Author: Ian V. Rowe
Publisher: Templeton Foundation Press
ISBN: 1599475847
Category : Education
Languages : en
Pages : 305
Book Description
Every child in America deserves to know that a path to a successful life exists and that they have the power to follow it. But many never set foot on that path because they grow up hearing the message that systemic forces control their destinies, or that they are at fault for everything that has gone wrong in their lives. These children often come from difficult circumstances. Many are raised by young, single parents, live in disadvantaged neighborhoods, attend substandard schools, and lack the moral safeguards of religious and civic institutions. As a result, they can be dispirited into cycles of learned helplessness rather than inspired to pursue their own possibilities. Yet this phenomenon is not universal. Some children thrive where others do not. Why? Are there personal behaviors and institutional supports that have proven to make a difference in helping young people chart a course for their futures? Agency answers with a loud and clear “yes!” This book describes four pillars that can uplift every young person as they make the passage into adulthood: Family, Religion, Education, and Entrepreneurship. Together, these pillars embody the true meaning of freedom, wherein people are motivated to embrace the ennobling responsibilities of building healthy social structures and shaping the outcomes of their own lives. For that reason, Ian Rowe calls the four pillars the FREE framework. With this framework in place, children are empowered to develop agency, which Rowe defines as the force of one’s free will, guided by moral discernment. Developing agency is the alternative to the debilitating ‘blame-the-system’ and ‘blame-the-victim’ narratives. It transcends our political differences and beckons all who dare to envision lives unshackled by present realities. In addition to making the case for agency, Rowe shares his personal story of success coming from an immigrant family. He defends America as an ever-improving country worthy of our esteem. He corrects misguided calls for “anti-racism” and “equity,” and champions a game plan for creating new agents of agency, dedicated to promoting the aspirational spirit of America’s children, and showing them the path that will set them FREE.
Agency
Author: William Gibson
Publisher: Penguin
ISBN: 1101986956
Category : Fiction
Languages : en
Pages : 416
Book Description
AN INSTANT NEW YORK TIMES BESTSELLER “ONE OF THE MOST VISIONARY, ORIGINAL, AND QUIETLY INFLUENTIAL WRITERS CURRENTLY WORKING”* returns with a sharply imagined follow-up to the New York Times bestselling The Peripheral. William Gibson has trained his eye on the future for decades, ever since coining the term “cyberspace” and then popularizing it in his classic speculative novel Neuromancer in the early 1980s. Cory Doctorow raved that The Peripheral is “spectacular, a piece of trenchant, far-future speculation that features all the eyeball kicks of Neuromancer.” Now Gibson is back with Agency—a science fiction thriller heavily influenced by our most current events. Verity Jane, gifted app whisperer, takes a job as the beta tester for a new product: a digital assistant, accessed through a pair of ordinary-looking glasses. “Eunice,” the disarmingly human AI in the glasses, manifests a face, a fragmentary past, and a canny grasp of combat strategy. Realizing that her cryptic new employers don’t yet know how powerful and valuable Eunice is, Verity instinctively decides that it’s best they don’t. Meanwhile, a century ahead in London, in a different time line entirely, Wilf Netherton works amid plutocrats and plunderers, survivors of the slow and steady apocalypse known as the jackpot. His boss, the enigmatic Ainsley Lowbeer, can look into alternate pasts and nudge their ultimate directions. Verity and Eunice are her current project. Wilf can see what Verity and Eunice can’t: their own version of the jackpot, just around the corner, and the roles they both may play in it. *The Boston Globe
Publisher: Penguin
ISBN: 1101986956
Category : Fiction
Languages : en
Pages : 416
Book Description
AN INSTANT NEW YORK TIMES BESTSELLER “ONE OF THE MOST VISIONARY, ORIGINAL, AND QUIETLY INFLUENTIAL WRITERS CURRENTLY WORKING”* returns with a sharply imagined follow-up to the New York Times bestselling The Peripheral. William Gibson has trained his eye on the future for decades, ever since coining the term “cyberspace” and then popularizing it in his classic speculative novel Neuromancer in the early 1980s. Cory Doctorow raved that The Peripheral is “spectacular, a piece of trenchant, far-future speculation that features all the eyeball kicks of Neuromancer.” Now Gibson is back with Agency—a science fiction thriller heavily influenced by our most current events. Verity Jane, gifted app whisperer, takes a job as the beta tester for a new product: a digital assistant, accessed through a pair of ordinary-looking glasses. “Eunice,” the disarmingly human AI in the glasses, manifests a face, a fragmentary past, and a canny grasp of combat strategy. Realizing that her cryptic new employers don’t yet know how powerful and valuable Eunice is, Verity instinctively decides that it’s best they don’t. Meanwhile, a century ahead in London, in a different time line entirely, Wilf Netherton works amid plutocrats and plunderers, survivors of the slow and steady apocalypse known as the jackpot. His boss, the enigmatic Ainsley Lowbeer, can look into alternate pasts and nudge their ultimate directions. Verity and Eunice are her current project. Wilf can see what Verity and Eunice can’t: their own version of the jackpot, just around the corner, and the roles they both may play in it. *The Boston Globe
