Pain

Pain PDF Author: Sampson Starkweather
Publisher:
ISBN: 9780991336128
Category : Humor
Languages : en
Pages : 0

Book Description
Schopenhauer said life is pain. Starkweather says Pain: The Board Game.

The First Four Books of Sampson Starkweather

The First Four Books of Sampson Starkweather PDF Author: Sampson Starkweather
Publisher: Birds
ISBN: 9780982617793
Category : Poetry
Languages : en
Pages : 0

Book Description
Poetry. As Jared White points out in his introduction to THE FIRST 4 BOOKS OF SAMPSON STARKWEATHER, "We live in an era when a book of poems is often a 50-80 page manuscript bound with a thin mustache of a spine." THE FIRST 4 BOOKS OF SAMPSON STARKWEATHER seeks to "upend this orthodoxy." Distinct but kindred, these books are like four ecologically diverse quadrants of one realm, in a Disneyworld of poetry's possibilities. The poems themselves are invested in the purity of experiences and the varieties of contemporary language news reports, video games, WWF wrestling, Mike Tyson. These poems are, as White puts it, "a phantasmagoria worthy of Arthur Rimbaud but a 'Rimbaud chugging Robotussin(r).'" THE FIRST 4 BOOKS OF SAMPSON STARKWEATHER is no less than this: a book of books about the lonely yearning to be transformed by poetry, and through poetry, transform the world. THE FIRST 4 BOOKS OF SAMPSON STARKWEATHER are King of the Forest, La La La, The Waters, and Self Help Poems."

Chronic Pain

Chronic Pain PDF Author: Herta Flor
Publisher: Lippincott Williams & Wilkins
ISBN: 1496332075
Category : Medical
Languages : en
Pages : 823

Book Description
"Chronic Pain: An Integrated Biobehavioral Approach...offers in a single volume the most comprehensive and in-depth view of the field currently available. Drs. Flor and Turk share their collective knowledge and professional insights accumulated over three decades of extraordinary contributions to the field....The first section of the volume provides an up-to-date and highly digestible review of the foundational principles of the multidimensional experience of chronic pain and is followed by two sections on clinical assessment and treatment, concluding with a glimpse at future innovations in pain care. These later sections are simply extraordinary in integrating theory, science, and practical information that will be equally useful to novice and experienced clinicians, investigators, and policy makers." — From the Foreword by Robert D. Kerns, PhD This book integrates current psychological understanding with biomedical knowledge about chronic pain. With an emphasis on psychological factors associated with chronic pain states, this volume includes recommendations for a structured assessment plan. Using detailed treatment protocols and case examples, the authors aim to guide clinicians in developing effective individualized treatments for their chronic pain patients. The accompanying online ancillary content includes 65 appendices of sample documents and worksheets featuring detailed assessment methods and treatment protocols for use by health care professionals. Chronic Pain: An Integrated Biobehavioral Approach is essential reading for: Clinicians who treat chronic pain patients Clinical psychologists Students studying medicine, psychology, psychophysiology, and behavioral medicine Social workers Nurses Clinical investigators All those interested in the treatment of chronic pain

Achievement Relocked

Achievement Relocked PDF Author: Geoffrey Engelstein
Publisher: MIT Press
ISBN: 026204353X
Category : Games & Activities
Languages : en
Pages : 149

Book Description
How game designers can use the psychological phenomenon of loss aversion to shape player experience. Getting something makes you feel good, and losing something makes you feel bad. But losing something makes you feel worse than getting the same thing makes you feel good. So finding $10 is a thrill; losing $10 is a tragedy. On an “intensity of feeling” scale, loss is more intense than gain. This is the core psychological concept of loss aversion, and in this book game creator Geoffrey Engelstein explains, with examples from both tabletop and video games, how it can be a tool in game design. Loss aversion is a profound aspect of human psychology, and directly relevant to game design; it is a tool the game designer can use to elicit particular emotions in players. Engelstein connects the psychology of loss aversion to a range of phenomena related to games, exploring, for example, the endowment effect—why, when an object is ours, it gains value over an equivalent object that is not ours—as seen in the Weighted Companion Cube in the game Portal; the framing of gains and losses to manipulate player emotions; Deal or No Deal’s use of the utility theory; and regret and competence as motivations, seen in the context of legacy games. Finally, Engelstein examines the approach to loss aversion in three games by Uwe Rosenberg, charting the designer’s increasing mastery.

