The Kerbal Player's Guide

The Kerbal Player's Guide PDF Author: Jon Manning
Publisher: "O'Reilly Media, Inc."
ISBN: 1491913495
Category : Computers
Languages : en
Pages : 427

Book Description
Kerbal Space Program (KSP) is a critically acclaimed, bestselling space flight simulator game. It’s making waves everywhere from mainstream media to the actual space flight industry, but it has a bit of a learning curve. In this book, five KSP nerds—including an astrophysicist—teach you everything you need to know to get a nation of tiny green people into space. KSP is incredibly realistic. When running your space program, you’ll have to consider delta-V budgets, orbital mechanics, Hohmann transfers, and more. This book is perfect for video game players, simulation game players, Minecrafters, and amateur astronomers. Design, launch, and fly interplanetary rockets Capture an asteroid and fly it into a parking orbit Travel to distant planets and plant a flag Build a moon rover, and jump off a crater ridge Rescue a crew-mate trapped in deep space

FPV Flight Dynamics

FPV Flight Dynamics PDF Author: Christian M. Mollica
Publisher: Vespula Ventures LLC
ISBN: 1736209418
Category : Photography
Languages : en
Pages : 280

Book Description
FPV Flight Dynamics is the in-depth handbook designed to catapult Rookies and Intermediates into the Advanced levels and beyond! Whether you’re new to UAVs, a camera drone operator looking to dive into Acro, or an experienced miniquad ripper stuck in FPV purgatory, this guide will arm you with the skills and knowledge that you’ll need to break through plateaus and master your instrument. This visual manual spans 30 chapters and features over 220 full-color illustrations, including stick schematics, 3D diagrams, photos, and infographics. You’ll be presented with actionable strategies that can be employed immediately to make the greatest leaps in skill level with the least amount of time, money, and frustration possible. Master all three of FPV’s disciplines (racing, freestyle, and professional cinematic) by learning what to practice, how to practice it, and, most importantly, in which order! This book offers detailed analyses on more than 50 unique tricks, maneuvers, and flight techniques, including: 31 FUNDAMENTAL MANEUVERS Static Climbs and Drops, medial and lateral Dynamic Climbs, ascending Half-Loops, Convex Climbs, Pullbacks, Parachutes, Diving Helixes, Two-Dimensional Sweeping Turns (2D Sweeps), S-Turns, 180° Hairpin Turns, 3D Sweeps, Coils, Rippled Turns, Elliptical Orbits, Textbook Power Loops, Parachuting Power Loops, Aerial Corkscrews, Barrel Rolls, Stunted Barrel Rolls, Aileron Rolls, the Textbook Split-S, Vaulting Split-S, and Sliding Split-S, Level Orbits, Knife-Edge Orbits, Immelmann Turns, Half Cuban Eights, High Jumps, and Hammer Throws 19 FREESTYLE TRICKS Frontflips, Backflips, Level Yaw Spins, Snap Rolls, Wallkicks, Kamikazes, Juicy Flicks, Vanny Rolls, Proxy Knockbacks and Slingshots, Rewinds, Wall Rides, Stall-Slide Corkscrews, Rubik’s Cubes, Inverted Yaw Spins, Mattyflips, Trebuchets, Inverted Orbits (aka Cyclones/Trippy Spins), Keeling Turns, and Windmills Learn how to: Manipulate your quadcopter’s speed and momentum with techniques like Sprints, Coasts, Stalls, Short-Rooks and Full-Rooks, Rook-n-Rolls, and Blips Negotiate advanced racing complexes like Chicanes/Slaloms, Gated Corkscrews, and coiled obstacles like Ladders Manage your LiPo batteries, including charging, discharging, and storage strategies Dissect your quadcopter, and understand each of its components, their technical specifications, and how they’re all related and interact with one another Chase mobile subjects like drift cars and downhill skiers with advanced cinematic shot-framing techniques, like Sidewinding Sweeps via the quadcopter’s secondary flight stance, the Outside Stance Prioritize visual references in your field of view, so you always know what to be looking at and when This is THE definitive guide to FPV, and a must-read for all newcomers to the hobby! Pick up a copy today and take your skills to the next level! BECOME THE MACHINE

