Author: Peter Shotwell
Publisher: Tuttle Publishing
ISBN: 1462900062
Category : Games & Activities
Languages : en
Pages : 206
Book Description
Master the fascinating game of Go with this expert guidebook. Go is a two-player board game that first originated in ancient China but is also very popular in Japan and Korea. There is significant strategy and philosophy involved in the game, and the number of possible games is vast--even when compared to chess. Go has enthralled hundreds of millions of people in Asia, where it is an integral part of the culture. In the West, many have learned of its pleasures, especially after the game appeared in a number of hit movies, TV series, and books, and was included on major Internet game sites. By eliciting the highest powers of rational thought, the game draws players, not just for the thrills of competition, but because they feel it enhances their mental, artistic, and even spiritual lives. Go! More Than a Game is the guidebook that uses the most modern methods of teaching to learn Go, so that, in a few minutes, anyone can understand the two basic rules that generate the game. The object of Go is surrounding territory, but the problem is that while you are doing this, the opponent may be surrounding you! In a series of exciting teaching games, you will watch as Go's beautiful complexities begin to unfold in intertwining patterns of black and white stones. These games progress from small 9x9 boards to 13x13 and then to the traditional 19x19 size. Go! More Than a Game has been completely revised by the author based on new data about the history of early Go and the Confucians who wrote about it. This popular book includes updated information such as the impact of computer versions on the game, the mysterious new developments of Go combinatorics, advances in Combinatorial Game Theory and a look at the current international professional playing scene.
More Than A Game
Author: Bella Matthews
Publisher:
ISBN:
Category :
Languages : en
Pages : 344
Book Description
Aiden Murphy has always made me nervous.He's larger than life. Always the center of attention.I'm the opposite.I hate to have everyone's eyes on me.He lives his life in public, and I like to live behind the scenes.I had never been on his radar one single day in his very loud life, and then I was... What is it about Sabrina Cabot that throws me off my game?This uptight senator's daughter is the exact opposite of the type of woman I'm typically attracted to... and maybe that's a good thing.She makes me want to be a better man. To get more serious about life.To slow down.To give more.But will she be willing to give me her heart?At some point, life has to be more than a game.
Publisher:
ISBN:
Category :
Languages : en
Pages : 344
Book Description
Aiden Murphy has always made me nervous.He's larger than life. Always the center of attention.I'm the opposite.I hate to have everyone's eyes on me.He lives his life in public, and I like to live behind the scenes.I had never been on his radar one single day in his very loud life, and then I was... What is it about Sabrina Cabot that throws me off my game?This uptight senator's daughter is the exact opposite of the type of woman I'm typically attracted to... and maybe that's a good thing.She makes me want to be a better man. To get more serious about life.To slow down.To give more.But will she be willing to give me her heart?At some point, life has to be more than a game.
More Than a Game
Author: Phil Jackson
Publisher: Seven Stories Press
ISBN: 1609802624
Category : Sports & Recreation
Languages : en
Pages : 328
Book Description
More than a Game covers the years that follow the one featured in the ESPN documentary series "The Last Dance." After leaving the Bulls at the end of the 1997-1998 season—the year featured in the new ESPN documentary series "The Last Dance"—Phil Jackson had one year off and started to write this book—together with his old friend, fellow player and coach, the basketball novelist Charley Rosen. Then Phil took the LA Lakers coaching job, Rosen followed him there, and by the time they finished writing this book it was 2000 and Phil had won yet another NBA championship, the first of five he would win with his new team. In More than a Game, Jackson and Rosen look backward to their origins as players and coaches, forward to the future of the game of basketball, and linger in the moving target of the present—lavishing page after page on the Triangle Offense and all the ways it reveals the essence of the game of basketball they both love so much. This is Jackson in his prime, transitioning from the Bulls to the Lakers, a master of the art of winning, who would go on to claim more NBA championships, eleven, than any other coach in NBA history. As he writes in More than a Game of his newest championship team: "We won because our fundamentals were sound, because Shaq was so dominant and Kobe was so creative, but we also won because we developed a certain confidence in our ability to win."
