Think Like a Programmer

Think Like a Programmer PDF Author: V. Anton Spraul
Publisher: No Starch Press
ISBN: 1593274564
Category : Computers
Languages : en
Pages : 260

Book Description
The real challenge of programming isn't learning a language's syntax—it's learning to creatively solve problems so you can build something great. In this one-of-a-kind text, author V. Anton Spraul breaks down the ways that programmers solve problems and teaches you what other introductory books often ignore: how to Think Like a Programmer. Each chapter tackles a single programming concept, like classes, pointers, and recursion, and open-ended exercises throughout challenge you to apply your knowledge. You'll also learn how to: –Split problems into discrete components to make them easier to solve –Make the most of code reuse with functions, classes, and libraries –Pick the perfect data structure for a particular job –Master more advanced programming tools like recursion and dynamic memory –Organize your thoughts and develop strategies to tackle particular types of problems Although the book's examples are written in C++, the creative problem-solving concepts they illustrate go beyond any particular language; in fact, they often reach outside the realm of computer science. As the most skillful programmers know, writing great code is a creative art—and the first step in creating your masterpiece is learning to Think Like a Programmer.

How to Think Like a Programmer

How to Think Like a Programmer PDF Author: Paul Vickers
Publisher: Cengage Learning
ISBN: 9781844809035
Category : Computers
Languages : en
Pages : 611

Book Description
How to Think Like a Programmer is a bright, accessible, fun read describing the mindset and mental methods of programmers. Anticipating the problems that student's have through the character of Brian the Wildebeest, the slower pace required for this approach is made interesting and engaging by visual impact of hand-drawn sketches, frequent (paper-based) interactivities and the everyday tasks (e.g. coffee making) used as the basis of worked examples.

Think Like a Programmer, Python Edition

Think Like a Programmer, Python Edition PDF Author: V. Anton Spraul
Publisher: No Starch Press
ISBN: 1593278527
Category : Computers
Languages : en
Pages : 0

Book Description
Programming isn’t just about syntax and assembling code—it’s about problem solving, and all good programmers must think creatively to solve problems. Like the best-selling Think Like a Programmer before it (with over 75,000 copies sold worldwide), this Python-based edition will help you transition from reading programs to writing them, in, Python. (No prior programming experience required!) Rather than simply point out solutions to problems, author V. Anton Spraul will get you thinking by exposing you to techniques that will teach you how to solve programming problems on your own. Each chapter covers a single programming concept like data types, control flow, code reuse, recursion, and classes, then a series of Python-based exercises have you put your skills to the test. You’ll learn how to: -Break big problems down into simple, manageable steps to build into solutions -Write custom functions to solve new problems -Use a debugger to examine each line of your running program in order to fully understand how it works -Tackle problems strategically by turning each new concept into a problem-solving tool The Python edition of Think Like a Programmer aims squarely at the beginning programmer, with additional chapters on early programming topics such as variables, decisions, and looping. Version: This book is based on Python 3.

The Programmer's Brain

The Programmer's Brain PDF Author: Felienne Hermans
Publisher: Simon and Schuster
ISBN: 163835605X
Category : Computers
Languages : en
Pages : 254

Book Description
"A great book with deep insights into the bridge between programming and the human mind." - Mike Taylor, CGI Your brain responds in a predictable way when it encounters new or difficult tasks. This unique book teaches you concrete techniques rooted in cognitive science that will improve the way you learn and think about code. In The Programmer’s Brain: What every programmer needs to know about cognition you will learn: Fast and effective ways to master new programming languages Speed reading skills to quickly comprehend new code Techniques to unravel the meaning of complex code Ways to learn new syntax and keep it memorized Writing code that is easy for others to read Picking the right names for your variables Making your codebase more understandable to newcomers Onboarding new developers to your team Learn how to optimize your brain’s natural cognitive processes to read code more easily, write code faster, and pick up new languages in much less time. This book will help you through the confusion you feel when faced with strange and complex code, and explain a codebase in ways that can make a new team member productive in days! Foreword by Jon Skeet. About the technology Take advantage of your brain’s natural processes to be a better programmer. Techniques based in cognitive science make it possible to learn new languages faster, improve productivity, reduce the need for code rewrites, and more. This unique book will help you achieve these gains. About the book The Programmer’s Brain unlocks the way we think about code. It offers scientifically sound techniques that can radically improve the way you master new technology, comprehend code, and memorize syntax. You’ll learn how to benefit from productive struggle and turn confusion into a learning tool. Along the way, you’ll discover how to create study resources as you become an expert at teaching yourself and bringing new colleagues up to speed. What's inside Understand how your brain sees code Speed reading skills to learn code quickly Techniques to unravel complex code Tips for making codebases understandable About the reader For programmers who have experience working in more than one language. About the author Dr. Felienne Hermans is an associate professor at Leiden University in the Netherlands. She has spent the last decade researching programming, how to learn and how to teach it. Table of Contents PART 1 ON READING CODE BETTER 1 Decoding your confusion while coding 2 Speed reading for code 3 How to learn programming syntax quickly 4 How to read complex code PART 2 ON THINKING ABOUT CODE 5 Reaching a deeper understanding of code 6 Getting better at solving programming problems 7 Misconceptions: Bugs in thinking PART 3 ON WRITING BETTER CODE 8 How to get better at naming things 9 Avoiding bad code and cognitive load: Two frameworks 10 Getting better at solving complex problems PART 4 ON COLLABORATING ON CODE 11 The act of writing code 12 Designing and improving larger systems 13 How to onboard new developers

