Author: Colleen Graves
Publisher: McGraw Hill Professional
ISBN: 125964426X
Category : Technology & Engineering
Languages : en
Pages : 304
Book Description
Start-to-finish, fun projects for makers of all types, ages, and skill levels! This easy-to-follow guide features dozens of DIY, low-cost projects that will arm you with the skills necessary to dream up and build your own creations. The Big Book of Makerspace Projects: Inspiring Makers to Experiment, Create, and Learn offers practical tips for beginners and open-ended challenges for advanced makers. Each project features non-technical, step-by-step instructions with photos and illustrations to ensure success and expand your imagination. You will learn recyclables hacks, smartphone tweaks, paper circuits, e-textiles, musical instruments, coding and programming, 3-D printing, and much, much more! Discover how to create: • Brushbot warriors, scribble machines, and balloon hovercrafts • Smartphone illusions, holograms, and projections • Paper circuits, origami, greeting cards, and pop-ups • Dodgeball, mazes, and other interesting Scratch games • Organs, guitars, and percussion instruments • Sewed LED bracelets, art cuffs, and Arduino stuffie • Makey Makey and littleBits gadgets • Programs for plug-and-play and Bluetooth-enabled robots • 3D design and printing projects and enhancements
The Green Screen Makerspace Project Book
Author: Todd Burleson
Publisher: McGraw Hill Professional
ISBN: 1260019969
Category : Technology & Engineering
Languages : en
Pages : 144
Book Description
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product. Take your video projects to the next level with the power of green screen! This easy-to-follow guide clearly explains green screen technology and shows, step-by-step, how to dream up and create professional-grade video effects. Written by a teacher-maker-librarian, The Green Screen Makerspace Project Book features 25 low-cost DIY projects that include materials lists, start-to-finish instructions, and detailed photos. You will get coverage of software that readers at any skill level, in any makerspace―from a library to a living room―can use to produce videos with high-quality green screen effects. •Learn about the history and evolution of green screen •Explore the underlying science and technology •Build your own inexpensive—or free!—green screen •Choose a suitable lighting kit or find the best natural light •Put it all together and create visually interesting presentations •Edit your videos using PC, Mac, and Chromebook programs
Publisher: McGraw Hill Professional
ISBN: 1260019969
Category : Technology & Engineering
Languages : en
Pages : 144
Book Description
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product. Take your video projects to the next level with the power of green screen! This easy-to-follow guide clearly explains green screen technology and shows, step-by-step, how to dream up and create professional-grade video effects. Written by a teacher-maker-librarian, The Green Screen Makerspace Project Book features 25 low-cost DIY projects that include materials lists, start-to-finish instructions, and detailed photos. You will get coverage of software that readers at any skill level, in any makerspace―from a library to a living room―can use to produce videos with high-quality green screen effects. •Learn about the history and evolution of green screen •Explore the underlying science and technology •Build your own inexpensive—or free!—green screen •Choose a suitable lighting kit or find the best natural light •Put it all together and create visually interesting presentations •Edit your videos using PC, Mac, and Chromebook programs
Makerspace Sound and Music Projects for All Ages
Author: Isaac W. Glendening
Publisher: McGraw-Hill Education TAB
ISBN: 9781260027075
Category : Education
Languages : en
Pages : 0
Book Description
