Foundation Game Design with ActionScript 3.0

Foundation Game Design with ActionScript 3.0 PDF Author: Rex van der Spuy
Publisher: Apress
ISBN: 1430239948
Category : Computers
Languages : en
Pages : 677

Book Description
In response to the success of the first edition of Foundation Game Design with Flash, Rex van der Spuy has revised and updated all the code to meet current programming best practices, and the focus is now on accurate ActionScript 3.0, regardless of the IDE that you use. We’ve all sneaked the odd five minutes here or there playing the latest Flash game that someone sent around the office, but creating those games is trickier than it looks. The aim of Foundation Game Design with ActionScript 3.0 is to take you, even if you’ve minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studies—to the point where you'll have the skills to independently design any conceivable 2D game using Flash and ActionScript. Foundation Game Design with ActionScript 3.0 is a non-technical one-stop shop for all the most important skills and techniques a beginning game designer needs to build games with Flash from scratch. Whether you're creating quick blasts of viral amusement, or more in-depth action or adventure titles, this is the book for you. Focused and friendly introduction to designing games with Flash and ActionScript Detailed case studies of Flash games Essential techniques for building games, with each chapter gently building on the skills of preceding chapters Modern best practices and new content on ActionScript 3.0 Also covers asset creation in Photoshop and Illustrator

Foundation Game Design with Flash

Foundation Game Design with Flash PDF Author: Rex van der Spuy
Publisher: Apress
ISBN: 1430218223
Category : Computers
Languages : en
Pages : 602

Book Description
We've all sneaked the odd five minutes here or there playing the latest Flash game that someone sent round the office, but creating those games is trickier than it looks. The aim of Foundation Game Design with Flash is to take you, even if you've minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studies to the point where you'll have the skills to independently design any conceivable 2D game using Flash and ActionScript. The book is a non-technical one-stop-shop for all the most important skills and techniques a beginner game designer needs to build games with Flash from scratch. Whether you're creating quick blasts of viral amusement, or more in-depth action or adventure titles, this book is for you. Focused and friendly introduction to designing games with Flash and ActionScript Five detailed case studies of Flash games Essential techniques for building games, with each chapter gently building on the skills of preceding chapters

Foundation Actionscript 3.0 Animation

Foundation Actionscript 3.0 Animation PDF Author: Keith Peters
Publisher: Apress
ISBN: 1430203846
Category : Computers
Languages : en
Pages : 556

Book Description
This is the first definitive and authoritative book available on ActionScript 3 animation techniques. ActionScript animation is a very popular discipline for Flash developers to learn. The essential skill set has been learned by many Flash developers through the first edition of this book. This has now been updated to ActionScript 3, Adobe's new and improved scripting language. All of the code has been updated, and some new techniques have been added to take advantage of ActionScript 3's new features, including the display list and new event architecture. The code can be used with the Flash 9 IDE, Flex Builder 2, or the free Flex 2 SDK.

Foundation ActionScript for Flash 8

Foundation ActionScript for Flash 8 PDF Author: Kristian Besley
Publisher: Apress
ISBN: 1430201495
Category : Computers
Languages : en
Pages : 637

Book Description
Supports Flash 8, due later this year; will be a huge market Provides professional best practices—strong emphasis on planning, documentation, and adhering to strict and clean coding from the outset Teaches you to create dynamic, reusable rich-client web applications and services

AdvancED ActionScript 3.0 Animation

AdvancED ActionScript 3.0 Animation PDF Author: Keith Peters
Publisher: Apress
ISBN: 1430216093
Category : Computers
Languages : en
Pages : 453

Book Description
This book is a compilation of advanced ActionScript 3.0 animation techniques for any user creating games, user interaction, or motion control with ActionScript. It's an anthology of topics that follow from the author's earlier book, Foundation ActionScript 3.0 Animation: Making Things Move, and things that became possible in version 10 of Flash Player. This book covers a diverse selection of topics that don't necessarily lead one into the other. You don't need to start with Chapter 1 and read it cover to cover. Just start with any chapter that looks interesting and jump around as you see fit. In this book, you'll find chapters on advanced collision detection, artificial intelligence and steering behaviors, isometric projection, using the camera and microphone for input, 3D, and much, much more. AdvancED ActionScript 3.0 Animation is also more experimental in nature. The techniques shown here might not be the best way to do things, but they should work well and get you started in your own efforts to achieve a perfect implementation. In fact, many of the chapters can be seen as introductions to very complex topics that could fill a whole book by themselves. Many of these subjects have been extensively covered elsewhere, but not necessarily targeted for Flash or ActionScript 3.0. So it took a fair amount of work to pull the data together and get it all working and explain it all clearly in ActionScript. This book will inspire you to find out about subjects that you might not have considered before, acting as a springboard into your own research into the possibilities of ActionScript 3.0.

