Author: Patricia Highsmith
Publisher: Grove/Atlantic, Inc.
ISBN: 0802192807
Category : Fiction
Languages : en
Pages : 295
Book Description
An “elegant and psychologically sophisticated” novel about two men with a murdered women between them (Cleveland Plain Dealer). Ramón, a devout Catholic, fixes furniture in Mexico City, not far from where he was born into poverty. Theodore, a rich German expatriate and painter, believes in nothing at all. You’d think the two had nothing in common. Except, of course, that both had slept with Lelia. The two form an unlikely friendship, until Lelia is found brutally murdered. Both are suspects—and each suspects the other. Twisting in a limbo of tension and doubt, Ramón and Theodore seize on a third man, a thief seen at Lelia’s apartment, and their hunt takes them from Mexico City to sun-drenched Acapulco, and to a small colonial mountain town. An atmospheric, psychologically complex novel, A Game for the Living is Highsmith at her best.
The Lying Game
Author: Ruth Ware
Publisher: Simon & Schuster
ISBN: 198214341X
Category : Fiction
Languages : en
Pages : 416
Book Description
From the New York Times bestselling author of the “twisty-mystery” (Vulture) novel In a Dark, Dark Wood, The Woman in Cabin 10, and The Turn of the Key comes Ruth Ware’s The Lying Game. Isa Wilde knows something terrible has happened when she receives a text from an old friend. Why would Kate summon her and their two friends to the seaside town where they briefly attended the Salten House boarding school together seventeen years ago? The four friends had quickly bonded over the Lying Game—a risky contest that involved tricking fellow boarders and faculty with their lies. Now reunited, Isa, Kate, Thea, and Fatima discover that their past lies had far-reaching effects and criminal implications that threaten them all. In order to protect their reputations, and their friendship, they must uncover the truth about what really happened all those years ago. Atmospheric and twisty, with just the right amount of chill, The Lying Game will have readers at the edge of their seats, not knowing who can be trusted in this tangled web of lies.
Publisher: Simon & Schuster
ISBN: 198214341X
Category : Fiction
Languages : en
Pages : 416
Book Description
From the New York Times bestselling author of the “twisty-mystery” (Vulture) novel In a Dark, Dark Wood, The Woman in Cabin 10, and The Turn of the Key comes Ruth Ware’s The Lying Game. Isa Wilde knows something terrible has happened when she receives a text from an old friend. Why would Kate summon her and their two friends to the seaside town where they briefly attended the Salten House boarding school together seventeen years ago? The four friends had quickly bonded over the Lying Game—a risky contest that involved tricking fellow boarders and faculty with their lies. Now reunited, Isa, Kate, Thea, and Fatima discover that their past lies had far-reaching effects and criminal implications that threaten them all. In order to protect their reputations, and their friendship, they must uncover the truth about what really happened all those years ago. Atmospheric and twisty, with just the right amount of chill, The Lying Game will have readers at the edge of their seats, not knowing who can be trusted in this tangled web of lies.
The Game
Author: Alessandro Baricco
Publisher:
ISBN: 9781952119002
Category : Literary Collections
Languages : en
Pages : 0
Book Description
"Fourteen years after the publication of his cult classic I Barbari, Baricco returns in The Game to the topic of change, in a journey that maps out the transformations that the digital revolution has wrought upon the landscape of human experience. From Space Invaders to the PlayStation, from Windows 95 to the conundrum of artificial intelligence, Baricco traces the trajectory of a revolution in the way we think, feel, and communicate - and seeks to discover what it might actually mean for our future."--Amazon
Publisher:
ISBN: 9781952119002
Category : Literary Collections
Languages : en
Pages : 0
Book Description
"Fourteen years after the publication of his cult classic I Barbari, Baricco returns in The Game to the topic of change, in a journey that maps out the transformations that the digital revolution has wrought upon the landscape of human experience. From Space Invaders to the PlayStation, from Windows 95 to the conundrum of artificial intelligence, Baricco traces the trajectory of a revolution in the way we think, feel, and communicate - and seeks to discover what it might actually mean for our future."--Amazon
Living Pictures
Author: Polina Barskova
Publisher: New York Review of Books
ISBN: 1681376601
Category : Fiction
Languages : en
Pages : 193
Book Description
A poignant collection of short pieces about the author's hometown, St. Petersburg, Russia, and the siege of Leningrad that combines memoir, history, and fiction. Living Pictures refers to the parlor game of tableaux vivants, in which people dress up in costume to bring scenes from history back to life. It’s a game about survival, in a sense, and what it means to be a survivor is the question that Polina Barskova explores in the scintillating literary amalgam of Living Pictures. Barskova, one of the most admired and controversial figures in a new generation of Russian writers, first made her name as a poet; she is also known as a scholar of the catastrophic siege of Leningrad in World War II. In Living Pictures, Barskova writes with caustic humor and wild invention about traumas past and present, historical and autobiographical, exploring how we cope with experiences that defy comprehension. She writes about her relationships with her adoptive father and her birth father; about sex, wanted and unwanted; about the death of a lover; about Turner and Picasso; and, in the final piece, she mines the historical record in a chamber drama about two lovers sheltering in the Hermitage Museum during the siege of Leningrad who slowly, operatically, hopelessly, stage their own deaths. Living Pictures introduces a startlingly daring and original new voice from world literature.
