habit and get smarter. Complete the BrainGymJr 30 Day Challenge and start building your child's IQ! BrainGymJr is a child development initiative that supplements a parent's effort to engage with children and sharpen their logic, reasoning, language and math's skills with simple real-life examples from our own environment. We endeavor to help every child through a daily dose of simple and fun exercise with real-world scenarios which are age appropriate and aligned with learning objectives. BrainGymJr offers customized brain games & audio stories on Mathematics, English and Real-World skills. Children enjoy learning with over 16+ gamified fun formats including crosswords, MCQ's, match the columns, grid questions & audio stories with fresh, customized content every weekday! With BrainGymJr, just 15 minutes of daily brain exercises helps open a child's mind through application and problem-solving to reinforce the concepts learned in school.

Math Quest-TB

Math Quest-TB PDF Author: Deepti Jain, Nanita Chopra, Kalpana Gairola, S Purkayastha
Publisher: New Saraswati House India Pvt Ltd
ISBN: 9351996921
Category : Mathematics
Languages : en
Pages : 245

Book Description
A series in Mathematics. The ebook version does not contain CD.

Apps, Technology and Younger Learners

Apps, Technology and Younger Learners PDF Author: Natalia Kucirkova
Publisher: Taylor & Francis
ISBN: 1317402472
Category : Education
Languages : en
Pages : 326

Book Description
This book provides an in-depth analysis of the challenges, potential and theoretical possibilities of apps and considers the processes of change for education and home learning environments. Drawing together a diverse team of international contributors, it addresses the specific features, context of use and content of apps to uncover the importance of these tools for young children’s learning. Apps, Technology and Younger Learners focuses on ways that apps support early years and primary school learning, connect various learning spaces and engage children in a range of edutainment and knowledge-building activities. In each chapter, the current state of knowledge and key research questions in the field for future study are identified, with clear messages provided at the end of each chapter. Focusing on empirical studies and strong theoretical frameworks, this book covers four key parts: Understanding the learning potential of children’s apps; Key app challenges; Empirical evidence; Future avenues. This book is an essential guide for educators, post-graduate students, researchers and all those interested in the advantages or challenges that may result from integrating apps into early education.
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