All You Need Is Kill

All You Need Is Kill PDF Author: Hiroshi Sakurazaka
Publisher: VIZ Media LLC
ISBN: 1421542447
Category : Fiction
Languages : en
Pages : 182

Book Description
When the alien Mimics invade, Keiji Kiriya is just one of many recruits shoved into a suit of battle armor called a Jacket and sent out to kill. Keiji dies on the battlefield, only to be reborn each morning to fight and die again and again. On his 158th iteration, he gets a message from a mysterious ally--the female soldier known as the Full Metal Bitch. Is she the key to Keiji's escape or his final death? Now a major motion picture starring Tom Cruise! -- VIZ Media

All You Need Is Kill, Vol. 1

All You Need Is Kill, Vol. 1 PDF Author: Takeshi Obata,Yoshitoshi Abe,Ryosuke Takeuchi
Publisher: VIZ Media LLC
ISBN: 1421578603
Category : Comics & Graphic Novels
Languages : en
Pages : 217

Book Description
When the alien Mimics invade, Keiji Kiriya is just one of many recruits shoved into a suit of battle armor called a Jacket and sent out to kill. Keiji dies on the battlefield, only to be reborn each morning to fight and die again and again. On his 158th iteration, he gets a message from a mysterious ally--the female soldier known as the Full Metal Bitch. Is she the key to Keiji's escape or his final death? -- VIZ Media

All You Need Is Kill, Vol. 2

All You Need Is Kill, Vol. 2 PDF Author: Takeshi Obata,Yoshitoshi Abe,Ryosuke Takeuchi
Publisher: VIZ Media LLC
ISBN: 1421578611
Category : Comics & Graphic Novels
Languages : en
Pages : 218

Book Description
When the alien Mimics invade, Keiji Kiriya is just one of many recruits shoved into a suit of battle armor called a Jacket and sent out to kill. Keiji dies on the battlefield, only to be reborn each morning to fight and die again and again. On his 158th iteration, he gets a message from a mysterious ally--the female soldier known as the Full Metal Bitch. Is she the key to Keiji's escape or his final death? -- VIZ Media

Armor

Armor PDF Author: John Steakley
Publisher: Astra Publishing House
ISBN: 1101664290
Category : Fiction
Languages : en
Pages : 434

Book Description
The military sci-fi classic of courage on a dangerous alien planet The planet is called Banshee. The air is unbreathable, the water is poisonous. It is home to the most implacable enemies that humanity, in all its interstellar expansion, has ever encountered. Body armor has been devised for the commando forces that are to be dropped on Banshee—the culmination of ten thousand years of the armorers’ craft. A trooper in this armor is a one-man, atomic powered battle fortress. But he will have to fight a nearly endless horde of berserk, hard-shelled monsters—the fighting arm of a species which uses biological technology to design perfect, mindless war minions. Felix is a scout in A-team Two. Highly competent, he is the sole survivor of mission after mission. Yet he is a man consumed by fear and hatred. And he is protected, not only by his custom-fitted body armor, but by an odd being which seems to live within him, a cold killing machine he calls “The Engine.” This is Felix’s story—a story of the horror, the courage, and the aftermath of combat, and the story, too, of how strength of spirit can be the greatest armor of all.

Winning Westeros

Winning Westeros PDF Author: Max Brooks
Publisher: U of Nebraska Press
ISBN: 1640122389
Category : History
Languages : en
Pages : 297

Book Description
Set in the fictitious world of Westeros, the hit television series Game of Thrones chronicles the bitter and violent struggle between the realm’s noble dynasties for control of the Seven Kingdoms. But this beloved fantasy drama has just as much to say about the successful strategies and real-life warfare waged in our own time and place. Winning Westeros brings together more than thirty of today’s top military and strategic experts, including generals and admirals, policy advisors, counterinsurgency tacticians, science fiction and fantasy writers, and ground?level military officers, to explain the strategy and art of war by way of the Game of Thrones saga. Each chapter of Winning Westeros provides a relatable, outside?the?box way to simplify and clarify the complexities of modern military conflict. A chapter on the doomed butcher’s boy whom Arya Stark befriends by World War Z author Max Brooks poignantly reminds us of the cruel fate that civilians face during times of war. Another chapter on Jaqen H’ghar and the faceless men of Bravos explores the pivotal roles that stealth and intelligence play in battle. Whether considering the diplomatic prowess of Tyrion Lannister, the defiant leadership style of Daenerys Targaryen, the Battle of the Bastards and the importance of reserves, Brienne of Tarth and the increased role of women in combat, or dragons as weapons of mass destruction, Winning Westeros gives fans of Game of Thrones and aspiring military minds alike an inspiring and entertaining means of understanding the many facets of modern warfare. It is a book as captivating and enthralling as Game of Thrones itself.