Publisher: New York Review of Books
ISBN: 1681376601
Category : Fiction
Languages : en
Pages : 193
Book Description
A poignant collection of short pieces about the author's hometown, St. Petersburg, Russia, and the siege of Leningrad that combines memoir, history, and fiction. Living Pictures refers to the parlor game of tableaux vivants, in which people dress up in costume to bring scenes from history back to life. It’s a game about survival, in a sense, and what it means to be a survivor is the question that Polina Barskova explores in the scintillating literary amalgam of Living Pictures. Barskova, one of the most admired and controversial figures in a new generation of Russian writers, first made her name as a poet; she is also known as a scholar of the catastrophic siege of Leningrad in World War II. In Living Pictures, Barskova writes with caustic humor and wild invention about traumas past and present, historical and autobiographical, exploring how we cope with experiences that defy comprehension. She writes about her relationships with her adoptive father and her birth father; about sex, wanted and unwanted; about the death of a lover; about Turner and Picasso; and, in the final piece, she mines the historical record in a chamber drama about two lovers sheltering in the Hermitage Museum during the siege of Leningrad who slowly, operatically, hopelessly, stage their own deaths. Living Pictures introduces a startlingly daring and original new voice from world literature.
The GAME of LIFE for WOMEN {and HOW to PLAY IT!}
Author: Florence Scovel Shinn
Publisher: Devorss Publications
ISBN: 9780875167824
Category : Social Science
Languages : en
Pages : 0
Book Description
Now the world's most celebrated book and guide on how to WIN the game of life through positive attitudes and affirmations is refined for women, giving them the opportunity to cultivate success and bond closely with Florence Scovel Shinn's everlasting wisdom like never before.
Publisher: Devorss Publications
ISBN: 9780875167824
Category : Social Science
Languages : en
Pages : 0
Book Description
Now the world's most celebrated book and guide on how to WIN the game of life through positive attitudes and affirmations is refined for women, giving them the opportunity to cultivate success and bond closely with Florence Scovel Shinn's everlasting wisdom like never before.
Fair Play
Author: Eve Rodsky
Publisher: Penguin
ISBN: 0525541942
Category : Social Science
Languages : en
Pages : 385
Book Description
AN INSTANT NEW YORK TIMES BESTSELLER • A REESE'S BOOK CLUB PICK Tired, stressed, and in need of more help from your partner? Imagine running your household (and life!) in a new way... It started with the Sh*t I Do List. Tired of being the “shefault” parent responsible for all aspects of her busy household, Eve Rodsky counted up all the unpaid, invisible work she was doing for her family—and then sent that list to her husband, asking for things to change. His response was...underwhelming. Rodsky realized that simply identifying the issue of unequal labor on the home front wasn't enough: She needed a solution to this universal problem. Her sanity, identity, career, and marriage depended on it. The result is Fair Play: a time- and anxiety-saving system that offers couples a completely new way to divvy up domestic responsibilities. Rodsky interviewed more than five hundred men and women from all walks of life to figure out what the invisible work in a family actually entails and how to get it all done efficiently. With 4 easy-to-follow rules, 100 household tasks, and a series of conversation starters for you and your partner, Fair Play helps you prioritize what's important to your family and who should take the lead on every chore, from laundry to homework to dinner. “Winning” this game means rebalancing your home life, reigniting your relationship with your significant other, and reclaiming your Unicorn Space—the time to develop the skills and passions that keep you interested and interesting. Stop drowning in to-dos and lose some of that invisible workload that's pulling you down. Are you ready to try Fair Play? Let's deal you in.
