Immersive Storytelling: For Real and Imagined Worlds

Immersive Storytelling: For Real and Imagined Worlds PDF Author: Margaret Kerrison
Publisher: Michael Wiese Productions
ISBN: 9781615933419
Category : Performing Arts
Languages : en
Pages : 320

Book Description
Immersive Storytelling for Real and Imagined Worlds guides writers through the entire creative process, starting with the blue sky/concept phase and ending with the production/installation of their experience. This thorough, well-illustrated book:Describes the artistic, inspirational, and practical skills writers bring to the project;Defines and discusses writing terms, tips, best practices, and processes;Reveals how writers approach storytelling and develop an immersive experience;Details the process from asking the big questions of storytelling to constructing a creative guide for the team;Shares case studies and examples of exemplary immersive storytelling from around the world;Breaks down the unique process of creating a memorable and emotionally-compelling immersive experience;Provides useful tools, checklists, tables, and worksheets to help writers in all stages of the process.

Critical Encounters with Immersive Storytelling

Critical Encounters with Immersive Storytelling PDF Author: Alke Gröppel-Wegener
Publisher: Routledge
ISBN: 0429619367
Category : Social Science
Languages : en
Pages : 199

Book Description
A uniquely interdisciplinary look at storytelling in digital, analogue, and hybridised contexts, this book traces different ways stories are experienced in our contemporary mediascape. It uses an engaging range of current examples to explore interactive and immersive narratives. Critical Encounters with Immersive Storytelling considers exciting new forms of storytelling that are emerging in contemporary popular culture. Here, immersion is being facilitated in a variety of ways and in a multitude of contexts, from 3D cinema to street games, from immersive theatre plays to built environments such as theme parks, as well as in a multitude of digital formats. The book explores diverse modes and practices of immersive storytelling, discussing what is gained and lost in each of these ‘genres’. Building on notions of experience and immersion, it suggests a framework within which we might begin to understand the quality of being immersed. It also explores the practical and ethical aspects of this exciting and evolving terrain. This accessible and lively study will be of great interest to students and researchers of media studies, digital culture, games studies, extended reality, experience design, and storytelling.

Storytelling for Virtual Reality

Storytelling for Virtual Reality PDF Author: John Bucher
Publisher: Taylor & Francis
ISBN: 1351809253
Category : Art
Languages : en
Pages : 346

Book Description
Storytelling for Virtual Reality serves as a bridge between students of new media and professionals working between the emerging world of VR technology and the art form of classical storytelling. Rather than examining purely the technical, the text focuses on the narrative and how stories can best be structured, created, and then told in virtual immersive spaces. Author John Bucher examines the timeless principles of storytelling and how they are being applied, transformed, and transcended in Virtual Reality. Interviews, conversations, and case studies with both pioneers and innovators in VR storytelling are featured, including industry leaders at LucasFilm, 20th Century Fox, Oculus, Insomniac Games, and Google. For more information about story, Virtual Reality, this book, and its author, please visit StorytellingforVR.com

The End of Storytelling

The End of Storytelling PDF Author: Stephanie Riggs
Publisher:
ISBN: 9781732955929
Category :
Languages : en
Pages : 246

Book Description
Creators of immersive experiences in virtual reality, augmented reality, and mixed reality have relied heavily on familiar storytelling techniques used in books, theatre, and film -- often with confusing and unengaging results. Stephanie Riggs argues in The End of Storytelling that in order to develop powerful stories in these emerging mediums, we need nothing short of a paradigm shift in how we approach and conceptualize immersive narratives. Beautifully designed and explosively written, this book will help you better understand how to approach the exciting medium and get your next immersive project off the ground by explaining: Why storytelling doesn't work The fundamental narrative building blocks that do work How to think immersively A blueprint for developing your next immersive project The End of Storytelling is informed by over two decades of work in both immersive and classical mediums, and is rich with examples, inspiration, and challenges for anyone interested in, or currently developing, effective immersive experiences. Its symphonic exploration presents fascinating context of our relationship to storytelling, and a practical model for building the future of narrative.

Real Writing Interactive

Real Writing Interactive PDF Author: Susan Anker
Publisher: Bedford/St. Martin's
ISBN: 9781457696633
Category : Language Arts & Disciplines
Languages : en
Pages : 0

Book Description
LaunchPad for Real Writing Interactive Updated Edition is the online component. Visit macmillianhighered.com/rwinteractiveupdate.

