The Art of Immersion: How the Digital Generation Is Remaking Hollywood, Madison Avenue, and the Way We Tell Stories

The Art of Immersion: How the Digital Generation Is Remaking Hollywood, Madison Avenue, and the Way We Tell Stories PDF Author: Frank Rose
Publisher: W. W. Norton & Company
ISBN: 039308079X
Category : Business & Economics
Languages : en
Pages : 369

Book Description
"A broad and deep look at how electronic media are changing storytelling…Completely fascinating." —Booklist, starred review Not long ago we were spectators, passive consumers of mass media. Now, on YouTube and blogs and Facebook and Twitter, we are media. No longer content in our traditional role as couch potatoes, we approach television shows, movies, even advertising as invitations to participate—as experiences to immerse ourselves in at will. Frank Rose introduces us to the people who are reshaping media for a two-way world, changing how we play, how we communicate, and how we think.

Virtual Art

Virtual Art PDF Author: Oliver Grau
Publisher: MIT Press
ISBN: 9780262572231
Category : Art
Languages : en
Pages : 438

Book Description
An overview of the art historical antecedents to virtual reality and the impact of virtual reality on contemporary conceptions of art. Although many people view virtual reality as a totally new phenomenon, it has its foundations in an unrecognized history of immersive images. Indeed, the search for illusionary visual space can be traced back to antiquity. In this book, Oliver Grau shows how virtual art fits into the art history of illusion and immersion. He describes the metamorphosis of the concepts of art and the image and relates those concepts to interactive art, interface design, agents, telepresence, and image evolution. Grau retells art history as media history, helping us to understand the phenomenon of virtual reality beyond the hype. Grau shows how each epoch used the technical means available to produce maximum illusion. He discusses frescoes such as those in the Villa dei Misteri in Pompeii and the gardens of the Villa Livia near Primaporta, Renaissance and Baroque illusion spaces, and panoramas, which were the most developed form of illusion achieved through traditional methods of painting and the mass image medium before film. Through a detailed analysis of perhaps the most important German panorama, Anton von Werner's 1883 The Battle of Sedan, Grau shows how immersion produced emotional responses. He traces immersive cinema through Cinerama, Sensorama, Expanded Cinema, 3-D, Omnimax and IMAX, and the head mounted display with its military origins. He also examines those characteristics of virtual reality that distinguish it from earlier forms of illusionary art. His analysis draws on the work of contemporary artists and groups ART+COM, Maurice Benayoun, Charlotte Davies, Monika Fleischmann, Ken Goldberg, Agnes Hegedues, Eduardo Kac, Knowbotic Research, Laurent Mignonneau, Michael Naimark, Simon Penny, Daniela Plewe, Paul Sermon, Jeffrey Shaw, Karl Sims, Christa Sommerer, and Wolfgang Strauss. Grau offers not just a history of illusionary space but also a theoretical framework for analyzing its phenomenologies, functions, and strategies throughout history and into the future.

Narrative as Virtual Reality 2

Narrative as Virtual Reality 2 PDF Author: Marie-Laure Ryan
Publisher: JHU Press
ISBN: 1421417987
Category : Literary Criticism
Languages : en
Pages : 304

Book Description
Rethinking textuality, mimesis, and the cognitive processing of texts in light of new modes of artistic world construction. Winner of the Aldo and Jeanne Scaglione Prize for Comparative Literary Studies from the Modern Language Association of America Is there a significant difference between engagement with a game and engagement with a movie or novel? Can interactivity contribute to immersion, or is there a trade-off between the immersive “world” aspect of texts and their interactive “game” dimension? As Marie-Laure Ryan demonstrates in Narrative as Virtual Reality 2, the questions raised by the new interactive technologies have their precursors and echoes in pre-electronic literary and artistic traditions. Approaching the idea of virtual reality as a metaphor for total art, Ryan applies the concepts of immersion and interactivity to develop a phenomenology of narrative experience that encompasses reading, watching, and playing. The book weighs traditional literary narratives against the new textual genres made possible by the electronic revolution of the past thirty years, including hypertext, electronic poetry, interactive drama, digital installation art, computer games, and multi-user online worlds like Second Life and World of Warcraft. In this completely revised edition, Ryan reflects on the developments that have taken place over the past fifteen years in terms of both theory and practice and focuses on the increase of narrativity in video games and its corresponding loss in experimental digital literature. Following the cognitive approaches that have rehabilitated immersion as the product of fundamental processes of world-construction and mental simulation, she details the many forms that interactivity has taken—or hopes to take—in digital texts, from determining the presentation of signs to affecting the level of story.