All You Need Is Kill

All You Need Is Kill PDF Author: Hiroshi Sakurazaka,Nick Mamatas
Publisher: VIZ Media LLC
ISBN: 1421577240
Category : Comics & Graphic Novels
Languages : en
Pages : 97

Book Description
When the alien Mimics invade, soldier Keiji Kiriya is killed, easily, on the battlefield. But he wakes up the previous morning as if nothing happened and must fight the battle again...and again...and again. Teamed up with the mysterious female fighter known as the Full Metal Bitch, Keiji must figure out how to stop the cycle—and what role his new and deadly ally plays in the fight to save Earth. Author Nick Mamatas (Bullettime, Love Is the Law) and artist Lee Ferguson (Miranda Mercury, Green Arrow/Black Canary) give Hiroshi Sakurazaka’s mind-bending alien invasion tale a bold new look in the official comic adaptation of the original novel. Now a major motion picture starring Tom Cruise! -- VIZ Media

Game

Game PDF Author: Tom Tyler
Publisher: U of Minnesota Press
ISBN: 1452964610
Category : Games & Activities
Languages : en
Pages : 209

Book Description
A playful reflection on animals and video games, and what each can teach us about the other Video games conjure new worlds for those who play them, human or otherwise: they’ve been played by cats, orangutans, pigs, and penguins, and they let gamers experience life from the perspective of a pet dog, a predator or a prey animal, or even a pathogen. In Game, author Tom Tyler provides the first sustained consideration of video games and animals and demonstrates how thinking about animals and games together can prompt fresh thinking about both. Game comprises thirteen short essays, each of which examines a particular video game, franchise, aspect of gameplay, or production in which animals are featured, allowing us to reflect on conventional understandings of humans, animals, and the relationships between them. Tyler contemplates the significance of animals who insert themselves into video games, as protagonists, opponents, and brute resources, but also as ciphers, subjects, and subversive guides to new ways of thinking. These animals encourage us to reconsider how we understand games, contesting established ideas about winning and losing, difficulty settings, accessibility, playing badly, virtuality, vitality and vulnerability, and much more. Written in a playful style, Game draws from a dizzying array of sources, from children’s television, sitcoms, and regional newspapers to medieval fables, Shakespearean tragedy, and Edwardian comedy; from primatology, entomology, and hunting and fishing manuals to theological tracts and philosophical treatises. By examining video games through the lens of animals and animality, Tyler leads us to a greater humility regarding the nature and status of the human creature, and a greater sensitivity in dealings with other animals.

Graphic Novels

Graphic Novels PDF Author: Michael Pawuk
Publisher: Bloomsbury Publishing USA
ISBN: 1440851360
Category : Language Arts & Disciplines
Languages : en
Pages : 758

Book Description
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.

Japanese Notebooks

Japanese Notebooks PDF Author:
Publisher: Chronicle Books
ISBN: 1452163898
Category : Comics & Graphic Novels
Languages : en
Pages : 186

Book Description
Japan is a place of special fascination for the acclaimed international comics creator Igort, who has visited and lived there more than 20 times, and worked in the country's manga industry for more than a decade. In this masterful new book—part graphic memoir, part cultural meditation—Igort vividly recounts his personal experiences in Japan, creating comics amid the activities of everyday life, and finding inspiration everywhere: in nature, history, custom, art, and encounters with creators including animation visionary Hayao Miyazaki. With beautifully illustrated reflections on subjects from printmaking to Zen Buddhism, imperial history to the samurai code, Japanese film, literature, and manga, this is a richly rewarding book for anyone interested in Japan or comic arts practiced at the highest level.
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