Getting Gamers

Getting Gamers PDF Author: Jamie Madigan
Publisher: Rowman & Littlefield Publishers
ISBN: 9781442239999
Category : Video games
Languages : en
Pages : 0

Book Description
A psychologist and life-long fan of video games helps you understand what psychology has to say about why video games and mobile game apps are designed the way they are, why players behave as they do, and the psychological tricks used to market and sell them.

The Psychology of Video Games

The Psychology of Video Games PDF Author: Celia Hodent
Publisher: Routledge
ISBN: 1000194760
Category : Psychology
Languages : en
Pages : 105

Book Description
What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural phenomena? The Psychology of Video Games introduces the curious reader to the relationship between psychology and video games from the perspective of both game makers and players. Assuming no specialist knowledge, this concise, approachable guide is a starter book for anyone intrigued by what makes video games engaging and what is their psychological impact on gamers. It digests the research exploring the benefits gaming can have on players in relation to education and healthcare, considers the concerns over potential negative impacts such as pathological gaming, and concludes with some ethics considerations. With gaming being one of the most popular forms of entertainment today, The Psychology of Video Games shows the importance of understanding the human brain and its mental processes to foster ethical and inclusive video games.

Games Managers Play

Games Managers Play PDF Author: Jeff Compton
Publisher: Third Dimension Publishing
ISBN: 0977704130
Category : Business & Economics
Languages : en
Pages : 215

Book Description
We all play mental games. It is part of our humanity. You play games with your loved ones, your friends, and your employees. People also play games with you. We are usually unaware of the games that we are engaged in. If you are not mindful of the mental games that are going on around you, then the chances of you winning at these psychological interactions is left up to chance! The edge goes to the one who understands these games, and knows how to play and win! In the past four years, Jeff Compton, has worked with over 150,000 managers and supervisors world-wide in his research into the psychological interactions between managers and employees. In this ground-breaking book, Jeff exposes the mental games that we play and shows you how to win them all! No matter who you are, or what position you hold, learning to communicate your objectives into the mind of others will place you in the upper-echelon of what is considered a great manager. The secrets that reside within this book will help you achieve this plateau. Your use of these techniques will make you persuasive and effective. You will build productivity and increase the harmony of the workplace, where common managers fail to achieve results. You will become a champion of the games managers play!

Ninja: Get Good

Ninja: Get Good PDF Author: Tyler "Ninja" Blevins
Publisher: National Geographic Books
ISBN: 1984826751
Category : Juvenile Nonfiction
Languages : en
Pages : 0

Book Description
From one of the leading Fortnite gamers in the world comes your game plan for outclassing the rest at playing video games. “Get the right gear, practice the right way, and get into the right headspace and you too can Get Good.”—Time Packed with illustrations, photographs, anecdotes, and insider tips, this complete compendium includes everything Tyler "Ninja" Blevins wishes he knew before he got serious about gaming. Here's how to: • Build a gaming PC • Practice with purpose • Develop strategy • Improve your game sense • Pull together the right team • Stream with skill • Form a community online • And much more Video games come and go, but Ninja's lessons are timeless. Pay attention to them and you'll find that you're never really starting over when the next big game launches. Who knows—you may even beat him one day. As he says, that's up to you. Praise for Ninja: Get Good “If you’re a casual gamer looking to refine your gaming skills or equipment, or someone considering getting into esports, then livestreamer and gaming guru Tyler ‘Ninja’ Blevins’ book could be the perfect guide.”—Los Angeles Times “It’s perfect for young kids just getting into gaming after watching streamers, like Ninja, and their parents who may not know much about gaming and streaming . . . It’s an all-in-one checklist of everything you need to start up on a streaming life. This book breaks down complex and sometimes obscure concepts in gaming that many non-gamer parents may not know about or the kids know about instinctually but can't put into words.”—GameCrate

Reality Is Broken

Reality Is Broken PDF Author: Jane McGonigal
Publisher: Penguin
ISBN: 1101475498
Category : Psychology
Languages : en
Pages : 334

Book Description
“McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.

Get Rich Playing Games

Get Rich Playing Games PDF Author: Scott Steinberg
Publisher: Lulu.com
ISBN: 1430320281
Category : Games & Activities
Languages : en
Pages : 195

Book Description
GET PAID TO PLAY! 30 years in the making, the first book to offer everything you need to go from rags to riches in the fabulous videogame industry is here - are you ready to nail the ultimate high score? A must-have for anyone seeking a career in game art, design, audio, programming, marketing, journalism and sales! Learn how to break into the business and hit the jackpot from industry legends including Shigeru Miyamoto, Sid Meier, Trip Hawkins, Will Wright and more! Foreword by Atari founder Nolan Bushnell."Finally, a book that shows you how to make all your dreams come true - and make serious money doing it!" -Brian Fargo, Founder, Interplay/InXile Ent."Reveals the secrets of playing to win... and how to do it making great games!" -"Wild Bill" Stealey, Founder, MicroProse/Int. Magic"A must-read... The first book on the videogame business that's both insightful and entertaining." -Ed Zobrist, President, Sierra Online

Canine Sports & Games

Canine Sports & Games PDF Author: Kristin Mehus-Roe
Publisher: Storey Publishing
ISBN: 1603420835
Category : Pets
Languages : en
Pages : 258

