Author: Paul E. Ceruzzi
Publisher: MIT Press
ISBN: 9780262532037
Category : Technology & Engineering
Languages : en
Pages : 468
Book Description
From the first digital computer to the dot-com crash—a story of individuals, institutions, and the forces that led to a series of dramatic transformations. This engaging history covers modern computing from the development of the first electronic digital computer through the dot-com crash. The author concentrates on five key moments of transition: the transformation of the computer in the late 1940s from a specialized scientific instrument to a commercial product; the emergence of small systems in the late 1960s; the beginning of personal computing in the 1970s; the spread of networking after 1985; and, in a chapter written for this edition, the period 1995-2001. The new material focuses on the Microsoft antitrust suit, the rise and fall of the dot-coms, and the advent of open source software, particularly Linux. Within the chronological narrative, the book traces several overlapping threads: the evolution of the computer's internal design; the effect of economic trends and the Cold War; the long-term role of IBM as a player and as a target for upstart entrepreneurs; the growth of software from a hidden element to a major character in the story of computing; and the recurring issue of the place of information and computing in a democratic society. The focus is on the United States (though Europe and Japan enter the story at crucial points), on computing per se rather than on applications such as artificial intelligence, and on systems that were sold commercially and installed in quantities.
A New History of Modern Computing
Author: Thomas Haigh
Publisher: MIT Press
ISBN: 0262366479
Category : Technology & Engineering
Languages : en
Pages : 545
Book Description
How the computer became universal. Over the past fifty years, the computer has been transformed from a hulking scientific supertool and data processing workhorse, remote from the experiences of ordinary people, to a diverse family of devices that billions rely on to play games, shop, stream music and movies, communicate, and count their steps. In A New History of Modern Computing, Thomas Haigh and Paul Ceruzzi trace these changes. A comprehensive reimagining of Ceruzzi's A History of Modern Computing, this new volume uses each chapter to recount one such transformation, describing how a particular community of users and producers remade the computer into something new. Haigh and Ceruzzi ground their accounts of these computing revolutions in the longer and deeper history of computing technology. They begin with the story of the 1945 ENIAC computer, which introduced the vocabulary of "programs" and "programming," and proceed through email, pocket calculators, personal computers, the World Wide Web, videogames, smart phones, and our current world of computers everywhere--in phones, cars, appliances, watches, and more. Finally, they consider the Tesla Model S as an object that simultaneously embodies many strands of computing.
Publisher: MIT Press
ISBN: 0262366479
Category : Technology & Engineering
Languages : en
Pages : 545
Book Description
How the computer became universal. Over the past fifty years, the computer has been transformed from a hulking scientific supertool and data processing workhorse, remote from the experiences of ordinary people, to a diverse family of devices that billions rely on to play games, shop, stream music and movies, communicate, and count their steps. In A New History of Modern Computing, Thomas Haigh and Paul Ceruzzi trace these changes. A comprehensive reimagining of Ceruzzi's A History of Modern Computing, this new volume uses each chapter to recount one such transformation, describing how a particular community of users and producers remade the computer into something new. Haigh and Ceruzzi ground their accounts of these computing revolutions in the longer and deeper history of computing technology. They begin with the story of the 1945 ENIAC computer, which introduced the vocabulary of "programs" and "programming," and proceed through email, pocket calculators, personal computers, the World Wide Web, videogames, smart phones, and our current world of computers everywhere--in phones, cars, appliances, watches, and more. Finally, they consider the Tesla Model S as an object that simultaneously embodies many strands of computing.
John von Neumann and the Origins of Modern Computing
Author: William Aspray
Publisher: MIT Press
ISBN: 0262518856
Category : Computers
Languages : en
Pages : 397
Book Description
William Aspray provides the first broad and detailed account of von Neumann's many different contributions to computing. John von Neumann (1903-1957) was unquestionably one of the most brilliant scientists of the twentieth century. He made major contributions to quantum mechanics and mathematical physics and in 1943 began a new and all-too-short career in computer science. William Aspray provides the first broad and detailed account of von Neumann's many different contributions to computing. These, Aspray reveals, extended far beyond his well-known work in the design and construction of computer systems to include important scientific applications, the revival of numerical analysis, and the creation of a theory of computing.Aspray points out that from the beginning von Neumann took a wider and more theoretical view than other computer pioneers. In the now famous EDVAC report of 1945, von Neumann clearly stated the idea of a stored program that resides in the computer's memory along with the data it was to operate on. This stored program computer was described in terms of idealized neurons, highlighting the analogy between the digital computer and the human brain. Aspray describes von Neumann's development during the next decade, and almost entirely alone, of a theory of complicated information processing systems, or automata, and the introduction of themes such as learning, reliability of systems with unreliable components, self-replication, and the importance of memory and storage capacity in biological nervous systems; many of these themes remain at the heart of current investigations in parallel or neurocomputing.Aspray allows the record to speak for itself. He unravels an intricate sequence of stories generated by von Neumann's work and brings into focus the interplay of personalities centered about von Neumann. He documents the complex interactions of science, the military, and business and shows how progress in applied mathematics was intertwined with that in computers. William Aspray is Director of the Center for the History of Electrical Engineering at The Institute of Electrical and Electronics Engineers.
