Author: Marcus Du Sautoy
Publisher: Belknap Press
ISBN: 0674244710
Category : Computers
Languages : en
Pages : 321
Book Description
“A brilliant travel guide to the coming world of AI.” —Jeanette Winterson What does it mean to be creative? Can creativity be trained? Is it uniquely human, or could AI be considered creative? Mathematical genius and exuberant polymath Marcus du Sautoy plunges us into the world of artificial intelligence and algorithmic learning in this essential guide to the future of creativity. He considers the role of pattern and imitation in the creative process and sets out to investigate the programs and programmers—from Deep Mind and the Flow Machine to Botnik and WHIM—who are seeking to rival or surpass human innovation in gaming, music, art, and language. A thrilling tour of the landscape of invention, The Creativity Code explores the new face of creativity and the mysteries of the human code. “As machines outsmart us in ever more domains, we can at least comfort ourselves that one area will remain sacrosanct and uncomputable: human creativity. Or can we?...In his fascinating exploration of the nature of creativity, Marcus du Sautoy questions many of those assumptions.” —Financial Times “Fascinating...If all the experiences, hopes, dreams, visions, lusts, loves, and hatreds that shape the human imagination amount to nothing more than a ‘code,’ then sooner or later a machine will crack it. Indeed, du Sautoy assembles an eclectic array of evidence to show how that’s happening even now.” —The Times
Cracking the Creativity Code
Author: Arie Ruttenberg
Publisher:
ISBN: 9789351508014
Category : Creative ability
Languages : en
Pages :
Book Description
Creativity is an acquired skill, one that improves with practice. This title shows you how! The book provides a proven method for generating world-changing ideas. It empowers individuals who have given up on their innate creativity, who believe that they have lost their creative powers through years of disuse. In a light, entertaining style, the authors describe their unique, structured approach to creativity. To bring the reader closer to this lost art, the authors present a 'Zoom in, Zoom out, Zoom in' technique to make 'creation' more accessible to everyone
Publisher:
ISBN: 9789351508014
Category : Creative ability
Languages : en
Pages :
Book Description
Creativity is an acquired skill, one that improves with practice. This title shows you how! The book provides a proven method for generating world-changing ideas. It empowers individuals who have given up on their innate creativity, who believe that they have lost their creative powers through years of disuse. In a light, entertaining style, the authors describe their unique, structured approach to creativity. To bring the reader closer to this lost art, the authors present a 'Zoom in, Zoom out, Zoom in' technique to make 'creation' more accessible to everyone
Code as Creative Medium
Author: Golan Levin
Publisher: MIT Press
ISBN: 0262542048
Category : Education
Languages : en
Pages : 289
Book Description
An essential guide for teaching and learning computational art and design: exercises, assignments, interviews, and more than 170 illustrations of creative work. This book is an essential resource for art educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice. It provides a collection of classic creative coding prompts and assignments, accompanied by annotated examples of both classic and contemporary projects, and more than 170 illustrations of creative work, and features a set of interviews with leading educators. Picking up where standard programming guides leave off, the authors highlight alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures.
Publisher: MIT Press
ISBN: 0262542048
Category : Education
Languages : en
Pages : 289
Book Description
An essential guide for teaching and learning computational art and design: exercises, assignments, interviews, and more than 170 illustrations of creative work. This book is an essential resource for art educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice. It provides a collection of classic creative coding prompts and assignments, accompanied by annotated examples of both classic and contemporary projects, and more than 170 illustrations of creative work, and features a set of interviews with leading educators. Picking up where standard programming guides leave off, the authors highlight alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures.
The Music of the Primes: Why an unsolved problem in mathematics matters (Text Only)
Author: Marcus du Sautoy
Publisher: HarperCollins UK
ISBN: 0007375875
Category : Science
Languages : en
Pages : 371
Book Description
(This ebook contains a limited number of illustrations.) The ebook of the critically-acclaimed popular science book by a writer who is fast becoming a celebrity mathematician.
Publisher: HarperCollins UK
ISBN: 0007375875
Category : Science
Languages : en
Pages : 371
Book Description
(This ebook contains a limited number of illustrations.) The ebook of the critically-acclaimed popular science book by a writer who is fast becoming a celebrity mathematician.