The Power of Agency
Author: Dr. Paul Napper
Publisher: St. Martin's Press
ISBN: 1250127572
Category : Business & Economics
Languages : en
Pages : 337
Book Description
Introducing The Power of Agency, a science-backed approach to living life on your own terms. Agency is the ability to act as an effective agent for yourself—reflecting, making creative choices, and constructing a meaningful life. Grounded in extensive psychological research, The Power of Agency gives you the tools to help alleviate anxiety, manage competing demands and help you live your version of success. Renowned psychology experts Paul Napper and Anthony Rao will help you break through your state of overwhelm by showing you how to access your personal agency with seven empowering principles: control stimuli, associate selectively, move, position yourself as a learner, manage your emotions and beliefs, check your intuition, deliberate and then act. Featuring stories of people who have successfully applied these principles to improve their lives, The Power of Agency will give you the insights and skills to build your confidence, conquer challenges, and live more authentically.
Publisher: St. Martin's Press
ISBN: 1250127572
Category : Business & Economics
Languages : en
Pages : 337
Book Description
Introducing The Power of Agency, a science-backed approach to living life on your own terms. Agency is the ability to act as an effective agent for yourself—reflecting, making creative choices, and constructing a meaningful life. Grounded in extensive psychological research, The Power of Agency gives you the tools to help alleviate anxiety, manage competing demands and help you live your version of success. Renowned psychology experts Paul Napper and Anthony Rao will help you break through your state of overwhelm by showing you how to access your personal agency with seven empowering principles: control stimuli, associate selectively, move, position yourself as a learner, manage your emotions and beliefs, check your intuition, deliberate and then act. Featuring stories of people who have successfully applied these principles to improve their lives, The Power of Agency will give you the insights and skills to build your confidence, conquer challenges, and live more authentically.
Digital Agency FastTrack
Author: Niel Malan
Publisher: Independently Published
ISBN: 9781794114654
Category :
Languages : en
Pages : 152
Book Description
Do you want to build a dream business, but don't know how or even what to do? Owning your own business, and being your own boss, is the only way to break free from the shackles of corporate, pursue the entrepreneurial dream, and live the laptop lifestyle. Imagine having the financial freedom to live and work location free. To work less but earn more. And to spend more time doing the things you really love, with the people you love - without worrying about where the money is coming from. Well, the time for imagining is over, and the time for actually doing has arrived! The secret to financial and location freedom is starting a business that creates recurring income from Day One. A Digital Agency is that business. Ninety-nine percent of businesses need help getting more online leads. That's over 8.5 million small businesses in the United States alone. You can be the help they need. How? By starting a Digital Agency - and this book will show you how. As a Digital Agency owner, you'll find customers for your clients using internet marketing. It's that simple! Do it right, and you can earn $5,000, $10,000, even $100,000 per month, and more. The best part? It's sustainable income. You never have to worry about slogging back to the nine-to-five again. Digital Agency FastTrack will show you how to: Grow a wildly successful business from the ground-up - whether you have marketing clients already, work a corporate job, or stay at home with the kids. Create recurring income in your business from Day One. Avoid the mistakes that keep other Agencies from making the big bucks. Master the 3 strategies (Yes, only 3!) to make serious money for your clients. Scale your Agency so you can cash out. By following the processes in this book, people just like you have built successful, sustainable Digital Agencies from scratch with real, paying clients. Now, it's your turn.
