Multimedia Programming with Pure Data

Multimedia Programming with Pure Data PDF Author: Bryan WC Chung
Publisher: Packt Publishing Ltd
ISBN: 1782164650
Category : Computers
Languages : en
Pages : 550

Book Description
A quick and comprehensive tutorial book for media designers to jump-start interactive multimedia production with computer graphics, digital audio, digital video, and interactivity, using the Pure Data graphical programming environment.An introductory book on multimedia programming for media artists/designers who like to work on interactivity in their projects, digital art/design students who like to learn the first multimedia programming technique, and audio-visual performers who like to customize their performance sets

Programming Sound with Pure Data

Programming Sound with Pure Data PDF Author: Tony Hillerson
Publisher: Pragmatic Bookshelf
ISBN: 168050438X
Category : Computers
Languages : en
Pages : 268

Book Description
For intermediate programmers, beginning sound designers. Sound gives your native, web, or mobile apps that extra dimension, and it's essential for games. Rather than using canned samples from a sample library, learn how to build sounds from the ground up and produce them for web projects using the Pure Data programming language. Even better, you'll be able to integrate dynamic sound environments into your native apps or games--sound that reacts to the app, instead of sounding the same every time. Start your journey as a sound designer, and get the power to craft the sound you put into your digital experiences. Add sound effects or music to your web, Android, and iOS apps and games--sound that can react to changing environments or user input dynamically (at least in the native apps). You can do all this with Pure Data, a visual programming language for digital sound processing. Programming Sound with Pure Data introduces and explores Pure Data, building understanding of sound design concepts along the way. You'll start by learning Pure Data fundamentals and applying them, creating realistic sound effects. Then you'll see how to analyze sound and re-create what you hear in a recorded sample. You'll apply multiple synthesis methods to sound design problems. You'll finish with two chapters of real-world projects, one for the web, and one for an iOS and Android app. You'll design the sound, build the app, and integrate effects using the libpd library. Whether you've had some experience with sound synthesis, or are new to sound design, this book is for you. These techniques are perfect for independent developers, small shops specializing in apps or games, and developers interested in exploring musical apps.

Designing Sound

Designing Sound PDF Author: Andy Farnell
Publisher: MIT Press
ISBN: 0262014416
Category : Computers
Languages : en
Pages : 689

Book Description
A practitioner's guide to the basic principles of creating sound effects using easily accessed free software. Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data—an approach sometimes known as “procedural audio.” Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. [Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout.] After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects

Multimedia Programming Using Max/MSP and TouchDesigner

Multimedia Programming Using Max/MSP and TouchDesigner PDF Author: Patrik Lechner
Publisher: Packt Publishing Ltd
ISBN: 1849699720
Category : Computers
Languages : en
Pages : 545

Book Description
If you want to learn how to use Max 6 and/or TouchDesigner, or work in audio-visual real-time processing, this is the book for you. It is intended for intermediate users of both programs and can be helpful for artists, designers, musicians, VJs, and researchers. A basic understanding of audio principles is advantageous.

Making Musical Apps

Making Musical Apps PDF Author: Peter Brinkmann
Publisher: "O'Reilly Media, Inc."
ISBN: 1449314902
Category : Computers
Languages : en
Pages : 123

Book Description
Pure Data (Pd) is a graphical programming environment for audio and more; libpd is a wrapper that turns Pd into a portable, embeddable audio library. The purpose of this book is to present tools and techniques for using Pure Data and libpd as an audio engine in mobile apps (for Android and iOS).

AI Blueprints

AI Blueprints PDF Author: Dr. Joshua Eckroth
Publisher: Packt Publishing Ltd
ISBN: 1788997972
Category : Computers
Languages : en
Pages : 251

