Author: Joseph Hocking
Publisher: Simon and Schuster
ISBN: 1638356211
Category : Computers
Languages : en
Pages : 586
Book Description
Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices
Unity in Action, Third Edition
Author: Joe Hocking
Publisher: Simon and Schuster
ISBN: 1638350574
Category : Computers
Languages : en
Pages : 414
Book Description
This hands-on beginners guide gets you building games fast, all with the awesome Unity engine! You’ll speed past the basics and use your existing coding skills to create 2D, 3D, and AR/VR games. In Unity in Action, Third Edition, you will learn how to: Create characters that run, jump, and bump into things Build 3D first-person shooters and third-person action games Construct 2D card games and side-scrolling platformers Script enemies with AI Improve game graphics by importing models and images Design an intuitive user interface for your games Play music and spatially-aware sound effects Connect your games to the internet for online play Deploy your games to desktop, mobile, and the web Thousands of new game developers have chosen Joe Hocking’s Unity in Action as their first step toward Unity mastery. Starting with the initial groundwork of a new game development project, you’ll quickly start writing custom code instead of clicking together premade scripts. This fully updated third edition comes packed with fully refreshed graphics, Unity’s latest features, and coverage of augmented and virtual reality toolkits. You'll master the Unity toolset from the ground up, learning the skills to go from application coder to game developer. Foreword by Jesse Schell. About the technology Writing games is rewarding and fun—and with Unity, it’s easy to get started! Unity handles the heavy lifting, so you can focus on game play, graphics, and user experience. C# support and a huge ecosystem of prebuilt components help even first-time developers go from the drawing board to the screen fast. About the book Unity in Action, Third Edition teaches you to create games with the Unity game platform. It’s many 2D, 3D, and AR/VR game examples give you hands-on experience with Unity’s workflow tools and state-of-the-art rendering engine. This fully updated third edition presents new coverage of Unity’s XR toolkit and shows you how you can start building with virtual and augmented reality. What's inside Create characters that run, jump, and bump into things Script enemies with AI Play music and spatially-aware sound effects Deploy your games to desktop, mobile, and the web About the reader For programmers who know any object-oriented programming language. Examples are in C#. About the author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 FIRST STEPS 1 Getting to know Unity 2 Building a demo that puts you in 3D space 3 Adding enemies and projectiles to the 3D game 4 Developing graphics for your game PART 2 GETTING COMFORTABLE 5 Building a Memory game using Unity’s 2D functionality 6 Creating a basic 2D platformer 7 Putting a GUI onto a game 8 Creating a third-person 3D game: Player movement and animation 9 Adding interactive devices and items within the game PART 3 STRONG FINISH 10 Connecting your game to the internet 11 Playing audio: Sound effects and music 12 Putting the parts together into a complete game 13 Deploying your game to players’ devices
Publisher: Simon and Schuster
ISBN: 1638350574
Category : Computers
Languages : en
Pages : 414
Book Description
This hands-on beginners guide gets you building games fast, all with the awesome Unity engine! You’ll speed past the basics and use your existing coding skills to create 2D, 3D, and AR/VR games. In Unity in Action, Third Edition, you will learn how to: Create characters that run, jump, and bump into things Build 3D first-person shooters and third-person action games Construct 2D card games and side-scrolling platformers Script enemies with AI Improve game graphics by importing models and images Design an intuitive user interface for your games Play music and spatially-aware sound effects Connect your games to the internet for online play Deploy your games to desktop, mobile, and the web Thousands of new game developers have chosen Joe Hocking’s Unity in Action as their first step toward Unity mastery. Starting with the initial groundwork of a new game development project, you’ll quickly start writing custom code instead of clicking together premade scripts. This fully updated third edition comes packed with fully refreshed graphics, Unity’s latest features, and coverage of augmented and virtual reality toolkits. You'll master the Unity toolset from the ground up, learning the skills to go from application coder to game developer. Foreword by Jesse Schell. About the technology Writing games is rewarding and fun—and with Unity, it’s easy