Immersion in the Visual Arts and Media

Immersion in the Visual Arts and Media PDF Author:
Publisher: BRILL
ISBN: 9004308237
Category : Language Arts & Disciplines
Languages : en
Pages : 401

Book Description
Taking an interdisciplinary approach, this volume brings together contributions by distinguished experts from different disciplinary fields for a multidimensional view on immersion in the visual arts and media. In the current media debate, immersion has frequently been linked to the advent of digital technology and its capacity to provide vivid sensations of being placed in or surrounded by an artificial space. The idea of ‘liquidity’ contained in this promise to plunge into another world informs wide areas of contemporary cultural imagination, referring to a myriad of phenomena that relate to experiences of uncertainty and instability, of complexity and change. Considering the fact, however, that the idea of ‘liquid’ spaces appeared long before the digital creation of augmented or virtual environments, the contributors to this volume trace its reemerging throughout the history of the visual arts and media. By focusing on selected works of painting and architecture, photography and cinema, video installation and media art, they explore the variability of immersive experiences according to the different media environments and interfaces that constitute the actual sites of historically shifting relations between media and users. Contributors are: Matthias Bauer, Jörg von Brincken, Robin Curtis, Burcu Dogramaci, Thomas Elsaesser, Ole W. Fischer, Gundolf S. Freyermuth, Ursula Frohne, Henry Keazor, Matthias Krüger, Katja Kwastek, Fabienne Liptay, Karl Prümm, Martin Warnke.

Art of Immersive Soundscapes

Art of Immersive Soundscapes PDF Author: Pauline Margaret Minevich
Publisher: Canadian Plains Research Center
ISBN: 9780889772588
Category : Art
Languages : en
Pages : 229

Book Description
What is an immersive soundscape? It can be as simple as a recording made in a forest: leaves crunching underfoot, birds chirping, a squirrel chattering. Or it can be as complex as a movie soundtrack, which involves music but also uses many other sounds--to set the mood for the action and to literally put the viewer in the picture. Sound art defies categorization, and artists using this medium describe their work in many different ways: as sound installations, audio art, radio art, and music. The Art of Immersive Soundscapes provides a fascinating tour of contemporary sound art practices that comprises scholarly essays, artists' statements, and a DVD with sonic and visual examples. Included are perspectives from soundscape composition and performance, site-specific sound installation, recording, and festival curation. The book and accompanying DVD will appeal to a broad audience interested in music, sound, installation art, the environment, digital culture, and media arts. Importantly, it recognizes the pioneering place of Canadian sound artists within this international field.

Full Immersion

Full Immersion PDF Author: Gemma Amor
Publisher: Watkins Media Limited
ISBN: 0857669842
Category : Fiction
Languages : en
Pages : 347

Book Description
A traumatised woman with amnesia finds her own dead body and sets out to uncover the truth of her demise in a race against time, sanity, crumbling realities and the ever-present threat of the Silhouette. --- What can you do when you’re reeling from trauma but you’ve tried it all? Counselling, yoga, pills, meditation, art, healthy living… none of it makes a dent. What’s left? Magpie is out of ideas. She’s desperate enough to try anything. Just when she thinks her life can get no worse, she discovers herself, or rather her own dead body, partially buried in the mudbank of a river. A man stands by, a familiar stranger. What does he want? And why can’t she remember getting here? Why can’t she remember anything? Unbeknownst to her, two pairs of eyes watch from behind an observation screen, in a room filled with computers and sensors. An experiment is unfolding, but is Magpie the subject, or practitioner? Reality becomes a slippery concept. And beyond the glass is something worse still: a hint of an outline, shaped in darkness… Magpie realises all too soon that her journey has transformed from healing to survival. She must become the hunter rather than the hunted, with her missing memories the prey. In turn brutal, beautiful and absolutely terrifying, Full Immersion is the latest speculative horror from Bram Stoker Award-nominated author, Gemma Amor File Under: Horror Fantasy [ Silhouette | Suspension | Bristol | Motherhood ] **Content Warnings** suicidal ideation​​; post-natal depression; implied acts of violence towards a child; birth scene

The Immersion Book of Steampunk

The Immersion Book of Steampunk PDF Author: Gareth D. Jones
Publisher:
ISBN: 9780956392442
Category : Fiction
Languages : en
Pages : 0

Book Description
Join the "Immersion Book of Steampunk" for an expedition through a new age of glorious industry. Encounter suffragette air-pirates, the art-deco terror of imperial skies, unwrap the bullet-proof magic of a cynical prince, or discover the dark, ensorcelled secrets of evolutionary public engineering.

The Sea We Swim In

The Sea We Swim In PDF Author: Frank Rose
Publisher: W. W. Norton
ISBN: 9781324074557
Category : Business & Economics
Languages : en
Pages : 0

Book Description
A practical guide to "narrative thinking," and why it matters in a world defined by data.

Sounding New Media

Sounding New Media PDF Author: Frances Dyson
Publisher: Univ of California Press
ISBN: 0520944844
Category : Music
Languages : en
Pages : 260

Book Description
Sounding New Media examines the long-neglected role of sound and audio in the development of new media theory and practice, including new technologies and performance art events, with particular emphasis on sound, embodiment, art, and technological interactions. Frances Dyson takes an historical approach, focusing on technologies that became available in the mid-twentieth century-electronics, imaging, and digital and computer processing-and analyzing the work of such artists as John Cage, Edgard Varèse, Antonin Artaud, and Char Davies. She utilizes sound's intangibility to study ideas about embodiment (or its lack) in art and technology as well as fears about technology and the so-called "post-human." Dyson argues that the concept of "immersion" has become a path leading away from aesthetic questions about meaning and toward questions about embodiment and the physical. The result is an insightful journey through the new technologies derived from electronics, imaging, and digital and computer processing, toward the creation of an aesthetic and philosophical framework for considering the least material element of an artwork, sound.
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