Coding Art
Author: Yu Zhang
Publisher: Apress
ISBN: 9781484262634
Category : Architecture
Languages : en
Pages : 280
Book Description
Finally, a book on creative programming, written directly for artists and designers! Rather than following a computer science curriculum, this book is aimed at creatives who are working in the intersection of design, art, and education. In this book you'll learn to apply computation into the creative process by following a four-step process, and through this, land in the cross section of coding and art, with a focus on practical examples and relevant work structures. You'll follow a real-world use case of computation art and see how it relates back to the four key pillars, and addresses potential pitfalls and challenges in the creative process. All code examples are presented in a fully integrated Processing example library, making it easy for readers to get started. This unique and finely balanced approach between skill acquisition and the creative process and development makes Coding Art a functional reference book for both creative programming and the creative process for professors and students alike. What You’ll Learn Review ideas and approaches from creative programming to different professional domains Work with computational tools like the Processing language Understand the skills needed to move from static elements to animation to interaction Use interactivity as input to bring creative concepts closer to refinement and depth Simplify and extend the design of aesthetics, rhythms, and smoothness with data structures Leverage the diversity of art code on other platforms like the web or mobile applications Understand the end-to-end process of computation art through real world use cases Study best practices, common pitfalls, and challenges of the creative process Who This Book Is For Those looking to see what computation and data can do for their creative expression; learners who want to integrate computation and data into their practices in different perspectives; and those who already know how to program, seeking creativity and inspiration in the context of computation and data.
Publisher: Apress
ISBN: 9781484262634
Category : Architecture
Languages : en
Pages : 280
Book Description
Finally, a book on creative programming, written directly for artists and designers! Rather than following a computer science curriculum, this book is aimed at creatives who are working in the intersection of design, art, and education. In this book you'll learn to apply computation into the creative process by following a four-step process, and through this, land in the cross section of coding and art, with a focus on practical examples and relevant work structures. You'll follow a real-world use case of computation art and see how it relates back to the four key pillars, and addresses potential pitfalls and challenges in the creative process. All code examples are presented in a fully integrated Processing example library, making it easy for readers to get started. This unique and finely balanced approach between skill acquisition and the creative process and development makes Coding Art a functional reference book for both creative programming and the creative process for professors and students alike. What You’ll Learn Review ideas and approaches from creative programming to different professional domains Work with computational tools like the Processing language Understand the skills needed to move from static elements to animation to interaction Use interactivity as input to bring creative concepts closer to refinement and depth Simplify and extend the design of aesthetics, rhythms, and smoothness with data structures Leverage the diversity of art code on other platforms like the web or mobile applications Understand the end-to-end process of computation art through real world use cases Study best practices, common pitfalls, and challenges of the creative process Who This Book Is For Those looking to see what computation and data can do for their creative expression; learners who want to integrate computation and data into their practices in different perspectives; and those who already know how to program, seeking creativity and inspiration in the context of computation and data.
The Creatocratic Charter
Author: Peter Matthews-Akukalia
Publisher: AuthorHouse
ISBN: 1728398908
Category : Body, Mind & Spirit
Languages : en
Pages : 204
Book Description
FACTS & FEATS OF MAKUPEDIA. 1.a. Universal Authority on Mind & Owner of the Solar Core Asset & Assets. b. Body of Knowledge, Fields of Study & Academic Disciplines for the invention-study: Faculty of Creative & Psycho-Social Sciences; Institute of Chartered Creative & Psycho-Social Scientists, Mind Universities and the Makupedia Business & Professionalism. 2.a. A comprehensive package for the worldwide study curriculum & certifications for the Administration of Creativity, Creative Governance, Creative Sciences, Creative Technologies, Creative & Psycho-Social Sciences, Creative Economy Practice & Professionalism. b.Assets, Assetbase, Assetbank, Data, Database, Databank & Benchmarks for the Makupedia Business & Everything Mind. 3.a.The Charter of De-Royal Makupedia is sacred. It is an invention study that comprises the Mind Sciences, Mindtech Systems, Makware development and Computational Creativity. b. It contains codes for the Faculty of Creative & Psycho-Social Sciences hinged on the knowledge and practice of the Creative Sciences professionalism. c.The seven pillars of Makupedia are all invention-studies waiting to be explored. They are listed as the Creative Sciences, Psychoeconomix, Naturecology, Psychoastronomy, Maktionary, BIQUR and the Makupedia Organization. 4. It outlines my breakthroughs in Creativity that include inventions, resources, values, aspirations and opportunities; intellectual property assets and now creativity property assets. Makupedia has long been at work developing thousands of concepts, principles, theories, strategies, studies, researches, laws and even systems within its system. 