Essential ActionScript 3.0

Essential ActionScript 3.0 PDF Author: Colin Moock
Publisher: "O'Reilly Media, Inc."
ISBN: 0596526946
Category : Computers
Languages : en
Pages : 946

Book Description
A guide to ActionScript programming covers such topics as conditionals and loops, functions, datatypes, interfaces, event handling, namespaces, XML, Flash, programmic animation, and bitmap programming.

Real-World Flash Game Development

Real-World Flash Game Development PDF Author: Christopher Griffith
Publisher: Taylor & Francis
ISBN: 1136137017
Category : Art
Languages : en
Pages : 369

Book Description
This book covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C# and want to move over to Flash. Griffith covers real-world scenarios pulled from his own experiences developing games for over 8 years in the industry. Gifts from Griffith's REAL-WORLD experiences include: Game design templates and pre-written scripts to automate tasks within Flash; Classes for handling common math computations used in gaming, so that game developers can see how to set up a simple game flow; Powerful debugging tools for your games(debuggers for Flash games are hard to come by, and this book provides them for you). The associated web site offers: Code from the game examples in the book with fully build-able source files. Additional code snippets, classes, and utilities. Scripts for automating tedious and repetitive tasks within Flash. Template game-design documents for planning game proposals in the same manner outlined in the book. Links to other helpful online resources for both Flash and game development.

Casual Game Design

Casual Game Design PDF Author: Gregory Trefry
Publisher: CRC Press
ISBN: 0080959237
Category : Art
Languages : en
Pages : 264

Book Description
From Windows Solitaire to Bejeweled to Wii Tennis, casual games have radically changed the landscape of games. By simplifying gameplay and providing quick but intense blasts of engaging play, casual games have drawn in huge new audiences of players. To entertain and engage the casual player, game designers must learn to think about what makes casua

Foundation Expression Blend 4 with Silverlight

Foundation Expression Blend 4 with Silverlight PDF Author: Victor Gaudioso
Publisher: Apress
ISBN: 1430229748
Category : Computers
Languages : en
Pages : 432

Book Description
Foundation Expression Blend 4 with Silverlight takes you through your first steps in creating rich Internet applications (RIAs) using the latest release of Microsoft’s technology. You’ll explore features such as custom user controls that you can reuse throughout your projects and the media element that allows you to easily add sound and video to your applications. Silverlight 4 enables you to rapidly develop compelling, cross-platform RIAs using the extensive .NET 4 libraries, the powerful, design friendly Blend 4 integrated development environment (IDE), and an enhanced workflow that allows designers and developers to work on the same set of files at the same time. At the end, you’ll put everything you have learned together to create a sample Silverlight 4 website. Whether you’re an experienced .NET or web developer, or you’re just starting out, this book will provide you with all you need to create RIAs with Expression Blend 4. Develop stunning RIAs in a short time using Blend 4 and Silverlight 4. Learn basic object-oriented programming principles. Get familiar with the Blend 4 development environment.

Foundation HTML5 Animation with JavaScript

Foundation HTML5 Animation with JavaScript PDF Author: Billy Lamberta
Publisher: Apress
ISBN: 1430236663
Category : Computers
Languages : en
Pages : 487

Book Description
Foundation HTML5 Animation with JavaScript covers everything that you need to know to create dynamic scripted animation using the HTML5 canvas. It provides information on all the relevant math you'll need, before moving on to physics concepts like acceleration, velocity, easing, springs, collision detection, conservation of momentum, 3D, and forward and inverse kinematics. Foundation HTML5 Animation with JavaScript is a fantastic resource for all web developers working in HTML5 or switching over from Flash to create standards-compliant games, applications, and animations that will work across all modern browsers and most mobile devices, including iPhones, iPads, and Android devices. You will learn how to utilize the amazing animation and physics-based code originally created by author Keith Peters in his hugely successful Foundation ActionScript Animation in all of your HTML5 applications. In no time at all, you'll understand the concepts behind scripted animation and also have the ability to create all manner of exciting animations and games.
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