Author: Simon Parkin
Publisher: Little, Brown
ISBN: 0316492086
Category : History
Languages : en
Pages : 395
Book Description
As heard on the New Yorker Radio Hour: The triumphant and "engaging history" (The New Yorker) of the young women who devised a winning strategy that defeated Nazi U-boats and delivered a decisive victory in the Battle of the Atlantic. By 1941, Winston Churchill had come to believe that the outcome of World War II rested on the battle for the Atlantic. A grand strategy game was devised by Captain Gilbert Roberts and a group of ten Wrens (members of the Women's Royal Naval Service) assigned to his team in an attempt to reveal the tactics behind the vicious success of the German U-boats. Played on a linoleum floor divided into painted squares, it required model ships to be moved across a make-believe ocean in a manner reminiscent of the childhood game, Battleship. Through play, the designers developed "Operation Raspberry," a counter-maneuver that helped turn the tide of World War II. Combining vibrant novelistic storytelling with extensive research, interviews, and previously unpublished accounts, Simon Parkin describes for the first time the role that women played in developing the Allied strategy that, in the words of one admiral, "contributed in no small measure to the final defeat of Germany." Rich with unforgettable cinematic detail and larger-than-life characters, A Game of Birds and Wolves is a heart-wrenching tale of ingenuity, dedication, perseverance, and love, bringing to life the imagination and sacrifice required to defeat the Nazis at sea.
A Game of Birds and Wolves
Author: Simon Parkin
Publisher: Hachette UK
ISBN: 0316492086
Category : History
Languages : en
Pages : 320
Book Description
As heard on the New Yorker Radio Hour: The triumphant and "engaging history" (The New Yorker) of the young women who devised a winning strategy that defeated Nazi U-boats and delivered a decisive victory in the Battle of the Atlantic. By 1941, Winston Churchill had come to believe that the outcome of World War II rested on the battle for the Atlantic. A grand strategy game was devised by Captain Gilbert Roberts and a group of ten Wrens (members of the Women's Royal Naval Service) assigned to his team in an attempt to reveal the tactics behind the vicious success of the German U-boats. Played on a linoleum floor divided into painted squares, it required model ships to be moved across a make-believe ocean in a manner reminiscent of the childhood game, Battleship. Through play, the designers developed "Operation Raspberry," a counter-maneuver that helped turn the tide of World War II. Combining vibrant novelistic storytelling with extensive research, interviews, and previously unpublished accounts, Simon Parkin describes for the first time the role that women played in developing the Allied strategy that, in the words of one admiral, "contributed in no small measure to the final defeat of Germany." Rich with unforgettable cinematic detail and larger-than-life characters, A Game of Birds and Wolves is a heart-wrenching tale of ingenuity, dedication, perseverance, and love, bringing to life the imagination and sacrifice required to defeat the Nazis at sea.
Publisher: Hachette UK
ISBN: 0316492086
Category : History
Languages : en
Pages : 320
Book Description
As heard on the New Yorker Radio Hour: The triumphant and "engaging history" (The New Yorker) of the young women who devised a winning strategy that defeated Nazi U-boats and delivered a decisive victory in the Battle of the Atlantic. By 1941, Winston Churchill had come to believe that the outcome of World War II rested on the battle for the Atlantic. A grand strategy game was devised by Captain Gilbert Roberts and a group of ten Wrens (members of the Women's Royal Naval Service) assigned to his team in an attempt to reveal the tactics behind the vicious success of the German U-boats. Played on a linoleum floor divided into painted squares, it required model ships to be moved across a make-believe ocean in a manner reminiscent of the childhood game, Battleship. Through play, the designers developed "Operation Raspberry," a counter-maneuver that helped turn the tide of World War II. Combining vibrant novelistic storytelling with extensive research, interviews, and previously unpublished accounts, Simon Parkin describes for the first time the role that women played in developing the Allied strategy that, in the words of one admiral, "contributed in no small measure to the final defeat of Germany." Rich with unforgettable cinematic detail and larger-than-life characters, A Game of Birds and Wolves is a heart-wrenching tale of ingenuity, dedication, perseverance, and love, bringing to life the imagination and sacrifice required to defeat the Nazis at sea.