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product. Dream up and build your own sound and music projects—no experience necessary! This easy-to-follow guide shows, step-by-step, how to work with sound generation, recording, editing, and distribution tools. Co-written by a professional audio engineer and a dedicated maker-librarian, Makerspace Sound and Music Projects for All Ages gets you started designing, programming, and assembling fun music and audio creations right away. The book features dozens of DIY projects complete with parts lists, start-to-finish instructions, and full-color illustrations that guarantee success. You will explore the latest inexpensive—or free!—audio software for Windows, Apple, iOS, and Android devices. •Work with free and low-cost music apps and programs•Build unique musical instruments from household items•Choose a microphone that fits your needs and budget•Learn about DAWs and audio recording and editing applications•Start making sound with littleBits, Scratch, and MakeyMakey•Create killer drum beats and melodic sequences using micro:Bit•Record your music and use cutting-edge analog and digital effects•Add sound to your robotics, e-textile, 3-D printing, and wearable gadgets•Upload your audio creations to SoundCloud, YouTube, and iTunes
Publisher: McGraw-Hill Education TAB
ISBN: 9781260027075
Category : Education
Languages : en
Pages : 0
Book Description
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product. Dream up and build your own sound and music projects—no experience necessary! This easy-to-follow guide shows, step-by-step, how to work with sound generation, recording, editing, and distribution tools. Co-written by a professional audio engineer and a dedicated maker-librarian, Makerspace Sound and Music Projects for All Ages gets you started designing, programming, and assembling fun music and audio creations right away. The book features dozens of DIY projects complete with parts lists, start-to-finish instructions, and full-color illustrations that guarantee success. You will explore the latest inexpensive—or free!—audio software for Windows, Apple, iOS, and Android devices. •Work with free and low-cost music apps and programs•Build unique musical instruments from household items•Choose a microphone that fits your needs and budget•Learn about DAWs and audio recording and editing applications•Start making sound with littleBits, Scratch, and MakeyMakey•Create killer drum beats and melodic sequences using micro:Bit•Record your music and use cutting-edge analog and digital effects•Add sound to your robotics, e-textile, 3-D printing, and wearable gadgets•Upload your audio creations to SoundCloud, YouTube, and iTunes
Every Tool's a Hammer
Author: Adam Savage
Publisher: Atria Books
ISBN: 1982113480
Category : Science
Languages : en
Pages : 320
Book Description
In this New York Times bestselling “imperative how-to for creativity” (Nick Offerman), Adam Savage—star of Discovery Channel’s Mythbusters—shares his golden rules of creativity, from finding inspiration to following through and successfully making your idea a reality. Every Tool’s a Hammer is a chronicle of my life as a maker. It’s an exploration of making, but it’s also a permission slip of sorts from me to you. Permission to grab hold of the things you’re interested in, that fascinate you, and to dive deeper into them to see where they lead you. Through stories from forty-plus years of making and molding, building and breaking, along with the lessons I learned along the way, this book is meant to be a toolbox of problem solving, complete with a shop’s worth of notes on the tools, techniques, and materials that I use most often. Things like: In Every Tool There Is a Hammer—don’t wait until everything is perfect to begin a project, and if you don’t have the exact right tool for a task, just use whatever’s handy; Increase Your Loose Tolerance—making is messy and filled with screwups, but that’s okay, as creativity is a path with twists and turns and not a straight line to be found; Use More Cooling Fluid—it prolongs the life of blades and bits, and it prevents tool failure, but beyond that it’s a reminder to slow down and reduce the friction in your work and relationships; Screw Before You Glue—mechanical fasteners allow you to change and modify a project while glue is forever but sometimes you just need the right glue, so I dig into which ones will do the job with the least harm and best effects. This toolbox also includes lessons from many other incredible makers and creators, including: Jamie Hyneman, Nick Offerman, Pixar director Andrew Stanton, Oscar-winner Guillermo del Toro, artist Tom Sachs, and chef Traci Des Jardins. And if everything goes well, we will hopefully save you a few mistakes (and maybe fingers) as well as help you turn your curiosities into creations. I hope this book serves as “creative rocket fuel” (Ed Helms) to build, make, invent, explore, and—most of all—enjoy the thrills of being a creator.
