Anime and Manga

Anime and Manga PDF Author:
Publisher: PediaPress
ISBN:
Category :
Languages : en
Pages : 1563

Book Description

Disney Adventures

Disney Adventures PDF Author:
Publisher:
ISBN:
Category : Children's periodicals, American
Languages : en
Pages :

Book Description

Prima Pokémon Emerald Version

Prima Pokémon Emerald Version PDF Author: Levi Buchanan
Publisher: Random House Digital, Inc.
ISBN: 0761551077
Category : Games & Activities
Languages : en
Pages : 242

Book Description
It's a Team Aqua and Team Magma rematch! ·Tips for collecting the 200 + 2 Pokémon to complete the Hoenn Pokédex ·How to clear all 7 Battle Frontier arenas and get the Silver Symbols ·Detailed walkthrough guides you through story mode ·Maps cover every region, including all-new, as-yet-unexplored areas ·Field, Battle, and Contest moves lists, plus Items list ·How to play Pokémon Emerald with Pokémon Ruby and Pokémon Sapphire, Pokémon FireRed and Pokémon LeafGreen, and Pokémon Colosseum

Pokémon Adventures (FireRed and LeafGreen)

Pokémon Adventures (FireRed and LeafGreen) PDF Author: Hidenori Kusaka
Publisher: VIZ Media - Children's
ISBN: 9781421535630
Category : Juvenile Fiction
Languages : en
Pages : 224

Book Description
All your favorite Pokémon game characters jump out of the screen into the pages of this action-packed manga!

Are You Not Entertained?

Are You Not Entertained? PDF Author: Lindsay Steenberg
Publisher: Bloomsbury Publishing
ISBN: 1350120081
Category : Social Science
Languages : en
Pages : 256

Book Description
Anglo-American culture is marked by a gladiatorial impulse: a deep cultural fascination in watching men fight each other. The gladiator is an archetypal character embodying this impulse and his brand of violent and eroticised masculinity has become a cultural shorthand that signals a transhistorical version of heroic masculinity. Frequently the gladiator or celebrity fighter - from the amphitheatres of Rome to the octagon of the Ultimate Fighting Championships - is used as a way of insisting that a desire to fight, and to watch men fighting, is simply a part of our human nature. This book traces a cultural interest in stories about gladiators through twentieth and twenty-first-century film, television and videogames.

Roll-On/Roll-Off Ships

Roll-On/Roll-Off Ships PDF Author: Maritime and Coastguard Agency (Great Britain)
Publisher: The Stationery Office
ISBN: 9780115524936
Category :
Languages : en
Pages : 42

Book Description

A Handheld History

A Handheld History PDF Author: Lost in Cult
Publisher: HarperCollins UK
ISBN: 0008606552
Category : Games & Activities
Languages : en
Pages : 274

Book Description
A Handheld History is a unique celebration of portable platforms and their iconic games.

The Ultimate History of Video Games, Volume 2

The Ultimate History of Video Games, Volume 2 PDF Author: Steven L. Kent
Publisher: Crown
ISBN: 1984825437
Category : Social Science
Languages : en
Pages : 592

Book Description
The definitive behind-the-scenes history of video games’ explosion into the twenty-first century and the war for industry power “A zippy read through a truly deep research job. You won’t want to put this one down.”—Eddie Adlum, publisher, RePlay Magazine As video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars; now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled the industry’s first thirty years. In volume 2, he narrates gaming’s entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. The home console boom of the ’90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. But by the end of the decade, they would face new, more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world, Bill Gates announced the development of the one console to beat them all—even if Microsoft had to burn a few billion dollars to do it. In this book, you will learn about • the cutthroat environment at Microsoft as rival teams created console systems • the day the head of Sega of America told the creator of Sonic the Hedgehog to “f**k off” • how “lateral thinking with withered technology” put Nintendo back on top • and much more! Gripping and comprehensive, The Ultimate History of Video Games: Volume 2 explores the origins of modern consoles and of the franchises—from Grand Theft Auto and Halo to Call of Duty and Guitar Hero—that would define gaming in the new millennium.

Game Preview

Game Preview PDF Author: Nicolae Sfetcu
Publisher: Nicolae Sfetcu
ISBN:
Category : Games & Activities
Languages : en
Pages : 825

Book Description
A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.
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