WWI Trench Systems

WWI Trench Systems PDF Author: Douglas Hardy
Publisher: Pen and Sword Military
ISBN: 1526793571
Category : History
Languages : en
Pages : 128

Book Description
Although it was a global conflict, for many WW1 is synonymous with the war in the trenches of the Western Front. For anyone wargaming these battles a good trench system is a must. Douglas Hardy is a very experienced wargamer and terrain modeller and a member of the Western Front Association who has walked the battlefields many times. From the initial choice between stand-alone pieces on a mat or a fixed, bespoke layout, through to final detailing, he shares his experience, giving practical advice on building your own trench system. He considers the differences between British, German and French trenches, which differed in design and construction, as well as developments in defences through the phases of the war. A trench system is not just the trench itself of course, but also the dugouts, barbed wire entanglements, sandbags, gun emplacements and pillboxes. Shell holes and shattered forests are also covered. Each element is explained in step-by-step detail, illustrated with numerous color photos and there are also reference photos of real trenches.

Battlefields in Miniature

Battlefields in Miniature PDF Author: Paul Davies
Publisher: Pen and Sword
ISBN: 1781592748
Category : Crafts & Hobbies
Languages : en
Pages : 306

Book Description
Like a good general, a good wargamer should have an eye for the ground. Just as the nature of the battlefield plays a central role in real warfare, so miniature wargames are greatly enhanced by realistic terrain. Besides, when you've spent hundreds of hours collecting and painting your miniature armies, they surely deserve ground worth fighting for. Master terrain modeller Paul Davies takes the reader through the process of creating a visually appealing yet practical terrain system. First the techniques of making the basic landscape are explained, then a series of projects show how this can be adapted to suit different periods or geographic locations (eg European farmland or Sudanese desert). There are then detailed chapters on adding vegetation, buildings, roadways, trench systems etc. The clear, step-by-step instructions are clearly illustrated by numerous specially-taken photographs of the work in progress and Paul's inspirational finished pieces.

Battlefields in Miniature

Battlefields in Miniature PDF Author: Paul Darnell
Publisher:
ISBN: 9781848844674
Category : Relief models
Languages : en
Pages : 0

Book Description
Like a good general, a good war gamer should have an eye for the ground. Just as the nature of the battlefield plays a central role in real warfare, so miniature war-games are greatly enhanced by realistic terrain. Besides, when you've spent hundreds of hours collecting and painting your miniature armies, they surely deserve ground worth fighting for. Master terrain modeler Paul Darnell takes the reader through the process of creating a practical and visually-stunning terrain system. First the techniques of making the basic landscape are explained, then a series of projects show how this can be adapted to suit different periods or geographic locations (eg Sudanese Desert). There are then detailed chapters on adding vegetation, buildings, roadways, trench systems etc. The clear, step-by-step instructions are clearly illustrated by numerous specially-taken photographs of the work in progress and Paul's inspirational finished pieces.

Wargames Terrain & Buildings

Wargames Terrain & Buildings PDF Author: Tony Harwood
Publisher: Pen and Sword
ISBN: 1526716453
Category : Games & Activities
Languages : en
Pages : 313

Book Description
“Master terrainer Harwood offer[s] advice on 10 projects, from the mosque on the cover to mud-brick buildings to grass huts . . . he knows his stuff.” —Historical Miniatures Gaming Society The Middle East and North Africa have been the backdrop for many conflicts through the centuries, making them a popular setting for miniature wargames. Whether you are fielding your Parthians against invading Roman legions, Crusaders against Saladin’s Saracens, recreating Lawrence’s exploits in Arabia, or trying to halt Rommel at El Alamein, this book will help you set the scene for your games. Expert terrain modeler Tony Harwood takes the reader through a range of projects step by step, from selection of materials to the finished items. Each stage is illustrated with color photographs. The projects have been selected to provide a useful range of features but also to introduce materials and techniques the reader can then apply to further buildings and terrain pieces. Included are a range of traditional mud-brick dwellings/shops, mosque, well, palm trees, rocky outcrop, Bedouin tent, El Alamein railway station, Sudanese huts, colonial river gunboat. They are easily adaptable to different scales. Suited to novice and experienced modelers alike. “Soon your DAK or Desert Rat themed builds will look right at home in their natural setting. No matter your skill level, the information in the book will give you all you need to dive right in and give it a try!” —AMPS “A lavishly illustrated how to book full of full color photographs detail[ing] the construction of 9 buildings and 1 gunboat in a spread of 15mm and 28mm scales . . . full of useful tricks and tips.” —History of War

The Napoleonic Wars

The Napoleonic Wars PDF Author: Tony Harwood
Publisher: Pen and Sword
ISBN: 1526716410
Category : Crafts & Hobbies
Languages : en
Pages : 259