Publisher: Seven Stories Press
ISBN: 1609802624
Category : Sports & Recreation
Languages : en
Pages : 328
Book Description
More than a Game covers the years that follow the one featured in the ESPN documentary series "The Last Dance." After leaving the Bulls at the end of the 1997-1998 season—the year featured in the new ESPN documentary series "The Last Dance"—Phil Jackson had one year off and started to write this book—together with his old friend, fellow player and coach, the basketball novelist Charley Rosen. Then Phil took the LA Lakers coaching job, Rosen followed him there, and by the time they finished writing this book it was 2000 and Phil had won yet another NBA championship, the first of five he would win with his new team. In More than a Game, Jackson and Rosen look backward to their origins as players and coaches, forward to the future of the game of basketball, and linger in the moving target of the present—lavishing page after page on the Triangle Offense and all the ways it reveals the essence of the game of basketball they both love so much. This is Jackson in his prime, transitioning from the Bulls to the Lakers, a master of the art of winning, who would go on to claim more NBA championships, eleven, than any other coach in NBA history. As he writes in More than a Game of his newest championship team: "We won because our fundamentals were sound, because Shaq was so dominant and Kobe was so creative, but we also won because we developed a certain confidence in our ability to win."
More Than Just a Game
Author: Chuck Korr
Publisher: Macmillan
ISBN: 1429922761
Category : Sports & Recreation
Languages : en
Pages : 357
Book Description
Timed perfectly for the 2010 World Cup in South Africa, Chuck Korr and Marvin Close's More Than Just a Game tells the timeless true story of how political prisoners under apartheid found hope and dignity through soccer. In the hell that was Robben Island, inmates united courageously in an act of protest. Beginning in 1964, they requested the right to play soccer during their exercise periods. Denied repeatedly, they risked beatings and food deprivation by repeating their request for three years. Finally granted this right, the prisoners banded together to form a multi-tiered, pro-level league that ran for more than two decades and served as an impassioned symbol of resistance against apartheid. Former Robben Island inmate Nelson Mandela noted in the documentary FIFA: 90 Minutes for Mandela, "Soccer is more than just a game.... The energy, passion, and dedication this game created made us feel alive and triumphant despite the situation we found ourselves in."
Publisher: Macmillan
ISBN: 1429922761
Category : Sports & Recreation
Languages : en
Pages : 357
Book Description
Timed perfectly for the 2010 World Cup in South Africa, Chuck Korr and Marvin Close's More Than Just a Game tells the timeless true story of how political prisoners under apartheid found hope and dignity through soccer. In the hell that was Robben Island, inmates united courageously in an act of protest. Beginning in 1964, they requested the right to play soccer during their exercise periods. Denied repeatedly, they risked beatings and food deprivation by repeating their request for three years. Finally granted this right, the prisoners banded together to form a multi-tiered, pro-level league that ran for more than two decades and served as an impassioned symbol of resistance against apartheid. Former Robben Island inmate Nelson Mandela noted in the documentary FIFA: 90 Minutes for Mandela, "Soccer is more than just a game.... The energy, passion, and dedication this game created made us feel alive and triumphant despite the situation we found ourselves in."
Seven Games: A Human History
Author: Oliver Roeder
Publisher: W. W. Norton & Company
ISBN: 1324003782
Category : History
Languages : en
Pages : 326
Book Description
A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
Publisher: W. W. Norton & Company
ISBN: 1324003782
Category : History
Languages : en
Pages : 326
Book Description
A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
Changing the Game
Author: Craig Tomsky
Publisher: Izzard Ink
ISBN: 9781642280463
Category : Cooking (Game)
Languages : en
Pages : 290
Book Description
Changing the Game is intended to provide the do-it-yourself sportsman with detailed guidance and proven, time-tested techniques that will optimize the enjoyment of his or her harvest, taking it from field to fork, and for home cooks who are hunting for new ways to up their food game. Author Craig Tomsky grew up in a traditional Italian household in Northern New Jersey, where he was accustomed to good food-really good food. He has coupled his uncompromising love of such fare with his passion for hunting for more than 30 years, and has identified key factors that will reduce and, in most cases, eliminate the undesirable "gamey" flavors that all too often result from inadequately processed and prepared game. He has also developed and refined with his personal flair many recipes from family and friends over the years to not only complement each game's most desirable flavors, but to help you truly transform your game meat into delicious finished dishes. Changing the Game is a total playbook that takes the reader from caring for the game after the harvest through Craig's "keys to changing the game"-specific techniques used during the butchering and preservation processes that will positively impact the flavor and tenderness of the meat. It also lays out a roadmap and recommends equipment the reader can use to expediently and efficiently process various types of game meat. Explanations that support the findings and preparation techniques are provided in relatable layman's terms via anecdotes that are sprinkled throughout the book.Changing the Game finishes with a multitude of delicious recipes-some new, many traditional-that reflect the many cultures that make up this great country of ours. They have been enhanced by game meat as well as Craig's selection and use of complementary ingredients to achieve complex yet delicate flavor profiles for each dish. Changing the Game also contains recipes for side dishes and desserts, along with wine pairing recommendations, to provide the reader with a complete game plan for an enjoyable evening that will leave your dinner guests asking, "Is this really wild game?"
