Pain

Pain PDF Author: Sampson Starkweather
Publisher:
ISBN: 9780991336128
Category : Humor
Languages : en
Pages : 0

Book Description
Schopenhauer said life is pain. Starkweather says Pain: The Board Game.

The First Four Books of Sampson Starkweather

The First Four Books of Sampson Starkweather PDF Author: Sampson Starkweather
Publisher: Birds
ISBN: 9780982617793
Category : Poetry
Languages : en
Pages : 0

Book Description
Poetry. As Jared White points out in his introduction to THE FIRST 4 BOOKS OF SAMPSON STARKWEATHER, "We live in an era when a book of poems is often a 50-80 page manuscript bound with a thin mustache of a spine." THE FIRST 4 BOOKS OF SAMPSON STARKWEATHER seeks to "upend this orthodoxy." Distinct but kindred, these books are like four ecologically diverse quadrants of one realm, in a Disneyworld of poetry's possibilities. The poems themselves are invested in the purity of experiences and the varieties of contemporary language news reports, video games, WWF wrestling, Mike Tyson. These poems are, as White puts it, "a phantasmagoria worthy of Arthur Rimbaud but a 'Rimbaud chugging Robotussin(r).'" THE FIRST 4 BOOKS OF SAMPSON STARKWEATHER is no less than this: a book of books about the lonely yearning to be transformed by poetry, and through poetry, transform the world. THE FIRST 4 BOOKS OF SAMPSON STARKWEATHER are King of the Forest, La La La, The Waters, and Self Help Poems."

It's All a Game

It's All a Game PDF Author: Tristan Donovan
Publisher: Macmillan
ISBN: 1250082730
Category : Games & Activities
Languages : en
Pages : 296

Book Description
“[A] timely book . . . a wonderfully entertaining trip around the board, through 4,000 years of game history.” —The Wall Street Journal Board games have been with us even longer than the written word. But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification? In It’s All a Game, Tristan Donovan, British journalist and author of Replay: The History of Video Games, opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games—from chess to Monopoly to Risk and more—have captured hearts and minds all over the world for generations. “Splendid . . . A quick and breezy read, it doesn’t just tell the fascinating stories of the (often struggling) individuals who created our favorite games. It also manages to convey the entire sweep of board game history, from the earliest forms of checkers to modern-day surprise hits like Settlers of Catan.” —Mashable “Artfully weaves together culture, business, and ways games impact society.” —Booklist “A fascinating and insightful discussion not only of games past, but the socioeconomic and historical factors that contributed to their popularity.” —Chicago Review of Books

Rattle of Bones

Rattle of Bones PDF Author: Robert E. Howard
Publisher: SAMPI Books
ISBN: 6561333659
Category : Fiction
Languages : en
Pages : 25

Book Description
In "Rattle of Bones", Solomon Kane, a grim Puritan adventurer, stops at a mysterious inn deep in the forest with a fellow traveler. The innkeeper, with a hidden past, warns of dangers lurking in the night. As tensions rise, Kane uncovers dark secrets involving murder and supernatural forces, leading to a brutal confrontation that tests his resolve and skills in a chilling atmosphere of betrayal and dread..

Chronic Pain

Chronic Pain PDF Author: Herta Flor
Publisher: Lippincott Williams & Wilkins
ISBN: 1496332075
Category : Medical
Languages : en
Pages : 823

Book Description
"Chronic Pain: An Integrated Biobehavioral Approach...offers in a single volume the most comprehensive and in-depth view of the field currently available. Drs. Flor and Turk share their collective knowledge and professional insights accumulated over three decades of extraordinary contributions to the field....The first section of the volume provides an up-to-date and highly digestible review of the foundational principles of the multidimensional experience of chronic pain and is followed by two sections on clinical assessment and treatment, concluding with a glimpse at future innovations in pain care. These later sections are simply extraordinary in integrating theory, science, and practical information that will be equally useful to novice and experienced clinicians, investigators, and policy makers." — From the Foreword by Robert D. Kerns, PhD This book integrates current psychological understanding with biomedical knowledge about chronic pain. With an emphasis on psychological factors associated with chronic pain states, this volume includes recommendations for a structured assessment plan. Using detailed treatment protocols and case examples, the authors aim to guide clinicians in developing effective individualized treatments for their chronic pain patients. The accompanying online ancillary content includes 65 appendices of sample documents and worksheets featuring detailed assessment methods and treatment protocols for use by health care professionals. Chronic Pain: An Integrated Biobehavioral Approach is essential reading for: Clinicians who treat chronic pain patients Clinical psychologists Students studying medicine, psychology, psychophysiology, and behavioral medicine Social workers Nurses Clinical investigators All those interested in the treatment of chronic pain