Publisher: Independently Published
ISBN: 9781794114654
Category :
Languages : en
Pages : 152
Book Description
Do you want to build a dream business, but don't know how or even what to do? Owning your own business, and being your own boss, is the only way to break free from the shackles of corporate, pursue the entrepreneurial dream, and live the laptop lifestyle. Imagine having the financial freedom to live and work location free. To work less but earn more. And to spend more time doing the things you really love, with the people you love - without worrying about where the money is coming from. Well, the time for imagining is over, and the time for actually doing has arrived! The secret to financial and location freedom is starting a business that creates recurring income from Day One. A Digital Agency is that business. Ninety-nine percent of businesses need help getting more online leads. That's over 8.5 million small businesses in the United States alone. You can be the help they need. How? By starting a Digital Agency - and this book will show you how. As a Digital Agency owner, you'll find customers for your clients using internet marketing. It's that simple! Do it right, and you can earn $5,000, $10,000, even $100,000 per month, and more. The best part? It's sustainable income. You never have to worry about slogging back to the nine-to-five again. Digital Agency FastTrack will show you how to: Grow a wildly successful business from the ground-up - whether you have marketing clients already, work a corporate job, or stay at home with the kids. Create recurring income in your business from Day One. Avoid the mistakes that keep other Agencies from making the big bucks. Master the 3 strategies (Yes, only 3!) to make serious money for your clients. Scale your Agency so you can cash out. By following the processes in this book, people just like you have built successful, sustainable Digital Agencies from scratch with real, paying clients. Now, it's your turn.
The Peripheral
Author: William Gibson
Publisher: Penguin
ISBN: 0698170709
Category : Fiction
Languages : en
Pages : 498
Book Description
The New York Times bestselling author of Neuromancer and Agency presents a fast-paced sci-fi thriller that takes a terrifying look into the future. DON'T MISS THE SERIES—NOW STREAMING EXCLUSIVELY ON PRIME VIDEO! Flynne Fisher lives down a country road, in a rural America where jobs are scarce, unless you count illegal drug manufacture, which she’s trying to avoid. Her brother Burton lives on money from the Veterans Administration, for neurological damage suffered in the Marines’ elite Haptic Recon unit. Flynne earns what she can by assembling product at the local 3D printshop. She made more as a combat scout in an online game, playing for a rich man, but she’s had to let the shooter games go. Wilf Netherton lives in London, seventy-some years later, on the far side of decades of slow-motion apocalypse. Things are pretty good now, for the haves, and there aren’t many have-nots left. Wilf, a high-powered publicist and celebrity-minder, fancies himself a romantic misfit, in a society where reaching into the past is just another hobby. Burton’s been moonlighting online, secretly working security in some game prototype, a virtual world that looks vaguely like London, but a lot weirder. He’s got Flynne taking over shifts, promised her the game’s not a shooter. Still, the crime she witnesses there is plenty bad. Flynne and Wilf are about to meet one another. Her world will be altered utterly, irrevocably, and Wilf’s, for all its decadence and power, will learn that some of these third-world types from the past can be badass.
Publisher: Penguin
ISBN: 0698170709
Category : Fiction
Languages : en
Pages : 498
Book Description
The New York Times bestselling author of Neuromancer and Agency presents a fast-paced sci-fi thriller that takes a terrifying look into the future. DON'T MISS THE SERIES—NOW STREAMING EXCLUSIVELY ON PRIME VIDEO! Flynne Fisher lives down a country road, in a rural America where jobs are scarce, unless you count illegal drug manufacture, which she’s trying to avoid. Her brother Burton lives on money from the Veterans Administration, for neurological damage suffered in the Marines’ elite Haptic Recon unit. Flynne earns what she can by assembling product at the local 3D printshop. She made more as a combat scout in an online game, playing for a rich man, but she’s had to let the shooter games go. Wilf Netherton lives in London, seventy-some years later, on the far side of decades of slow-motion apocalypse. Things are pretty good now, for the haves, and there aren’t many have-nots left. Wilf, a high-powered publicist and celebrity-minder, fancies himself a romantic misfit, in a society where reaching into the past is just another hobby. Burton’s been moonlighting online, secretly working security in some game prototype, a virtual world that looks vaguely like London, but a lot weirder. He’s got Flynne taking over shifts, promised her the game’s not a shooter. Still, the crime she witnesses there is plenty bad. Flynne and Wilf are about to meet one another. Her world will be altered utterly, irrevocably, and Wilf’s, for all its decadence and power, will learn that some of these third-world types from the past can be badass.
