Of Dice and Men

Of Dice and Men PDF Author: David M. Ewalt
Publisher: Simon and Schuster
ISBN: 1451640501
Category : Games & Activities
Languages : en
Pages : 289

Book Description
A definitive look at Dungeons & Dragons traces its origins on the battlefields of ancient Europe through the hysteria that linked it to satanic rituals and teen suicides and to its apotheosis as father of the modern video game industry.

How to Get to Great Ideas

How to Get to Great Ideas PDF Author: Dave Birss
Publisher: Nicholas Brealey
ISBN: 1473692172
Category : Business & Economics
Languages : en
Pages : 196

Book Description
Sliver award winner in Business Reference 2020 Axiom Business Book Awards What makes a great idea? Where do great ideas come from? The highly practical lessons in HOW TO GET TO GREAT IDEAS are based on neuroscience,psychology, and behavioral economics. Written by the former Creative Director of OgilvyOne, Dave Birss, this book offers a brilliant new system for conceiving original and valuable ideas. It looks at how to frame the problem, how to push your thinking, how to sell the idea and build support for it, and how to inspire others to have great ideas. It proves that any organization - and any department within an organization - can become a fertile environment for ideas. Combining a practical research-based system with fascinating insights and inspiring and humorous writing,the book is also accompanied by the problem-solving system RIGHT THINKING. This is a tool that shows organizations a more effective way to generate more effective ideas and is based on the thinking in the book. This is available online and in person from the author.

Stories, Dice, and Rocks That Think

Stories, Dice, and Rocks That Think PDF Author: Byron Reese
Publisher: BenBella Books
ISBN: 1637741340
Category : Science
Languages : en
Pages : 305

Book Description
"Byron Reese gets to the heart of what makes humans different from all others." —Midwest Book Review What makes the human mind so unique? And how did we get this way? This fascinating tale explores the three leaps in our history that made us what we are—and will change how you think about our future. Look around. Clearly, we humans are radically different from the other creatures on this planet. But why? Where are the Bronze Age beavers? The Iron Age iguanas? In Stories, Dice, and Rocks That Think, Byron Reese argues that we owe our special status to our ability to imagine the future and recall the past, escaping the perpetual present that all other living creatures are trapped in. Envisioning human history as the development of a societal superorganism he names Agora, Reese shows us how this escape enabled us to share knowledge on an unprecedented scale, and predict—and eventually master—the future. Thoughtful, witty, and compulsively readable, Reese unravels our history as an intelligent species in three acts: Act I: Ancient humans undergo “the awakening,” developing the cognitive ability to mentally time-travel using language Act II: In 17th century France, the mathematical framework known as 'probability theory' is born—a science for seeing into the future that we used to build the modern world Act III: Beginning with the invention of the computer chip, humanity creates machines to gaze into the future with even more precision, overcoming the limits of our brains A fresh new look at the history and destiny of humanity, readers will come away from Stories, Dice, and Rocks that Think with a new understanding of what they are—not just another animal, but a creature with a mastery of time itself.

Show Me a Story

Show Me a Story PDF Author: Emily K. Neuburger
Publisher: Storey Publishing, LLC
ISBN: 1603428976
Category : Crafts & Hobbies
Languages : en
Pages : 153

Book Description
Encouraging children to let their imagination run wild, Emily K. Neubinger offers 40 inventive projects and activities that will inspire kids ages 5 to 12 to express themselves through storytelling. Younger children will love making story stones and a storytelling jar, while older kids will open up and thrive as they embark on guided story walks and inspiring journaling exercises. Sparking creativity while developing a child’s love of language, Show Me a Story will kindle a lifelong passion for both writing and telling original stories.

A Roll of the Dice

A Roll of the Dice PDF Author: Georgette Graham
Publisher: Createspace Independent Publishing Platform
ISBN: 9781977735423
Category :
Languages : en
Pages : 160

Book Description
Welcome to the Roll of the Dice short story anthology by the Science Fiction, Fantasy, and Horror Writers of Spokane. Let me tell you a little bit about how this book came about. We all sat there, looking at a four dice; A footprint, a beetle, a lightning bolt, and a tower; chuckling about how we would make a story which included them. That's how this anthology began. Let me explain. I'm happy to say that our little writers' group has been together for about a year now. We've had a good time unintentionally irritating our fellow coffee shop patrons with our banter. We've been critiquing each other's writing and giving support, encouragement, and accountability, as well as having fun! It's been an amazing time and many friendships have been made. This spring, one of our members had the idea that we should publish an anthology of short stories. We decided it would be a great way to give us all some experience with self-publishing. Many writers' groups have done this, but we wanted ours to be different. That's where my dice came in. A few months ago, on a whim, I bought some story dice. Story dice are big clunky dice that come in a set of nine, and have simple pictures that illustrate things to include in a story. Instant inspiration! That fateful afternoon we rolled the dice and agreed to each write a story including these four things; a footprint, a beetle, a tower, and a lightning bolt. I encouraged the group to be as creative and free as they wanted to be when interpreting these symbols. The result is a diverse group of stories from our little group that I'm sure will entertain.

