Author: Catherynne Valente
Publisher:
ISBN: 9781935234180
Category : Games & Activities
Languages : en
Pages : 0
Book Description
In Chicks Dig Gaming, editors Jennifer Brozek (Apocalypse Ink Productions), Robert Smith? (Who is the Doctor?) and Lars Pearson (the Hugo Award-winning Chicks Dig series) bring together essays by nearly three dozen female writers to celebrate the gaming medium and its creators, and to examine the characters and games that they love. Catherynne M. Valente (The Girl Who Circumnavigated Fairyland...) examines Super Mario Bros. through the lens of Samsara, the Wheel of Birth and Rebirth; Seanan McGuire (the Toby Daye series) shows how gaming taught her math; G. Willow Wilson (Alif the Unseen) grapples with World of Warcraft; and Rosemary Jones (Forgotten Realms) celebrates adventurer Nellie Bly and the board game she inspired. Other contributors include Emily Care Boss (Gaming as Women), Racheline Maltese (The Book of Harry Potter Triffles...), Mary Anne Mohanraj (Bodies in Motion), Jody Lynn Nye (the MythAdventures series), and E. Lily Yu ("The Cartographer Wasps and the Anarchist Bees").
Careers for Tech Girls in Video Game Development
Author: Laura La Bella
Publisher: The Rosen Publishing Group, Inc
ISBN: 1499461070
Category : Juvenile Nonfiction
Languages : en
Pages : 82
Book Description
Women have faced an uphill climb in the male-dominated world of video game development, but that is beginning to change. Young women now make up nearly half of all gamers, and some companies are looking to expand the influence of women in the gaming industry and engage with them as creators, rather than only as consumers. This resource introduces middle and high school girls to the world of video game development, covering the kinds of courses, extracurricular activities, and organizations that can help them get into a career in video game development.
Publisher: The Rosen Publishing Group, Inc
ISBN: 1499461070
Category : Juvenile Nonfiction
Languages : en
Pages : 82
Book Description
Women have faced an uphill climb in the male-dominated world of video game development, but that is beginning to change. Young women now make up nearly half of all gamers, and some companies are looking to expand the influence of women in the gaming industry and engage with them as creators, rather than only as consumers. This resource introduces middle and high school girls to the world of video game development, covering the kinds of courses, extracurricular activities, and organizations that can help them get into a career in video game development.
Women in Gaming: 100 Professionals of Play
Author: Meagan Marie
Publisher: Penguin
ISBN: 0744019931
Category : History
Languages : en
Pages : 354
Book Description
Women in Gaming: 100 Professionals of Play is a celebration of female accomplishments in the video game industry, ranging from high-level executives to programmers to cosplayers. This insightful and celebratory book highlights women who helped to establish the industry, women who disrupted it, women who fight to diversify it, and young women who will someday lead it. Featuring household names and unsung heroes, each individual profiled is a pioneer in their own right. Key features in this book include: *100 Professionals of Play: Interviews and Special Features with 100 diverse and prominent women highlighting their impact on the gaming industry in the fields of design, programming, animation, marketing, voiceover, and many more. *Pro Tips: Practical and anecdotal advice from industry professionals for young adults working toward a career in the video game industry. *Essays: Short essays covering various topics affecting women in gaming related careers, including "Difficult Women: The Importance of Female Characters Who Go Beyond Being Strong," "NPC: On Being Unseen in the Game Dev Community," and "Motherhood and Gaming: How Motherhood Can Help Rather Than Hinder a Career." *"A Day in the Life of" Features: An inside look at a typical day in the gaming industry across several vocations, including a streamer, a voice actor, and many more.
Publisher: Penguin
ISBN: 0744019931
Category : History
Languages : en
Pages : 354
Book Description
Women in Gaming: 100 Professionals of Play is a celebration of female accomplishments in the video game industry, ranging from high-level executives to programmers to cosplayers. This insightful and celebratory book highlights women who helped to establish the industry, women who disrupted it, women who fight to diversify it, and young women who will someday lead it. Featuring household names and unsung heroes, each individual profiled is a pioneer in their own right. Key features in this book include: *100 Professionals of Play: Interviews and Special Features with 100 diverse and prominent women highlighting their impact on the gaming industry in the fields of design, programming, animation, marketing, voiceover, and many more. *Pro Tips: Practical and anecdotal advice from industry professionals for young adults working toward a career in the video game industry. *Essays: Short essays covering various topics affecting women in gaming related careers, including "Difficult Women: The Importance of Female Characters Who Go Beyond Being Strong," "NPC: On Being Unseen in the Game Dev Community," and "Motherhood and Gaming: How Motherhood Can Help Rather Than Hinder a Career." *"A Day in the Life of" Features: An inside look at a typical day in the gaming industry across several vocations, including a streamer, a voice actor, and many more.