Book Description
“Create good looking buildings and terrain for your gaming table,” including a stone well, a Russian windmill, and a Peninsular diorama (Wargames and Railroads). Any miniature wargame is greatly enhanced by realistic and evocative scenery and buildings, but commercial ready-made pieces can be expensive. Building your own can be a cost-effective and very rewarding alternative, another hobby in itself, but it can be hard to know where to start. Wargames Terrain and Buildings is a series of books aimed at giving wargamers the skills, techniques and guidance they need to create their own stunning and practical model buildings. In this volume, master modeler Tony Hardwood shares his years of experience and presents the reader with a wide range of projects for the Napoleonic era. With the aid of step-by-step photographs, he guides the reader through building and finishing each of these models, which are organized in three sections of increasing complexity and encompass a range of scales and different materials. Nine projects are included but the techniques and skills demonstrated along the way, along with valuable advice on tools, construction materials and paints, can be adapted and applied to a much wider range of structures to grace your battlefields. “This book is marvelous in so many ways. The construction of the example buildings and other structures is described step-by-step with clear photographs of each . . . The construction process is straightforward and includes some great combinations of techniques that make so much sense.” —The Chauvinistic Blog “[A] little masterpiece . . . All in all, a superb book.” —Vintage Airfix

Wargaming Campaigns

Wargaming Campaigns PDF Author: Henry Hyde
Publisher: Pen and Sword Military
ISBN: 1473855942
Category : Games & Activities
Languages : en
Pages : 530

Book Description
Most miniature wargames take the form of simulating a single battle with the opponents either winning or losing and that's that until the next game. Such games can be a fun test of tactical skill but it can be even more rewarding if they form part of a wider campaign. In a campaign, the players commanding the forces have to make the decisions at the strategic level that determine the context of any battles that occur. The outcome of these battles will, in turn, have strategic consequences for the ongoing campaign. Although campaigns can be very rewarding, many wargamers are deterred by the need to produce maps and devise mechanisms for strategic movement, Intelligence, logistics, recruiting reinforcements, keeping track of casualties etc. Henry Hyde's excellent book greatly eases this task with masses of sound advice, concrete suggestions and even a full set of campaign rules useful for any period up to AD 1900. Whatever historical or fantasy setting you prefer, Henry shows that even simple campaigns can add extra fun to your gaming.

Dracula's America: Shadows of the West

Dracula's America: Shadows of the West PDF Author: Jonathan Haythornthwaite
Publisher: Bloomsbury Publishing
ISBN: 1472817796
Category : Games & Activities
Languages : en
Pages : 142

Book Description
It is 1875, and Count Dracula is President of the United States of America. In the wake of the Civil War, with the country struggling to regain its balance, Dracula seized power. The Count's thralls assassinated President Lincoln and his entire administration in a single night and, in the ensuing chaos, their master made his move. Dominating the Senate, he declared himself President-for-Life, and now rules the Union with fear and an iron fist. His vampiric progeny, the Coven of the Red Hand, infest every strata of society, and enforce Dracula's will with ruthless efficiency. Drawn by the shadows gathering across the nation, secretive cults and evil creatures emerge from their lairs to thrive in the darkness of the new regime. Fleeing from the oppression and menace of the East, hordes of pioneers head to the West, hoping for a new life. Dracula's greed, however, knows no bounds, and his reach is long... Dracula's America: Shadows of the West is a skirmish game of gothic horror set in an alternate Old West. Secret wars rage across the country – from bustling boom-towns to the most remote wilderness – as cults and secret societies fight for power and survival. Players will throw their support behind one of these factions, and will lead a Posse in fast-paced, cinematic battles for dominance and survival.

One-hour Skirmish Wargames

One-hour Skirmish Wargames PDF Author: John Lambshead
Publisher: Pen and Sword
ISBN: 1526700069
Category : Games & Activities
Languages : en
Pages : 135

Book Description
Many wargamers enjoy the challenge of skirmish games where, instead of the strategy of vast armies portrayed by traditional wargames, the focus is on the tactics of a small unit. However, skirmish rules are often so complex that it can take hours of rolling dice, consulting tables and recording data to recreate what would in reality be a fast and furious firefight lasting just minutes. Now these new rules make it possible to recapture the speed and intensity of these actions where every man, and every second, counts. The basic rules are supported by sections which give special rules and scenarios to capture the flavor of a range of different periods, from Napoleonic to Modern Warfare and beyond with Sci-Fi. From the 95th Rifles scouting for Wellington, Western gunfights and WWI trench raids, through WW2 parachute assaults or Special Forces strikes in Afghanistan, or even Space Marines storming a space station, Squad Firefights elegantly simple system allows you to focus on proper tactical decisions rather than rolling buckets of dice or calculating masses of modifiers.

Donald Featherstone's Skirmish Wargaming

Donald Featherstone's Skirmish Wargaming PDF Author: John Curry
Publisher: Lulu.com
ISBN: 1409223892
Category : History
Languages : en
Pages : 136

Book Description
Skirmish Wargaming is a classic from the history of wargamingIt was the first widespread set of popular rules for playing skirmish level battles on the table top with handfuls of figures aside. The book includes: Generic rules for skirmish wargaming Scenarios including period rules for: Vikings! (850AD) Archers in France June (1429) English Civil War Cavalry Action (1643) The Jolly Roger (1715) The 95th Rifles in the Pennisula War (1813) The French Foreign Legion in Mexico (1866) The Massacre at Isandhlwana (1879) The Old West (1888) First World War Trench Raid (1916) Street Fighting in Cassino (1944) This new edition, includes additional scenario's To Claim our Long-forgotten Gold (Fantasy, Third Age) Mining Station Sigma 9 (Science fiction, Year 3015, the far future) Guidance on how to play solo skirmish wargames Printed as part of the History of Wargaming Project www.johncurryevents.co.uk
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