to get started! Unity handles the heavy lifting, so you can focus on game play, graphics, and user experience. C# support and a huge ecosystem of prebuilt components help even first-time developers go from the drawing board to the screen fast. About the book Unity in Action, Third Edition teaches you to create games with the Unity game platform. It’s many 2D, 3D, and AR/VR game examples give you hands-on experience with Unity’s workflow tools and state-of-the-art rendering engine. This fully updated third edition presents new coverage of Unity’s XR toolkit and shows you how you can start building with virtual and augmented reality. What's inside Create characters that run, jump, and bump into things Script enemies with AI Play music and spatially-aware sound effects Deploy your games to desktop, mobile, and the web About the reader For programmers who know any object-oriented programming language. Examples are in C#. About the author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 FIRST STEPS 1 Getting to know Unity 2 Building a demo that puts you in 3D space 3 Adding enemies and projectiles to the 3D game 4 Developing graphics for your game PART 2 GETTING COMFORTABLE 5 Building a Memory game using Unity’s 2D functionality 6 Creating a basic 2D platformer 7 Putting a GUI onto a game 8 Creating a third-person 3D game: Player movement and animation 9 Adding interactive devices and items within the game PART 3 STRONG FINISH 10 Connecting your game to the internet 11 Playing audio: Sound effects and music 12 Putting the parts together into a complete game 13 Deploying your game to players’ devices
Introduction to Game Design, Prototyping, and Development
Author: Jeremy Gibson
Publisher: Pearson Education
ISBN: 0321933168
Category : Computers
Languages : en
Pages : 944
Book Description
This hands-on guide covers both game development and design, and both Unity and C♯. This guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine.
Publisher: Pearson Education
ISBN: 0321933168
Category : Computers
Languages : en
Pages : 944
Book Description
This hands-on guide covers both game development and design, and both Unity and C♯. This guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine.
Game Development Patterns with Unity 2021
Author: David Baron
Publisher: Packt Publishing Ltd
ISBN: 180020843X
Category : Computers
Languages : en
Pages : 232
Book Description
Solve your programming woes in Unity with practical design propositions Key FeaturesGain a comprehensive overview of Unity engine architecture and coding modelBuild a complete racing game using software design patterns and understand how to implement them in UnityDownload the source code of the complete prototype demonstrating each of the software patterns usedBook Description This book is written for every game developer ready to tackle the bigger picture and start working with advanced programming techniques and design patterns in Unity. Game Development Patterns with Unity 2021 is an introduction to the core principles of reusable software patterns and how to employ them to build components efficiently. In this second edition, you'll tackle design patterns with the help of a practical example; a playable racing game prototype where you'll get to apply all your newfound knowledge. Notable updates also include a game design document (GDD), a Unity programming primer, and the downloadable source code of a complete prototype. Your journey will start by learning about overall design of the core game mechanics and systems. You'll discover tried-and-tested software patterns to code essential components of a game in a structured manner, and start using classic design patterns to utilize Unity's unique API features. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity book, the way you develop Unity games will change – you'll adapt a more structured, scalable, and optimized process that will help you take the next step in your career. What you will learnStructure professional Unity code using industry-standard development patternsIdentify the right patterns for implementing specific game mechanics or featuresDevelop configurable core game mechanics and ingredients that can be modified without writing a single line of codeReview practical object-oriented programming (OOP) techniques and learn how they're used in the context of a Unity projectBuild unique game development systems such as a level editorExplore ways to adapt traditional design patterns for use with the Unity APIWho this book is for This book is for Unity game developers who want to learn industry standards for building Unity games. Knowledge of the Unity game engine and programming in the C# language is a must, so if you're a beginner, try our Learning C# by Developing Games with Unity 2021 handbook instead.