Immersive Gameplay

Immersive Gameplay PDF Author: Evan Torner
Publisher: McFarland
ISBN: 0786492376
Category : Games & Activities
Languages : en
Pages : 231

Book Description
This collection of all-new essays approaches the topic of immersion as a product of social and media relations. Examining the premises and aesthetics of live-action and tabletop role-playing games, reality television, social media apps and first-person shooters, the essays take both game rules and the media discourse that games produce as serious objects of study. Scholars of social psychology, sociology, role-playing theory, game studies, and television studies all examine games and game-like environments like reality shows as interdependent sites of social friction and power negotiation. The ten essays articulate the importance of game rules in analyses of media products, and demonstrate methods that allow game rules to be seen in action during the process of play.

Decolonizing and Indigenizing Visions of Educational Leadership

Decolonizing and Indigenizing Visions of Educational Leadership PDF Author: Njoki N. Wane
Publisher: Emerald Group Publishing
ISBN: 1839824700
Category : Education
Languages : en
Pages : 295

Book Description
This edited collection centres the reclamation of global counter and Indigenous knowledges, epistemologies, ontologies, axiologies, and cosmovisions that have the capacity to create new educational leadership frameworks that chart courses to visions beyond the current oppressive systems of education.

The Art of Immersive Storytelling

The Art of Immersive Storytelling PDF Author:
Publisher: Michael Wiese Productions
ISBN: 9781615933617
Category : Performing Arts
Languages : en
Pages : 0

Book Description
Level up your storytelling with award-winning experience designer, world builder, and former Disney Imagineer. From Star Wars: Rise of the Resistance in Disneyland to Van Gogh: The Immersive Experience, interactive exhibits are popping up all over the world, telling stories that engage our imaginations and sense of play like never before. Exploring the parallels between video games and the world's most exciting, innovative spaces, this sequel to the groundbreaking Immersive Storytelling for Real and Imagined Worlds explains how the same techniques that pull players into games for hours at a time can be employed to draw participants into immersive experiences. Join Margaret Kerrison as she guides our next generation of immersive storytellers on a deep dive into the creative possibilities of this new realm of storytelling.

Building Imaginary Worlds

Building Imaginary Worlds PDF Author: Mark J.P. Wolf
Publisher: Routledge
ISBN: 1136220801
Category : Literary Criticism
Languages : en
Pages : 435

Book Description
Mark J.P. Wolf’s study of imaginary worlds theorizes world-building within and across media, including literature, comics, film, radio, television, board games, video games, the Internet, and more. Building Imaginary Worlds departs from prior approaches to imaginary worlds that focused mainly on narrative, medium, or genre, and instead considers imaginary worlds as dynamic entities in and of themselves. Wolf argues that imaginary worlds—which are often transnarrative, transmedial, and transauthorial in nature—are compelling objects of inquiry for Media Studies. Chapters touch on: a theoretical analysis of how world-building extends beyond storytelling, the engagement of the audience, and the way worlds are conceptualized and experienced a history of imaginary worlds that follows their development over three millennia from the fictional islands of Homer’s Odyssey to the present internarrative theory examining how narratives set in the same world can interact and relate to one another an examination of transmedial growth and adaptation, and what happens when worlds make the jump between media an analysis of the transauthorial nature of imaginary worlds, the resulting concentric circles of authorship, and related topics of canonicity, participatory worlds, and subcreation’s relationship with divine Creation Building Imaginary Worlds also provides the scholar of imaginary worlds with a glossary of terms and a detailed timeline that spans three millennia and more than 1,400 imaginary worlds, listing their names, creators, and the works in which they first appeared.

The Holographic Mind

The Holographic Mind PDF Author: Oliver Cook
Publisher: Rockwood Publishing
ISBN:
Category : Body, Mind & Spirit
Languages : en
Pages : 146

Book Description
Your mind is an intricate network of thoughts, emotions, and memories. This complex system forms a holographic web - a reality that exists within the confines of your brain. But what if you could extend this reality? What if you could simulate your consciousness within the digital realm? In 'The Holographic Mind: Exploring the Intersection of Neuroscience and Virtual Reality', we journey through uncharted territory where the marvels of the human brain meet the limitless possibilities of virtual reality (VR). This book will inspire you to reconsider your understanding of reality and the incredible potential of the human mind. · Demystify the workings of the brain · Can our conscious experiences be seen as holographic projections? · The potential of VR as an extension of the mind · Treatment of mental health conditions · Learning and cognitive enhancement · Explore the emergence of Extended Reality (XR) Step into this new reality and explore the extraordinary possibilities at the crossroads of neuroscience and VR. The Holographic Mind is a must-read for anyone intrigued by the wonders and mysteries of the mind and the transformative power of virtual reality.
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