Author: David M. Ewalt
Publisher: Simon and Schuster
ISBN: 1451640501
Category : Games & Activities
Languages : en
Pages : 289
Book Description
A definitive look at Dungeons & Dragons traces its origins on the battlefields of ancient Europe through the hysteria that linked it to satanic rituals and teen suicides and to its apotheosis as father of the modern video game industry.
How to Get to Great Ideas
Author: Dave Birss
Publisher: Nicholas Brealey
ISBN: 1473692172
Category : Business & Economics
Languages : en
Pages : 196
Book Description
Sliver award winner in Business Reference 2020 Axiom Business Book Awards What makes a great idea? Where do great ideas come from? The highly practical lessons in HOW TO GET TO GREAT IDEAS are based on neuroscience,psychology, and behavioral economics. Written by the former Creative Director of OgilvyOne, Dave Birss, this book offers a brilliant new system for conceiving original and valuable ideas. It looks at how to frame the problem, how to push your thinking, how to sell the idea and build support for it, and how to inspire others to have great ideas. It proves that any organization - and any department within an organization - can become a fertile environment for ideas. Combining a practical research-based system with fascinating insights and inspiring and humorous writing,the book is also accompanied by the problem-solving system RIGHT THINKING. This is a tool that shows organizations a more effective way to generate more effective ideas and is based on the thinking in the book. This is available online and in person from the author.
Publisher: Nicholas Brealey
ISBN: 1473692172
Category : Business & Economics
Languages : en
Pages : 196
Book Description
Sliver award winner in Business Reference 2020 Axiom Business Book Awards What makes a great idea? Where do great ideas come from? The highly practical lessons in HOW TO GET TO GREAT IDEAS are based on neuroscience,psychology, and behavioral economics. Written by the former Creative Director of OgilvyOne, Dave Birss, this book offers a brilliant new system for conceiving original and valuable ideas. It looks at how to frame the problem, how to push your thinking, how to sell the idea and build support for it, and how to inspire others to have great ideas. It proves that any organization - and any department within an organization - can become a fertile environment for ideas. Combining a practical research-based system with fascinating insights and inspiring and humorous writing,the book is also accompanied by the problem-solving system RIGHT THINKING. This is a tool that shows organizations a more effective way to generate more effective ideas and is based on the thinking in the book. This is available online and in person from the author.
Stories, Dice, and Rocks That Think
Author: Byron Reese
Publisher: BenBella Books
ISBN: 1637741340
Category : Science
Languages : en
Pages : 305
Book Description
"Byron Reese gets to the heart of what makes humans different from all others." —Midwest Book Review What makes the human mind so unique? And how did we get this way? This fascinating tale explores the three leaps in our history that made us what we are—and will change how you think about our future. Look around. Clearly, we humans are radically different from the other creatures on this planet. But why? Where are the Bronze Age beavers? The Iron Age iguanas? In Stories, Dice, and Rocks That Think, Byron Reese argues that we owe our special status to our ability to imagine the future and recall the past, escaping the perpetual present that all other living creatures are trapped in. Envisioning human history as the development of a societal superorganism he names Agora, Reese shows us how this escape enabled us to share knowledge on an unprecedented scale, and predict—and eventually master—the future. Thoughtful, witty, and compulsively readable, Reese unravels our history as an intelligent species in three acts: Act I: Ancient humans undergo “the awakening,” developing the cognitive ability to mentally time-travel using language Act II: In 17th century France, the mathematical framework known as 'probability theory' is born—a science for seeing into the future that we used to build the modern world Act III: Beginning with the invention of the computer chip, humanity creates machines to gaze into the future with even more precision, overcoming the limits of our brains A fresh new look at the history and destiny of humanity, readers will come away from Stories, Dice, and Rocks that Think with a new understanding of what they are—not just another animal, but a creature with a mastery of time itself.
