Head First Design Patterns

Head First Design Patterns PDF Author: Eric Freeman
Publisher: "O'Reilly Media, Inc."
ISBN: 0596800746
Category : Computers
Languages : en
Pages : 694

Book Description
Using research in neurobiology, cognitive science and learning theory, this text loads patterns into your brain in a way that lets you put them to work immediately, makes you better at solving software design problems, and improves your ability to speak the language of patterns with others on your team.

Head First Object-Oriented Analysis and Design

Head First Object-Oriented Analysis and Design PDF Author: Brett McLaughlin
Publisher: "O'Reilly Media, Inc."
ISBN: 0596008678
Category : Computers
Languages : en
Pages : 634

Book Description
Provides information on analyzing, designing, and writing object-oriented software.

Game Programming Patterns

Game Programming Patterns PDF Author: Robert Nystrom
Publisher: Genever Benning
ISBN: 0990582914
Category : Computers
Languages : en
Pages : 353

Book Description
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

Head First Java

Head First Java PDF Author: Kathy Sierra
Publisher: "O'Reilly Media, Inc."
ISBN: 1449331440
Category : Computers
Languages : en
Pages : 720

Book Description
Learning a complex new language is no easy task especially when it s an object-oriented computer programming language like Java. You might think the problem is your brain. It seems to have a mind of its own, a mind that doesn't always want to take in the dry, technical stuff you're forced to study. The fact is your brain craves novelty. It's constantly searching, scanning, waiting for something unusual to happen. After all, that's the way it was built to help you stay alive. It takes all the routine, ordinary, dull stuff and filters it to the background so it won't interfere with your brain's real work--recording things that matter. How does your brain know what matters? It's like the creators of the Head First approach say, suppose you're out for a hike and a tiger jumps in front of you, what happens in your brain? Neurons fire. Emotions crank up. Chemicals surge. That's how your brain knows. And that's how your brain will learn Java. Head First Java combines puzzles, strong visuals, mysteries, and soul-searching interviews with famous Java objects to engage you in many different ways. It's fast, it's fun, and it's effective. And, despite its playful appearance, Head First Java is serious stuff: a complete introduction to object-oriented programming and Java. You'll learn everything from the fundamentals to advanced topics, including threads, network sockets, and distributed programming with RMI. And the new. second edition focuses on Java 5.0, the latest version of the Java language and development platform. Because Java 5.0 is a major update to the platform, with deep, code-level changes, even more careful study and implementation is required. So learning the Head First way is more important than ever. If you've read a Head First book, you know what to expect--a visually rich format designed for the way your brain works. If you haven't, you're in for a treat. You'll see why people say it's unlike any other Java book you've ever read. By exploiting how your brain works, Head First Java compresses the time it takes to learn and retain--complex information. Its unique approach not only shows you what you need to know about Java syntax, it teaches you to think like a Java programmer. If you want to be bored, buy some other book. But if you want to understand Java, this book's for you.

Design Patterns

Design Patterns PDF Author: Erich Gamma
Publisher: Pearson Deutschland GmbH
ISBN: 9783827328243
Category : Business & Economics
Languages : en
Pages : 512

Book Description
Software -- Software Engineering.

Modern C++ Design

Modern C++ Design PDF Author: Andrei Alexandrescu
Publisher: Addison-Wesley Professional
ISBN: 9780201704310
Category : Computers
Languages : en
Pages : 352

Book Description
This title documents a convergence of programming techniques - generic programming, template metaprogramming, object-oriented programming and design patterns. It describes the C++ techniques used in generic programming and implements a number of industrial strength components.

Effective Java

Effective Java PDF Author: Joshua Bloch
Publisher: Addison-Wesley Professional
ISBN: 0132778041
Category : Computers
Languages : en
Pages : 375

Book Description
Are you looking for a deeper understanding of the JavaTM programming language so that you can write code that is clearer, more correct, more robust, and more reusable? Look no further! Effective JavaTM, Second Edition, brings together seventy-eight indispensable programmer’s rules of thumb: working, best-practice solutions for the programming challenges you encounter every day. This highly anticipated new edition of the classic, Jolt Award-winning work has been thoroughly updated to cover Java SE 5 and Java SE 6 features introduced since the first edition. Bloch explores new design patterns and language idioms, showing you how to make the most of features ranging from generics to enums, annotations to autoboxing. Each chapter in the book consists of several “items” presented in the form of a short, standalone essay that provides specific advice, insight into Java platform subtleties, and outstanding code examples. The comprehensive descriptions and explanations for each item illuminate what to do, what not to do, and why. Highlights include: New coverage of generics, enums, annotations, autoboxing, the for-each loop, varargs, concurrency utilities, and much more Updated techniques and best practices on classic topics, including objects, classes, libraries, methods, and serialization How to avoid the traps and pitfalls of commonly misunderstood subtleties of the language Focus on the language and its most fundamental libraries: java.lang, java.util, and, to a lesser extent, java.util.concurrent and java.io Simply put, Effective JavaTM, Second Edition, presents the most practical, authoritative guidelines available for writing efficient, well-designed programs.

Design Patterns For Dummies

Design Patterns For Dummies PDF Author: Steve Holzner
Publisher: John Wiley & Sons
ISBN: 0470046961
Category : Computers
Languages : en
Pages : 338

Book Description
There's a pattern here, and here's how to use it! Find out how the 23 leading design patterns can save you time and trouble Ever feel as if you've solved this programming problem before? You — or someone — probably did, and that's why there's a design pattern to help this time around. This book shows you how (and when) to use the famous patterns developed by the "Gang of Four," plus some new ones, all designed to make your programming life easier. Discover how to: Simplify the programming process with design patterns Make the most of the Decorator, Factory, and Adapter patterns Identify which pattern applies Reduce the amount of code needed for a task Create your own patterns

Head First EJB

Head First EJB PDF Author: Kathy Sierra
Publisher: "O'Reilly Media, Inc."
ISBN: 0596005717
Category : Computers
Languages : en
Pages : 733

Book Description
"Passing the Sun certified business component developer exam"--Cover.

Head First Software Development

Head First Software Development PDF Author: Dan Pilone
Publisher: "O'Reilly Media, Inc."
ISBN: 0596527357
Category : Computers
Languages : en
Pages : 495

Book Description
Provides information on successful software development, covering such topics as customer requirements, task estimates, principles of good design, dealing with source code, system testing, and handling bugs.
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