Publisher: Penguin
ISBN: 0525541942
Category : Social Science
Languages : en
Pages : 385
Book Description
AN INSTANT NEW YORK TIMES BESTSELLER • A REESE'S BOOK CLUB PICK Tired, stressed, and in need of more help from your partner? Imagine running your household (and life!) in a new way... It started with the Sh*t I Do List. Tired of being the “shefault” parent responsible for all aspects of her busy household, Eve Rodsky counted up all the unpaid, invisible work she was doing for her family—and then sent that list to her husband, asking for things to change. His response was...underwhelming. Rodsky realized that simply identifying the issue of unequal labor on the home front wasn't enough: She needed a solution to this universal problem. Her sanity, identity, career, and marriage depended on it. The result is Fair Play: a time- and anxiety-saving system that offers couples a completely new way to divvy up domestic responsibilities. Rodsky interviewed more than five hundred men and women from all walks of life to figure out what the invisible work in a family actually entails and how to get it all done efficiently. With 4 easy-to-follow rules, 100 household tasks, and a series of conversation starters for you and your partner, Fair Play helps you prioritize what's important to your family and who should take the lead on every chore, from laundry to homework to dinner. “Winning” this game means rebalancing your home life, reigniting your relationship with your significant other, and reclaiming your Unicorn Space—the time to develop the skills and passions that keep you interested and interesting. Stop drowning in to-dos and lose some of that invisible workload that's pulling you down. Are you ready to try Fair Play? Let's deal you in.
Night of the Living Mad Libs
Author: Roger Price
Publisher: Penguin
ISBN: 0843137355
Category : Juvenile Nonfiction
Languages : en
Pages : 49
Book Description
If you just heard someone say: "My (part of body) was pounding and my breath was coming in gasps. I screamed as I felt the slimy hand of the (noun) touch my neck!" you've obviously been playing Night of the Living Mad Libs R! Just when you thought it was safe to turn out the lights, here comes this hilarious new addition to the series that's been keeping readers in stitches for over 35 years. You'll die laughing as you play your way through gleefully gruesome stories about everyone's favorite monsters and supernatural experiences. Just read the simple directions and play Mad Libs® with friends or by yourself. It's the world's greatest word game-complete with a sturdy chip-board for portable Mad Libs® fun.
Publisher: Penguin
ISBN: 0843137355
Category : Juvenile Nonfiction
Languages : en
Pages : 49
Book Description
If you just heard someone say: "My (part of body) was pounding and my breath was coming in gasps. I screamed as I felt the slimy hand of the (noun) touch my neck!" you've obviously been playing Night of the Living Mad Libs R! Just when you thought it was safe to turn out the lights, here comes this hilarious new addition to the series that's been keeping readers in stitches for over 35 years. You'll die laughing as you play your way through gleefully gruesome stories about everyone's favorite monsters and supernatural experiences. Just read the simple directions and play Mad Libs® with friends or by yourself. It's the world's greatest word game-complete with a sturdy chip-board for portable Mad Libs® fun.
Finite and Infinite Games
Author: James Carse
Publisher: Simon and Schuster
ISBN: 1451657293
Category : Philosophy
Languages : en
Pages : 155
Book Description
“There are at least two kinds of games,” states James P. Carse as he begins this extraordinary book. “One could be called finite; the other infinite. A finite game is played for the purpose of winning, an infinite game for the purpose of continuing the play.” Finite games are the familiar contests of everyday life; they are played in order to be won, which is when they end. But infinite games are more mysterious. Their object is not winning, but ensuring the continuation of play. The rules may change, the boundaries may change, even the participants may change—as long as the game is never allowed to come to an end. What are infinite games? How do they affect the ways we play our finite games? What are we doing when we play—finitely or infinitely? And how can infinite games affect the ways in which we live our lives? Carse explores these questions with stunning elegance, teasing out of his distinctions a universe of observation and insight, noting where and why and how we play, finitely and infinitely. He surveys our world—from the finite games of the playing field and playing board to the infinite games found in culture and religion—leaving all we think we know illuminated and transformed. Along the way, Carse finds new ways of understanding everything, from how an actress portrays a role to how we engage in sex, from the nature of evil to the nature of science. Finite games, he shows, may offer wealth and status, power and glory, but infinite games offer something far more subtle and far grander. Carse has written a book rich in insight and aphorism. Already an international literary event, Finite and Infinite Games is certain to be argued about and celebrated for years to come. Reading it is the first step in learning to play the infinite game.
