Author: Leonard Cohen
Publisher: Emblem Editions
ISBN: 1551995018
Category : Fiction
Languages : en
Pages : 258
Book Description
In this unforgettable novel, Leonard Cohen boldly etches the youth and early manhood of Lawrence Breavman, only son of an old Jewish family in Montreal. Life for Breavman is made up of dazzling colour—a series of motion pictures fed through a high-speed projector: the half-understood death of his father; the adult games of love and war, with their infinite capacity for fantasy and cruelty; his secret experiments with hypnotism; the night-long adventures with Krantz, his beloved comrade and confidant. Later, achieving literary fame as a college student, Breavman does penance through manual labour, but ultimately flees to New York. And although he has loved the bodies of many women, it is only when he meets Shell, whom he awakens to her own beauty, that he discovers the totality of love and its demands, and comes to terms with the sacrifices he must make.
Seven Games: A Human History
Author: Oliver Roeder
Publisher: W. W. Norton & Company
ISBN: 1324003782
Category : History
Languages : en
Pages : 326
Book Description
A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
Publisher: W. W. Norton & Company
ISBN: 1324003782
Category : History
Languages : en
Pages : 326
Book Description
A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
Birding Is My Favorite Video Game
Author: Rosemary Mosco
Publisher: Andrews McMeel Publishing
ISBN: 1449493386
Category : Nature
Languages : en
Pages : 80
Book Description
Birding is My Favorite Video Game is a collection of fun, quasi-educational comics combining weird science, cute visuals, sweet wit, and a strong environmental message. Based on the popular webcomic Bird and Moon, this collection brings facts about birds, bees, and insects to life in the quirkiest, most wonderful way.
Publisher: Andrews McMeel Publishing
ISBN: 1449493386
Category : Nature
Languages : en
Pages : 80
Book Description
Birding is My Favorite Video Game is a collection of fun, quasi-educational comics combining weird science, cute visuals, sweet wit, and a strong environmental message. Based on the popular webcomic Bird and Moon, this collection brings facts about birds, bees, and insects to life in the quirkiest, most wonderful way.
Japanese Game Graphics
Author: Works Corporation
Publisher: Collins Design
ISBN: 9780060567729
Category : Computers
Languages : en
Pages : 176
Book Description
Japan is the world power in video games, producing the most popular video hardware and software in the world that has won countless fans worldwide. Now these fans can take a look at the making of their favorite games in Japanese Game Graphics, which goes behind-the-scenes of the most-talked about and popular titles released for Playstation 2 and other consumer videogame hardware. Each of the 26 games covered (including Final Fantasy X2, Soulcalibur 2, and Oni Musha 2) gets its own fully illustrated chapter to describe the game and take readers beyond what is seen on the screen.The artists, illustrators, and creators of each game are extensively interviewed and they themselves describe what is unique about their game, what challenges they had to overcome to create the game, and how the characters and stories were created. They also describe what software and digital techniques (often invented especially for the game) were used to create the look and feel of each game and game world.
Publisher: Collins Design
ISBN: 9780060567729
Category : Computers
Languages : en
Pages : 176
Book Description
Japan is the world power in video games, producing the most popular video hardware and software in the world that has won countless fans worldwide. Now these fans can take a look at the making of their favorite games in Japanese Game Graphics, which goes behind-the-scenes of the most-talked about and popular titles released for Playstation 2 and other consumer videogame hardware. Each of the 26 games covered (including Final Fantasy X2, Soulcalibur 2, and Oni Musha 2) gets its own fully illustrated chapter to describe the game and take readers beyond what is seen on the screen.The artists, illustrators, and creators of each game are extensively interviewed and they themselves describe what is unique about their game, what challenges they had to overcome to create the game, and how the characters and stories were created. They also describe what software and digital techniques (often invented especially for the game) were used to create the look and feel of each game and game world.
A Sportscaster's Guide to Watching Football
Author: Mark Oristano
Publisher: BookPros, LLC
ISBN: 0982160119
Category : Sports & Recreation
Languages : en
Pages : 162
Book Description
Want to know what everyone is cheering about? Learn to enjoy and understand the game with the football fanatic in your life. This book is the ultimate football guide for the novice fan. You will get answers to such complex questions as: . What is that yellow line on the field and why does it keep moving?. What down is it and why do I care?. What is a T formation?Laced with hilarious and insightful anecdotes from Mark Oristano's thirty-year career as a pro football sportscaster, [i]A Sportscaster's Guide to Watching Football[/i] will turn you into a football-watching pro, or at least, let you fake it.[i]Time Out: I was in the locker room before a game, and I saw an Oilers linebacker furiously drawing on his shoes with a permanent marker. This player, like many, had his ankle tape applied over the outside of his shoes instead of inside, which obviously covered the shoe logo. And he was drawing the logo of his shoe contract on the tape.Wouldn't it be easier, I asked him, to get taped inside and not have to do the artwork?Yeah, it would, he replied, but then I'd actually have to wear their damn shoes, and I hate 'em. So I wear the brand I like and do it this way instead. [/
Publisher: BookPros, LLC
ISBN: 0982160119
Category : Sports & Recreation
Languages : en
Pages : 162
Book Description
Want to know what everyone is cheering about? Learn to enjoy and understand the game with the football fanatic in your life. This book is the ultimate football guide for the novice fan. You will get answers to such complex questions as: . What is that yellow line on the field and why does it keep moving?. What down is it and why do I care?. What is a T formation?Laced with hilarious and insightful anecdotes from Mark Oristano's thirty-year career as a pro football sportscaster, [i]A Sportscaster's Guide to Watching Football[/i] will turn you into a football-watching pro, or at least, let you fake it.[i]Time Out: I was in the locker room before a game, and I saw an Oilers linebacker furiously drawing on his shoes with a permanent marker. This player, like many, had his ankle tape applied over the outside of his shoes instead of inside, which obviously covered the shoe logo. And he was drawing the logo of his shoe contract on the tape.Wouldn't it be easier, I asked him, to get taped inside and not have to do the artwork?Yeah, it would, he replied, but then I'd actually have to wear their damn shoes, and I hate 'em. So I wear the brand I like and do it this way instead. [/
Anyone's Game (Cross Ups, Book 2)
Author: Sylv Chiang
Publisher: Annick Press
ISBN: 1773210491
Category : Juvenile Fiction
Languages : en
Pages : 169
Book Description
What’s up with Cali? Why does she keep changing her gamer tag? It’s summertime, and even though his good friend Cali moved to another city, Jaden can connect with her online almost every day to play their favorite game, Cross Ups. His mom has loosened her rules on how often he can play, and he has an amazing new controller that will make him even better at tournaments. But then he gets roped into a dorky summer camp with his buddy Hugh, and Cali starts acting really weird . . . So when a last-minute tournament spot opens up in Cali’s city, Jaden jumps at the chance to go. But things go badly from the start. Jaden loses his controller on the train, and his reunion with Cali is awkward. She’s unhappy, and Jaden can’t figure out why, especially when she’s getting better and better at Cross Ups—and may even win the tournament. With its sharp dialogue and relatable characters, Anyone’s Game, the second book in the Cross Ups series, chronicles the ups and downs of middle school with a relevant, contemporary twist.
