Google SketchUp for Game Design

Google SketchUp for Game Design PDF Author: Robin De Jongh
Publisher: Packt Publishing Ltd
ISBN: 1849691355
Category : Computers
Languages : en
Pages : 410

Book Description
Annotation Creating video game environments similar to the best 3D games on the market is now within the capability of hobbyists for the first time, with the free availability of game development software such as Unity 3D, and the ease with which groups of enthusiasts can get together to pool their skills for a game project. The sheer number of these independent game projects springing up means there is a constant need for game art, the physical 3D environment and objects that inhabit these game worlds. Now thanks to Google there is an easy, fun way to create professional game art, levels and props.Google SketchUp is the natural choice for beginners to game design. This book provides you with the workflow to quickly build realistic 3D environments, levels, and props to fill your game world. In simple steps you will model terrain, buildings, vehicles, and much more.Google SketchUp is the ideal entry level modeling tool for game design, allowing you to take digital photographs and turn them into 3D objects for quick, fun, game creation. SketchUp for Game Design takes you through the modeling of a game level with SketchUp and Unity 3D, complete with all game art, textures and props. You will learn how to create cars, buildings, terrain, tools and standard level props such as barrels, fencing and wooden pallets. You will set up your game level in Unity 3D to create a fully functional first person walk-around level to email to your friends or future employers.When you have completed the projects in this book, you will be comfortable creating 3D worlds, whether for games, visualization, or films.

jMonkeyEngine 3.0 Beginner's Guide

jMonkeyEngine 3.0 Beginner's Guide PDF Author: Ruth Kusterer
Publisher: Packt Publishing Ltd
ISBN: 1849516472
Category : Computers
Languages : en
Pages : 617

Book Description
With plenty of practical examples, screenshots and example code, create a complete game step by step. Learn by doing. Less theory, more results, If you have an inventive mind, are experienced in Java, enjoy looking through the smoke and mirrors of VFX and the world of game mechanics then this book is for you

Unity 4.x Game Development by Example Beginner's Guide

Unity 4.x Game Development by Example Beginner's Guide PDF Author: Ryan Henson Creighton
Publisher: Packt Publishing Ltd
ISBN: 184969527X
Category : Computers
Languages : en
Pages : 913

Book Description
This is a practical and light-hearted guide to get to grips with creating your first games, with easy-to-follow, step-by-step tutorials using the award winning Unity engine. If you’ve ever wanted to enter the world of independent game development but have no prior knowledge of programming or game development, then this is the book for you. Game developers transitioning from other tools like GameMaker and Flash will find this a useful tool to get them up to speed on the Unity engine, as will anyone who has never handled the Unity engine before.

Unity 3.x Game Development by Example

Unity 3.x Game Development by Example PDF Author: Ryan Henson Creighton
Publisher: Packt Publishing Ltd
ISBN: 1849691851
Category : Computers
Languages : en
Pages : 675

Book Description
A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 3.x.

Metaverse

Metaverse PDF Author: Clark Griffin
Publisher:
ISBN:
Category : Business & Economics
Languages : en
Pages : 336

Book Description
Do you want to discover the metaverses and how to make money with them? Are you afraid of missing another mega opportunity like Bitcoin or investing in Amazon? Do you want to change your destiny by having a new chance in the virtual world? If you answered “Yes!” to any of these questions, then this is the Bible for you! I guess you are confused by the thousands of confusing information about the world of metaverse and NFTs coming out of the media. Many people nowadays are looking for new opportunities to prove to themselves that they have the right insight but don’t know where to find the right information to create the knowledge they need or they are still skeptical about whether they are really effective or not. You’ll be surprised to discover that you don’t need computer skills or years of study to understand this new world and become its visionaries! You’ll be able to put all your worries and doubts to rest knowing that this book is backed by a solid practical foundation of people who have: - applied this knowledge firsthand - are expanding their presence on the various metaverse such as Decentraland, Axie Infinity, SuperWorld, Cryptovoxels, The Sandbox, and Somnium Space. Find all the information and knowledge you’ll need to create your avatar and start your new digital life effectively and efficiently without any confusion. In this collection of 7 books, containing the knowledge of my team of metaverse, crypto and digital art lovers, you will find: - METAVERSE FOR BEGINNERS: learn the basics of Metaverse to decide to decide which projects to invest in and Virtual Worlds you want to discover in more depth, - DISCOVERING VIRTUAL REALITY: enter in the Second World of metaverse thanks to the use of tools like VR Headset and become the Pioneer of this new knowledge, - AUGMENTED REALITY EXPERIENCE: Explore all the applications of the metaverse, from Blockchain Games to Digital Real Estate from Virtual Lands to Online Meeting, E-sports, and much more, - NFT FOR BEGINNERS: Discover the power of digital art of Non-fungibile tokens and its enormous applications as both a creator and an investor. Understand the new projects that are changing the digital world now and will be a global revolution in the coming years, - MASTERING NFT: Become the creator of NFTs through step-by-step explanations with screenshots of all the online tools to create your digital works or transform your physical works into digital art. Discover the application of NFTs in the Metaverse and digital and earthly life. - METAVERSE INVESTING FOR BEGINNERS: Delve into the business decisions of the silicon valley Big Tech Companies and find out where to best invest your capital to be part of the Metaverse development and this unstoppable train. - VIRTUAL IDENTITY FOR BEGINNERS: Create your Avatar with the characteristics you’ve always dreamed of, and that earthly nature doesn’t allow you to change. Start your new chance in the digital world. What you’re about to read comes from testing, bad investments, and thousands of hours of my and my team’s time filtering and gathering only the best available information. All you have to do is click “Buy Now,” take my hand, and Climb aboard the Spaceship that will take you to this New World!