Publisher: Simon and Schuster
ISBN: 1451657293
Category : Philosophy
Languages : en
Pages : 155
Book Description
“There are at least two kinds of games,” states James P. Carse as he begins this extraordinary book. “One could be called finite; the other infinite. A finite game is played for the purpose of winning, an infinite game for the purpose of continuing the play.” Finite games are the familiar contests of everyday life; they are played in order to be won, which is when they end. But infinite games are more mysterious. Their object is not winning, but ensuring the continuation of play. The rules may change, the boundaries may change, even the participants may change—as long as the game is never allowed to come to an end. What are infinite games? How do they affect the ways we play our finite games? What are we doing when we play—finitely or infinitely? And how can infinite games affect the ways in which we live our lives? Carse explores these questions with stunning elegance, teasing out of his distinctions a universe of observation and insight, noting where and why and how we play, finitely and infinitely. He surveys our world—from the finite games of the playing field and playing board to the infinite games found in culture and religion—leaving all we think we know illuminated and transformed. Along the way, Carse finds new ways of understanding everything, from how an actress portrays a role to how we engage in sex, from the nature of evil to the nature of science. Finite games, he shows, may offer wealth and status, power and glory, but infinite games offer something far more subtle and far grander. Carse has written a book rich in insight and aphorism. Already an international literary event, Finite and Infinite Games is certain to be argued about and celebrated for years to come. Reading it is the first step in learning to play the infinite game.
Play Anything
Author: Ian Bogost
Publisher: Basic Books
ISBN: 0465096506
Category : Science
Languages : en
Pages : 290
Book Description
How filling life with play-whether soccer or lawn mowing, counting sheep or tossing Angry Birds -- forges a new path for creativity and joy in our impatient age Life is boring: filled with meetings and traffic, errands and emails. Nothing we'd ever call fun. But what if we've gotten fun wrong? In Play Anything, visionary game designer and philosopher Ian Bogost shows how we can overcome our daily anxiety; transforming the boring, ordinary world around us into one of endless, playful possibilities. The key to this playful mindset lies in discovering the secret truth of fun and games. Play Anything, reveals that games appeal to us not because they are fun, but because they set limitations. Soccer wouldn't be soccer if it wasn't composed of two teams of eleven players using only their feet, heads, and torsos to get a ball into a goal; Tetris wouldn't be Tetris without falling pieces in characteristic shapes. Such rules seem needless, arbitrary, and difficult. Yet it is the limitations that make games enjoyable, just like it's the hard things in life that give it meaning. Play is what happens when we accept these limitations, narrow our focus, and, consequently, have fun. Which is also how to live a good life. Manipulating a soccer ball into a goal is no different than treating ordinary circumstances- like grocery shopping, lawn mowing, and making PowerPoints-as sources for meaning and joy. We can "play anything" by filling our days with attention and discipline, devotion and love for the world as it really is, beyond our desires and fears. Ranging from Internet culture to moral philosophy, ancient poetry to modern consumerism, Bogost shows us how today's chaotic world can only be tamed-and enjoyed-when we first impose boundaries on ourselves.
Publisher: Basic Books
ISBN: 0465096506
Category : Science
Languages : en
Pages : 290
Book Description
How filling life with play-whether soccer or lawn mowing, counting sheep or tossing Angry Birds -- forges a new path for creativity and joy in our impatient age Life is boring: filled with meetings and traffic, errands and emails. Nothing we'd ever call fun. But what if we've gotten fun wrong? In Play Anything, visionary game designer and philosopher Ian Bogost shows how we can overcome our daily anxiety; transforming the boring, ordinary world around us into one of endless, playful possibilities. The key to this playful mindset lies in discovering the secret truth of fun and games. Play Anything, reveals that games appeal to us not because they are fun, but because they set limitations. Soccer wouldn't be soccer if it wasn't composed of two teams of eleven players using only their feet, heads, and torsos to get a ball into a goal; Tetris wouldn't be Tetris without falling pieces in characteristic shapes. Such rules seem needless, arbitrary, and difficult. Yet it is the limitations that make games enjoyable, just like it's the hard things in life that give it meaning. Play is what happens when we accept these limitations, narrow our focus, and, consequently, have fun. Which is also how to live a good life. Manipulating a soccer ball into a goal is no different than treating ordinary circumstances- like grocery shopping, lawn mowing, and making PowerPoints-as sources for meaning and joy. We can "play anything" by filling our days with attention and discipline, devotion and love for the world as it really is, beyond our desires and fears. Ranging from Internet culture to moral philosophy, ancient poetry to modern consumerism, Bogost shows us how today's chaotic world can only be tamed-and enjoyed-when we first impose boundaries on ourselves.
Invitation to the Game
Author: Monica Hughes
Publisher: Simon and Schuster
ISBN: 0671866923
Category : Juvenile Fiction
Languages : en
Pages : 198
Book Description
Unemployed after high school in the highly robotic society of 2154, Lisse and seven friends resign themselves to a boring existence in their "Designated Area" until the government invites them to play The Game.
Publisher: Simon and Schuster
ISBN: 0671866923
Category : Juvenile Fiction
Languages : en
Pages : 198
Book Description
Unemployed after high school in the highly robotic society of 2154, Lisse and seven friends resign themselves to a boring existence in their "Designated Area" until the government invites them to play The Game.