Book Description
For every dog there is a sport that provides a perfect outlet for his intelligence and energy. A smart, focused Border Collie or Corgi might be an excellent agility athlete, while a scrappy little terrier satisfies his tunneling instincts in Earthdog trials. An eager-to-please, alert Poodle or Golden Retriever might shine in obedience, while a crowd-loving Whippet or Pit Bull mix thrives on the excitement of disc dog events. All-American mixed breeds can prove their mettle in almost any sport; find the right fit for your dog and watch him shine! Canine Sports & Games presents the full range of possibilities and identifies canine abilities, instincts, and personalities that work well with each sport. Not sure about competitive sports? Swimming, hiking, and skiing are excellent opportunities for humans and their dogs to have fun together. And Canine Good Citizens, therapy dogs, and search-and-rescue dogs earn the respect and love of the people whose lives they touch. Enthusiastic owners will find suggestions for every kind of canine. Basic training and obedience are necessary before beginning any organized sport. Fundamental commands, nutrition and fitness, and injuries and aging are all covered in an overview that prepares readers and their dogs for the challenges of competition. The heart of the book is a sport-by-sport examination of 19 games, obedience competitions, and tests of instinct. Each sport is described in full, with information on history, complete rules, required equipment, how to begin training, safety reminders, related organizations, achievable goals and titles, and amusing or inspiring anecdotes Ñ everything dogs and their people need to get down to some serious playtime! Praise: "Kristin Mehus-Roe delightfully Ñ and thoroughly Ñ unleashes the true nature of dogs: born jocks and masters of movement." ÑArden Moore, editor of Fido Friendly and author of The Dog Behavior Answer Book "From flyball and disc-throwing to freestyle and herding, Canine Sports & Games makes it all look easy. Even better, Kristin Mehus-Roe recognizes the sometimes dormant athletic abilities that rest within all of us, from human couch potatoes to pit bulls and poodles." ÑKen Foster, author of the best-selling memoir The Dogs Who Found Me and Dogs I Have Met

The Gamer's Brain

The Gamer's Brain PDF Author: Celia Hodent
Publisher: CRC Press
ISBN: 1351650769
Category : Computers
Languages : en
Pages : 383

Book Description
Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX) that they are delivering. The game user experience accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the experience they want to deliver, shipping higher quality games (whether it is an indie game, AAA game, or "serious game"), and meeting their business goals while staying true to their design and artistic intent. In a nutshell, UX is about understanding the gamer’s brain: understanding human capabilities and limitations to anticipate how a game will be perceived, the emotions it will elicit, how players will interact with it, and how engaging the experience will be. This book is designed to equip readers of all levels, from student to professional, with neuroscience knowledge and user experience guidelines and methodologies. These insights will help readers identify the ingredients for successful and engaging video games, empowering them to develop their own unique game recipe more efficiently, while providing a better experience for their audience. Key Features Provides an overview of how the brain learns and processes information by distilling research findings from cognitive science and psychology research in a very accessible way. Topics covered include: "neuromyths", perception, memory, attention, motivation, emotion, and learning. Includes numerous examples from released games of how scientific knowledge translates into game design, and how to use a UX framework in game development. Describes how UX can guide developers to improve the usability and the level of engagement a game provides to its target audience by using cognitive psychology knowledge, implementing human-computer interaction principles, and applying the scientific method (user research). Provides a practical definition of UX specifically applied to games, with a unique framework. Defines the most relevant pillars for good usability (ease of use) and good "engage-ability" (the ability of the game to be fun and engaging), translated into a practical checklist. Covers design thinking, game user research, game analytics, and UX strategy at both a project and studio level. Offers unique insights from a UX expert and PhD in psychology who has been working in the entertainment industry for over 10 years. This book is a practical tool that any professional game developer or student can use right away and includes the most complete overview of UX in games existing today.

How To Be A Games User Researcher

How To Be A Games User Researcher PDF Author: Steve Bromley
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 184

Book Description
Love video games? Start your career making them better. Games user researchers run playtests to ensure games are understandable and enjoyable, and are a key part of making games that people love. The video games industry is full of passionate people who care about making fun experiences. If you love games, and want to make them better, consider a career in games user research. Drawing upon ten years of experience working on top games and helping people start their career in games How To Be A Games User Researcher is the essential guide on how to run professional quality playtest studies and get a job in the games industry. What's in the book? Discover How games development works and where research fits in How to plan, run, analyse and debrief professional quality playtests The importance of building relationships with game teams How to start a career in user research The skills required to excel at job interviews Who is this book for? This book is for: Students considering a career in games user research UX researchers looking to transition into games New games user researchers Academics studying games design, development, or HCI Game designers and developers looking to improve the quality of their playtests About the author Steve Bromley led research studies for many of PlayStation's top European games including Horizon: Zero Dawn, SingStar and the PlayStation VR launch lineup. He continues to work with games and VR studios to improve the player experience of their games. For the last five years, Steve Bromley has run a games user research mentoring scheme, which has partnered over one hundred students with more than fifty industry professionals from top companies such as Sony, EA, Valve, Ubisoft, and Microsoft, and helped many people get their first job in games. This book covers many of the topics that mentees have asked as they start their games user research career.

Gamers' Survival Guide

Gamers' Survival Guide PDF Author: DK
Publisher: Penguin
ISBN: 1465472029
Category : Humor
Languages : en
Pages : 63

Book Description
Full of fun fitness and lifestyle tips, this humorous guide will also give genuine advice to improve your gaming experience. Find advice on how to engage maximum comfort levels for a perfect day of gaming; one-handed snacks that won't get your console greasy; and exercises to improve your dexterity and hand-eye coordination. Unwind with some gaming-friendly yoga poses, and read a brief history of video games. From cosplay and consoles to eSports and gaming communities, Gamers' Survival Guide will tell you everything you need to know to gamify your life!
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