The Island of Extraordinary Captives
Author: Simon Parkin
Publisher: Simon and Schuster
ISBN: 198217854X
Category : History
Languages : en
Pages : 432
Book Description
The “riveting…truly shocking” (The New York Times Book Review) story of a Jewish orphan who fled Nazi Germany for London, only to be arrested and sent to a British internment camp for suspected foreign agents on the Isle of Man, alongside a renowned group of refugee musicians, intellectuals, artists, and—possibly—genuine spies. Following the events of Kristallnacht in 1938, Peter Fleischmann evaded the Gestapo’s roundups in Berlin by way of a perilous journey to England on a Kindertransport rescue, an effort sanctioned by the UK government to evacuate minors from Nazi-controlled areas.train. But he could not escape the British police, who came for him in the early hours and shipped him off to Hutchinson Camp on the Isle of Man, under suspicion of being a spy for the very regime he had fled. During Hitler’s rise to power in the 1930s, tens of thousands of German and Austrian Jews like Peter escaped and found refuge in Britain. After war broke out and paranoia gripped the nation, Prime Minister Winston Churchill ordered that these innocent asylum seekers—so-called “enemy aliens”—be interned. When Peter arrived at Hutchinson Camp, he found one of history’s most astounding prison populations: renowned professors, composers, journalists, and artists. Together, they created a thriving cultural community, complete with art exhibitions, lectures, musical performances, and poetry readings. The artists welcomed Peter as their pupil and forever changed the course of his life. Meanwhile, suspicions grew that a real spy was hiding among them—one connected to a vivacious heiress from Peter’s past. Drawing from unpublished first-person accounts and newly declassified government documents, award-winning journalist Simon Parkin reveals an “extraordinary yet previously untold true story” (Daily Express) that serves as a “testimony to human fortitude despite callous, hypocritical injustice” (The New Yorker) and “an example of how individuals can find joy and meaning in the absurd and mundane” (The Spectator).
Publisher: Simon and Schuster
ISBN: 198217854X
Category : History
Languages : en
Pages : 432
Book Description
The “riveting…truly shocking” (The New York Times Book Review) story of a Jewish orphan who fled Nazi Germany for London, only to be arrested and sent to a British internment camp for suspected foreign agents on the Isle of Man, alongside a renowned group of refugee musicians, intellectuals, artists, and—possibly—genuine spies. Following the events of Kristallnacht in 1938, Peter Fleischmann evaded the Gestapo’s roundups in Berlin by way of a perilous journey to England on a Kindertransport rescue, an effort sanctioned by the UK government to evacuate minors from Nazi-controlled areas.train. But he could not escape the British police, who came for him in the early hours and shipped him off to Hutchinson Camp on the Isle of Man, under suspicion of being a spy for the very regime he had fled. During Hitler’s rise to power in the 1930s, tens of thousands of German and Austrian Jews like Peter escaped and found refuge in Britain. After war broke out and paranoia gripped the nation, Prime Minister Winston Churchill ordered that these innocent asylum seekers—so-called “enemy aliens”—be interned. When Peter arrived at Hutchinson Camp, he found one of history’s most astounding prison populations: renowned professors, composers, journalists, and artists. Together, they created a thriving cultural community, complete with art exhibitions, lectures, musical performances, and poetry readings. The artists welcomed Peter as their pupil and forever changed the course of his life. Meanwhile, suspicions grew that a real spy was hiding among them—one connected to a vivacious heiress from Peter’s past. Drawing from unpublished first-person accounts and newly declassified government documents, award-winning journalist Simon Parkin reveals an “extraordinary yet previously untold true story” (Daily Express) that serves as a “testimony to human fortitude despite callous, hypocritical injustice” (The New Yorker) and “an example of how individuals can find joy and meaning in the absurd and mundane” (The Spectator).
Death by Video Game
Author: Simon Parkin
Publisher: National Geographic Books
ISBN: 1612196209
Category : Social Science
Languages : en
Pages : 0
Book Description
"The finest book on video games yet. Simon Parkin thinks like a critic, conjures like a novelist, and writes like an artist at the height of his powers—which, in fact, he is." —Tom Bissell, author of Extra Lives: Why Video Games Matter On January 31, 2012, a twenty-three-year-old student was found dead at his keyboard in an internet café while the video game he had been playing for three days straight continued to flash on the screen in front of him. Trying to reconstruct what had happened that night, investigative journalist Simon Parkin would discover that there have been numerous other incidents of "death by video game." And so begins a journey that takes Parkin around the world in search of answers: What is it about video games that inspires such tremendous acts of endurance and obsession? Why do we so thoroughly lose our sense of time and reality within this medium? How in the world can people play them . . . to death? In Death by Video Game, Parkin examines the medical evidence and talks to the experts to determine what may be happening, and introduces us to the players and game developers at the frontline of virtual extremism: the New York surgeon attempting to break the Donkey Kong world record . . . the Minecraft player three years into an epic journey toward the edge of the game's vast virtual world . . . the German hacker who risked prison to discover the secrets behind Half-Life 2 . . . Riveting and wildly entertaining, Death by Video Game will change the way we think about our virtual playgrounds as it investigates what it is about them that often proves compelling, comforting, and irresistible to the human mind—except for when it’s not.