Google SketchUp for Game Design

Google SketchUp for Game Design PDF Author: Robin De Jongh
Publisher: Packt Publishing Ltd
ISBN: 1849691355
Category : Computers
Languages : en
Pages : 410

Book Description
Annotation Creating video game environments similar to the best 3D games on the market is now within the capability of hobbyists for the first time, with the free availability of game development software such as Unity 3D, and the ease with which groups of enthusiasts can get together to pool their skills for a game project. The sheer number of these independent game projects springing up means there is a constant need for game art, the physical 3D environment and objects that inhabit these game worlds. Now thanks to Google there is an easy, fun way to create professional game art, levels and props.Google SketchUp is the natural choice for beginners to game design. This book provides you with the workflow to quickly build realistic 3D environments, levels, and props to fill your game world. In simple steps you will model terrain, buildings, vehicles, and much more.Google SketchUp is the ideal entry level modeling tool for game design, allowing you to take digital photographs and turn them into 3D objects for quick, fun, game creation. SketchUp for Game Design takes you through the modeling of a game level with SketchUp and Unity 3D, complete with all game art, textures and props. You will learn how to create cars, buildings, terrain, tools and standard level props such as barrels, fencing and wooden pallets. You will set up your game level in Unity 3D to create a fully functional first person walk-around level to email to your friends or future employers.When you have completed the projects in this book, you will be comfortable creating 3D worlds, whether for games, visualization, or films.

Zero to Maker

Zero to Maker PDF Author: David Lang
Publisher: Maker Media, Inc.
ISBN: 1680453386
Category : Technology & Engineering
Languages : en
Pages : 197

Book Description
Zero to Maker is part memoir and part how-to guidebook for anyone who is having thoughts like these: I feel like all I can do is write emails. I wish I had more hands-on skills even though I don't know what I would build... I have this one idea I've always wanted to make, but I don't know how to build it... I keep hearing about the "maker movement" but I'm not sure what that means or how I can join in... The book follows author David Lang's headfirst dive into the maker world and shows how he grew from an unskilled beginner to be a successful entrepreneur. You'll discover how to navigate this new community of makers, and find the best resources for learning the tools and skills you need to be a dynamic maker in your own right. The way we make things has changed. A new generation of tinkerers have emerged through online communities and powerful digital fabrication tools, and their creations are changing the world. This book follows the author's personal journey of transformation into a maker-entrepreneur. It is everyone's guide to combining inspiration and resources to effectively navigate this exciting new world. Lang reveals how he became a maker pro after losing his job and how the experience helped him start OpenROV, a DIY community and product line focused on underwater robotics. It all happened once he became an active member of the maker movement. Ready to take the plunge into the next Industrial Revolution? This guide provides a clear and inspiring roadmap. Take an eye-opening journey from unskilled observer to engaged maker Learn how to join this community, get access to tools and experts, and pick up new skills Use a template for building a maker-based entrepreneurial lifestyle and prepare yourself for the careers of the future This book is for everyone who dreams of becoming a successful maker-entrepreneur. It not only satisfies the aspirational aspect but shows newcomers to the maker movement exactly how to join in. First published in 2013, this new edition features full-color photos and shares David's latest insights and experiences as he continues to grow as a maker entrepreneur and citizen scientist.

Level Up!

Level Up! PDF Author: Scott Rogers
Publisher: John Wiley & Sons
ISBN: 0470970928
Category : Computers
Languages : en
Pages : 515

Book Description
Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!
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