Publisher: Packt Publishing Ltd
ISBN: 180020843X
Category : Computers
Languages : en
Pages : 232
Book Description
Solve your programming woes in Unity with practical design propositions Key FeaturesGain a comprehensive overview of Unity engine architecture and coding modelBuild a complete racing game using software design patterns and understand how to implement them in UnityDownload the source code of the complete prototype demonstrating each of the software patterns usedBook Description This book is written for every game developer ready to tackle the bigger picture and start working with advanced programming techniques and design patterns in Unity. Game Development Patterns with Unity 2021 is an introduction to the core principles of reusable software patterns and how to employ them to build components efficiently. In this second edition, you'll tackle design patterns with the help of a practical example; a playable racing game prototype where you'll get to apply all your newfound knowledge. Notable updates also include a game design document (GDD), a Unity programming primer, and the downloadable source code of a complete prototype. Your journey will start by learning about overall design of the core game mechanics and systems. You'll discover tried-and-tested software patterns to code essential components of a game in a structured manner, and start using classic design patterns to utilize Unity's unique API features. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity book, the way you develop Unity games will change – you'll adapt a more structured, scalable, and optimized process that will help you take the next step in your career. What you will learnStructure professional Unity code using industry-standard development patternsIdentify the right patterns for implementing specific game mechanics or featuresDevelop configurable core game mechanics and ingredients that can be modified without writing a single line of codeReview practical object-oriented programming (OOP) techniques and learn how they're used in the context of a Unity projectBuild unique game development systems such as a level editorExplore ways to adapt traditional design patterns for use with the Unity APIWho this book is for This book is for Unity game developers who want to learn industry standards for building Unity games. Knowledge of the Unity game engine and programming in the C# language is a must, so if you're a beginner, try our Learning C# by Developing Games with Unity 2021 handbook instead.
Pro Unity Game Development with C#
Author: Alan Thorn
Publisher: Apress
ISBN: 1430267453
Category : Computers
Languages : en
Pages : 335
Book Description
In Pro Unity Game Development with C#, Alan Thorn, author of Learn Unity for 2D Game Development and experienced game developer, takes you through the complete C# workflow for developing a cross-platform first person shooter in Unity. C# is the most popular programming language for experienced Unity developers, helping them get the most out of what Unity offers. If you're already using C# with Unity and you want to take the next step in becoming an experienced, professional-level game developer, this is the book you need. Whether you are a student, an indie developer, or a season game dev professional, you'll find helpful C# examples of how to build intelligent enemies, create event systems and GUIs, develop save-game states, and lots more. You'll understand and apply powerful programming concepts such as singleton classes, component based design, resolution independence, delegates, and event driven programming. By the end of the book, you will have a complete first person shooter game up and running with Unity. Plus you'll be equipped with the know-how and techniques needed to deploy your own professional-grade C# games. If you already know a bit of C# and you want to improve your Unity skills, this is just the right book for you.
Publisher: Apress
ISBN: 1430267453
Category : Computers
Languages : en
Pages : 335
Book Description
In Pro Unity Game Development with C#, Alan Thorn, author of Learn Unity for 2D Game Development and experienced game developer, takes you through the complete C# workflow for developing a cross-platform first person shooter in Unity. C# is the most popular programming language for experienced Unity developers, helping them get the most out of what Unity offers. If you're already using C# with Unity and you want to take the next step in becoming an experienced, professional-level game developer, this is the book you need. Whether you are a student, an indie developer, or a season game dev professional, you'll find helpful C# examples of how to build intelligent enemies, create event systems and GUIs, develop save-game states, and lots more. You'll understand and apply powerful programming concepts such as singleton classes, component based design, resolution independence, delegates, and event driven programming. By the end of the book, you will have a complete first person shooter game up and running with Unity. Plus you'll be equipped with the know-how and techniques needed to deploy your own professional-grade C# games. If you already know a bit of C# and you want to improve your Unity skills, this is just the right book for you.
Sams Teach Yourself Unity Game Development in 24 Hours
Author: Mike Geig
Publisher: Pearson Education
ISBN: 0672336960
Category : Computers
Languages : en
Pages : 400
Book Description
A complete beginner's guide to game development with the powerful Unity game engine. CS Instructor and game designer, Mike Geig, offers a do-it-yourself approach to game development - with all of the main essentials covered. In just 24 hours, learn how to get started developing games with Unity with a hands-on and modular approach. Each chapter covers an essential component of the game development process, illustrated with sample projects, and including full source code, all 3rd party art assets (textures, fonts, models), and all 3rd party sound assets.
Publisher: Pearson Education
ISBN: 0672336960
Category : Computers
Languages : en
Pages : 400
Book Description
A complete beginner's guide to game development with the powerful Unity game engine. CS Instructor and game designer, Mike Geig, offers a do-it-yourself approach to game development - with all of the main essentials covered. In just 24 hours, learn how to get started developing games with Unity with a hands-on and modular approach. Each chapter covers an essential component of the game development process, illustrated with sample projects, and including full source code, all 3rd party art assets (textures, fonts, models), and all 3rd party sound assets.