Publisher: Izzard Ink
ISBN: 9781642280463
Category : Cooking (Game)
Languages : en
Pages : 290
Book Description
Changing the Game is intended to provide the do-it-yourself sportsman with detailed guidance and proven, time-tested techniques that will optimize the enjoyment of his or her harvest, taking it from field to fork, and for home cooks who are hunting for new ways to up their food game. Author Craig Tomsky grew up in a traditional Italian household in Northern New Jersey, where he was accustomed to good food-really good food. He has coupled his uncompromising love of such fare with his passion for hunting for more than 30 years, and has identified key factors that will reduce and, in most cases, eliminate the undesirable "gamey" flavors that all too often result from inadequately processed and prepared game. He has also developed and refined with his personal flair many recipes from family and friends over the years to not only complement each game's most desirable flavors, but to help you truly transform your game meat into delicious finished dishes. Changing the Game is a total playbook that takes the reader from caring for the game after the harvest through Craig's "keys to changing the game"-specific techniques used during the butchering and preservation processes that will positively impact the flavor and tenderness of the meat. It also lays out a roadmap and recommends equipment the reader can use to expediently and efficiently process various types of game meat. Explanations that support the findings and preparation techniques are provided in relatable layman's terms via anecdotes that are sprinkled throughout the book.Changing the Game finishes with a multitude of delicious recipes-some new, many traditional-that reflect the many cultures that make up this great country of ours. They have been enhanced by game meat as well as Craig's selection and use of complementary ingredients to achieve complex yet delicate flavor profiles for each dish. Changing the Game also contains recipes for side dishes and desserts, along with wine pairing recommendations, to provide the reader with a complete game plan for an enjoyable evening that will leave your dinner guests asking, "Is this really wild game?"
More Than Just a Game
Author: Kathryn Jay
Publisher: Columbia University Press
ISBN: 023150070X
Category : Sports & Recreation
Languages : en
Pages : 317
Book Description
More Than Just a Game tracks the explosion of the sports industry in the United States since 1945 and how it has shaped class, racial, gender, and national identities. By examining both professional and intercollegiate sports such as baseball, football, basketball, golf, tennis, and stock car racing, Kathryn Jay looks at the impact of packaging, salary, hype, corporate sponsorship, drug use, and the presence of women and African American players. Jay also considers the persistent belief that sports encourage good citizenship and morality despite a rise in cheating and violent behavior and an unabashed emphasis on financial gain. More Than Just a Game is a fascinating exploration of a phenomenon that has engaged the American imagination and thrilled fans for decades.
Publisher: Columbia University Press
ISBN: 023150070X
Category : Sports & Recreation
Languages : en
Pages : 317
Book Description
More Than Just a Game tracks the explosion of the sports industry in the United States since 1945 and how it has shaped class, racial, gender, and national identities. By examining both professional and intercollegiate sports such as baseball, football, basketball, golf, tennis, and stock car racing, Kathryn Jay looks at the impact of packaging, salary, hype, corporate sponsorship, drug use, and the presence of women and African American players. Jay also considers the persistent belief that sports encourage good citizenship and morality despite a rise in cheating and violent behavior and an unabashed emphasis on financial gain. More Than Just a Game is a fascinating exploration of a phenomenon that has engaged the American imagination and thrilled fans for decades.