Python and Algorithmic Thinking for the Complete Beginner

Python and Algorithmic Thinking for the Complete Beginner PDF Author: Aristides Bouras
Publisher: Packt Publishing Ltd
ISBN: 1836209266
Category : Computers
Languages : en
Pages : 908

Book Description
Unlock the power of Python with this comprehensive guide, “Python and Algorithmic Thinking for the Complete Beginner.” It covers everything from computer basics to advanced decision and loop control structures. Key Features Comprehensive coverage from basic computer operations to advanced programming concepts Step-by-step progression of each topic, along with tips and tricks to enhance coding efficiency In-depth exploration of Python and algorithmic thinking with exercises and practical examples Book DescriptionThis course is meticulously designed to take beginners on a journey through the fascinating world of Python programming and algorithmic thinking. The initial chapters lay a strong foundation, starting with the basics of how computers operate, moving into Python programming, and familiarizing learners with integrated development environments like IDLE and Visual Studio Code. Further, the course delves into essential programming constructs such as variables, constants, input/output handling, and operators. You'll gain practical experience with trace tables, sequence control structures, and decision control structures through comprehensive exercises and examples. The curriculum emphasizes hands-on learning with chapters dedicated to manipulating numbers, strings, and understanding complex mathematical expressions. By mastering these concepts, you'll be well-prepared to tackle more advanced topics. The final chapters introduce you to object-oriented programming and file manipulation, rounding out your skill set. Throughout the course, practical tips and tricks are provided to enhance your coding efficiency and problem-solving skills. By the end of this course, you will have a robust understanding of Python programming and the ability to apply algorithmic thinking to solve real-world problems.What you will learn Understand how computers work and the basics of Python programming Install and use integrated development environments (IDEs) Develop skills in decision and loop control structures Manipulate data using lists, dictionaries, and strings Apply algorithmic thinking to solve complex problems Gain proficiency in object-oriented programming & file manipulation Who this book is for This course is ideal for absolute beginners with no prior programming experience. Basic computer literacy is required, but no specific knowledge of programming or algorithms is necessary. It is also suitable for individuals looking to refresh their Python skills and enhance their understanding of algorithmic thinking. High school and college students interested in programming, professionals seeking to upskill, and hobbyists eager to learn a new programming language will all find value in this course.

Think Java

Think Java PDF Author: Allen B. Downey
Publisher: "O'Reilly Media, Inc."
ISBN: 1491929537
Category : Computers
Languages : en
Pages : 251

Book Description
Currently used at many colleges, universities, and high schools, this hands-on introduction to computer science is ideal for people with little or no programming experience. The goal of this concise book is not just to teach you Java, but to help you think like a computer scientist. You’ll learn how to program—a useful skill by itself—but you’ll also discover how to use programming as a means to an end. Authors Allen Downey and Chris Mayfield start with the most basic concepts and gradually move into topics that are more complex, such as recursion and object-oriented programming. Each brief chapter covers the material for one week of a college course and includes exercises to help you practice what you’ve learned. Learn one concept at a time: tackle complex topics in a series of small steps with examples Understand how to formulate problems, think creatively about solutions, and write programs clearly and accurately Determine which development techniques work best for you, and practice the important skill of debugging Learn relationships among input and output, decisions and loops, classes and methods, strings and arrays Work on exercises involving word games, graphics, puzzles, and playing cards

Think Python

Think Python PDF Author: Allen B. Downey
Publisher: "O'Reilly Media, Inc."
ISBN: 1491939419
Category : Computers
Languages : en
Pages : 309