APlusPhysics

APlusPhysics PDF Author: Dan Fullerton
Publisher: Silly Beagle Productions
ISBN: 0983563306
Category : Education
Languages : en
Pages : 300

Book Description
APlusPhysics: Your Guide to Regents Physics Essentials is a clear and concise roadmap to the entire New York State Regents Physics curriculum, preparing students for success in their high school physics class as well as review for high marks on the Regents Physics Exam. Topics covered include pre-requisite math and trigonometry; kinematics; forces; Newton's Laws of Motion, circular motion and gravity; impulse and momentum; work, energy, and power; electrostatics; electric circuits; magnetism; waves; optics; and modern physics. Featuring more than five hundred questions from past Regents exams with worked out solutions and detailed illustrations, this book is integrated with the APlusPhysics.com website, which includes online question and answer forums, videos, animations, and supplemental problems to help you master Regents Physics essentials. "The best physics books are the ones kids will actually read." Advance Praise for APlusPhysics Regents Physics Essentials: "Very well written... simple, clear engaging and accessible. You hit a grand slam with this review book." -- Anthony, NY Regents Physics Teacher. "Does a great job giving students what they need to know. The value provided is amazing." -- Tom, NY Regents Physics Teacher. "This was tremendous preparation for my physics test. I love the detailed problem solutions." -- Jenny, NY Regents Physics Student. "Regents Physics Essentials has all the information you could ever need and is much easier to understand than many other textbooks... it is an excellent review tool and is truly written for students." -- Cat, NY Regents Physics Student

Orbital Mechanics for Engineering Students

Orbital Mechanics for Engineering Students PDF Author: Howard D. Curtis
Publisher: Elsevier
ISBN: 0080887848
Category : Technology & Engineering
Languages : en
Pages : 740

Book Description
Orbital Mechanics for Engineering Students, Second Edition, provides an introduction to the basic concepts of space mechanics. These include vector kinematics in three dimensions; Newton's laws of motion and gravitation; relative motion; the vector-based solution of the classical two-body problem; derivation of Kepler's equations; orbits in three dimensions; preliminary orbit determination; and orbital maneuvers. The book also covers relative motion and the two-impulse rendezvous problem; interplanetary mission design using patched conics; rigid-body dynamics used to characterize the attitude of a space vehicle; satellite attitude dynamics; and the characteristics and design of multi-stage launch vehicles. Each chapter begins with an outline of key concepts and concludes with problems that are based on the material covered. This text is written for undergraduates who are studying orbital mechanics for the first time and have completed courses in physics, dynamics, and mathematics, including differential equations and applied linear algebra. Graduate students, researchers, and experienced practitioners will also find useful review materials in the book. - NEW: Reorganized and improved discusions of coordinate systems, new discussion on perturbations and quarternions - NEW: Increased coverage of attitude dynamics, including new Matlab algorithms and examples in chapter 10 - New examples and homework problems

Dungeon Masters

Dungeon Masters PDF Author: Wizards RPG Team Staff
Publisher:
ISBN: 9780786956302
Category : Dungeon and dragons (Game)
Languages : en
Pages : 0

Book Description
Awesome tools, rules, and adventure content for every Dungeon Master. If yours"re aDungeons & Dragonsplayer interested in taking on the role of the Dungeon Master, or if yours"re an experienced DM looking for more game advice, tools, and adventure content, theDungeon Masterrs"s Kittrade;has exactly what you need to build your ownDungeons & Dragonscampaign and excite the imaginations of you and your players. This deluxe box contains rules and advice to help Dungeon Masters run games for adventurers of levels 130. It also includes useful DM tools such as a Dungeon Masterrs"s screen (with tables and rules printed on the inside), die-cut terrain tiles and monster tokens, and fold-out battle maps. Game components: bull; 96-page book of rules and advice for Dungeon Masters bull; 32-page monster book bull; Two 32-page adventures bull; 2 sheets of die-cut dungeon terrain tiles bull; 2 sheets of die-cut monster tokens bull; 2 double-sided battle maps bull; Fold-out Dungeon Masterrs"s screen