Mastering Unity 2D Game Development
Author: Simon Jackson
Publisher: Packt Publishing Ltd
ISBN: 1849697353
Category : Computers
Languages : en
Pages : 693
Book Description
If you have C# knowledge but now want to become truly confident in creating fully functional 2D RPG games with Unity, then this book will show you everything you need to know.
Publisher: Packt Publishing Ltd
ISBN: 1849697353
Category : Computers
Languages : en
Pages : 693
Book Description
If you have C# knowledge but now want to become truly confident in creating fully functional 2D RPG games with Unity, then this book will show you everything you need to know.
Hands-On Unity 2021 Game Development
Author: Nicolas Alejandro Borromeo
Publisher: Packt Publishing Ltd
ISBN: 1801077282
Category : Computers
Languages : en
Pages : 710
Book Description
Achieve mesmerizing game experiences using the latest Unity 2021 features by following a practical approach to building professional games Key FeaturesUnleash the capabilities of C# scripting to create UIs, graphics, game AI agents and moreExplore Unity's latest tools, including Universal Render Pipeline, Shader Graph, UI Toolkit, Visual Scripting, and VFX graph, to enhance graphics and animationBuild an AR experience using Unity’s AR FoundationBook Description Learning how to use Unity is the quickest way to creating a full game, but that’s not all you can do with this simple, yet comprehensive suite of video game development tools – Unity is just as useful for creating AR/VR experiences, complex simulations, real-time realistic rendering, films, and practical games for training and education. Hands-On Unity 2021 Game Development outlines a practical journey to creating your first full game from the ground up, building it step-by-step and applying your knowledge as you progress. Complete with hands-on tutorials and projects, this easy-to-follow guide will teach you how to develop the game using several Unity tools. As you advance, you will learn how to use the Unity engine, create simple scripts using C#, integrate graphics, sound, and animations, and manipulate physics to create interesting mechanics for your game. You’ll be able to apply all the knowledge that you gain to a real-world game. Later chapters will show you how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs efficiently. Finally, you'll work with Unity's AR tools to create AR experiences for 3D apps and games. By the end of this Unity book, you will have created a complete game and built a solid foundation in using a wide variety of Unity tools. What you will learnExplore both C# and Visual Scripting tools to customize various aspects of a game, such as physics, gameplay, and the UIProgram rich shaders and effects using Unity's new Shader Graph and Universal Render PipelineImplement postprocessing to improve graphics quality with full-screen effectsCreate rich particle systems for your Unity games from scratch using VFX Graph and ShurikenAdd animations to your game using the Animator, Cinemachine, and TimelineUse the brand new UI Toolkit package to create user interfacesImplement game AI to control character behaviorWho this book is for This book is best suited for game developers looking to upgrade their knowledge and those who want to migrate their existing skills to the Unity game engine. Those with prior Unity knowledge will also benefit from the chapters exploring the latest features. While you’ll still able to follow along if you don’t have any programming experience, knowing the fundamentals of C# programming will help you get the most out of this book.
Publisher: Packt Publishing Ltd
ISBN: 1801077282
Category : Computers
Languages : en
Pages : 710
Book Description
Achieve mesmerizing game experiences using the latest Unity 2021 features by following a practical approach to building professional games Key FeaturesUnleash the capabilities of C# scripting to create UIs, graphics, game AI agents and moreExplore Unity's latest tools, including Universal Render Pipeline, Shader Graph, UI Toolkit, Visual Scripting, and VFX graph, to enhance graphics and animationBuild an AR experience using Unity’s AR FoundationBook Description Learning how to use Unity is the quickest way to creating a full game, but that’s not all you can do with this simple, yet comprehensive suite of video game development tools – Unity is just as useful for creating AR/VR experiences, complex simulations, real-time realistic rendering, films, and practical games for training and education. Hands-On Unity 2021 Game Development outlines a practical journey to creating your first full game from the ground up, building it step-by-step and applying your knowledge as you progress. Complete with hands-on tutorials and projects, this easy-to-follow guide will teach you how to develop the game using several Unity tools. As you advance, you will learn how to use the Unity engine, create simple scripts using C#, integrate graphics, sound, and animations, and manipulate physics to create interesting mechanics for your game. You’ll be able to apply all the knowledge that you gain to a real-world game. Later chapters will show you how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs efficiently. Finally, you'll work with Unity's AR tools to create AR experiences for 3D apps and games. By the end of this Unity book, you will have created a complete game and built a solid foundation in using a wide variety of Unity tools. What you will learnExplore both C# and Visual Scripting tools to customize various aspects of a game, such as physics, gameplay, and the UIProgram rich shaders and effects using Unity's new Shader Graph and Universal Render PipelineImplement postprocessing to improve graphics quality with full-screen effectsCreate rich particle systems for your Unity games from scratch using VFX Graph and ShurikenAdd animations to your game using the Animator, Cinemachine, and TimelineUse the brand new UI Toolkit package to create user interfacesImplement game AI to control character behaviorWho this book is for This book is best suited for game developers looking to upgrade their knowledge and those who want to migrate their existing skills to the Unity game engine. Those with prior Unity knowledge will also benefit from the chapters exploring the latest features. While you’ll still able to follow along if you don’t have any programming experience, knowing the fundamentals of C# programming will help you get the most out of this book.