Games

Games PDF Author: C. Thi Nguyen
Publisher: Oxford University Press, USA
ISBN: 0190052082
Category : Games & Activities
Languages : en
Pages : 253

Book Description
"Games are a unique art form. The game designer doesn't just create a world; they create who you will be in that world. They tell you what abilities to use and what goals to take on. In other words, they specify a form of agency. Games work in the medium of agency. And to play them, we take on alternate agencies and submerge ourselves in them. What can we learn about our own rationality and agency, from thinking about games? We learn that we have a considerable degree of fluidity with our agency. First, we have the capacity for a peculiar sort of motivational inversion. For some of us, winning is not the point. We take on an interest in winning temporarily, so that we can play the game. Thus, we are capable of taking on temporary and disposable ends. We can submerge ourselves in alternate agencies, letting them dominate our consciousness, and then dropping them the moment the game is over. Games are, then, a way of recording forms of agency, of encoding them in artifacts. Our games are a library of agencies. And exploring that library can help us develop our own agency and autonomy. But this technology can also be used for art. Games can sculpt our practical activity, for the sake of the beauty of our own actions. Games are part of a crucial, but overlooked category of art - the process arts. These are the arts which evoke an activity, and then ask you to appreciate your own activity. And games are a special place where we can foster beautiful experiences of our own activity. Because our struggles, in games, can be designed to fit our capacities. Games can present a harmonious world, where our abilities fit the task, and where we pursue obvious goals and act under clear values. Games are a kind of existential balm against the difficult and exhausting value clarity of the world. But this presents a special danger. Games can be a fantasy of value clarity. And when that fantasy leaks out into the world, we can be tempted to oversimplify our enduring values. Then, the pleasures of games can seduce us away from our autonomy, and reduce our agency."--

All in My Head

All in My Head PDF Author: Paula Kamen
Publisher: Da Capo Lifelong Books
ISBN: 0786736755
Category : Health & Fitness
Languages : en
Pages : 369

Book Description
At the age of twenty-four, Paula Kamen's life changed in an instant. While she was putting in her contacts, the left lens disturbed a constellation of nerves behind her eye. The pain was more piercing than that of any other headache she had ever experienced. More than a decade later, she still has a headache-the exact same headache. From surgery to a battery of Botox injections to a dousing of Lithuanian holy water, from a mountain of pharmaceutical products to aromatherapy and even a vibrating hat, All in My Head chronicles the sometimes frightening, usually absurd, and always ineffective remedies Kamen-like so many others-tried in order to relieve the pain. Beleaguered and frustrated by doctors who, frustrated themselves, periodically declared her pain psychosomatic, she came to understand the plight of the millions who suffer chronic pain in its many forms. Full of self-deprecating humor and razorsharp reporting, All in My Head is the remarkable story of patience, acceptance, and perseverance in the face of terrifying pain.

The Art of Failure

The Art of Failure PDF Author: Jesper Juul
Publisher: MIT Press
ISBN: 0262019051
Category : Games & Activities
Languages : en
Pages : 173

Book Description
An exploration of why we play video games despite the fact that we are almost certain to feel unhappy when we fail at them.

Wisdom's Game

Wisdom's Game PDF Author: Judi Thomases
Publisher:
ISBN: 9781879384576
Category : Body, Mind & Spirit
Languages : en
Pages : 0

Book Description
"Wisdom's Game offers fresh and powerful words from another realm that will cause you to readjust your understanding of life. It explores why we come to earth, what our soul purpose is, the role of pain and suffering, the direction toward which the overall journey is trending, and the tools we hold for winning life's game.

Gonna Roll the Bones

Gonna Roll the Bones PDF Author: Fritz Leiber
Publisher: Milk and Cookies Press
ISBN: 9780689035913
Category : Juvenile Fiction
Languages : en
Pages : 36

Book Description
The Caldecott Award-winning artist presents this adaptation of the Hugo Award-winning story by a legendary grand master master of fantasy fiction--a classic fable in the tradition of "The Devil and Daniel Webster." Full color.
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