Service Games: The Rise and Fall of SEGA

Service Games: The Rise and Fall of SEGA PDF Author: Sam Pettus
Publisher:
ISBN: 1311080821
Category : Games & Activities
Languages : en
Pages : 480

Book Description
Starting with its humble beginnings in the 1950's and ending with its swan-song, the Dreamcast, in the early 2000’s, this is the complete history of Sega as a console maker. Before home computers and video game consoles, before the internet and social networking, and before motion controls and smartphones, there was Sega. Destined to fade into obscurity over time, Sega would help revolutionize and change video games, computers and how we interact with them, and the internet as we know it. Riding the cutting edge of technology at every step, only to rise too close to the sun and plummet, Sega would eventually change the face of entertainment, but it’s the story of how it got there that’s all the fun. So take a ride, experience history, and enjoy learning about one of the greatest and most influential companies of all time. Complete with system specifications, feature and marketing descriptions, unusual factoids, almost 300 images, and now enhanced Europe specific details, exclusive interviews, and more make this the definitive history of Sega available. Read and learn about the company that holds a special place in every gamer’s heart. Funded on Kickstarter.

Games As A Service

Games As A Service PDF Author: Oscar Clark
Publisher: CRC Press
ISBN: 1317908872
Category : Computers
Languages : en
Pages : 311

Book Description
The games industry is serious business and the role of a games designer has dramatically changed over just the last few years. Developers now have to rethink everything they know about the creative, technical and business challenges to adapt to the transition to games as a service. Games as a Service: How Free to Play Design Can Make Better Games has been written to help designers overcome many of the fears and misconceptions surrounding freemium and social games. It provides a framework to deliver better games rather than the ‘evil’ or ‘manipulative’ experiences some designers fear with the move away from wasteful Products to sustainable, trustworthy Services. Oscar Clark is a consultant and Evangelist for Everyplay from Applifier. He has been a pioneer in online, mobile and console social games services since 1998 including Wireplay (British Telecom), Hutchison Whampoa (3UK) and PlayStation®Home. He is a regular columnist on PocketGamer.Biz and is an outspoken speaker and moderator at countless games conferences on Games Design, Discovery, and Monetisation. He is also a notorious hat wearer.

Running a Successful Live Service Game

Running a Successful Live Service Game PDF Author: Sergei Vasiuk
Publisher: CRC Press
ISBN: 1040222609
Category : Computers
Languages : en
Pages : 246

Book Description
This book unveils the secrets of extraordinarily successful games and hands you a smarter way to create exceptional engagement and convert it into revenue. It teaches you detailed LiveOps techniques that show you how to keep your game appealing through engaging events, personalized experiences, and smart monetization. You’ll discover the "3 LAPs of Operations" framework—a dynamic, question-driven process that you can implement to systematically boost retention and achieve your game's financial goals. The book delves into the intricate business of live service games, explaining how to enhance your operational efficiency with precise toolset implementations and analytics. While some studio leaders merely talk about "riding the trend", this approach is far too passive. Embrace the shift towards people-driven game development, where your players evolve from mere consumers into active co-creators. This transformation allows you to construct your own trend, known as People's LiveOps, where you engage your most devoted fans and offer them opportunities to earn a living through their creations. Essential for professionals in live service games, this book is also invaluable for aspiring talents and seasoned experts aiming to enter or excel in the gaming industry.

Game Design Deep Dive

Game Design Deep Dive PDF Author: Joshua Bycer
Publisher: CRC Press
ISBN: 1000636437
Category : Computers
Languages : en
Pages : 164

Book Description
Game Design Deep Dive: Free-to-Play (F2P) continues the series’ focus on examining genres with a look at the history and methodology behind free-to-play and mobile games. The genre is one of the most lucrative and controversial in the industry. Josh Bycer lays out not only the potential and pitfalls of this design but also explores the ethics behind good and bad monetization. This book offers: A comprehensive look at the practices behind the most popular free-to-play and mobile games A detailed talk about the ethics of F2P, and one of the few honest looks at it from both sides of the argument A perfect read for designers, students, or people wanting to educate themselves about the practices of the genre Joshua Bycer is a Game Design Critic with more than seven years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom.com, he has interviewed hundreds of game developers and members of the industry about what it means to design video games.

Hands-On RESTful Python Web Services

Hands-On RESTful Python Web Services PDF Author: Gaston C. Hillar
Publisher: Packt Publishing Ltd
ISBN: 1789532787
Category : Computers
Languages : en
Pages : 490

Book Description
Explore the best tools and techniques to create lightweight, maintainable, and scalable Python web services Key FeaturesCombine Python with different data sources to build complex RESTful APIs from scratchConfigure and fine-tune your APIs using the best tools and techniques availableUse command-line and GUI tools to test CRUD operations performed by RESTful Web Services or APIsBook Description Python is the language of choice for millions of developers worldwide that builds great web services in RESTful architecture. This second edition of Hands-On RESTful Python Web Services will cover the best tools you can use to build engaging web services. This book shows you how to develop RESTful APIs using the most popular Python frameworks and all the necessary stacks with Python, combined with related libraries and tools. You’ll learn to incorporate all new features of Python 3.7, Flask 1.0.2, Django 2.1, Tornado 5.1, and also a new framework, Pyramid. As you advance through the chapters, you will get to grips with each of these frameworks to build various web services, and be shown use cases and best practices covering when to use a particular framework. You’ll then successfully develop RESTful APIs with all frameworks and understand how each framework processes HTTP requests and routes URLs. You’ll also discover best practices for validation, serialization, and deserialization. In the concluding chapters, you will take advantage of specific features available in certain frameworks such as integrated ORMs, built-in authorization and authentication, and work with asynchronous code. At the end of each framework, you will write tests for RESTful APIs and improve code coverage. By the end of the book, you will have gained a deep understanding of the stacks needed to build RESTful web services. What you will learnSelect the most appropriate framework based on requirementsDevelop complex RESTful APIs from scratch using PythonUse requests handlers, URL patterns, serialization, and validationsAdd authentication, authorization, and interaction with ORMs and databasesDebug, test, and improve RESTful APIs with four frameworksDesign RESTful APIs with frameworks and create automated testsWho this book is for This book is for web developers who have a working knowledge of Python and would like to build amazing web services by taking advantage of the various frameworks of Python. You should have some knowledge of RESTful APIs.

Introduction to Game Theory in Business and Economics

Introduction to Game Theory in Business and Economics PDF Author: Thomas J. Webster
Publisher: Routledge
ISBN: 1315497239
Category : Business & Economics
Languages : en
Pages : 426

Book Description
Game theory is the study of strategic behavior in situations in which the decision makers are aware of the interdependence of their actions. This innovative textbook introduces students to the most basic principles of game theory - move and countermove - with an emphasis on real-world business and economic applications. Students with a background in principles of economics and business mathematics can readily understand most of the material.Demonstration problems in each chapter are designed to enhance the student's understanding of the concepts presented in the text. Many chapters include non-technical applications designed to further the student's intuitive understanding of strategic behavior. Case studies help underscore the usefulness of game theory for analyzing real-world situations. Each chapter concludes with a review and questions and exercises. An online Instructor's Manual with test bank is available to professors who adopt the text.

Handbook of Research on Serious Games as Educational, Business and Research Tools

Handbook of Research on Serious Games as Educational, Business and Research Tools PDF Author: Cruz-Cunha, Maria Manuela
Publisher: IGI Global
ISBN: 1466601507
Category : Education
Languages : en
Pages : 1434

Book Description
"This book presents research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including planning, design, development, marketing, business management, users and behavior"--Provided by publisher.
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