Author: David Baldacci
Publisher: Grand Central Publishing
ISBN: 0759512574
Category : Fiction
Languages : en
Pages : 464
Book Description
A man accused of burglary seems innocent . . . but in this #1 New York Times bestseller, two ex-Secret Service agents quickly learn that nothing is more dangerous than the truth. A woman is found murdered in the woods. It seems like a simple case but it soon escalates into a terrible nightmare. Someone is replicating the killing styles of the most infamous murderers of all time. No one knows this criminal's motives...or who will die next. Two ex-Secret Service agents, Sean King and Michelle Maxwell, have been hired to defend a man's innocence in a burglary involving an aristocratic family. Then a series of secrets leads the partners right into the frantic hunt that is confounding even the FBI. Now King and Maxwell are playing the Hour Game, uncovering one horrifying revelation after another and putting their lives in danger. For the closer they get to the truth, the closer they get to the most shocking surprise of all.
Real Games
Author: Mia Consalvo
Publisher: MIT Press
ISBN: 0262042606
Category : Games & Activities
Languages : en
Pages : 219
Book Description
How we talk about games as real or not-real, and how that shapes what games are made and who is invited to play them. In videogame criticism, the worst insult might be “That's not a real game!” For example, “That's not a real game, it's on Facebook!” and “That's not a real game, it's a walking simulator!” But how do people judge what is a real game and what is not—what features establish a game's gameness? In this engaging book, Mia Consalvo and Christopher Paul examine the debates about the realness or not-realness of videogames and find that these discussions shape what games get made and who is invited to play them. Consalvo and Paul look at three main areas often viewed as determining a game's legitimacy: the game's pedigree (its developer), the content of the game itself, and the game's payment structure. They find, among other things, that even developers with a track record are viewed with suspicion if their games are on suspect platforms. They investigate game elements that are potentially troublesome for a game's gameness, including genres, visual aesthetics, platform, and perceived difficulty. And they explore payment models, particularly free-to-play—held by some to be a marker of illegitimacy. Finally, they examine the debate around such so-called walking simulators as Dear Esther and Gone Home. And finally, they consider what purpose is served by labeling certain games “real."
Publisher: MIT Press
ISBN: 0262042606
Category : Games & Activities
Languages : en
Pages : 219
Book Description
How we talk about games as real or not-real, and how that shapes what games are made and who is invited to play them. In videogame criticism, the worst insult might be “That's not a real game!” For example, “That's not a real game, it's on Facebook!” and “That's not a real game, it's a walking simulator!” But how do people judge what is a real game and what is not—what features establish a game's gameness? In this engaging book, Mia Consalvo and Christopher Paul examine the debates about the realness or not-realness of videogames and find that these discussions shape what games get made and who is invited to play them. Consalvo and Paul look at three main areas often viewed as determining a game's legitimacy: the game's pedigree (its developer), the content of the game itself, and the game's payment structure. They find, among other things, that even developers with a track record are viewed with suspicion if their games are on suspect platforms. They investigate game elements that are potentially troublesome for a game's gameness, including genres, visual aesthetics, platform, and perceived difficulty. And they explore payment models, particularly free-to-play—held by some to be a marker of illegitimacy. Finally, they examine the debate around such so-called walking simulators as Dear Esther and Gone Home. And finally, they consider what purpose is served by labeling certain games “real."
Digital Games in Language Learning and Teaching
Author: Hayo Reinders
Publisher: Springer
ISBN: 1137005262
Category : Language Arts & Disciplines
Languages : en
Pages : 250
Book Description
This edited volume explores how digital games have the potential to engage learners both within and outside the classroom and to encourage interaction in the target language. This is the first dedicated collection of papers to bring together state-of-the-art research in game-based learning.
Publisher: Springer
ISBN: 1137005262
Category : Language Arts & Disciplines
Languages : en
Pages : 250
Book Description
This edited volume explores how digital games have the potential to engage learners both within and outside the classroom and to encourage interaction in the target language. This is the first dedicated collection of papers to bring together state-of-the-art research in game-based learning.
Practical Applications In Sports Nutrition
Author: Heather Fink
Publisher: Jones & Bartlett Learning
ISBN: 0763754943
Category : Health & Fitness
Languages : en
Pages : 580
Book Description
TheSecond Edition of Practical Applications in Sports Nutrition provides students and practitioners with the latest sports nutrition information and dietary practices so they can assist athletes and fitness enthusiasts in achieving their personal performance goals. This guide not only provides the most current sports nutrition guidelines and research but also includes the tools and guidance necessary to most appropriately apply the information in the real world. In addition, this text demonstrates effective ways to communicate sports nutrition messages to athletes and how to motivate individuals to make permanent behavior change.