Publisher: Atria Books
ISBN: 1982113480
Category : Science
Languages : en
Pages : 320
Book Description
In this New York Times bestselling “imperative how-to for creativity” (Nick Offerman), Adam Savage—star of Discovery Channel’s Mythbusters—shares his golden rules of creativity, from finding inspiration to following through and successfully making your idea a reality. Every Tool’s a Hammer is a chronicle of my life as a maker. It’s an exploration of making, but it’s also a permission slip of sorts from me to you. Permission to grab hold of the things you’re interested in, that fascinate you, and to dive deeper into them to see where they lead you. Through stories from forty-plus years of making and molding, building and breaking, along with the lessons I learned along the way, this book is meant to be a toolbox of problem solving, complete with a shop’s worth of notes on the tools, techniques, and materials that I use most often. Things like: In Every Tool There Is a Hammer—don’t wait until everything is perfect to begin a project, and if you don’t have the exact right tool for a task, just use whatever’s handy; Increase Your Loose Tolerance—making is messy and filled with screwups, but that’s okay, as creativity is a path with twists and turns and not a straight line to be found; Use More Cooling Fluid—it prolongs the life of blades and bits, and it prevents tool failure, but beyond that it’s a reminder to slow down and reduce the friction in your work and relationships; Screw Before You Glue—mechanical fasteners allow you to change and modify a project while glue is forever but sometimes you just need the right glue, so I dig into which ones will do the job with the least harm and best effects. This toolbox also includes lessons from many other incredible makers and creators, including: Jamie Hyneman, Nick Offerman, Pixar director Andrew Stanton, Oscar-winner Guillermo del Toro, artist Tom Sachs, and chef Traci Des Jardins. And if everything goes well, we will hopefully save you a few mistakes (and maybe fingers) as well as help you turn your curiosities into creations. I hope this book serves as “creative rocket fuel” (Ed Helms) to build, make, invent, explore, and—most of all—enjoy the thrills of being a creator.
Invent to Learn
Author: Sylvia Libow Martinez
Publisher:
ISBN: 9780997554373
Category : Maker movement in education
Languages : en
Pages : 324
Book Description
A new and expanded edition of one of the decade's most influential education books. In this practical guide, Sylvia Martinez and Gary Stager provide K-12 educators with the how, why, and cool stuff that supports making in the classroom, library, makerspace, or anywhere learners learn.
Publisher:
ISBN: 9780997554373
Category : Maker movement in education
Languages : en
Pages : 324
Book Description
A new and expanded edition of one of the decade's most influential education books. In this practical guide, Sylvia Martinez and Gary Stager provide K-12 educators with the how, why, and cool stuff that supports making in the classroom, library, makerspace, or anywhere learners learn.
Tabletop Battles
Author: Rob Ives
Publisher: Beetle Books
ISBN: 9781913440961
Category : Juvenile Nonfiction
Languages : en
Pages : 96
Book Description
Make your own awesome medieval battlements and towers, then prepare to defend your castle with mini-launchers and siege engines. Get ready to trick your friends with sneaky traps and triggers. All you need are some simple household items. Mini Battles is packed with fun illustrations, clear step-by-step instructions, helpful tips and bitesize facts explaining how the weapons and defences were used through the ages. So, what are you waiting for? Let battle commence!
Publisher: Beetle Books
ISBN: 9781913440961
Category : Juvenile Nonfiction
Languages : en
Pages : 96
Book Description
Make your own awesome medieval battlements and towers, then prepare to defend your castle with mini-launchers and siege engines. Get ready to trick your friends with sneaky traps and triggers. All you need are some simple household items. Mini Battles is packed with fun illustrations, clear step-by-step instructions, helpful tips and bitesize facts explaining how the weapons and defences were used through the ages. So, what are you waiting for? Let battle commence!