Publisher: BenBella Books
ISBN: 1637741340
Category : Science
Languages : en
Pages : 305
Book Description
"Byron Reese gets to the heart of what makes humans different from all others." —Midwest Book Review What makes the human mind so unique? And how did we get this way? This fascinating tale explores the three leaps in our history that made us what we are—and will change how you think about our future. Look around. Clearly, we humans are radically different from the other creatures on this planet. But why? Where are the Bronze Age beavers? The Iron Age iguanas? In Stories, Dice, and Rocks That Think, Byron Reese argues that we owe our special status to our ability to imagine the future and recall the past, escaping the perpetual present that all other living creatures are trapped in. Envisioning human history as the development of a societal superorganism he names Agora, Reese shows us how this escape enabled us to share knowledge on an unprecedented scale, and predict—and eventually master—the future. Thoughtful, witty, and compulsively readable, Reese unravels our history as an intelligent species in three acts: Act I: Ancient humans undergo “the awakening,” developing the cognitive ability to mentally time-travel using language Act II: In 17th century France, the mathematical framework known as 'probability theory' is born—a science for seeing into the future that we used to build the modern world Act III: Beginning with the invention of the computer chip, humanity creates machines to gaze into the future with even more precision, overcoming the limits of our brains A fresh new look at the history and destiny of humanity, readers will come away from Stories, Dice, and Rocks that Think with a new understanding of what they are—not just another animal, but a creature with a mastery of time itself.
Show Me a Story
Author: Emily K. Neuburger
Publisher: Storey Publishing, LLC
ISBN: 1603428976
Category : Crafts & Hobbies
Languages : en
Pages : 153
Book Description
Encouraging children to let their imagination run wild, Emily K. Neubinger offers 40 inventive projects and activities that will inspire kids ages 5 to 12 to express themselves through storytelling. Younger children will love making story stones and a storytelling jar, while older kids will open up and thrive as they embark on guided story walks and inspiring journaling exercises. Sparking creativity while developing a child’s love of language, Show Me a Story will kindle a lifelong passion for both writing and telling original stories.
Publisher: Storey Publishing, LLC
ISBN: 1603428976
Category : Crafts & Hobbies
Languages : en
Pages : 153
Book Description
Encouraging children to let their imagination run wild, Emily K. Neubinger offers 40 inventive projects and activities that will inspire kids ages 5 to 12 to express themselves through storytelling. Younger children will love making story stones and a storytelling jar, while older kids will open up and thrive as they embark on guided story walks and inspiring journaling exercises. Sparking creativity while developing a child’s love of language, Show Me a Story will kindle a lifelong passion for both writing and telling original stories.
A Roll of the Dice
Author: Georgette Graham
Publisher: Createspace Independent Publishing Platform
ISBN: 9781977735423
Category :
Languages : en
Pages : 160
Book Description
Welcome to the Roll of the Dice short story anthology by the Science Fiction, Fantasy, and Horror Writers of Spokane. Let me tell you a little bit about how this book came about. We all sat there, looking at a four dice; A footprint, a beetle, a lightning bolt, and a tower; chuckling about how we would make a story which included them. That's how this anthology began. Let me explain. I'm happy to say that our little writers' group has been together for about a year now. We've had a good time unintentionally irritating our fellow coffee shop patrons with our banter. We've been critiquing each other's writing and giving support, encouragement, and accountability, as well as having fun! It's been an amazing time and many friendships have been made. This spring, one of our members had the idea that we should publish an anthology of short stories. We decided it would be a great way to give us all some experience with self-publishing. Many writers' groups have done this, but we wanted ours to be different. That's where my dice came in. A few months ago, on a whim, I bought some story dice. Story dice are big clunky dice that come in a set of nine, and have simple pictures that illustrate things to include in a story. Instant inspiration! That fateful afternoon we rolled the dice and agreed to each write a story including these four things; a footprint, a beetle, a tower, and a lightning bolt. I encouraged the group to be as creative and free as they wanted to be when interpreting these symbols. The result is a diverse group of stories from our little group that I'm sure will entertain.