Sams Teach Yourself Unity Game Development in 24 Hours

Sams Teach Yourself Unity Game Development in 24 Hours PDF Author: Mike Geig
Publisher: Pearson Education
ISBN: 0672336960
Category : Computers
Languages : en
Pages : 400

Book Description
A complete beginner's guide to game development with the powerful Unity game engine. CS Instructor and game designer, Mike Geig, offers a do-it-yourself approach to game development - with all of the main essentials covered. In just 24 hours, learn how to get started developing games with Unity with a hands-on and modular approach. Each chapter covers an essential component of the game development process, illustrated with sample projects, and including full source code, all 3rd party art assets (textures, fonts, models), and all 3rd party sound assets.

Learning Cocoa with Objective-C

Learning Cocoa with Objective-C PDF Author: Paris Buttfield-Addison
Publisher: "O'Reilly Media, Inc."
ISBN: 1491901780
Category : Computers
Languages : en
Pages : 463

Book Description
Get up to speed on Cocoa and Objective-C, and start developing applications on the iOS and OS X platforms. If you don’t have experience with Apple’s developer tools, no problem! From object-oriented programming to storing app data in iCloud, the fourth edition of this book covers everything you need to build apps for the iPhone, iPad, and Mac. You’ll learn how to work with the Xcode IDE, Objective-C’s Foundation library, and other developer tools such as Event Kit framework and Core Animation. Along the way, you’ll build example projects, including a simple Objective-C application, a custom view, a simple video player application, and an app that displays calendar events for the user. Learn the application lifecycle on OS X and iOS Work with the user-interface system in Cocoa and Cocoa Touch Use AV Foundation to display video and audio Build apps that let users create, edit, and work with documents Store data locally with the file system, or on the network with iCloud Display lists or collections of data with table views and collection views Interact with the outside world with Core Location and Core Motion Use blocks and operation queues for multiprocessing

The Cambridge Handbook of Computing Education Research

The Cambridge Handbook of Computing Education Research PDF Author: Sally A. Fincher
Publisher:
ISBN: 1108756212
Category : Computers
Languages : en
Pages : 924

Book Description
This is an authoritative introduction to Computing Education research written by over 50 leading researchers from academia and the industry.

How Games Move Us

How Games Move Us PDF Author: Katherine Isbister
Publisher: MIT Press
ISBN: 0262534452
Category : Games & Activities
Languages : en
Pages : 187

Book Description
An engaging examination of how video game design can create strong, positive emotional experiences for players—with examples from popular, indie, and art games. This is a renaissance moment for video games—in the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion? In How Games Move Us, Katherine Isbister takes the reader on a timely and novel exploration of the design techniques that evoke strong emotions for players. She counters arguments that games are creating a generation of isolated, emotionally numb, antisocial loners. Games, Isbister shows us, can actually play a powerful role in creating empathy and other strong, positive emotional experiences; they reveal these qualities over time, through the act of playing. She offers a nuanced, systematic examination of exactly how games can influence emotion and social connection, with examples—drawn from popular, indie, and art games—that unpack the gamer’s experience. Isbister describes choice and flow, two qualities that distinguish games from other media, and explains how game developers build upon these qualities using avatars, non-player characters, and character customization, in both solo and social play. She shows how designers use physical movement to enhance players’ emotional experience, and examines long-distance networked play. She illustrates the use of these design methods with examples that range from Sony’s Little Big Planet to the much-praised indie game Journey to art games like Brenda Romero’s Train. Isbister’s analysis shows us a new way to think about games, helping us appreciate them as an innovative and powerful medium for doing what film, literature, and other creative media do: helping us to understand ourselves and what it means to be human.

Space Propulsion Analysis and Design

Space Propulsion Analysis and Design PDF Author: Ronald Humble
Publisher: Learning Solutions
ISBN: 9780070313200
Category : Technology & Engineering
Languages : en
Pages : 0

Book Description
The only comprehensive text available on space propulsion for students and professionals in astronautics.
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