Publisher: Annick Press
ISBN: 1773210491
Category : Juvenile Fiction
Languages : en
Pages : 169
Book Description
What’s up with Cali? Why does she keep changing her gamer tag? It’s summertime, and even though his good friend Cali moved to another city, Jaden can connect with her online almost every day to play their favorite game, Cross Ups. His mom has loosened her rules on how often he can play, and he has an amazing new controller that will make him even better at tournaments. But then he gets roped into a dorky summer camp with his buddy Hugh, and Cali starts acting really weird . . . So when a last-minute tournament spot opens up in Cali’s city, Jaden jumps at the chance to go. But things go badly from the start. Jaden loses his controller on the train, and his reunion with Cali is awkward. She’s unhappy, and Jaden can’t figure out why, especially when she’s getting better and better at Cross Ups—and may even win the tournament. With its sharp dialogue and relatable characters, Anyone’s Game, the second book in the Cross Ups series, chronicles the ups and downs of middle school with a relevant, contemporary twist.
Disrupting the Game
Author: Reggie Fils-Aimé
Publisher: HarperCollins Leadership
ISBN: 1400226686
Category : Business & Economics
Languages : en
Pages : 222
Book Description
WALL STREET JOURNAL BESTSELLER LESSONS FROM A BOSS-LEVEL DISRUPTOR AND GAMING LEGEND Reggie Fils-Aimé, retired President and Chief Operating Officer of Nintendo of America Inc., shares leadership lessons and inspiring stories from his unlikely rise to the top. Although he’s best known as Nintendo's iconic President of the Americas-immortalized for opening Nintendo’s 2004 E3 presentation with, “My name is Reggie, I'm about kicking ass, I'm about taking names, and we're about making games”-Reggie Fils-Aimé’s story is the ultimate gameplan for anyone looking to beat the odds and achieve success. Learn from Reggie how to leverage disruptive thinking to pinpoint the life choices that will make you truly happy, conquer negative perceptions from those who underestimate or outright dismiss you, and master the grit, perseverance, and resilience it takes to dominate in the business world and to reach your professional dreams. As close to sitting one-on-one with the gaming legend as it gets, you will learn: About the challenges Reggie faced throughout his life and career-from his humble childhood as the son of Haitian immigrants, to becoming one of the most powerful names in the history of the gaming industry. What it takes to reach the top of your own industry, including being brave enough to stand up for your ideas, while also being open to alternative paths to success. How to create vibrant and believable visions for your team and company. How to maintain relentless curiosity and know when to ask questions to shatter the status quo.
Publisher: HarperCollins Leadership
ISBN: 1400226686
Category : Business & Economics
Languages : en
Pages : 222
Book Description
WALL STREET JOURNAL BESTSELLER LESSONS FROM A BOSS-LEVEL DISRUPTOR AND GAMING LEGEND Reggie Fils-Aimé, retired President and Chief Operating Officer of Nintendo of America Inc., shares leadership lessons and inspiring stories from his unlikely rise to the top. Although he’s best known as Nintendo's iconic President of the Americas-immortalized for opening Nintendo’s 2004 E3 presentation with, “My name is Reggie, I'm about kicking ass, I'm about taking names, and we're about making games”-Reggie Fils-Aimé’s story is the ultimate gameplan for anyone looking to beat the odds and achieve success. Learn from Reggie how to leverage disruptive thinking to pinpoint the life choices that will make you truly happy, conquer negative perceptions from those who underestimate or outright dismiss you, and master the grit, perseverance, and resilience it takes to dominate in the business world and to reach your professional dreams. As close to sitting one-on-one with the gaming legend as it gets, you will learn: About the challenges Reggie faced throughout his life and career-from his humble childhood as the son of Haitian immigrants, to becoming one of the most powerful names in the history of the gaming industry. What it takes to reach the top of your own industry, including being brave enough to stand up for your ideas, while also being open to alternative paths to success. How to create vibrant and believable visions for your team and company. How to maintain relentless curiosity and know when to ask questions to shatter the status quo.