Author: Adam Wallace
Publisher: Sourcebooks, Inc.
ISBN: 1728221854
Category : Juvenile Fiction
Languages : en
Pages : 39
Book Description
From the #1 New York Times and USA Today bestselling How to Catch series comes an all-new dragon story, a great Chinese New Year book for kids! Do you have what it takes to snag a dragon? The How to Catch kids are off again, this time trying to catch a dragon as they chase him through Chinese New Year celebrations! Set in China during the Spring Festival, otherwise known as Chinese New Year, the wily dragon will have to avoid trap after trap as the kids run through paper lanterns, red lunar envelopes, fireworks, and more! With bonus educational content and Mandarin translations in the back to enhance your reading experience, How to Catch a Dragon is the perfect dragon book for kids ages 3-8! Dragons are a clever bunch, They're difficult to catch. You'll have to set the ultimate trap- But have you met your match? Also in the How to Catch Series: How to Catch a Unicorn How to Catch a Mermaid How to Catch a Dragon How to Catch a Monster How to Catch an Elf and more!
How To Catch a Dragon
Author: Caryl Hart
Publisher: Simon and Schuster
ISBN: 0857079603
Category : Juvenile Fiction
Languages : en
Pages : 35
Book Description
Albie's trip to the library soon turns into a fun adventure with his new knightly friend. On their way to find some dragons they meet trolls, bears and a mysterious many-headed monster. Going to the library has never been so much fun!
Publisher: Simon and Schuster
ISBN: 0857079603
Category : Juvenile Fiction
Languages : en
Pages : 35
Book Description
Albie's trip to the library soon turns into a fun adventure with his new knightly friend. On their way to find some dragons they meet trolls, bears and a mysterious many-headed monster. Going to the library has never been so much fun!
How To Dress a Dragon
Author: Thelma Lynne Godin
Publisher: Scholastic Inc.
ISBN: 0545683130
Category : Juvenile Fiction
Languages : en
Pages : 40
Book Description
This fantastical story about a little boy trying to dress his pet dragon is heartwarming, imaginative, and full of laughs! If you have to dress a dragon, you must be prepared to catch him as he flies by. Also, beware of ticklish toes, shirts with buttons, and hats that do not fit neatly between his horns! In this charming, second-person narrative, our little boy hero imparts his infinite knowledge of how to dress a dragon, a task that isn't quite as easy as it may seem. With helpful hints like, You may have to tickle-tackle him to the floor and give him belly kisses, and warnings like, Dragons do not like shirts. But they do like capes ! this story is not only delightfully entertaining, but extremely endearing. Author Thelma Lynne Godin and illustrator Eric Barclay come together perfectly to bring this fantasy to life!
Publisher: Scholastic Inc.
ISBN: 0545683130
Category : Juvenile Fiction
Languages : en
Pages : 40
Book Description
This fantastical story about a little boy trying to dress his pet dragon is heartwarming, imaginative, and full of laughs! If you have to dress a dragon, you must be prepared to catch him as he flies by. Also, beware of ticklish toes, shirts with buttons, and hats that do not fit neatly between his horns! In this charming, second-person narrative, our little boy hero imparts his infinite knowledge of how to dress a dragon, a task that isn't quite as easy as it may seem. With helpful hints like, You may have to tickle-tackle him to the floor and give him belly kisses, and warnings like, Dragons do not like shirts. But they do like capes ! this story is not only delightfully entertaining, but extremely endearing. Author Thelma Lynne Godin and illustrator Eric Barclay come together perfectly to bring this fantasy to life!