Agency
Author: R. Webb
Publisher: Springer
ISBN: 1137501227
Category : Business & Economics
Languages : en
Pages : 324
Book Description
This book is for young startups and entrepreneurs in the advertising, marketing, and digital services space. It's an A-to-Z guide for young advertising firms, full of advice that ranges from getting funding to how to value the company and sell it to how to hire your first employee.
Publisher: Springer
ISBN: 1137501227
Category : Business & Economics
Languages : en
Pages : 324
Book Description
This book is for young startups and entrepreneurs in the advertising, marketing, and digital services space. It's an A-to-Z guide for young advertising firms, full of advice that ranges from getting funding to how to value the company and sell it to how to hire your first employee.
Rated Agency
Author: Michel Feher
Publisher: Princeton University Press
ISBN: 1942130198
Category : Political Science
Languages : en
Pages : 118
Book Description
The hegemony of finance compels a new orientation for everyone and everything: companies care more about the moods of their shareholders than about longstanding commercial success; governments subordinate citizen welfare to appeasing creditors; and individuals are concerned less with immediate income from labor than appreciation of their capital goods, skills, connections, and reputations. That firms, states, and people depend more on their ratings than on the product of their activities also changes how capitalism is resisted. For activists, the focus of grievances shifts from the extraction of profit to the conditions under which financial institutions allocate credit. While the exploitation of employees by their employers has hardly been curbed, the power of investors to select investees — to decide who and what is deemed creditworthy — has become a new site of social struggle. In clear and compelling prose, Michel Feher explains the extraordinary shift in conduct and orientation generated by financialization. Above all, he articulates the new political resistances and aspirations that investees draw from their rated agency.
Publisher: Princeton University Press
ISBN: 1942130198
Category : Political Science
Languages : en
Pages : 118
Book Description
The hegemony of finance compels a new orientation for everyone and everything: companies care more about the moods of their shareholders than about longstanding commercial success; governments subordinate citizen welfare to appeasing creditors; and individuals are concerned less with immediate income from labor than appreciation of their capital goods, skills, connections, and reputations. That firms, states, and people depend more on their ratings than on the product of their activities also changes how capitalism is resisted. For activists, the focus of grievances shifts from the extraction of profit to the conditions under which financial institutions allocate credit. While the exploitation of employees by their employers has hardly been curbed, the power of investors to select investees — to decide who and what is deemed creditworthy — has become a new site of social struggle. In clear and compelling prose, Michel Feher explains the extraordinary shift in conduct and orientation generated by financialization. Above all, he articulates the new political resistances and aspirations that investees draw from their rated agency.
Games
Author: C. Thi Nguyen
Publisher:
ISBN: 0190052082
Category : Games & Activities
Languages : en
Pages : 253
Book Description
Games are a unique art form. They do not just tell stories, nor are they simply conceptual art. They are the art form that works in the medium of agency. Game designers tell us who to be in games and what to care about; they designate the player's in-game abilities and motivations. In other words, designers create alternate agencies, and players submerge themselves in those agencies. Games let us explore alternate forms of agency. The fact that we play games demonstrates something remarkable about the nature of our own agency: we are capable of incredible fluidity with our own motivations and rationality. This volume presents a new theory of games which insists on games' unique value in human life. C. Thi Nguyen argues that games are an integral part of how we become mature, free people. Bridging aesthetics and practical reasoning, he gives an account of the special motivational structure involved in playing games. We can pursue goals, not for their own value, but for the sake of the struggle. Playing games involves a motivational inversion from normal life, and the fact that we can engage in this motivational inversion lets us use games to experience forms of agency we might never have developed on our own. Games, then, are a special medium for communication. They are the technology that allows us to write down and transmit forms of agency. Thus, the body of games forms a "library of agency" which we can use to help develop our freedom and autonomy. Nguyen also presents a new theory of the aesthetics of games. Games sculpt our practical activities, allowing us to experience the beauty of our own actions and reasoning. They are unlike traditional artworks in that they are designed to sculpt activities - and to promote their players' aesthetic appreciation of their own activity.