Play Like a Girl
Author: Sue Macy
Publisher: Henry Holt and Company (BYR)
ISBN: 9780805060713
Category : Juvenile Nonfiction
Languages : en
Pages : 32
Book Description
It used to be that women and girls had to fight just to get a chance to compete on a track, or a soccer field, or basketball court. Now, female athletes are shattering the records in every sport and having a great time doing it. But where are the pictures of these great sportswomen, where are the words that describe their experiences? Here. Play Like a Girl is a labor of love from two women who are devoted to women's sports. Together, they searched through thousands of photographs and read hundreds of books to find the perfect match of words and images to celebrate today's female athletes. Their book is an inspiring affirmation for every girl who plays a sport, and every one who would like to.
Publisher: Henry Holt and Company (BYR)
ISBN: 9780805060713
Category : Juvenile Nonfiction
Languages : en
Pages : 32
Book Description
It used to be that women and girls had to fight just to get a chance to compete on a track, or a soccer field, or basketball court. Now, female athletes are shattering the records in every sport and having a great time doing it. But where are the pictures of these great sportswomen, where are the words that describe their experiences? Here. Play Like a Girl is a labor of love from two women who are devoted to women's sports. Together, they searched through thousands of photographs and read hundreds of books to find the perfect match of words and images to celebrate today's female athletes. Their book is an inspiring affirmation for every girl who plays a sport, and every one who would like to.
Computer Games and New Media Cultures
Author: Johannes Fromme
Publisher: Springer Science & Business Media
ISBN: 9400727771
Category : Education
Languages : en
Pages : 694
Book Description
Digital gaming is today a significant economic phenomenon as well as being an intrinsic part of a convergent media culture in postmodern societies. Its ubiquity, as well as the sheer volume of hours young people spend gaming, should make it ripe for urgent academic enquiry, yet the subject was a research backwater until the turn of the millennium. Even today, as tens of millions of young people spend their waking hours manipulating avatars and gaming characters on computer screens, the subject is still treated with scepticism in some academic circles. This handbook aims to reflect the relevance and value of studying digital games, now the subject of a growing number of studies, surveys, conferences and publications. As an overview of the current state of research into digital gaming, the 42 papers included in this handbook focus on the social and cultural relevance of gaming. In doing so, they provide an alternative perspective to one-dimensional studies of gaming, whose agendas do not include cultural factors. The contributions, which range from theoretical approaches to empirical studies, cover various topics including analyses of games themselves, the player-game interaction, and the social context of gaming. In addition, the educational aspects of games and gaming are treated in a discrete section. With material on non-commercial gaming trends such as ‘modding’, and a multinational group of authors from eleven nations, the handbook is a vital publication demonstrating that new media cultures are far more complex and diverse than commonly assumed in a debate dominated by concerns over violent content.
Publisher: Springer Science & Business Media
ISBN: 9400727771
Category : Education
Languages : en
Pages : 694
Book Description
Digital gaming is today a significant economic phenomenon as well as being an intrinsic part of a convergent media culture in postmodern societies. Its ubiquity, as well as the sheer volume of hours young people spend gaming, should make it ripe for urgent academic enquiry, yet the subject was a research backwater until the turn of the millennium. Even today, as tens of millions of young people spend their waking hours manipulating avatars and gaming characters on computer screens, the subject is still treated with scepticism in some academic circles. This handbook aims to reflect the relevance and value of studying digital games, now the subject of a growing number of studies, surveys, conferences and publications. As an overview of the current state of research into digital gaming, the 42 papers included in this handbook focus on the social and cultural relevance of gaming. In doing so, they provide an alternative perspective to one-dimensional studies of gaming, whose agendas do not include cultural factors. The contributions, which range from theoretical approaches to empirical studies, cover various topics including analyses of games themselves, the player-game interaction, and the social context of gaming. In addition, the educational aspects of games and gaming are treated in a discrete section. With material on non-commercial gaming trends such as ‘modding’, and a multinational group of authors from eleven nations, the handbook is a vital publication demonstrating that new media cultures are far more complex and diverse than commonly assumed in a debate dominated by concerns over violent content.
Games Girls Play
Author: Carolyn M. Cunningham
Publisher: Lexington Books
ISBN: 1498554571
Category : Language Arts & Disciplines
Languages : en
Pages : 191
Book Description
Games Girls Play examines the role that video games play in girls’ lives, including how games structure girls’ leisure time, how playing video games constitutes different performances of femininity, and what influences girls to play or not play video games. Through interviews, focus groups, and qualitative content analyses, this book analyzes girls’ involvement with video games. It also examines different contexts in which discourses of girls and video games occur, including girl-oriented video games, activist efforts to change the video game industry, and informal education programs that teach girls video game design.