Publisher: National Geographic Books
ISBN: 1612196209
Category : Social Science
Languages : en
Pages : 0
Book Description
"The finest book on video games yet. Simon Parkin thinks like a critic, conjures like a novelist, and writes like an artist at the height of his powers—which, in fact, he is." —Tom Bissell, author of Extra Lives: Why Video Games Matter On January 31, 2012, a twenty-three-year-old student was found dead at his keyboard in an internet café while the video game he had been playing for three days straight continued to flash on the screen in front of him. Trying to reconstruct what had happened that night, investigative journalist Simon Parkin would discover that there have been numerous other incidents of "death by video game." And so begins a journey that takes Parkin around the world in search of answers: What is it about video games that inspires such tremendous acts of endurance and obsession? Why do we so thoroughly lose our sense of time and reality within this medium? How in the world can people play them . . . to death? In Death by Video Game, Parkin examines the medical evidence and talks to the experts to determine what may be happening, and introduces us to the players and game developers at the frontline of virtual extremism: the New York surgeon attempting to break the Donkey Kong world record . . . the Minecraft player three years into an epic journey toward the edge of the game's vast virtual world . . . the German hacker who risked prison to discover the secrets behind Half-Life 2 . . . Riveting and wildly entertaining, Death by Video Game will change the way we think about our virtual playgrounds as it investigates what it is about them that often proves compelling, comforting, and irresistible to the human mind—except for when it’s not.
Wolves
Author: Emily Gravett
Publisher: Pan Macmillan
ISBN: 1529083672
Category : Juvenile Fiction
Languages : en
Pages : 37
Book Description
Rabbit borrows a book about wolves from the library. He can't put it down! But soon a sinister figure with sharp claws and a bushy tail starts to creep right off the pages. You won't believe your eyes – but if you're a rabbit, you probably should. Brilliantly witty, ingeniously constructed, and with amazing artwork throughout, Wolves has thrilled critics and booksellers alike. Wolves was Emily Gravett's debut book, winning her the Macmillan Prize for Illustration and her first CILIP Kate Greenaway Award.
Publisher: Pan Macmillan
ISBN: 1529083672
Category : Juvenile Fiction
Languages : en
Pages : 37
Book Description
Rabbit borrows a book about wolves from the library. He can't put it down! But soon a sinister figure with sharp claws and a bushy tail starts to creep right off the pages. You won't believe your eyes – but if you're a rabbit, you probably should. Brilliantly witty, ingeniously constructed, and with amazing artwork throughout, Wolves has thrilled critics and booksellers alike. Wolves was Emily Gravett's debut book, winning her the Macmillan Prize for Illustration and her first CILIP Kate Greenaway Award.
1001 Video Games You Must Play Before You Die
Author: Tony Mott
Publisher: Hachette UK
ISBN: 1844037150
Category : Games & Activities
Languages : en
Pages : 1773
Book Description
In fewer than fifty years videogames have become one of the most popular forms of entertainment, but which are the best games, the ones you must play? This action packed book presents the best videogames from around the world - from 80's classic Donkey Kong to Doom, Frogger and Final Fantasy. Covering everything from old favourites to those breaking new ground, these are the games that should not be missed. Video game expert Tony Mott presents 1001 of the best video games from around the world and on all formats, from primitive pioneering consoles like Atari's VCS to modern-day home entertainment platforms such as Sony's PlayStation 3. 1001 VIDEO GAMES defines arcade experiences that first turned video gaming into a worldwide phenomenon such as Space Invaders, Asteroids, and Pac-Man - games that made the likes of Atari, Sinclair and Commadore household names. It also includes the games that have taken the console era by storm from Nintendo Wii to Sony Playstation and beyond - games of the modern era that have become cultural reference points in their own right including multi-million selling series such as Halo, Grand Theft Auto and Resident Evil. For aficionados this is a keepsake - charting the highlights of the past fifty years giving them key information for games they must play. For those just discovering the appeal of gaming this extensive volume will provide everything they need to ensure they don't miss out on the games that revolutionized this overwhelmingly popular medium.