Publisher: Createspace Independent Publishing Platform
ISBN: 9781977735423
Category :
Languages : en
Pages : 160
Book Description
Welcome to the Roll of the Dice short story anthology by the Science Fiction, Fantasy, and Horror Writers of Spokane. Let me tell you a little bit about how this book came about. We all sat there, looking at a four dice; A footprint, a beetle, a lightning bolt, and a tower; chuckling about how we would make a story which included them. That's how this anthology began. Let me explain. I'm happy to say that our little writers' group has been together for about a year now. We've had a good time unintentionally irritating our fellow coffee shop patrons with our banter. We've been critiquing each other's writing and giving support, encouragement, and accountability, as well as having fun! It's been an amazing time and many friendships have been made. This spring, one of our members had the idea that we should publish an anthology of short stories. We decided it would be a great way to give us all some experience with self-publishing. Many writers' groups have done this, but we wanted ours to be different. That's where my dice came in. A few months ago, on a whim, I bought some story dice. Story dice are big clunky dice that come in a set of nine, and have simple pictures that illustrate things to include in a story. Instant inspiration! That fateful afternoon we rolled the dice and agreed to each write a story including these four things; a footprint, a beetle, a tower, and a lightning bolt. I encouraged the group to be as creative and free as they wanted to be when interpreting these symbols. The result is a diverse group of stories from our little group that I'm sure will entertain.
One Toss of the Dice: The Incredible Story of How a Poem Made Us Modern
Author: R. Howard Bloch
Publisher: Liveright Publishing
ISBN: 1631490869
Category : Literary Criticism
Languages : en
Pages : 384
Book Description
In the tradition of The Swerve comes this thrilling, detective-like work of literary history that reveals how a poem created the world we live in today. It was, improbably, the forerunner of our digital age: a French poem about a shipwreck published in 1897 that, with its mind-bending possibilities of being read up and down, backward and forward, even sideways, launched modernism. Stéphane Mallarmé’s "One Toss of the Dice," a daring, twenty-page epic of ruin and recovery, provided an epochal “tipping point,” defining the spirit of the age and anticipating radical thinkers of the twentieth century, from Albert Einstein to T. S. Eliot. Celebrating its intrinsic influence on our culture, renowned scholar R. Howard Bloch masterfully decodes the poem still considered among the most enigmatic ever written. In Bloch’s shimmering portrait of Belle Époque Paris, Mallarmé stands as the spiritual giant of the era, gathering around him every Tuesday a luminous cast of characters including Émile Zola, Victor Hugo, Claude Monet, André Gide, Claude Debussy, Oscar Wilde, and even the future French prime minister Georges Clemenceau. A simple schoolteacher whose salons and prodigious literary talent won him the adoration of Paris’s elite, Mallarmé achieved the reputation of France’s greatest living poet. He was so beloved that mourners crowded along the Seine for his funeral in 1898, many refusing to depart until late into the night, leaving Auguste Renoir to ponder, “How long will it take for nature to make another such a mind?” Over a century later, the allure of Mallarmé’s linguistic feat continues to ignite the imaginations of the world’s greatest thinkers. Featuring a new, authoritative translation of the French poem by J. D. McClatchy, One Toss of the Dice reveals how a literary masterpiece launched the modernist movement, contributed to the rise of pop art, influenced modern Web design, and shaped the perceptual world we now inhabit. And as Alex Ross remarks in The New Yorker, "If you can crack [Mallarmé’s] poems, it seems, you can crack the riddles of existence." In One Toss of the Dice, Bloch finally, and brilliantly, dissects one of literary history’s greatest mysteries to reveal how a poem made us modern.