The Dice Man

The Dice Man PDF Author: Luke Rhinehart
Publisher: Abrams
ISBN: 1590207041
Category : Fiction
Languages : en
Pages : 347

Book Description
“One of the fifty most influential books of the last half of the twentieth century,” a comic novel about a therapist making life choices by rolling dice. (BBC) The cult classic that can still change your life . . . Let the dice decide! This is the philosophy that changes the life of bored psychiatrist Luke Rhinehart―and in some ways changes the world as well. Because once you hand over your life to the dice, anything can happen. Entertaining, humorous, scary, shocking, subversive, The Dice Man is one of the cult bestsellers of our time. “A fine piece of fiction . . . touching, ingenious and beautifully comic.” —Anthony Burgess, author of A Clockwork Orange “Luke Rhinehart and THE DICE MAN have launched a psychiatric revolution.” —London Sunday Telegraph “A blackly comic amusement park of a book.” —TIME Magazine “Weird, hilarious . . . an outlandishly enjoyable book.” —St. Louis Post-Dispatch “Witty reckless clever . . . . a caper at the edge of nihilism.” —LIFE Magazine “Brilliant . . . much like CATCH-22 . . . the sex extra-juicy.” —The Houston Post “Outrageously funny.” —Fort Worth Star-Telegram “Hilarious and well-written . . . A brilliant summary of modern nihilism. Dice living will be popular, no doubt of that.” —Time Out (London)

Dice Men

Dice Men PDF Author: Ian Livingstone
Publisher: Unbound Publishing
ISBN: 1800180535
Category : Art
Languages : en
Pages : 437

Book Description
It never seems like the right time to start a business. The idea to start our own company first cropped up during one of our many ‘beer and a board game’ sessions after work at our flat. And when Steve began writing reviews of board games for Games & Puzzles magazine, we all got even more interested in the idea. So, one day, we did. It was January 1975. Since then, Games Workshop has grown into a cornerstone of the UK gaming industry. From the launch of Dungeons and Dragons from the back of a van, to creating the Fighting Fantasy series, co-founders Ian Livingstone and Steve Jackson tell their remarkable story for the first time. An initial order of only six copies was enough for Games Workshop to secure exclusive rights to sell Dungeons and Dragons in the whole of Europe. Hobbyists themselves, Steve and Ian’s passion for the game soon spread and in 1977 they opened the first Games Workshop store. They went on to become bestselling authors and created an entirely new genre of interactive stories. Dice Men is more than just the story of an iconic shop which has changed gaming for ever, it's an insight into the birth of an industry. Games Workshop has grown from its humble beginnings to become a global company listed on the London Stock Exchange, a FTSE 250 company with a market capitalisation of more than £3.5 billion. Dice Men is the story of the rollercoaster early years.

Story Dice

Story Dice PDF Author: Dustman Galaxy
Publisher: Createspace Independent Publishing Platform
ISBN: 9781532732706
Category :
Languages : en
Pages : 40

Book Description
This book is the book that will give happiness to all levels of ages.By telling a story from a picture that you saw when you rolled dices. There are many pictures on the dices such as characters, items, and location.They will make the players enjoy by story telling in many style and also make players be creative, brain developed.This game will give players intelligence too.

The Articulate Classroom

The Articulate Classroom PDF Author: Prue Goodwin
Publisher: Routledge
ISBN: 1315398842
Category : Education
Languages : en
Pages : 205

Book Description
This is a classic edition of Prue Goodwin’s acclaimed collection of articles by leading educationalists on the place of talk in the primary curriculum, which now includes a preface from Lyn Dawes. A talking classroom is both a crucial part of every subject area and a subject in its own right. For all primary teachers committed to deepening their understanding of the pivotal role talk plays in learning, this book focuses attention on the importance of fully enabling pupils’ learning potential. Articles, grouped according to a flexible framework, explore: the importance of talk in learning discursive and interactive classrooms talking and learning in the early years talk across the curriculum the importance of storytelling and drama. The new introduction reflects on key research developments since the book was first published. The Articulate Classroom is an engaging introduction to the field which is still very relevant to today’s readers. It will remain an indispensable guide for teachers looking to extend their skills, and a unique chance for education researchers to gain an overview from experts in the field.
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