Author: Phil Barker
Publisher: Lulu.com
ISBN: 024469768X
Category : Games & Activities
Languages : en
Pages : 148
Book Description
DBA Version 3.0 updates the highly successful De Bellis Antiquitatis wargame rules for recreating ancient and medieval battles with miniature figures. The brainchild of well-known wargame designer Phil Barker and his wife Sue Laflin-Barker, the simple DBA rule system combines fast play play with historical realism to produce a visually realistic and exciting contest.
Ancient and Medieval Wargaming
Author: Neil Thomas
Publisher: Sutton Publishing
ISBN: 9780750945721
Category : Military art and science
Languages : en
Pages : 0
Book Description
March with Alexander the Great's Macedonians against the mighty empire of the Achaemenid Persians at Issus in 333BC! Experience the brutality of a Dark Ages struggle between Romano-British warriors and Early Saxon armies in AD495! Re-fight some of the bloodiest battles of the ancient and medieval worlds, using Neil Thomas's fully illustrated new book. Neil brings an authentic historical perspective to wargaming. A must for novice and veteran wargamers alike.
Publisher: Sutton Publishing
ISBN: 9780750945721
Category : Military art and science
Languages : en
Pages : 0
Book Description
March with Alexander the Great's Macedonians against the mighty empire of the Achaemenid Persians at Issus in 333BC! Experience the brutality of a Dark Ages struggle between Romano-British warriors and Early Saxon armies in AD495! Re-fight some of the bloodiest battles of the ancient and medieval worlds, using Neil Thomas's fully illustrated new book. Neil brings an authentic historical perspective to wargaming. A must for novice and veteran wargamers alike.
Phil Barker's Introduction to Ancient Wargaming and WRG 6th Edition Ancient Rules: 3000 BC to 1485 AD
Author: John Curry
Publisher: Lulu.com
ISBN: 9780244279561
Category : Games & Activities
Languages : en
Pages : 154
Book Description
He described his rules-writing philosophy as simply ""It is my aim to produce the most accurate and playable rules I possibly can"" The WRG Ancients rule series were both the first rule books professionally printed and the first universal rule set. They went through 7 editions and were the standard ancient wargames rules from 1969 until replaced by DBM in 1993. This reprint includes the classic Introduction to ancient warfare The Airfix Guide to Ancient Wargaming by Phil Barker. Advice on tactics, Guide to sources, How ancient wargaming began, Sample army lists The complete WRG 6th edition rules for simulating every aspect of ancient and medieval warfare, from the battlefield to full scale sieges and shipboard fighting. The History of Wargaming Project is edited by John Curry. It aims to present the very best wargaming books and rules to a modern audience.
Publisher: Lulu.com
ISBN: 9780244279561
Category : Games & Activities
Languages : en
Pages : 154
Book Description
He described his rules-writing philosophy as simply ""It is my aim to produce the most accurate and playable rules I possibly can"" The WRG Ancients rule series were both the first rule books professionally printed and the first universal rule set. They went through 7 editions and were the standard ancient wargames rules from 1969 until replaced by DBM in 1993. This reprint includes the classic Introduction to ancient warfare The Airfix Guide to Ancient Wargaming by Phil Barker. Advice on tactics, Guide to sources, How ancient wargaming began, Sample army lists The complete WRG 6th edition rules for simulating every aspect of ancient and medieval warfare, from the battlefield to full scale sieges and shipboard fighting. The History of Wargaming Project is edited by John Curry. It aims to present the very best wargaming books and rules to a modern audience.
DBMM Army Lists: Book 4 The High Medieval Period 1071 AD to 1525 AD
Author: Phil Barker
Publisher: Lulu.com
ISBN: 024478616X
Category : Games & Activities
Languages : en
Pages : 124
Book Description
DBMM Army Lists Book 4. The High medieval Period. 1071 AD to 1525 AD This is the final volume in a series of WRG publications providing detailed guidance on the structure and organisation of ancient and medieval armies for use with the DBMM wargame rules.