Publisher: Liveright Publishing
ISBN: 1631490869
Category : Literary Criticism
Languages : en
Pages : 384
Book Description
In the tradition of The Swerve comes this thrilling, detective-like work of literary history that reveals how a poem created the world we live in today. It was, improbably, the forerunner of our digital age: a French poem about a shipwreck published in 1897 that, with its mind-bending possibilities of being read up and down, backward and forward, even sideways, launched modernism. Stéphane Mallarmé’s "One Toss of the Dice," a daring, twenty-page epic of ruin and recovery, provided an epochal “tipping point,” defining the spirit of the age and anticipating radical thinkers of the twentieth century, from Albert Einstein to T. S. Eliot. Celebrating its intrinsic influence on our culture, renowned scholar R. Howard Bloch masterfully decodes the poem still considered among the most enigmatic ever written. In Bloch’s shimmering portrait of Belle Époque Paris, Mallarmé stands as the spiritual giant of the era, gathering around him every Tuesday a luminous cast of characters including Émile Zola, Victor Hugo, Claude Monet, André Gide, Claude Debussy, Oscar Wilde, and even the future French prime minister Georges Clemenceau. A simple schoolteacher whose salons and prodigious literary talent won him the adoration of Paris’s elite, Mallarmé achieved the reputation of France’s greatest living poet. He was so beloved that mourners crowded along the Seine for his funeral in 1898, many refusing to depart until late into the night, leaving Auguste Renoir to ponder, “How long will it take for nature to make another such a mind?” Over a century later, the allure of Mallarmé’s linguistic feat continues to ignite the imaginations of the world’s greatest thinkers. Featuring a new, authoritative translation of the French poem by J. D. McClatchy, One Toss of the Dice reveals how a literary masterpiece launched the modernist movement, contributed to the rise of pop art, influenced modern Web design, and shaped the perceptual world we now inhabit. And as Alex Ross remarks in The New Yorker, "If you can crack [Mallarmé’s] poems, it seems, you can crack the riddles of existence." In One Toss of the Dice, Bloch finally, and brilliantly, dissects one of literary history’s greatest mysteries to reveal how a poem made us modern.
Dice Men
Author: Ian Livingstone
Publisher: Unbound Publishing
ISBN: 1800180535
Category : Art
Languages : en
Pages : 437
Book Description
It never seems like the right time to start a business. The idea to start our own company first cropped up during one of our many ‘beer and a board game’ sessions after work at our flat. And when Steve began writing reviews of board games for Games & Puzzles magazine, we all got even more interested in the idea. So, one day, we did. It was January 1975. Since then, Games Workshop has grown into a cornerstone of the UK gaming industry. From the launch of Dungeons and Dragons from the back of a van, to creating the Fighting Fantasy series, co-founders Ian Livingstone and Steve Jackson tell their remarkable story for the first time. An initial order of only six copies was enough for Games Workshop to secure exclusive rights to sell Dungeons and Dragons in the whole of Europe. Hobbyists themselves, Steve and Ian’s passion for the game soon spread and in 1977 they opened the first Games Workshop store. They went on to become bestselling authors and created an entirely new genre of interactive stories. Dice Men is more than just the story of an iconic shop which has changed gaming for ever, it's an insight into the birth of an industry. Games Workshop has grown from its humble beginnings to become a global company listed on the London Stock Exchange, a FTSE 250 company with a market capitalisation of more than £3.5 billion. Dice Men is the story of the rollercoaster early years.
Publisher: Unbound Publishing
ISBN: 1800180535
Category : Art
Languages : en
Pages : 437
Book Description
It never seems like the right time to start a business. The idea to start our own company first cropped up during one of our many ‘beer and a board game’ sessions after work at our flat. And when Steve began writing reviews of board games for Games & Puzzles magazine, we all got even more interested in the idea. So, one day, we did. It was January 1975. Since then, Games Workshop has grown into a cornerstone of the UK gaming industry. From the launch of Dungeons and Dragons from the back of a van, to creating the Fighting Fantasy series, co-founders Ian Livingstone and Steve Jackson tell their remarkable story for the first time. An initial order of only six copies was enough for Games Workshop to secure exclusive rights to sell Dungeons and Dragons in the whole of Europe. Hobbyists themselves, Steve and Ian’s passion for the game soon spread and in 1977 they opened the first Games Workshop store. They went on to become bestselling authors and created an entirely new genre of interactive stories. Dice Men is more than just the story of an iconic shop which has changed gaming for ever, it's an insight into the birth of an industry. Games Workshop has grown from its humble beginnings to become a global company listed on the London Stock Exchange, a FTSE 250 company with a market capitalisation of more than £3.5 billion. Dice Men is the story of the rollercoaster early years.