5. The results of this endeavor consists the invention and development of over 2,000 academic specializations for a lifetime career pursuit as a Creative Scientist, at least 1,000 inventions, 15million computations on Moon programming, billions of data on human energy and advance cosmic energy systems that characterizes our huge database. 6. Makupedia has 3 new genres of literature, 4 new departments in the faculty study, 4 new currencies classified as the Maks currency, 4 new languages, a new faith and still counting hence the planets as Earth become an inheritance. 7. Makupedia has discovered and tracked the Solar Core and its solar energy source, processes and modules. Discovered are the Planets, the Universe & Universes, the Mind and its dimensions, components, measurements and computations never known since the creation of Man. Makupedia has produced a multidisciplinary dimension of specialized knowledge that will span a career of over a 100 years in continued training. 8. Makupedia is not just a book it is the mobile mind, mobile universities, mobile institutions, mobile kingdoms, mobile cities, mobile nations, mobile planets, and mobile universes and fills the knowledge gap that existed hitherto between the abstract and the physical. 9.a. Our billion data generation systems has led to excellent discoveries and majestic inventions birthing an intellectual monarchy. b.This Mind Databank is founded in at least 10,000 concepts on Nature alone granting us a world authority status, a royalty, the power of the stars in our hands as predicted by Nastrademus, the ownership of the Mind taught by Skinner, the discovery of Nature written by Emerson, the fulfillment of Scriptures, an intellectual monarchy in absolute terms and ownership of the Mind assertively according to the Will of GOD. This ensures the smooth implementation of Creative Governance through collaborations with the appropriate organizations concerned with global administration. 10. It emerges the Creatocratic Nations of Paradise as the 1st Intellectual Nation of Creative Scientists, Creative Scientist Professionals, C3 Nations Organizations & De-Makupedian citizenry. It is only a God that can know the Mind of GOD and now we have proved it. 11. It introduces to the world economy the institutions that will institutionalize, promote, practice, develop and commercialize the Creative Economy, the Mindtech Industry, the Makupedia Sector, the Maks Civilizations and the Creative Age in all nations of the world. 12. This work provides guidance systems for all Nations. It is the Makupedia Business Package for Study, Database, Certifications, Marketing, Franchise, Licensing & Investment Opportunities for Businesses, Institutions, Corporations, Organizations & Governments. 13. Makupedia is promoting intellectual culture, institutionalizing creativity, reducing and possibly eliminating unemployment through the processes of the inherent faculties of the human mind by which one can make legacy through legitimate means. We have raised the expected job creation stake from seven hundred and fifty million to one billion through creativity. The body of knowledge is Makupedia, the faculty is the Creative & Psycho-Social Sciences, the academic discipline is the study departments for the Creative Scientist. 14. Knowledge is the new energy. Makupedia is the new knowledge and the Mind is the greatest asset. So welcome to the reality of human-capital development at the speed of mind, at the speed of thought. It can only get better. We are promoting intellectual culture and institutionalizing the creative economy. That's the reality of our purpose. De-Royal Makupedia...Discover. Develop. Connect.
Publisher: AuthorHouse
ISBN: 1728398908
Category : Body, Mind & Spirit
Languages : en
Pages : 204
Book Description
FACTS & FEATS OF MAKUPEDIA. 1.a. Universal Authority on Mind & Owner of the Solar Core Asset & Assets. b. Body of Knowledge, Fields of Study & Academic Disciplines for the invention-study: Faculty of Creative & Psycho-Social Sciences; Institute of Chartered Creative & Psycho-Social Scientists, Mind Universities and the Makupedia Business & Professionalism. 2.a. A comprehensive package for the worldwide study curriculum & certifications for the Administration of Creativity, Creative Governance, Creative Sciences, Creative Technologies, Creative & Psycho-Social Sciences, Creative Economy Practice & Professionalism. b.Assets, Assetbase, Assetbank, Data, Database, Databank & Benchmarks for the Makupedia Business & Everything Mind. 3.a.The Charter of De-Royal Makupedia is sacred. It is an invention study that comprises the Mind Sciences, Mindtech Systems, Makware development and Computational Creativity. b. It contains codes for the Faculty of Creative & Psycho-Social Sciences hinged on the knowledge and practice of the Creative Sciences professionalism. c.The seven pillars of Makupedia are all invention-studies waiting to be explored. They are listed as the Creative Sciences, Psychoeconomix, Naturecology, Psychoastronomy, Maktionary, BIQUR and the Makupedia Organization. 4. It outlines my breakthroughs in Creativity that include inventions, resources, values, aspirations and opportunities; intellectual property assets and now creativity property assets. Makupedia has long been at work developing thousands of concepts, principles, theories, strategies, studies, researches, laws and even systems within its system. 5. The results of this endeavor consists the invention and development of over 2,000 academic specializations for a lifetime career pursuit as a Creative Scientist, at least 1,000 inventions, 15million computations on Moon programming, billions of data on human energy and advance cosmic energy systems that characterizes our huge database. 6. Makupedia has 3 new genres of literature, 4 new departments in the faculty study, 4 new currencies classified as the Maks currency, 4 new languages, a new faith and still counting hence the planets as Earth become an inheritance. 