Reading Comprehension

Reading Comprehension PDF Author: Camille L. Z. Blachowicz
Publisher: Guilford Press
ISBN: 159385756X
Category : Language Arts & Disciplines
Languages : en
Pages : 321

Book Description
This practical resource and widely used text presents a wealth of research-based approaches to comprehension instruction. The authors offer specific classroom practices that help K-9 students compare and evaluate print and online sources, develop vocabulary, build study and test-taking skills, and become motivated readers.

Game Preview

Game Preview PDF Author: Nicolae Sfetcu
Publisher: Nicolae Sfetcu
ISBN:
Category : Games & Activities
Languages : en
Pages : 825

Book Description
A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.

Great Big Book of Children's Games

Great Big Book of Children's Games PDF Author: Derba Wise
Publisher: McGraw Hill Professional
ISBN: 9780071422468
Category : Family & Relationships
Languages : en
Pages : 324

Book Description
450 indoor and outdoor games for pre-school to middle-school-age kids arranged by age group.

Art-Based Games

Art-Based Games PDF Author: Don Pavey
Publisher: Taylor & Francis
ISBN: 135104284X
Category : Education
Languages : en
Pages : 182

Book Description
The visitor to an Art Arena game is confronted with an enormous piece of paper covering one wall of the room. Groups of players are at work painting, some with spontaneity or abandon, others with thoughtful precision. Back from the wall are knots of players calling our apparently cryptic information to those at work on the paper, or transmitting it in coded sounds using whistles, pipes and various home-made instruments. Colours are phased across the wall, sometimes colliding, sometimes mingling, or encircling each other. But what is the connection between the sound flow and the painting? This book, originally published in 1979, describes the beginnings of a new approach to art education – an approach based on the use of games in art. The games draw not only upon artistic and design skills, but also upon those that teachers in all subjects try to develop in their pupils: logical thinking, breadth of judgement, imagination and sensibility in handling materials and media. They also provide a vehicle for familiarizing players with a wealth of concepts and data from different topics. The approach aims at promoting group work and cooperative interaction, and has proved to be of interest to social workers and to teachers of disabled and difficult children. It has been tried out with an unusual variety of groups, from mixed and low ability to groups of gifted children, students and adults, and while the level of playing has varied, the games have elicited high involvement from participants. While referring to game theory and research, the book is essentially practical, giving instructions for inventing and playing games, and descriptions of a number of games played by different groups. The end of the book gives a detailed list of concepts and suggestions for further reading, and lists of materials and suppliers.

The Playground

The Playground PDF Author:
Publisher:
ISBN:
Category : Play
Languages : en
Pages : 646

Book Description

Perfect Party Games

Perfect Party Games PDF Author: Stephen Curtis
Publisher: Random House
ISBN: 1409063003
Category : Games & Activities
Languages : en
Pages : 232

Book Description
Perfect Party Games is essential reading for anyone who has a party to plan. Whether you need some ideas to keep everyone entertained at a family get-together or you're organising a big do for your child's whole primary school class, you're bound to find inspiration in this collection of over 200 fun-filled games. With easy-to-follow instructions for everything from 'Alphabet tales' to 'Yes or no', and an indispensable guessing games section offering film, book and TV programme titles, Perfect Party Games will help provide hours of fun for everyone. The Perfect series is a range of practical guides that give clear and straightforward advice on everything from getting your first job to choosing your baby's name. Written by experienced authors offering tried-and-tested tips, each book contains all you need to get it right first time.

Indoor Games That Teach (ENHANCED eBook)

Indoor Games That Teach (ENHANCED eBook) PDF Author: Robynne Eagan
Publisher: Lorenz Educational Press
ISBN: 1429113774
Category :
Languages : en
Pages : 148

Book Description
This resource shows you how to use active, indoor fun to stimulate young learners with a cross section of hands-on and educational games for indoor settings. Children will master the basics (and more!) by engaging their skills in board games, problem-solving challenges, fact-finding and review activities, math-based golf and marble games, paper folding and even square dancing! The games will motivate young learners, bring subject matter to life and keep children active - even indoors!

The Medium of the Video Game

The Medium of the Video Game PDF Author: Mark J. P. Wolf
Publisher: University of Texas Press
ISBN: 0292786646
Category : Games & Activities
Languages : en
Pages : 228

Book Description
Over a mere three decades, the video game became the entertainment medium of choice for millions of people, who now spend more time in the interactive virtual world of games than they do in watching movies or even television. The release of new games or game-playing equipment, such as the PlayStation 2, generates great excitement and even buying frenzies. Yet, until now, this giant on the popular culture landscape has received little in-depth study or analysis. In this book, Mark J. P. Wolf and four other scholars conduct the first thorough investigation of the video game as an artistic medium. The book begins with an attempt to define what is meant by the term "video game" and the variety of modes of production within the medium. It moves on to a brief history of the video game, then applies the tools of film studies to look at the medium in terms of the formal aspects of space, time, narrative, and genre. The book also considers the video game as a cultural entity, object of museum curation, and repository of psychological archetypes. It closes with a list of video game research resources for further study.

Recreation

Recreation PDF Author:
Publisher:
ISBN:
Category : Play
Languages : en
Pages : 1066

Book Description

Proudly powered by WordPress | Theme: Rits Blog by Crimson Themes.