.NET in Action, Second Edition
Author: Dustin Metzgar
Publisher: Simon and Schuster
ISBN: 1633439313
Category : Computers
Languages : en
Pages : 358
Book Description
Learn to build standout line-of-business applications using Microsoft’s .NET Framework, the premier platform for enterprise business development. Based on the bestselling .NET Core in Action, the new .NET in Action, Second Edition has been completely rewritten and updated by original author Dustin Metzgar—an industry veteran who helped develop both the original .NET Framework and .NET Core. .NET in Action, Second Edition presents the big picture of .NET application development, introducing core concepts like: Designing applications to take full advantage of .NET 8 Integrating the latest C# and .NET features Building web services and applications with ASP.NET Core Working with data in files and remote services, and databases via Entity Framework Core Verifying code with unit and integration tests Make applications ready for internationalization Benchmarking and analyzing application performance .NET in Action, Second Edition offers a clear-headed introduction to implementing full-featured, cross-platform professional applications on the Microsoft .NET platform. It compiles the must-know skills of .NET into a format that’s clear and easy to follow. In each chapter, you’ll build new applications, pick up essential .NET skills, and test your knowledge against handy exercises. Foreword by Scott Hanselman. Purchase of the print book includes a free eBook in PDF and ePub formats from Manning Publications. About the technology The Microsoft .NET platform is a godsend for application developers. .NET provides a comprehensive framework, with consistent tooling for web, mobile, and line-of-business applications, high-performance games, and massive distributed systems. A perfect blend of power and flexibility, its just-in-time compiler runs multiple languages, including C#, Visual Basic, and F#. About the book .NET in Action, Second Edition teaches you to build cross-platform applications and services on the .NET platform. It gives you the big picture, systematically presenting the features you need to ship high-quality apps, without bogging you down in low-level details. You’ll learn to benchmark and analyze performance issues, secure your sites and products, and explore modern architectures like microservices. This totally-revised new edition now covers .NET 8 and new C# language features, along with updates to ASP.NET Core and Entity Framework Core. What's inside Take advantage of the latest C# and .NET features Secure your applications Performance analysis and tuning Modern application design techniques About the reader For beginning-to-intermediate developers on any platform. No .NET experience required. About the author Dustin Metzgar is a seasoned developer and architect. At Microsoft, Dustin contributed to the .NET Framework, .NET Core, and the open sourcing of .NET. The technical editor on this book was Gerald Versluis. Table of Contents PART 1 1 Why.NET? 2 Building a console application 3 Creating web ser vices and applications with ASP.NET Core PART 2 4 File and network I/O 5 Using Entity Framework Core with relational databases PART 3 6 Unit-testing fundamentals 7 Substituting dependencies in tests 8 Integration testing PART 4 9 Security 10 Performance and profiling 11 Handling failures 12 Building world-ready applications 13 Working with containers
Publisher: Simon and Schuster
ISBN: 1633439313
Category : Computers
Languages : en
Pages : 358
Book Description
Learn to build standout line-of-business applications using Microsoft’s .NET Framework, the premier platform for enterprise business development. Based on the bestselling .NET Core in Action, the new .NET in Action, Second Edition has been completely rewritten and updated by original author Dustin Metzgar—an industry veteran who helped develop both the original .NET Framework and .NET Core. .NET in Action, Second Edition presents the big picture of .NET application development, introducing core concepts like: Designing applications to take full advantage of .NET 8 Integrating the latest C# and .NET features Building web services and applications with ASP.NET Core Working with data in files and remote services, and databases via Entity Framework Core Verifying code with unit and integration tests Make applications ready for internationalization Benchmarking