Publisher:
ISBN: 0190052082
Category : Games & Activities
Languages : en
Pages : 253
Book Description
Games are a unique art form. They do not just tell stories, nor are they simply conceptual art. They are the art form that works in the medium of agency. Game designers tell us who to be in games and what to care about; they designate the player's in-game abilities and motivations. In other words, designers create alternate agencies, and players submerge themselves in those agencies. Games let us explore alternate forms of agency. The fact that we play games demonstrates something remarkable about the nature of our own agency: we are capable of incredible fluidity with our own motivations and rationality. This volume presents a new theory of games which insists on games' unique value in human life. C. Thi Nguyen argues that games are an integral part of how we become mature, free people. Bridging aesthetics and practical reasoning, he gives an account of the special motivational structure involved in playing games. We can pursue goals, not for their own value, but for the sake of the struggle. Playing games involves a motivational inversion from normal life, and the fact that we can engage in this motivational inversion lets us use games to experience forms of agency we might never have developed on our own. Games, then, are a special medium for communication. They are the technology that allows us to write down and transmit forms of agency. Thus, the body of games forms a "library of agency" which we can use to help develop our freedom and autonomy. Nguyen also presents a new theory of the aesthetics of games. Games sculpt our practical activities, allowing us to experience the beauty of our own actions and reasoning. They are unlike traditional artworks in that they are designed to sculpt activities - and to promote their players' aesthetic appreciation of their own activity.
Sonic Agency
Author: Brandon Labelle
Publisher: MIT Press
ISBN: 1912685957
Category : Social Science
Languages : en
Pages : 191
Book Description
A timely exploration of whether sound and listening can be the basis of political change. In a world dominated by the visual, could contemporary resistances be auditory? This timely and important book from Goldsmiths Press highlights sound's invisible, disruptive, and affective qualities and asks whether the unseen nature of sound can support a political transformation. In Sonic Agency, Brandon LaBelle sets out to engage contemporary social and political crises by way of sonic thought and imagination. He divides sound's functions into four figures of resistance—the invisible, the overheard, the itinerant, and the weak—and argues for their role in creating alternative “unlikely publics” in which to foster mutuality and dissent. He highlights existing sonic cultures and social initiatives that utilize or deploy sound and listening to address conflict, and points to their work as models for a wider movement. He considers issues of disappearance and hidden culture, nonviolence and noise, creole poetics, and networked life, aiming to unsettle traditional notions of the “space of appearance” as the condition for political action and survival. By examining the experience of listening and being heard, LaBelle illuminates a path from the fringes toward hope, citizenship, and vibrancy. In a current climate that has left many feeling they have lost their voices, it may be sound itself that restores it to them.
Publisher: MIT Press
ISBN: 1912685957
Category : Social Science
Languages : en
Pages : 191
Book Description
A timely exploration of whether sound and listening can be the basis of political change. In a world dominated by the visual, could contemporary resistances be auditory? This timely and important book from Goldsmiths Press highlights sound's invisible, disruptive, and affective qualities and asks whether the unseen nature of sound can support a political transformation. In Sonic Agency, Brandon LaBelle sets out to engage contemporary social and political crises by way of sonic thought and imagination. He divides sound's functions into four figures of resistance—the invisible, the overheard, the itinerant, and the weak—and argues for their role in creating alternative “unlikely publics” in which to foster mutuality and dissent. He highlights existing sonic cultures and social initiatives that utilize or deploy sound and listening to address conflict, and points to their work as models for a wider movement. He considers issues of disappearance and hidden culture, nonviolence and noise, creole poetics, and networked life, aiming to unsettle traditional notions of the “space of appearance” as the condition for political action and survival. By examining the experience of listening and being heard, LaBelle illuminates a path from the fringes toward hope, citizenship, and vibrancy. In a current climate that has left many feeling they have lost their voices, it may be sound itself that restores it to them.