Publisher: MIT Press
ISBN: 0262518856
Category : Computers
Languages : en
Pages : 397
Book Description
William Aspray provides the first broad and detailed account of von Neumann's many different contributions to computing. John von Neumann (1903-1957) was unquestionably one of the most brilliant scientists of the twentieth century. He made major contributions to quantum mechanics and mathematical physics and in 1943 began a new and all-too-short career in computer science. William Aspray provides the first broad and detailed account of von Neumann's many different contributions to computing. These, Aspray reveals, extended far beyond his well-known work in the design and construction of computer systems to include important scientific applications, the revival of numerical analysis, and the creation of a theory of computing.Aspray points out that from the beginning von Neumann took a wider and more theoretical view than other computer pioneers. In the now famous EDVAC report of 1945, von Neumann clearly stated the idea of a stored program that resides in the computer's memory along with the data it was to operate on. This stored program computer was described in terms of idealized neurons, highlighting the analogy between the digital computer and the human brain. Aspray describes von Neumann's development during the next decade, and almost entirely alone, of a theory of complicated information processing systems, or automata, and the introduction of themes such as learning, reliability of systems with unreliable components, self-replication, and the importance of memory and storage capacity in biological nervous systems; many of these themes remain at the heart of current investigations in parallel or neurocomputing.Aspray allows the record to speak for itself. He unravels an intricate sequence of stories generated by von Neumann's work and brings into focus the interplay of personalities centered about von Neumann. He documents the complex interactions of science, the military, and business and shows how progress in applied mathematics was intertwined with that in computers. William Aspray is Director of the Center for the History of Electrical Engineering at The Institute of Electrical and Electronics Engineers.
Computing
Author: Paul E. Ceruzzi
Publisher: MIT Press
ISBN: 0262310392
Category : Computers
Languages : en
Pages : 221
Book Description
Discover the history of computing through 4 major threads of development in this compact, accessible history covering punch cards, Silicon Valley, smartphones, and much more. In an accessible style, computer historian Paul Ceruzzi offers a broad though detailed history of computing, from the first use of the word “digital” in 1942 to the development of punch cards and the first general purpose computer, to the internet, Silicon Valley, and smartphones and social networking. Ceruzzi identifies 4 major threads that run throughout all of computing’s technological development: • Digitization: the coding of information, computation, and control in binary form • The convergence of multiple streams of techniques, devices, and machines • The steady advance of electronic technology, as characterized famously by “Moore's Law” • Human-machine interface The history of computing could be told as the story of hardware and software, or the story of the Internet, or the story of “smart” hand-held devices. In this concise and accessible account of the invention and development of digital technology, Ceruzzi offers a general and more useful perspective for students of computer science and history.
Publisher: MIT Press
ISBN: 0262310392
Category : Computers
Languages : en
Pages : 221
Book Description
Discover the history of computing through 4 major threads of development in this compact, accessible history covering punch cards, Silicon Valley, smartphones, and much more. In an accessible style, computer historian Paul Ceruzzi offers a broad though detailed history of computing, from the first use of the word “digital” in 1942 to the development of punch cards and the first general purpose computer, to the internet, Silicon Valley, and smartphones and social networking. Ceruzzi identifies 4 major threads that run throughout all of computing’s technological development: • Digitization: the coding of information, computation, and control in binary form • The convergence of multiple streams of techniques, devices, and machines • The steady advance of electronic technology, as characterized famously by “Moore's Law” • Human-machine interface The history of computing could be told as the story of hardware and software, or the story of the Internet, or the story of “smart” hand-held devices. In this concise and accessible account of the invention and development of digital technology, Ceruzzi offers a general and more useful perspective for students of computer science and history.