Gonna Roll the Bones

Gonna Roll the Bones PDF Author: Fritz Leiber
Publisher: Milk and Cookies Press
ISBN: 9780689035913
Category : Juvenile Fiction
Languages : en
Pages : 36

Book Description
The Caldecott Award-winning artist presents this adaptation of the Hugo Award-winning story by a legendary grand master master of fantasy fiction--a classic fable in the tradition of "The Devil and Daniel Webster." Full color.

Games

Games PDF Author: C. Thi Nguyen
Publisher:
ISBN: 0190052082
Category : Games & Activities
Languages : en
Pages : 253

Book Description
Games are a unique art form. They do not just tell stories, nor are they simply conceptual art. They are the art form that works in the medium of agency. Game designers tell us who to be in games and what to care about; they designate the player's in-game abilities and motivations. In other words, designers create alternate agencies, and players submerge themselves in those agencies. Games let us explore alternate forms of agency. The fact that we play games demonstrates something remarkable about the nature of our own agency: we are capable of incredible fluidity with our own motivations and rationality. This volume presents a new theory of games which insists on games' unique value in human life. C. Thi Nguyen argues that games are an integral part of how we become mature, free people. Bridging aesthetics and practical reasoning, he gives an account of the special motivational structure involved in playing games. We can pursue goals, not for their own value, but for the sake of the struggle. Playing games involves a motivational inversion from normal life, and the fact that we can engage in this motivational inversion lets us use games to experience forms of agency we might never have developed on our own. Games, then, are a special medium for communication. They are the technology that allows us to write down and transmit forms of agency. Thus, the body of games forms a "library of agency" which we can use to help develop our freedom and autonomy. Nguyen also presents a new theory of the aesthetics of games. Games sculpt our practical activities, allowing us to experience the beauty of our own actions and reasoning. They are unlike traditional artworks in that they are designed to sculpt activities - and to promote their players' aesthetic appreciation of their own activity.

All in My Head

All in My Head PDF Author: Paula Kamen
Publisher: Da Capo Lifelong Books
ISBN: 0786736755
Category : Health & Fitness
Languages : en
Pages : 369

Book Description
At the age of twenty-four, Paula Kamen's life changed in an instant. While she was putting in her contacts, the left lens disturbed a constellation of nerves behind her eye. The pain was more piercing than that of any other headache she had ever experienced. More than a decade later, she still has a headache-the exact same headache. From surgery to a battery of Botox injections to a dousing of Lithuanian holy water, from a mountain of pharmaceutical products to aromatherapy and even a vibrating hat, All in My Head chronicles the sometimes frightening, usually absurd, and always ineffective remedies Kamen-like so many others-tried in order to relieve the pain. Beleaguered and frustrated by doctors who, frustrated themselves, periodically declared her pain psychosomatic, she came to understand the plight of the millions who suffer chronic pain in its many forms. Full of self-deprecating humor and razorsharp reporting, All in My Head is the remarkable story of patience, acceptance, and perseverance in the face of terrifying pain.

Wisdom's Game

Wisdom's Game PDF Author: Judi Thomases
Publisher:
ISBN: 9781879384576
Category : Body, Mind & Spirit
Languages : en
Pages : 0

Book Description
"Wisdom's Game offers fresh and powerful words from another realm that will cause you to readjust your understanding of life. It explores why we come to earth, what our soul purpose is, the role of pain and suffering, the direction toward which the overall journey is trending, and the tools we hold for winning life's game.

Kobold Guide to Board Game Design

Kobold Guide to Board Game Design PDF Author: Mike Selinker
Publisher: Open Design LLC
ISBN: 9781936781041
Category : Games
Languages : en
Pages : 146

Book Description
Winner of the 2012 Origins Award Pull up a chair and see how the world's top game designers roll. You want your games to be many things: Creative. Innovative. Playable. Fun. If you're a designer, add "published" to that list. The "Kobold Guide to Board Game Design" gives you an insider's view on how to make a game that people will want to play again and again. Author Mike Selinker (Betrayal at House on the Hill) has invited some of the world's most talented and experienced game designers to share their secrets on game conception, design, development, and presentation. In these pages, you'll learn about storyboarding, balancing, prototyping, and playtesting from the best in the business.
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