More Than a Game
Author: Andrey Vasilyev
Publisher: Independently Published
ISBN: 9781520952741
Category :
Languages : en
Pages : 356
Book Description
Step into a future, in which advanced technology creates a virtual world, with superior capabilities that allow players to experience real-world sensations. The popularity of the RPG game Fayroll is growing by the day, attracting millions of users to this alternate reality. What is the secret of Fayroll? What makes it so different from other games?Our protagonist, Harriton Nikiforov is an everyman - a binge drinking, tabloid column reporter who has settled for the humdrum of the everyday, with a job that pays the wages, a neurotic girlfriend who gives him migraines and a boss that gives him constant grief. Tasked with a new assignment, Harriton suddenly finds himself ripped away from his normal routine of Moscow society life, to a journalistic quest of sorts that leads him deep into the realm of the Virtual Gaming World of Fayroll. Given explicit orders to write a series of fluff pieces on the game and its developers, Harriton grudgingly accepts the assignment, but soon finds himself enthralled by the virtual fantasy world and its amazing quests, unpredictable challenges, and nearly endless possibilities. Harriton is reincarnated as a warrior named Hagen and becomes a full participant in the fantasy world, plunging into the exciting world full of action, quests, humor, legendary weapons and ancient secrets. He meets faithful and courageous comrades and outwits those who are trying to hunt him.In this world, the thirst for success and vanity of high-level players in pursuit of legendary objects spills into the real world, where high-stakes bets are made on the success of the virtual characters. Harriton, as Hagen, unwittingly enters into the Fayroll world, where events and decisions that he makes in the virtual space starts to affect his own reality. His unpredictable character, perseverance, and excitement attract the attention of powerful gamers and influential Moscow elite with a vested interest in Fayroll's outcome. It is not long before he realizes that this fantastic world, (created according to the best canons of cult games, Warcraft and Lineage), conceals many dangers. Can he pass all the tests?Fayroll is more than a novel; it's a brilliant synergy of fantasy fiction and online gaming. It gives the reader the best of both worlds. The first novel of the 13 part epic series Fayroll, has captivated Russian readers countrywide and was voted the 2014 new fantasy book of the year. Andrey Vasilyev's masterpiece 'More Than a Game' is now available to the English-speaking World. Join us in this breathtaking narrative that takes both its main character and the reader deep into the heart of the Virtual Gaming Universe and explore the Fantasy Series that has captured the imagination of the Slavic world.
Publisher: Independently Published
ISBN: 9781520952741
Category :
Languages : en
Pages : 356
Book Description
Step into a future, in which advanced technology creates a virtual world, with superior capabilities that allow players to experience real-world sensations. The popularity of the RPG game Fayroll is growing by the day, attracting millions of users to this alternate reality. What is the secret of Fayroll? What makes it so different from other games?Our protagonist, Harriton Nikiforov is an everyman - a binge drinking, tabloid column reporter who has settled for the humdrum of the everyday, with a job that pays the wages, a neurotic girlfriend who gives him migraines and a boss that gives him constant grief. Tasked with a new assignment, Harriton suddenly finds himself ripped away from his normal routine of Moscow society life, to a journalistic quest of sorts that leads him deep into the realm of the Virtual Gaming World of Fayroll. Given explicit orders to write a series of fluff pieces on the game and its developers, Harriton grudgingly accepts the assignment, but soon finds himself enthralled by the virtual fantasy world and its amazing quests, unpredictable challenges, and nearly endless possibilities. Harriton is reincarnated as a warrior named Hagen and becomes a full participant in the fantasy world, plunging into the exciting world full of action, quests, humor, legendary weapons and ancient secrets. He meets faithful and courageous comrades and outwits those who are trying to hunt him.In this world, the thirst for success and vanity of high-level players in pursuit of legendary objects spills into the real world, where high-stakes bets are made on the success of the virtual characters. Harriton, as Hagen, unwittingly enters into the Fayroll world, where events and decisions that he makes in the virtual space starts to affect his own reality. His unpredictable character, perseverance, and excitement attract the attention of powerful gamers and influential Moscow elite with a vested interest in Fayroll's outcome. It is not long before he realizes that this fantastic world, (created according to the best canons of cult games, Warcraft and Lineage), conceals many dangers. Can he pass all the tests?Fayroll is more than a novel; it's a brilliant synergy of fantasy fiction and online gaming. It gives the reader the best of both worlds. The first novel of the 13 part epic series Fayroll, has captivated Russian readers countrywide and was voted the 2014 new fantasy book of the year. Andrey Vasilyev's masterpiece 'More Than a Game' is now available to the English-speaking World. Join us in this breathtaking narrative that takes both its main character and the reader deep into the heart of the Virtual Gaming Universe and explore the Fantasy Series that has captured the imagination of the Slavic world.