Publisher: Jones & Bartlett Learning
ISBN: 0763754943
Category : Health & Fitness
Languages : en
Pages : 580
Book Description
TheSecond Edition of Practical Applications in Sports Nutrition provides students and practitioners with the latest sports nutrition information and dietary practices so they can assist athletes and fitness enthusiasts in achieving their personal performance goals. This guide not only provides the most current sports nutrition guidelines and research but also includes the tools and guidance necessary to most appropriately apply the information in the real world. In addition, this text demonstrates effective ways to communicate sports nutrition messages to athletes and how to motivate individuals to make permanent behavior change.
Play to Your Strengths: Games for Leaders and Teams
Author: Faith Ralston, Ph. D.
Publisher: Lulu.com
ISBN: 0972787569
Category : Business & Economics
Languages : en
Pages : 68
Book Description
It's the simple things that derail team progress - poor communication, turf issues, conflicting priorities, and mistrust. Play to Your Strengths Games helps you tackle these issues directly and accelerate results. Easy, interactive games help individuals get to know each other, discover their talents, and work as a team. Four distinctive card decks empower participants to talk openly, give candid feedback, and make shared decisions. Every game you play strengthens teamwork, trust, and communication. Whether you are launching a new team or developing an existing one, Play to Your Strengths Games will transform your team into a powerhouse of performance. Plus, you'll have fun every time you play. Faith Ralston does a fantastic job of helping leaders and employees play to their strengths. She has tremendous knowledge of people and what it takes to make the most of their talents and competencies. Susan Zimmerman, Mindful Asset Planning
Publisher: Lulu.com
ISBN: 0972787569
Category : Business & Economics
Languages : en
Pages : 68
Book Description
It's the simple things that derail team progress - poor communication, turf issues, conflicting priorities, and mistrust. Play to Your Strengths Games helps you tackle these issues directly and accelerate results. Easy, interactive games help individuals get to know each other, discover their talents, and work as a team. Four distinctive card decks empower participants to talk openly, give candid feedback, and make shared decisions. Every game you play strengthens teamwork, trust, and communication. Whether you are launching a new team or developing an existing one, Play to Your Strengths Games will transform your team into a powerhouse of performance. Plus, you'll have fun every time you play. Faith Ralston does a fantastic job of helping leaders and employees play to their strengths. She has tremendous knowledge of people and what it takes to make the most of their talents and competencies. Susan Zimmerman, Mindful Asset Planning
Baseball's First Inning
Author: William J. Ryczek
Publisher: McFarland
ISBN: 0786441941
Category : Sports & Recreation
Languages : en
Pages : 270
Book Description
This history of America's pastime describes the evolution of baseball from early bat and ball games to its growth and acceptance in different regions of the country. Such New York clubs as the Atlantics, Excelsiors and Mutuals are a primary focus, serving as examples of how the sport became more sophisticated and popular. The author compares theories about many of baseball's "inventors," exploring the often fascinating stories of several of baseball's oldest founding myths. The impact of the Civil War on the sport is discussed and baseball's unsteady path to becoming America's national game is analyzed at length.
Publisher: McFarland
ISBN: 0786441941
Category : Sports & Recreation
Languages : en
Pages : 270
Book Description
This history of America's pastime describes the evolution of baseball from early bat and ball games to its growth and acceptance in different regions of the country. Such New York clubs as the Atlantics, Excelsiors and Mutuals are a primary focus, serving as examples of how the sport became more sophisticated and popular. The author compares theories about many of baseball's "inventors," exploring the often fascinating stories of several of baseball's oldest founding myths. The impact of the Civil War on the sport is discussed and baseball's unsteady path to becoming America's national game is analyzed at length.
Chess History and Reminiscences
Author: Henry Bird
Publisher: Good Press
ISBN:
Category : Games & Activities
Languages : en
Pages : 172
Book Description
Chess History and Reminiscences is a book about the history if chess by English chess player Henry Bird. The author's goal is to trace the ancient origins of the game of chess, beginning with what is known from India, Persia and China. He tracks the changes that happened in the game of chess into the final modifications in the mid-15th century and surveys the rise of interest in chess in England and other parts of the world. The book provides a historical look at some of the earliest games notated.
Publisher: Good Press
ISBN:
Category : Games & Activities
Languages : en
Pages : 172
Book Description
Chess History and Reminiscences is a book about the history if chess by English chess player Henry Bird. The author's goal is to trace the ancient origins of the game of chess, beginning with what is known from India, Persia and China. He tracks the changes that happened in the game of chess into the final modifications in the mid-15th century and surveys the rise of interest in chess in England and other parts of the world. The book provides a historical look at some of the earliest games notated.