Publisher: Hachette UK
ISBN: 1844037150
Category : Games & Activities
Languages : en
Pages : 1773
Book Description
In fewer than fifty years videogames have become one of the most popular forms of entertainment, but which are the best games, the ones you must play? This action packed book presents the best videogames from around the world - from 80's classic Donkey Kong to Doom, Frogger and Final Fantasy. Covering everything from old favourites to those breaking new ground, these are the games that should not be missed. Video game expert Tony Mott presents 1001 of the best video games from around the world and on all formats, from primitive pioneering consoles like Atari's VCS to modern-day home entertainment platforms such as Sony's PlayStation 3. 1001 VIDEO GAMES defines arcade experiences that first turned video gaming into a worldwide phenomenon such as Space Invaders, Asteroids, and Pac-Man - games that made the likes of Atari, Sinclair and Commadore household names. It also includes the games that have taken the console era by storm from Nintendo Wii to Sony Playstation and beyond - games of the modern era that have become cultural reference points in their own right including multi-million selling series such as Halo, Grand Theft Auto and Resident Evil. For aficionados this is a keepsake - charting the highlights of the past fifty years giving them key information for games they must play. For those just discovering the appeal of gaming this extensive volume will provide everything they need to ensure they don't miss out on the games that revolutionized this overwhelmingly popular medium.
Birds of a Feather
Author: Lorin Lindner
Publisher: St. Martin's Press
ISBN: 1250132649
Category : Nature
Languages : en
Pages : 236
Book Description
"This true story will twist your heart like a sponge and renew your faith in the world." —Lee Woodruff, co-author with Bob Woodruff of the New York Times bestseller In an Instant "A heartwarming book." —Vicki Myron, author of New York Times #1 Bestseller Dewey Birds of a Feather is ultimately a love story between veterans and the birds they nurse back to health and between Dr. Lindner and her husband, a veteran with PTSD, who healed at Serenity Park. Full of remarkable people and colorful birds, this book reminds us that we all have the power to make a difference. Animal lover though she was, Lorin Lindner was definitely not looking for a pet. Then came Sammy – a mischievous and extremely loud bright pink Moluccan cockatoo who had been abandoned. It was love at first sight. But Sammy needed a companion. Enter Mango, lover of humans ("Hewwo"), inveterate thief of precious objects. Realizing that there were many parrots in need of new homes, Dr. Lindner eventually founded a sanctuary for them. Meanwhile, she began to meet homeless veterans on the streets of Los Angeles. Before long she was a full time advocate for these former service members, who were often suffering from Post-Traumatic Stress Disorder (PTSD). Ultimately, Dr. Lindner created a program for them, too. Eventually the two parts of her life came together when she founded Serenity Park, a unique sanctuary on the grounds of the Greater Los Angeles Veterans Administration Healthcare Center. She had noticed that the veterans she treated as a clinical psychologist and the parrots she had taken in as a rescuer quickly formed bonds. Men and women who had been silent in therapy would share their stories and their feelings more easily with animals.
Publisher: St. Martin's Press
ISBN: 1250132649
Category : Nature
Languages : en
Pages : 236
Book Description
"This true story will twist your heart like a sponge and renew your faith in the world." —Lee Woodruff, co-author with Bob Woodruff of the New York Times bestseller In an Instant "A heartwarming book." —Vicki Myron, author of New York Times #1 Bestseller Dewey Birds of a Feather is ultimately a love story between veterans and the birds they nurse back to health and between Dr. Lindner and her husband, a veteran with PTSD, who healed at Serenity Park. Full of remarkable people and colorful birds, this book reminds us that we all have the power to make a difference. Animal lover though she was, Lorin Lindner was definitely not looking for a pet. Then came Sammy – a mischievous and extremely loud bright pink Moluccan cockatoo who had been abandoned. It was love at first sight. But Sammy needed a companion. Enter Mango, lover of humans ("Hewwo"), inveterate thief of precious objects. Realizing that there were many parrots in need of new homes, Dr. Lindner eventually founded a sanctuary for them. Meanwhile, she began to meet homeless veterans on the streets of Los Angeles. Before long she was a full time advocate for these former service members, who were often suffering from Post-Traumatic Stress Disorder (PTSD). Ultimately, Dr. Lindner created a program for them, too. Eventually the two parts of her life came together when she founded Serenity Park, a unique sanctuary on the grounds of the Greater Los Angeles Veterans Administration Healthcare Center. She had noticed that the veterans she treated as a clinical psychologist and the parrots she had taken in as a rescuer quickly formed bonds. Men and women who had been silent in therapy would share their stories and their feelings more easily with animals.