A Brief History of Computing
Author: Gerard O'Regan
Publisher: Springer Science & Business Media
ISBN: 144712359X
Category : Computers
Languages : en
Pages : 284
Book Description
This lively and fascinating text traces the key developments in computation – from 3000 B.C. to the present day – in an easy-to-follow and concise manner. Topics and features: ideal for self-study, offering many pedagogical features such as chapter-opening key topics, chapter introductions and summaries, exercises, and a glossary; presents detailed information on major figures in computing, such as Boole, Babbage, Shannon, Turing, Zuse and Von Neumann; reviews the history of software engineering and of programming languages, including syntax and semantics; discusses the progress of artificial intelligence, with extension to such key disciplines as philosophy, psychology, linguistics, neural networks and cybernetics; examines the impact on society of the introduction of the personal computer, the World Wide Web, and the development of mobile phone technology; follows the evolution of a number of major technology companies, including IBM, Microsoft and Apple.
Publisher: Springer Science & Business Media
ISBN: 144712359X
Category : Computers
Languages : en
Pages : 284
Book Description
This lively and fascinating text traces the key developments in computation – from 3000 B.C. to the present day – in an easy-to-follow and concise manner. Topics and features: ideal for self-study, offering many pedagogical features such as chapter-opening key topics, chapter introductions and summaries, exercises, and a glossary; presents detailed information on major figures in computing, such as Boole, Babbage, Shannon, Turing, Zuse and Von Neumann; reviews the history of software engineering and of programming languages, including syntax and semantics; discusses the progress of artificial intelligence, with extension to such key disciplines as philosophy, psychology, linguistics, neural networks and cybernetics; examines the impact on society of the introduction of the personal computer, the World Wide Web, and the development of mobile phone technology; follows the evolution of a number of major technology companies, including IBM, Microsoft and Apple.
Computer
Author: Martin Campbell-Kelly
Publisher: Hachette UK
ISBN: 081334591X
Category : Science
Languages : en
Pages : 349
Book Description
Computer: A History of the Information Machine traces the history of the computer and shows how business and government were the first to explore its unlimited, information-processing potential. Old-fashioned entrepreneurship combined with scientific know-how inspired now famous computer engineers to create the technology that became IBM. Wartime needs drove the giant ENIAC, the first fully electronic computer. Later, the PC enabled modes of computing that liberated people from room-sized, mainframe computers. This third edition provides updated analysis on software and computer networking, including new material on the programming profession, social networking, and mobile computing. It expands its focus on the IT industry with fresh discussion on the rise of Google and Facebook as well as how powerful applications are changing the way we work, consume, learn, and socialize. Computer is an insightful look at the pace of technological advancement and the seamless way computers are integrated into the modern world. Through comprehensive history and accessible writing, Computer is perfect for courses on computer history, technology history, and information and society, as well as a range of courses in the fields of computer science, communications, sociology, and management.
Publisher: Hachette UK
ISBN: 081334591X
Category : Science
Languages : en
Pages : 349
Book Description
Computer: A History of the Information Machine traces the history of the computer and shows how business and government were the first to explore its unlimited, information-processing potential. Old-fashioned entrepreneurship combined with scientific know-how inspired now famous computer engineers to create the technology that became IBM. Wartime needs drove the giant ENIAC, the first fully electronic computer. Later, the PC enabled modes of computing that liberated people from room-sized, mainframe computers. This third edition provides updated analysis on software and computer networking, including new material on the programming profession, social networking, and mobile computing. It expands its focus on the IT industry with fresh discussion on the rise of Google and Facebook as well as how powerful applications are changing the way we work, consume, learn, and socialize. Computer is an insightful look at the pace of technological advancement and the seamless way computers are integrated into the modern world. Through comprehensive history and accessible writing, Computer is perfect for courses on computer history, technology history, and information and society, as well as a range of courses in the fields of computer science, communications, sociology, and management.