Publisher: Lexington Books
ISBN: 1498554571
Category : Language Arts & Disciplines
Languages : en
Pages : 191
Book Description
Games Girls Play examines the role that video games play in girls’ lives, including how games structure girls’ leisure time, how playing video games constitutes different performances of femininity, and what influences girls to play or not play video games. Through interviews, focus groups, and qualitative content analyses, this book analyzes girls’ involvement with video games. It also examines different contexts in which discourses of girls and video games occur, including girl-oriented video games, activist efforts to change the video game industry, and informal education programs that teach girls video game design.
Loving His Reporter Girl
Author: Britney M. Mills
Publisher: Crystal Canyon Publishing
ISBN: 1954237472
Category : Fiction
Languages : en
Pages : 189
Book Description
An out-of-work news reporter, a bookstore owner, and the secret keeping them apart. Disgraced L.A. media correspondent, Danielle Holloway returns to her small hometown until she can devise a plan to reclaim her dream job. She continues writing cozy mysteries under a pen name, liking the anonymity it gives her. She has no desire to plant roots and love is even lower on the list—until she meets cute bookstore owner, Liam Pearson. Life changed for Liam Pearson when his ex decided to trick him into appearing on a reality television show. He packed up his New York life and settled in Sage Creek to be closer to his sister. Now that she’s been diagnosed with cancer, his priority is keeping their bookstore open and caring for his niece. Danielle and Liam aren’t looking for love, but their story changes once they meet. Will her secret passion ruin their chance at happiness or will they trust in what could be their happily ever after?
Publisher: Crystal Canyon Publishing
ISBN: 1954237472
Category : Fiction
Languages : en
Pages : 189
Book Description
An out-of-work news reporter, a bookstore owner, and the secret keeping them apart. Disgraced L.A. media correspondent, Danielle Holloway returns to her small hometown until she can devise a plan to reclaim her dream job. She continues writing cozy mysteries under a pen name, liking the anonymity it gives her. She has no desire to plant roots and love is even lower on the list—until she meets cute bookstore owner, Liam Pearson. Life changed for Liam Pearson when his ex decided to trick him into appearing on a reality television show. He packed up his New York life and settled in Sage Creek to be closer to his sister. Now that she’s been diagnosed with cancer, his priority is keeping their bookstore open and caring for his niece. Danielle and Liam aren’t looking for love, but their story changes once they meet. Will her secret passion ruin their chance at happiness or will they trust in what could be their happily ever after?
You Negotiate Like a Girl
Author: Amy Trask
Publisher: Triumph Books
ISBN: 1633195961
Category : Biography & Autobiography
Languages : en
Pages : 207
Book Description
The Princess of Darkness. Former NFL team executive Amy Trask has held many titles during her career &– including chief executive, analyst, and author &– but this nickname is what she is first and foremost known by to Raiders fans. Trask joined the Raiders as an intern during law school after the team moved from Oakland to Los Angeles &– the position the result of a cold call she made to the team. From there, she worked her way up through the ranks of the organization, to the post she would eventually hold as chief executive. Along the way, Trask worked extremely closely with the late Al Davis, a man who treated her and others on his team without regard to gender, race, and age. Trask may have been the highest-ranking female executive in the NFL during her tenure with the Raiders, but in You Negotiate Like a Girl: Reflections on a Career in the National Football League, she shares how she found success by operating without regard to gender. Replete with insider tales about being part of the Raiders' front office, behind the closed doors of NFL owners meetings, and Davis himself, Trask's book is a must-read not only for football fans, but anyone who wants to succeed in business.
Publisher: Triumph Books
ISBN: 1633195961
Category : Biography & Autobiography
Languages : en
Pages : 207
Book Description
The Princess of Darkness. Former NFL team executive Amy Trask has held many titles during her career &– including chief executive, analyst, and author &– but this nickname is what she is first and foremost known by to Raiders fans. Trask joined the Raiders as an intern during law school after the team moved from Oakland to Los Angeles &– the position the result of a cold call she made to the team. From there, she worked her way up through the ranks of the organization, to the post she would eventually hold as chief executive. Along the way, Trask worked extremely closely with the late Al Davis, a man who treated her and others on his team without regard to gender, race, and age. Trask may have been the highest-ranking female executive in the NFL during her tenure with the Raiders, but in You Negotiate Like a Girl: Reflections on a Career in the National Football League, she shares how she found success by operating without regard to gender. Replete with insider tales about being part of the Raiders' front office, behind the closed doors of NFL owners meetings, and Davis himself, Trask's book is a must-read not only for football fans, but anyone who wants to succeed in business.