The Dice Man
Author: Luke Rhinehart
Publisher: Abrams
ISBN: 1590207041
Category : Fiction
Languages : en
Pages : 347
Book Description
“One of the fifty most influential books of the last half of the twentieth century,” a comic novel about a therapist making life choices by rolling dice. (BBC) The cult classic that can still change your life . . . Let the dice decide! This is the philosophy that changes the life of bored psychiatrist Luke Rhinehart―and in some ways changes the world as well. Because once you hand over your life to the dice, anything can happen. Entertaining, humorous, scary, shocking, subversive, The Dice Man is one of the cult bestsellers of our time. “A fine piece of fiction . . . touching, ingenious and beautifully comic.” —Anthony Burgess, author of A Clockwork Orange “Luke Rhinehart and THE DICE MAN have launched a psychiatric revolution.” —London Sunday Telegraph “A blackly comic amusement park of a book.” —TIME Magazine “Weird, hilarious . . . an outlandishly enjoyable book.” —St. Louis Post-Dispatch “Witty reckless clever . . . . a caper at the edge of nihilism.” —LIFE Magazine “Brilliant . . . much like CATCH-22 . . . the sex extra-juicy.” —The Houston Post “Outrageously funny.” —Fort Worth Star-Telegram “Hilarious and well-written . . . A brilliant summary of modern nihilism. Dice living will be popular, no doubt of that.” —Time Out (London)
Publisher: Abrams
ISBN: 1590207041
Category : Fiction
Languages : en
Pages : 347
Book Description
“One of the fifty most influential books of the last half of the twentieth century,” a comic novel about a therapist making life choices by rolling dice. (BBC) The cult classic that can still change your life . . . Let the dice decide! This is the philosophy that changes the life of bored psychiatrist Luke Rhinehart―and in some ways changes the world as well. Because once you hand over your life to the dice, anything can happen. Entertaining, humorous, scary, shocking, subversive, The Dice Man is one of the cult bestsellers of our time. “A fine piece of fiction . . . touching, ingenious and beautifully comic.” —Anthony Burgess, author of A Clockwork Orange “Luke Rhinehart and THE DICE MAN have launched a psychiatric revolution.” —London Sunday Telegraph “A blackly comic amusement park of a book.” —TIME Magazine “Weird, hilarious . . . an outlandishly enjoyable book.” —St. Louis Post-Dispatch “Witty reckless clever . . . . a caper at the edge of nihilism.” —LIFE Magazine “Brilliant . . . much like CATCH-22 . . . the sex extra-juicy.” —The Houston Post “Outrageously funny.” —Fort Worth Star-Telegram “Hilarious and well-written . . . A brilliant summary of modern nihilism. Dice living will be popular, no doubt of that.” —Time Out (London)
Elemental Divination
Author: Stephen Ball
Publisher: Llewellyn Worldwide
ISBN: 0738755745
Category : Body, Mind & Spirit
Languages : en
Pages : 205
Book Description
Discover a simple practice that yields life-changing results. With just three dice, you can receive answers to basic questions or initiate a deeper interpretive journey. Based on elemental forces that have been consulted by healers and sages for thousands of years, this dice oracle will inspire you to see yourself and the world with a whole new perspective. This book shares instructions and rituals for using the oracle with dice or other divinatory tools. You will also find a list of meanings for every possible elemental combination, and explanations of how Earth, Air, Fire, Water, Sun, and Moon manifest in this divination system. When you explore the oracle's patterns and correspondences, you gain insight into the challenges and concerns that we all face. Integrate the power of the elements as you make your way through the magic and mystery of life with Elemental Divination as your guide.
Publisher: Llewellyn Worldwide
ISBN: 0738755745
Category : Body, Mind & Spirit
Languages : en
Pages : 205
Book Description
Discover a simple practice that yields life-changing results. With just three dice, you can receive answers to basic questions or initiate a deeper interpretive journey. Based on elemental forces that have been consulted by healers and sages for thousands of years, this dice oracle will inspire you to see yourself and the world with a whole new perspective. This book shares instructions and rituals for using the oracle with dice or other divinatory tools. You will also find a list of meanings for every possible elemental combination, and explanations of how Earth, Air, Fire, Water, Sun, and Moon manifest in this divination system. When you explore the oracle's patterns and correspondences, you gain insight into the challenges and concerns that we all face. Integrate the power of the elements as you make your way through the magic and mystery of life with Elemental Divination as your guide.