Publisher: Lulu.com
ISBN: 024478616X
Category : Games & Activities
Languages : en
Pages : 124
Book Description
DBMM Army Lists Book 4. The High medieval Period. 1071 AD to 1525 AD This is the final volume in a series of WRG publications providing detailed guidance on the structure and organisation of ancient and medieval armies for use with the DBMM wargame rules.
Hordes of the Things Version 2. 1
Author: Phil Barker
Publisher: Lulu.com
ISBN: 0244820139
Category : Games & Activities
Languages : en
Pages : 124
Book Description
Hordes of the Things is a fast-play heroic fantasy wargame rule set for miniature figures. Using the successful DB rule system, but based on classical fantasy fiction rather than strict history, the rules have been used since 1991 and enjoy an international player base.
Publisher: Lulu.com
ISBN: 0244820139
Category : Games & Activities
Languages : en
Pages : 124
Book Description
Hordes of the Things is a fast-play heroic fantasy wargame rule set for miniature figures. Using the successful DB rule system, but based on classical fantasy fiction rather than strict history, the rules have been used since 1991 and enjoy an international player base.
DBMM Army Lists Book 3: The Early Medieval Period 476 AD to 1971 AD
Author: Phil Barker
Publisher: Lulu.com
ISBN: 0244486271
Category : Games & Activities
Languages : en
Pages : 116
Book Description
DBMM Army Lists: Book 3 The Early Medieval Period 476 AD to 1071 AD. This is the third volume in the series of WRG publications providing detailed guidance on the structure and organisation of ancient and medieval armies for use with the DBMM wargame rules.
Publisher: Lulu.com
ISBN: 0244486271
Category : Games & Activities
Languages : en
Pages : 116
Book Description
DBMM Army Lists: Book 3 The Early Medieval Period 476 AD to 1071 AD. This is the third volume in the series of WRG publications providing detailed guidance on the structure and organisation of ancient and medieval armies for use with the DBMM wargame rules.
De Bellis Magistrorum Militum version 2.1
Author: Phil Barker
Publisher: Lulu.com
ISBN: 0244772800
Category : Games & Activities
Languages : en
Pages : 90
Book Description
Version 2.1 is the latest update to the DBMM rules. It features several rule refinements and now covers the period 3000 BC to 1525 AD. Included in this edition is a selection of army lists to help new players get started quickly. DBMM offers an advanced rule system for the discerning wargamer seeking historical accuracy as well as a fast and exciting game.
Publisher: Lulu.com
ISBN: 0244772800
Category : Games & Activities
Languages : en
Pages : 90
Book Description
Version 2.1 is the latest update to the DBMM rules. It features several rule refinements and now covers the period 3000 BC to 1525 AD. Included in this edition is a selection of army lists to help new players get started quickly. DBMM offers an advanced rule system for the discerning wargamer seeking historical accuracy as well as a fast and exciting game.
Bolt Action: Campaign: Battle of the Bulge
Author: Warlord Games
Publisher: Bloomsbury Publishing
ISBN: 1472817850
Category : Games & Activities
Languages : en
Pages : 126
Book Description
The Ardennes, 1944. Driven back by the Allies since D-Day, Germany launches a surprise offensive on the Western Front. This assault against the unprepared Allied lines is the opening move in one of the largest battles of World War II. This new Campaign Book for Bolt Action allows players to take command of both armies in this desperate battle, fighting it as they believe it should have been fought. New, linked scenarios, rules, troop types and Theatre Selectors provide plenty of options for novice and veteran players alike.
Publisher: Bloomsbury Publishing
ISBN: 1472817850
Category : Games & Activities
Languages : en
Pages : 126
Book Description
The Ardennes, 1944. Driven back by the Allies since D-Day, Germany launches a surprise offensive on the Western Front. This assault against the unprepared Allied lines is the opening move in one of the largest battles of World War II. This new Campaign Book for Bolt Action allows players to take command of both armies in this desperate battle, fighting it as they believe it should have been fought. New, linked scenarios, rules, troop types and Theatre Selectors provide plenty of options for novice and veteran players alike.