20 Makey Makey Projects for the Evil Genius
Author: Aaron Graves
Publisher: McGraw Hill Professional
ISBN: 1259860477
Category : Technology & Engineering
Languages : en
Pages : 223
Book Description
A comprehensive overview of robotics principles, systems, and applications This hands-on TAB guide is filled with DIY projects that show readers, step-by-step, how to start creating and making cool inventions with the Makey Makey invention kit. Each project features easy-to-follow, fully-illustrated instructions and detailed photographs of the finished gadget. You will see how to apply these skills and start building your own Makey Makey projects. 20 Makey Makey Projects for the Evil Genius starts off with very approachable introductory projects, making it a great starting point for beginners. It then builds to more challenging projects, allowing more experienced users to go further by incorporating technologies like Raspberry Pi, Processing and Scratch programming, 3D Printing, and creating wearable electronics with Makey Makey. Projects are divided into four categories: “Fun and Games,” Interactive,” Hacks and Pranks,” and “Makey Makey Go.” • No prior programming or technical experience is required • Basic enough for beginners, but challenging enough for advanced makers • Written by two educators who believe in fostering creative innovation for all
Publisher: McGraw Hill Professional
ISBN: 1259860477
Category : Technology & Engineering
Languages : en
Pages : 223
Book Description
A comprehensive overview of robotics principles, systems, and applications This hands-on TAB guide is filled with DIY projects that show readers, step-by-step, how to start creating and making cool inventions with the Makey Makey invention kit. Each project features easy-to-follow, fully-illustrated instructions and detailed photographs of the finished gadget. You will see how to apply these skills and start building your own Makey Makey projects. 20 Makey Makey Projects for the Evil Genius starts off with very approachable introductory projects, making it a great starting point for beginners. It then builds to more challenging projects, allowing more experienced users to go further by incorporating technologies like Raspberry Pi, Processing and Scratch programming, 3D Printing, and creating wearable electronics with Makey Makey. Projects are divided into four categories: “Fun and Games,” Interactive,” Hacks and Pranks,” and “Makey Makey Go.” • No prior programming or technical experience is required • Basic enough for beginners, but challenging enough for advanced makers • Written by two educators who believe in fostering creative innovation for all
Meaningful Making
Author: Paulo Blikstein
Publisher:
ISBN: 9780989151191
Category : Activity programs in education
Languages : en
Pages : 158
Book Description
The FabLearn Fellows share inspirational ideas from their learning spaces, assessment strategies and recommended projects across a broad range of age levels. Illustrated with color photos of real student work, the Fellows take you on a tour of the future of learning, where children make sense of the world by making things that matter.
Publisher:
ISBN: 9780989151191
Category : Activity programs in education
Languages : en
Pages : 158
Book Description
The FabLearn Fellows share inspirational ideas from their learning spaces, assessment strategies and recommended projects across a broad range of age levels. Illustrated with color photos of real student work, the Fellows take you on a tour of the future of learning, where children make sense of the world by making things that matter.
Challenge-Based Learning in the School Library Makerspace
Author: Colleen Graves
Publisher: Libraries Unlimited
ISBN: 1440851506
Category : Language Arts & Disciplines
Languages : en
Pages : 0
Book Description
Librarians Graves et al. discuss challenge-based learning in school library makerspaces. They describe how to create a maker community in a school; expand learning with the local and global maker community through Maker Fests, digital media, local events, and other means; craft interactive spaces; use the workshop model to teach students a new skill; use design thinking, design challenges, and crowdsourced research methods to help students think like designers; create design challenges for elementary and secondary students; and use crowdsourced research and maker journals. --Publisher.
Publisher: Libraries Unlimited
ISBN: 1440851506
Category : Language Arts & Disciplines
Languages : en
Pages : 0
Book Description
Librarians Graves et al. discuss challenge-based learning in school library makerspaces. They describe how to create a maker community in a school; expand learning with the local and global maker community through Maker Fests, digital media, local events, and other means; craft interactive spaces; use the workshop model to teach students a new skill; use design thinking, design challenges, and crowdsourced research methods to help students think like designers; create design challenges for elementary and secondary students; and use crowdsourced research and maker journals. --Publisher.