The True Game

The True Game PDF Author: Sheri S. Tepper
Publisher: Penguin
ISBN: 0441003311
Category : Fiction
Languages : en
Pages : 0

Book Description
Grass, has helped redefine speculative fiction. Award winner, national bestseller, and one of the genre's most respected and acclaimed talents, she has transcended the boundaries of science fiction and fantasy with her widespread success. Available for the first time in one volume, this is the long out-of-print trilogy that launched her remarkable career: King's Blood Four, Necromancer Nine, and Wizard's Eleven. In the lands of the True Game, your lifelong identity emerges as you play-Prince or Sorcerer, Demon or Doyen. Raising the dead is the least of the Necromancer's Talents-he is a wild card who threatens the True Game itself. A giant stalks the mountains. Shadowpeople gather by the light of the moon. Bonedancers raise up armies of the dead. And the Wizard's Eleven sleep trapped in their dreams. Players, take your places. The final Game begins now...

Wizard's Eleven

Wizard's Eleven PDF Author: Sheri S. Tepper
Publisher: Ace Books
ISBN: 9780441902095
Category : Fiction
Languages : en
Pages : 208

Book Description
The son of Marvin Manyshaped is back, so let the players of the True Game beware. The giants are stalking, the Shadowpeople gather, and the Wizard's Eleven are trapped in their dreams. The final game begins. "Sheri S. Tepper is a fantasy phenomenon!"--Locus.

King's Blood Four

King's Blood Four PDF Author: Sheri S. Tepper
Publisher: Hachette UK
ISBN: 0575116013
Category : Fiction
Languages : en
Pages : 147

Book Description
In the lands of the True Game, your lifelong identity will emerge as you play. Prince or Sorcerer, Armiger or Tragamor, Demon or Doyen... Which will it be?

Necromancer

Necromancer PDF Author: Gordon R. Dickson
Publisher: Simon and Schuster
ISBN: 1627934804
Category : Fiction
Languages : en
Pages : 188

Book Description
The machine that controlled all life wouldn't tolerate any interference. People who refused to be regulated had to be disposed of - isolated, driven insane, murdered. A small group of men had dedicated themselves to fighting this Frankenstein of man's technological achievement. Secretly they laid plans to destroy the machine and all its worksincluding the millions of people who had accepted their robot-like existence. Either way, the human race was doomed!

The Dark Game

The Dark Game PDF Author: Paul B. Janeczko
Publisher: Candlewick Press
ISBN: 0763662097
Category : Young Adult Nonfiction
Languages : en
Pages : 246

Book Description
"A wealth of information in an engaging package." — Kirkus Reviews Ever since George Washington used them to help topple the British, spies and their networks have helped and hurt America at key moments in history. In this fascinating collection, Paul B. Janeczko probes examples from clothesline codes to surveillance satellites and cyber espionage. Colorful personalities, daring missions, the feats of the loyal, and the damage of traitors are interspersed with a look at the technological advances that continue to change the rules of gathering intelligence. Back matter includes source notes and a bibliography.

Seven Games: A Human History

Seven Games: A Human History PDF Author: Oliver Roeder
Publisher: W. W. Norton & Company
ISBN: 1324003782
Category : History
Languages : en
Pages : 326

Book Description
A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.

If Life Is a Game...These Are The Stories

If Life Is a Game...These Are The Stories PDF Author: Cherie Carter Scott
Publisher: Andrews McMeel Publishing
ISBN: 9780740746840
Category : Self-Help
Languages : en
Pages : 280

Book Description
Filled with stories of hope, inspiration, and human perseverance from 40 countries, this treasury of tales opens the heart and uplifts the spirit. With passages by Franklin D. Roosevelt, Maya Angelou, and Desmond Tutu, this collection includes stories that range in voice and locale.

Shell Game

Shell Game PDF Author: Jerry Martien
Publisher:
ISBN:
Category : Business & Economics
Languages : en
Pages : 264

Book Description
Investigates the nature of money by looking at how the Island of Manhattan was purchased in 1627 through an exchange of shells or beads, which the author believes probably did not hold the same significance for both parties in the transaction.

Game Design

Game Design PDF Author: Jennifer Hackett
Publisher: Children's Press
ISBN: 9780531241462
Category : Computer games
Languages : en
Pages : 0

Book Description
"Learn how video games are designed and find out how you can create games of your own."--

Master of the Game

Master of the Game PDF Author: Sidney Sheldon
Publisher: Harper Collins
ISBN: 0062015583
Category : Fiction
Languages : en
Pages : 689

Book Description
Kate Blackwell is the symbol of success—a beautiful woman who has parlayed her inheritance into an international conglomerate. Now, celebrating her 90th birthday, Kate surveys the family she has manipulated, dominated, and loved: the fair and the grotesque, the mad and the mild, the good and the evil—her winnings in life.
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