7. Makupedia has discovered and tracked the Solar Core and its solar energy source, processes and modules. Discovered are the Planets, the Universe & Universes, the Mind and its dimensions, components, measurements and computations never known since the creation of Man. Makupedia has produced a multidisciplinary dimension of specialized knowledge that will span a career of over a 100 years in continued training. 8. Makupedia is not just a book it is the mobile mind, mobile universities, mobile institutions, mobile kingdoms, mobile cities, mobile nations, mobile planets, and mobile universes and fills the knowledge gap that existed hitherto between the abstract and the physical. 9.a. Our billion data generation systems has led to excellent discoveries and majestic inventions birthing an intellectual monarchy. b.This Mind Databank is founded in at least 10,000 concepts on Nature alone granting us a world authority status, a royalty, the power of the stars in our hands as predicted by Nastrademus, the ownership of the Mind taught by Skinner, the discovery of Nature written by Emerson, the fulfillment of Scriptures, an intellectual monarchy in absolute terms and ownership of the Mind assertively according to the Will of GOD. This ensures the smooth implementation of Creative Governance through collaborations with the appropriate organizations concerned with global administration. 10. It emerges the Creatocratic Nations of Paradise as the 1st Intellectual Nation of Creative Scientists, Creative Scientist Professionals, C3 Nations Organizations & De-Makupedian citizenry. It is only a God that can know the Mind of GOD and now we have proved it. 11. It introduces to the world economy the institutions that will institutionalize, promote, practice, develop and commercialize the Creative Economy, the Mindtech Industry, the Makupedia Sector, the Maks Civilizations and the Creative Age in all nations of the world. 12. This work provides guidance systems for all Nations. It is the Makupedia Business Package for Study, Database, Certifications, Marketing, Franchise, Licensing & Investment Opportunities for Businesses, Institutions, Corporations, Organizations & Governments. 13. Makupedia is promoting intellectual culture, institutionalizing creativity, reducing and possibly eliminating unemployment through the processes of the inherent faculties of the human mind by which one can make legacy through legitimate means. We have raised the expected job creation stake from seven hundred and fifty million to one billion through creativity. The body of knowledge is Makupedia, the faculty is the Creative & Psycho-Social Sciences, the academic discipline is the study departments for the Creative Scientist. 14. Knowledge is the new energy. Makupedia is the new knowledge and the Mind is the greatest asset. So welcome to the reality of human-capital development at the speed of mind, at the speed of thought. It can only get better. We are promoting intellectual culture and institutionalizing the creative economy. That's the reality of our purpose. De-Royal Makupedia...Discover. Develop. Connect.
The Robot Will See You Now
Author: John Wyatt
Publisher: SPCK
ISBN: 028108436X
Category : Religion
Languages : en
Pages : 197
Book Description
The last decade has seen dramatic advances in artificial intelligence and robotics technology, raising tough questions that need to be addressed. The Robot Will See You Now considers how Christians can respond to these issues - and flourish - in the years ahead. Contributions from a number of international experts, including editors John Wyatt and Stephen Williams, explore a range of social and ethical issues raised by recent advances in AI and robotics. Considering the role of artificial intelligence in areas such as medicine, employment and security, the book looks at how AI is perceived as well as its actual impact on human interactions and relationships. Alongside are theological responses from an orthodox Christian perspective. Looking at how artificial intelligence and robotics may be considered in the light of Christian doctrine, The Robot Will See You Now offers a measured, thoughtful view on how Christians can understand and prepare for the challenges posted by the development of AI. This is a book for anyone who is interested in learning more about how AI and robots have advanced in recent years, and anyone who has wondered how Christian teaching relates to artificial intelligence. Whatever your level of technical knowledge, The Robot Will See You Now will give you a thorough understanding of AI and equip you to respond to the challenges it poses with confidence and faith.
Publisher: SPCK
ISBN: 028108436X
Category : Religion
Languages : en
Pages : 197
Book Description
The last decade has seen dramatic advances in artificial intelligence and robotics technology, raising tough questions that need to be addressed. The Robot Will See You Now considers how Christians can respond to these issues - and flourish - in the years ahead. Contributions from a number of international experts, including editors John Wyatt and Stephen Williams, explore a range of social and ethical issues raised by recent advances in AI and robotics. Considering the role of artificial intelligence in areas such as medicine, employment and security, the book looks at how AI is perceived as well as its actual impact on human interactions and relationships. Alongside are theological responses from an orthodox Christian perspective. Looking at how artificial intelligence and robotics may be considered in the light of Christian doctrine, The Robot Will See You Now offers a measured, thoughtful view on how Christians can understand and prepare for the challenges posted by the development of AI. This is a book for anyone who is interested in learning more about how AI and robots have advanced in recent years, and anyone who has wondered how Christian teaching relates to artificial intelligence. Whatever your level of technical knowledge, The Robot Will See You Now will give you a thorough understanding of AI and equip you to respond to the challenges it poses with confidence and faith.