Book Description
If you want to learn how to program, working with Python is an excellent way to start. This hands-on guide takes you through the language a step at a time, beginning with basic programming concepts before moving on to functions, recursion, data structures, and object-oriented design. This second edition and its supporting code have been updated for Python 3. Through exercises in each chapter, youâ??ll try out programming concepts as you learn them. Think Python is ideal for students at the high school or college level, as well as self-learners, home-schooled students, and professionals who need to learn programming basics. Beginners just getting their feet wet will learn how to start with Python in a browser. Start with the basics, including language syntax and semantics Get a clear definition of each programming concept Learn about values, variables, statements, functions, and data structures in a logical progression Discover how to work with files and databases Understand objects, methods, and object-oriented programming Use debugging techniques to fix syntax, runtime, and semantic errors Explore interface design, data structures, and GUI-based programs through case studies

Learn to Program

Learn to Program PDF Author: Chris Pine
Publisher: Pragmatic Bookshelf
ISBN: 1680508725
Category : Computers
Languages : en
Pages : 317

Book Description
It's easier to learn how to program a computer than it has ever been before. Now everyone can learn to write programs for themselves - no previous experience is necessary. Chris Pine takes a thorough, but lighthearted approach that teaches you the fundamentals of computer programming, with a minimum of fuss or bother. Whether you are interested in a new hobby or a new career, this book is your doorway into the world of programming. Computers are everywhere, and being able to program them is more important than it has ever been. But since most books on programming are written for other programmers, it can be hard to break in. At least it used to be. Chris Pine will teach you how to program. You'll learn to use your computer better, to get it to do what you want it to do. Starting with small, simple one-line programs to calculate your age in seconds, you'll see how to write interactive programs, to use APIs to fetch live data from the internet, to rename your photos from your digital camera, and more. You'll learn the same technology used to drive modern dynamic websites and large, professional applications. Whether you are looking for a fun new hobby or are interested in entering the tech world as a professional, this book gives you a solid foundation in programming. Chris teaches the basics, but also shows you how to think like a programmer. You'll learn through tons of examples, and through programming challenges throughout the book. When you finish, you'll know how and where to learn more - you'll be on your way. What You Need: All you need to learn how to program is a computer (Windows, macOS, or Linux) and an internet connection. Chris Pine will lead you through setting set up with the software you will need to start writing programs of your own.

HT THINK LIKE A COMPUTER SCIEN

HT THINK LIKE A COMPUTER SCIEN PDF Author: Jeffrey Elkner
Publisher: Samurai Media Limited
ISBN: 9789888406784
Category : Computers
Languages : en
Pages : 306

Book Description
The goal of this book is to teach you to think like a computer scientist. This way of thinking combines some of the best features of mathematics, engineering, and natural science. Like mathematicians, computer scientists use formal languages to denote ideas (specifically computations). Like engineers, they design things, assembling components into systems and evaluating tradeoffs among alternatives. Like scientists, they observe the behavior of complex systems, form hypotheses, and test predictions. The single most important skill for a computer scientist is problem solving. Problem solving means the ability to formulate problems, think creatively about solutions, and express a solution clearly and accurately. As it turns out, the process of learning to program is an excellent opportunity to practice problem-solving skills. That's why this chapter is called, The way of the program. On one level, you will be learning to program, a useful skill by itself. On another level, you will use programming as a means to an end. As we go along, that end will become clearer.

A Programmer's Introduction to Mathematics

A Programmer's Introduction to Mathematics PDF Author: Jeremy Kun
Publisher:
ISBN:
Category :
Languages : en
Pages : 400

Book Description
A Programmer's Introduction to Mathematics uses your familiarity with ideas from programming and software to teach mathematics. You'll learn about the central objects and theorems of mathematics, including graphs, calculus, linear algebra, eigenvalues, optimization, and more. You'll also be immersed in the often unspoken cultural attitudes of mathematics, learning both how to read and write proofs while understanding why mathematics is the way it is. Between each technical chapter is an essay describing a different aspect of mathematical culture, and discussions of the insights and meta-insights that constitute mathematical intuition. As you learn, we'll use new mathematical ideas to create wondrous programs, from cryptographic schemes to neural networks to hyperbolic tessellations. Each chapter also contains a set of exercises that have you actively explore mathematical topics on your own. In short, this book will teach you to engage with mathematics. A Programmer's Introduction to Mathematics is written by Jeremy Kun, who has been writing about math and programming for 10 years on his blog "Math Intersect Programming." As of 2020, he works in datacenter optimization at Google.The second edition includes revisions to most chapters, some reorganized content and rewritten proofs, and the addition of three appendices.
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