Dragon Night
Author: J. R. Krause
Publisher: Penguin
ISBN: 0525514244
Category : Juvenile Fiction
Languages : en
Pages : 34
Book Description
A boy and his dragon embark on a dazzling nighttime journey in this heartwarming friendship story about facing fears and helping others. Georgie is afraid of the night. It's too dark with the lights off. Too quiet with everyone asleep. And being alone makes everything worse. The dragon is afraid of the knight. After all, the knight carries a heavy sword, and he always wants to fight. The dragon knows just what to do to help Georgie overcome his fear, and the two set off on a unforgettable magical adventure. But when the morning comes, the dragon is still afraid of the knight. How can Georgie help his friend? With kindness and empathy--and a little creativity--maybe Georgie can work some magic of his own. J. R. Krause, an award-winning animator of The Simpsons and Futurama, has created a visually stunning story with incredible emotional depth, which addresses the needs of children to express their feelings and be received with kindness and empathy. A Bank Street College of Education Best Children's Book of the Year "Cozy. Well-crafted bedtime reading." --Kirkus Reviews
Publisher: Penguin
ISBN: 0525514244
Category : Juvenile Fiction
Languages : en
Pages : 34
Book Description
A boy and his dragon embark on a dazzling nighttime journey in this heartwarming friendship story about facing fears and helping others. Georgie is afraid of the night. It's too dark with the lights off. Too quiet with everyone asleep. And being alone makes everything worse. The dragon is afraid of the knight. After all, the knight carries a heavy sword, and he always wants to fight. The dragon knows just what to do to help Georgie overcome his fear, and the two set off on a unforgettable magical adventure. But when the morning comes, the dragon is still afraid of the knight. How can Georgie help his friend? With kindness and empathy--and a little creativity--maybe Georgie can work some magic of his own. J. R. Krause, an award-winning animator of The Simpsons and Futurama, has created a visually stunning story with incredible emotional depth, which addresses the needs of children to express their feelings and be received with kindness and empathy. A Bank Street College of Education Best Children's Book of the Year "Cozy. Well-crafted bedtime reading." --Kirkus Reviews
Dragon's Hometown
Author: Hongyou Dong
Publisher:
ISBN: 9781478868033
Category :
Languages : en
Pages : 32
Book Description
A girl longs to return to the island in China where she was born to look for dragons. One day, her dream comes true when her family returns to celebrate Chinese New Year. The girl helps her grandparents prepare for the holiday. She assists her grandmother in making tangyuan, a tasty desert, and she watches as her grandfather paints a dragon costume. The girl joins in on the big holiday parade, then waits for nightfall when her family's lotus-shaped lanterns can be released into the water. Her grandfather explains how the fish jump over the lanterns to become dragons, and why she is called Little Dragon Girl.
Publisher:
ISBN: 9781478868033
Category :
Languages : en
Pages : 32
Book Description
A girl longs to return to the island in China where she was born to look for dragons. One day, her dream comes true when her family returns to celebrate Chinese New Year. The girl helps her grandparents prepare for the holiday. She assists her grandmother in making tangyuan, a tasty desert, and she watches as her grandfather paints a dragon costume. The girl joins in on the big holiday parade, then waits for nightfall when her family's lotus-shaped lanterns can be released into the water. Her grandfather explains how the fish jump over the lanterns to become dragons, and why she is called Little Dragon Girl.
Catching Dragons
Author: Simon Chapman
Publisher: eBook Partnership
ISBN: 1781477507
Category : Juvenile Nonfiction
Languages : en
Pages : 39
Book Description
WOW Facts! are speciafically written for struggling readers. A lost island cut off from the outside world by swirling currents. With craggy volcanoes and thorny jungles, legend had it that the place was home to dragons. This is the story of how an explorerset out to catch one of them.
Publisher: eBook Partnership
ISBN: 1781477507
Category : Juvenile Nonfiction
Languages : en
Pages : 39
Book Description
WOW Facts! are speciafically written for struggling readers. A lost island cut off from the outside world by swirling currents. With craggy volcanoes and thorny jungles, legend had it that the place was home to dragons. This is the story of how an explorerset out to catch one of them.
Rules of Play
Author: Katie Salen Tekinbas
Publisher: MIT Press
ISBN: 9780262240451
Category : Computers
Languages : en
Pages : 680
Book Description
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Publisher: MIT Press
ISBN: 9780262240451
Category : Computers
Languages : en
Pages : 680
Book Description
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.