Chess for Kids

Chess for Kids PDF Author: Jennifer Kemmeter
Publisher: Black Dog & Leventhal Publishers, Incorporated
ISBN: 9780762479382
Category : Games & Activities
Languages : en
Pages : 176

Book Description
This engaging workbook introduces kids to the wonderful world of chess--from an explanation of every piece on the board to the fundamentals of the game and strategies to capture pieces and win--all told through fun visuals, mock games, and exciting exercises. Chess for Kids includes: A comprehensive introduction to the king, queen, knights, bishops, rooks, and pawns and how each piece moves, attacks, and defends. Detailed explanations of the basic rules of chess, tactics, strategies, mating patterns, and piece strategies. Write-in, workbook activities to help kids 'learn by doing,' unlike other chess books which are text heavy and not interactive. The best offensive and defensive strategies including how to find weak spots in your opponent's defense and how to close games when most of the board's pieces are gone. Learn the pieces, study the strategies, and checkmate all your opponents in this complete guide to mastering the game of chess!

Interactive Play for Children with Autism

Interactive Play for Children with Autism PDF Author: Diana Seach
Publisher: Routledge
ISBN: 1134260369
Category : Education
Languages : en
Pages : 242

Book Description
This is a comprehensive guide to establishing shared play experiences that assist in the development of communication, social understanding and cognition. Easily accessible, and packed full of practical resources, the book defines the importance of play both developmentally and psychologically as having a major influence on the enrichment of meaningful interactions and children’s learning. Diana Seach expertly discusses how play enables children with Autism to: represent their knowledge of the world and their relationships with others spontaneously explore ways of thinking about themselves and the objects they encounter develop communication and companionship discover motivating ways to learn extend their imagination and creative potential. Those who live and work with children who have Autism and Asperger Syndrome will find Interactive Play for Children with Autism an invaluable tool when implementing strategies to develop interactive play in educational establishments, care settings and the family home.

The Art of Play

The Art of Play PDF Author: Gary Izzo
Publisher: Heinemann Drama
ISBN:
Category : Education
Languages : en
Pages : 280

Book Description
The Art of Play fills the "how-to" void with a warm, insightful, and often amusing collection of examples, anecdotes, and annotated exercises designed to cover all aspects of interactive theatre, from concept through design and production.

Rules of Play

Rules of Play PDF Author: Katie Salen Tekinbas
Publisher: MIT Press
ISBN: 9780262240451
Category : Computers
Languages : en
Pages : 680

Book Description
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

Easy Street: A Guide for Players in Improvised Interactive Environmental Performance, Walkaround Entertainment, and First-Person Historical Interpretation

Easy Street: A Guide for Players in Improvised Interactive Environmental Performance, Walkaround Entertainment, and First-Person Historical Interpretation PDF Author: Ann-Elizabeth Shapera
Publisher: Lulu.com
ISBN: 110554351X
Category : Performing Arts
Languages : en
Pages : 218

Book Description
EASY STREET is a guide for players in improvised interactive environmental performance, walkaround entertainment, and first-person historical reenacting. It's also about much, much more than that, because the principles of effective Street play apply to any situation involving connections between people: sellers and customers, teachers and students, service providers and clients, programmers and end-users, co-workers, teammates, and fellow members of Leagues of Superheroes thrive wildly when these principles are in play. A-E Shapera has performed and taught at Shakespeare festivals, Renaissance Faires, fringe festivals and historical reenactments for over twenty years. Her walkaround character, Jane the Phoole, has performed by invitation at England's Muncaster Castle, home to the original "Tom Fool," and is the Official Municipal Jester of the City of Milwaukee. With a pithy blurb by bestselling author Christopher Moore!

My First Little Workbook of Wicca

My First Little Workbook of Wicca PDF Author: Velvet Rieth
Publisher: Full Circle Press
ISBN: 9780979453304
Category : Witchcraft
Languages : en
Pages : 0

Book Description
Containing general educational exercises blended with basic Pagan concepts and symbols, this workbook presents a wonderful introduction to Wicca for young children. Originally produced as a teaching aide for her grandchildren, Reverend Rieth's textbook grew into a project, which was home produced in limited quantities and sold at Pagan festivals nationwide by only a handful of vendors--it very quickly became one of their best-selling items. Part grammar school primer and part coloring book, the activites within are designed for children to learn at their own pace without the need for direct supervision while still being fun and entertaining.

Interactive and Engaging Training

Interactive and Engaging Training PDF Author: Renie McClay
Publisher: Createspace Independent Pub
ISBN: 9781475165449
Category : Business & Economics
Languages : en
Pages : 84

Book Description
A quick and practical resource for people who want to liven up the learning process. Knowing how and when to use interactive and engaging training methods is a key ingredient to making learning stick. This book is a collection of tried and true activities to get participants engaged and interacting with others to learn something. There is something here for everyone - accidental trainers and those new to the training field, as well as seasoned trainers. This is the why and the how for building interaction and engagement in training. It includes examples and instructions that can easily be incorporated in learning solutions. There are even ideas on leveraging technology! Crystal Hyde, learning leader from BP, says: "Renie McClay has lived the learning process and provided a guide that every learning professional should keep handy. True to form, Renie never disappoints. "

The Essential Guide to Flash Games

The Essential Guide to Flash Games PDF Author: Jeff Fulton
Publisher:
ISBN: 9781430269779
Category :
Languages : en
Pages :

Book Description
The Essential Guide to Flash Games is a unique tool for Flash game developers. Rather than focusing on a bunch of low-level how-to material, this book dives straight into building games. The book is divided into specific game genre projects, covering everything from old classics such as a Missile Command-style game, to hot new genres such as retro evolved. The chapters build in complexity through the book, and new tools are introduced along the way that can be reused for other games. The game projects covered start simple and increase in complexity as more and more tools are added to your tool chest. Ten full game projects are discussed in detail. Each solves a very different game development problem and builds on the knowledge gained from the previous project. Many advanced game development techniques are covered, including particle systems, advanced controls, artificial intelligence, blitting, scrolling, and more.
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