Armies and Enemies of Imperial Rome
Author: Phil Barker
Publisher: Lulu.com
ISBN: 1326541099
Category : History
Languages : en
Pages : 234
Book Description
The Armies and Enemies of Imperial Rome spans the period from 150 BC to 600 AD and describes the forces of the later Roman Republic and the Byzantine wars as well as the armies of the heyday of the Roman Empire. Coverage of Rome's enemies includes Gallic, British, Pictish, Scots/Irish, German, Dacian, Sarmatian, Frankish, Saxon, Vandal, Visigothic, Ostrogothic, Hunnic, Pontic, Parthian, Armenian, Jewish, Palmyran, Sassanid and Blemye armies. It examines tactics and strategy, organisation and formations and orders of battle as well as providing a detailed guide to the dress and equipment of the armies of the period. Comprehensive illustrations by Ian Heath complement Phil Barker's text and the result is a wealth of information for anyone interested in the warfare of the time. Long out of print, the book has been a source of inspiration to wargamers and academic historians alike. It is reprinted here in its complete 1981 fourth edition with an updated bibliography.
Publisher: Lulu.com
ISBN: 1326541099
Category : History
Languages : en
Pages : 234
Book Description
The Armies and Enemies of Imperial Rome spans the period from 150 BC to 600 AD and describes the forces of the later Roman Republic and the Byzantine wars as well as the armies of the heyday of the Roman Empire. Coverage of Rome's enemies includes Gallic, British, Pictish, Scots/Irish, German, Dacian, Sarmatian, Frankish, Saxon, Vandal, Visigothic, Ostrogothic, Hunnic, Pontic, Parthian, Armenian, Jewish, Palmyran, Sassanid and Blemye armies. It examines tactics and strategy, organisation and formations and orders of battle as well as providing a detailed guide to the dress and equipment of the armies of the period. Comprehensive illustrations by Ian Heath complement Phil Barker's text and the result is a wealth of information for anyone interested in the warfare of the time. Long out of print, the book has been a source of inspiration to wargamers and academic historians alike. It is reprinted here in its complete 1981 fourth edition with an updated bibliography.
The Men Who Would Be Kings
Author: Daniel Mersey
Publisher: Bloomsbury Publishing
ISBN: 1472815025
Category : Games & Activities
Languages : en
Pages : 66
Book Description
The Men Who Would Be Kings is a set of rules designed for fighting historical or Hollywood colonial battles in the mid to late 19th Century, from the Indian Mutiny to the Boxer Rebellion. Large scale colonial clashes tended to be one-sided affairs, but there are countless reports of brief, frantic skirmishes in every colonial war, where either side could be victorious, and these are the battles that The Men Who Would Be Kings seeks to recreate. Although focusing on the British colonial wars against the Zulus, Maoris and others, these rules will also permit players to explore the empires of France, Germany, and other nations, as well as allowing for battles between rival native factions. Gameplay is very simple, and is driven by the quality of the officers leading your units, in the true spirit of Victorian derring-do and adventure, where larger than life characters such as the (real) Fred Burnaby and the (fictional) Harry Flashman led their troops to glory and medals or a horrible end at the point of a spear tip.
Publisher: Bloomsbury Publishing
ISBN: 1472815025
Category : Games & Activities
Languages : en
Pages : 66
Book Description
The Men Who Would Be Kings is a set of rules designed for fighting historical or Hollywood colonial battles in the mid to late 19th Century, from the Indian Mutiny to the Boxer Rebellion. Large scale colonial clashes tended to be one-sided affairs, but there are countless reports of brief, frantic skirmishes in every colonial war, where either side could be victorious, and these are the battles that The Men Who Would Be Kings seeks to recreate. Although focusing on the British colonial wars against the Zulus, Maoris and others, these rules will also permit players to explore the empires of France, Germany, and other nations, as well as allowing for battles between rival native factions. Gameplay is very simple, and is driven by the quality of the officers leading your units, in the true spirit of Victorian derring-do and adventure, where larger than life characters such as the (real) Fred Burnaby and the (fictional) Harry Flashman led their troops to glory and medals or a horrible end at the point of a spear tip.