Histories of Computing
Author: Michael Sean Mahoney
Publisher: Harvard University Press
ISBN: 0674055683
Category : Computers
Languages : en
Pages : 261
Book Description
Computer technology is pervasive in the modern world, its role ever more important as it becomes embedded in a myriad of physical systems and disciplinary ways of thinking. The late Michael Sean Mahoney was a pioneer scholar of the history of computing, one of the first established historians of science to take seriously the challenges and opportunities posed by information technology to our understanding of the twentieth century. MahoneyÕs work ranged widely, from logic and the theory of computation to the development of software and applications as craft-work. But it was always informed by a unique perspective derived from his distinguished work on the history of medieval mathematics and experimental practice during the Scientific Revolution. His writings offered a new angle on very recent events and ideas and bridged the gaps between academic historians and computer scientists. Indeed, he came to believe that the field was irreducibly pluralistic and that there could be only histories of computing. In this collection, Thomas Haigh presents thirteen of MahoneyÕs essays and papers organized across three categories: historiography, software engineering, and theoretical computer science. His introduction surveys MahoneyÕs work to trace the development of key themes, illuminate connections among different areas of his research, and put his contributions into context. The volume also includes an essay on Mahoney by his former students Jed Z. Buchwald and D. Graham Burnett. The result is a landmark work, of interest to computer professionals as well as historians of technology and science.
Publisher: Harvard University Press
ISBN: 0674055683
Category : Computers
Languages : en
Pages : 261
Book Description
Computer technology is pervasive in the modern world, its role ever more important as it becomes embedded in a myriad of physical systems and disciplinary ways of thinking. The late Michael Sean Mahoney was a pioneer scholar of the history of computing, one of the first established historians of science to take seriously the challenges and opportunities posed by information technology to our understanding of the twentieth century. MahoneyÕs work ranged widely, from logic and the theory of computation to the development of software and applications as craft-work. But it was always informed by a unique perspective derived from his distinguished work on the history of medieval mathematics and experimental practice during the Scientific Revolution. His writings offered a new angle on very recent events and ideas and bridged the gaps between academic historians and computer scientists. Indeed, he came to believe that the field was irreducibly pluralistic and that there could be only histories of computing. In this collection, Thomas Haigh presents thirteen of MahoneyÕs essays and papers organized across three categories: historiography, software engineering, and theoretical computer science. His introduction surveys MahoneyÕs work to trace the development of key themes, illuminate connections among different areas of his research, and put his contributions into context. The volume also includes an essay on Mahoney by his former students Jed Z. Buchwald and D. Graham Burnett. The result is a landmark work, of interest to computer professionals as well as historians of technology and science.
A People’s History of Computing in the United States
Author: Joy Lisi Rankin
Publisher: Harvard University Press
ISBN: 0674970977
Category : Computers
Languages : en
Pages : 337
Book Description
Silicon Valley gets all the credit for digital creativity, but this account of the pre-PC world, when computing meant more than using mature consumer technology, challenges that triumphalism. The invention of the personal computer liberated users from corporate mainframes and brought computing into homes. But throughout the 1960s and 1970s a diverse group of teachers and students working together on academic computing systems conducted many of the activities we now recognize as personal and social computing. Their networks were centered in New Hampshire, Minnesota, and Illinois, but they connected far-flung users. Joy Rankin draws on detailed records to explore how users exchanged messages, programmed music and poems, fostered communities, and developed computer games like The Oregon Trail. These unsung pioneers helped shape our digital world, just as much as the inventors, garage hobbyists, and eccentric billionaires of Palo Alto. By imagining computing as an interactive commons, the early denizens of the digital realm seeded today’s debate about whether the internet should be a public utility and laid the groundwork for the concept of net neutrality. Rankin offers a radical precedent for a more democratic digital culture, and new models for the next generation of activists, educators, coders, and makers.
Publisher: Harvard University Press
ISBN: 0674970977
Category : Computers
Languages : en
Pages : 337
Book Description
Silicon Valley gets all the credit for digital creativity, but this account of the pre-PC world, when computing meant more than using mature consumer technology, challenges that triumphalism. The invention of the personal computer liberated users from corporate mainframes and brought computing into homes. But throughout the 1960s and 1970s a diverse group of teachers and students working together on academic computing systems conducted many of the activities we now recognize as personal and social computing. Their networks were centered in New Hampshire, Minnesota, and Illinois, but they connected far-flung users. Joy Rankin draws on detailed records to explore how users exchanged messages, programmed music and poems, fostered communities, and developed computer games like The Oregon Trail. These unsung pioneers helped shape our digital world, just as much as the inventors, garage hobbyists, and eccentric billionaires of Palo Alto. By imagining computing as an interactive commons, the early denizens of the digital realm seeded today’s debate about whether the internet should be a public utility and laid the groundwork for the concept of net neutrality. Rankin offers a radical precedent for a more democratic digital culture, and new models for the next generation of activists, educators, coders, and makers.