Book Description
The essential blueprints and workflow you need to build successful AI business applications Key FeaturesLearn and master the essential blueprints to program AI for real-world business applicationsGain insights into how modern AI and machine learning solve core business challengesAcquire practical techniques and a workflow that can build AI applications using state-of-the-art software librariesWork with a practical, code-based strategy for creating successful AI solutions in your businessBook Description AI Blueprints gives you a working framework and the techniques to build your own successful AI business applications. You’ll learn across six business scenarios how AI can solve critical challenges with state-of-the-art AI software libraries and a well thought out workflow. Along the way you’ll discover the practical techniques to build AI business applications from first design to full coding and deployment. The AI blueprints in this book solve key business scenarios. The first blueprint uses AI to find solutions for building plans for cloud computing that are on-time and under budget. The second blueprint involves an AI system that continuously monitors social media to gauge public feeling about a topic of interest - such as self-driving cars. You’ll learn how to approach AI business problems and apply blueprints that can ensure success. The next AI scenario shows you how to approach the problem of creating a recommendation engine and monitoring how those recommendations perform. The fourth blueprint shows you how to use deep learning to find your business logo in social media photos and assess how people interact with your products. Learn the practical techniques involved and how to apply these blueprints intelligently. The fifth blueprint is about how to best design a ‘trending now’ section on your website, much like the one we know from Twitter. The sixth blueprint shows how to create helpful chatbots so that an AI system can understand customers’ questions and answer them with relevant responses. This book continuously demonstrates a working framework and strategy for building AI business applications. Along the way, you’ll also learn how to prepare for future advances in AI. You’ll gain a workflow and a toolbox of patterns and techniques so that you can create your own smart code. What you will learnAn essential toolbox of blueprints and advanced techniques for building AI business applicationsHow to design and deploy AI applications that meet today’s business needsA workflow from first design stages to practical code solutions in your next AI projectsSolutions for AI projects that involve social media analytics and recommendation enginesPractical projects and techniques for sentiment analysis and helpful chatbotsA blueprint for AI projects that recommend products based on customer purchasing habitsHow to prepare yourself for the next decade of AI and machine learning advancementsWho this book is for Programming AI Business Applications provides an introduction to AI with real-world examples. This book can be read and understood by programmers and students without requiring previous AI experience. The projects in this book make use of Java and Python and several popular and state-of-the-art opensource AI libraries.

Fundamentals of Multimedia

Fundamentals of Multimedia PDF Author: Ze-Nian Li
Publisher: Springer Science & Business Media
ISBN: 331905290X
Category : Computers
Languages : en
Pages : 741

Book Description
This textbook introduces the “Fundamentals of Multimedia”, addressing real issues commonly faced in the workplace. The essential concepts are explained in a practical way to enable students to apply their existing skills to address problems in multimedia. Fully revised and updated, this new edition now includes coverage of such topics as 3D TV, social networks, high-efficiency video compression and conferencing, wireless and mobile networks, and their attendant technologies. Features: presents an overview of the key concepts in multimedia, including color science; reviews lossless and lossy compression methods for image, video and audio data; examines the demands placed by multimedia communications on wired and wireless networks; discusses the impact of social media and cloud computing on information sharing and on multimedia content search and retrieval; includes study exercises at the end of each chapter; provides supplementary resources for both students and instructors at an associated website.

Loadbang

Loadbang PDF Author: Johannes Kreidler
Publisher:
ISBN: 9783955930554
Category :
Languages : en
Pages : 278

Book Description

The Music Technology Cookbook

The Music Technology Cookbook PDF Author: adam patrick bell
Publisher: Oxford University Press, USA
ISBN: 0197523889
Category : Music
Languages : en
Pages : 417

Book Description
"Students will write a 4-measure "name rap" within a specified structure and use a drum sequencer or existing drum loop to create a rhythmic backing to accompany themselves. They will then record their rap over top of the rhythmic backing using audio recording software"--

World Film Locations: Hong Kong

World Film Locations: Hong Kong PDF Author: Linda Chiu-Han Lai
Publisher: Intellect Books
ISBN: 1783201053
Category : Art
Languages : en
Pages : 116

Book Description
The rapid development of Hong Kong has occasioned the demolition of buildings and landscapes of historic significance, but film acts as a repository for memories of lost places, vanished vistas and material objects. Location shoots in Hong Kong have preserved many disappearing landmarks of the city, and the resulting films function as valuable and irreplaceable archives of the city’s evolution. Far more than a simple collection of movie locations, this book delivers a rare glimpse into the history of film production practices in Hong Kong. The locations described here are often not the most iconic; rather, they are the anonymous streets and back alleys used by local film studios in the 1960s and 70s. They are the garden cafes with outdoor seating near the Chinese University of Hong Kong where moments of conflict in romantic comedies erupt and dissipate. They are the old Kai Tak Airport, which channels rage and desire, and the tenement housing, which splits citizens into greedy landlords and the diligent working class and embodies old-day communal values. Modern Hong Kong horror films draw their power from the material character of home-grown convenient stores, shopping arcades and lost mansions found under modern high rises. As in the films of Wong Kar-wai and Johnnie To, readers will drift and dash through the streets of Central to the district’s periphery, almost recklessly, automatically, or for the sheer pleasure of roaming. The first of its kind in English, this book is more than a city guide to Hong Kong through the medium of film; it is a unique exploration of relationship between location and place and genre innovations in Hong Kong cinema.
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