and analyzing application performance .NET in Action, Second Edition offers a clear-headed introduction to implementing full-featured, cross-platform professional applications on the Microsoft .NET platform. It compiles the must-know skills of .NET into a format that’s clear and easy to follow. In each chapter, you’ll build new applications, pick up essential .NET skills, and test your knowledge against handy exercises. Foreword by Scott Hanselman. Purchase of the print book includes a free eBook in PDF and ePub formats from Manning Publications. About the technology The Microsoft .NET platform is a godsend for application developers. .NET provides a comprehensive framework, with consistent tooling for web, mobile, and line-of-business applications, high-performance games, and massive distributed systems. A perfect blend of power and flexibility, its just-in-time compiler runs multiple languages, including C#, Visual Basic, and F#. About the book .NET in Action, Second Edition teaches you to build cross-platform applications and services on the .NET platform. It gives you the big picture, systematically presenting the features you need to ship high-quality apps, without bogging you down in low-level details. You’ll learn to benchmark and analyze performance issues, secure your sites and products, and explore modern architectures like microservices. This totally-revised new edition now covers .NET 8 and new C# language features, along with updates to ASP.NET Core and Entity Framework Core. What's inside Take advantage of the latest C# and .NET features Secure your applications Performance analysis and tuning Modern application design techniques About the reader For beginning-to-intermediate developers on any platform. No .NET experience required. About the author Dustin Metzgar is a seasoned developer and architect. At Microsoft, Dustin contributed to the .NET Framework, .NET Core, and the open sourcing of .NET. The technical editor on this book was Gerald Versluis. Table of Contents PART 1 1 Why.NET? 2 Building a console application 3 Creating web ser vices and applications with ASP.NET Core PART 2 4 File and network I/O 5 Using Entity Framework Core with relational databases PART 3 6 Unit-testing fundamentals 7 Substituting dependencies in tests 8 Integration testing PART 4 9 Security 10 Performance and profiling 11 Handling failures 12 Building world-ready applications 13 Working with containers
Love in Action, Second Edition
Author: Thich Nhat Hanh
Publisher: Parallax Press
ISBN: 1952692024
Category : Religion
Languages : en
Pages : 185
Book Description
Be inspired by 21 key writings on nonviolence and reconciliation by Vietnamese peace activist and refugee advocate Zen master Thich Nhat Hanh "The essence of nonviolence is love," Thich Nhat Hanh says. "Out of love and the willingness to act selflessly, strategies, tactics, and techniques for a nonviolent struggle arise naturally." Collecting essays written by Thich Nhat Hanh at crucial moments of social transformation, Love in Action is an important resource for anyone engaged in social work, community organizing, political action, and cause-oriented movements. Reflecting on the devastation of war, Thich Nhat Hanh makes the strong argument that ethics and altruistic love based on mindfulness and insight are the only truly sustainable bases for political action. Having played a central role in the Buddhist nonviolent movement for peace in Vietnam during the 1960s and serving as Chair of the Buddhist Peace delegation to the Paris Peace Accords in 1973, Thich Nhat Hanh speaks with the voice of experience: "There is no way to peace. Peace is the way." Together with essays on the connections between outer engagement and the inner work for peace, this anthology also features poetry and the script of the hauntingly beautiful 1972 play, The Path of Return Continues the Journey. The play's characters are drawn from the author's own life, the young men and women of his School of Youth for Social Service--many of whom were killed for their social actions. "At 12:30 a.m. on July 5, 1967, in the village of Binh Phuoc, Gia Dinh Province, a group of strangers abducted five young men, brought them to the bank of the Saigon River, and shot them," reports Thich Nhat Hanh. "All five were volunteer workers in the School of Youth for Social Service, a nonviolent organization that sought only to heal the wounds of war and reconstruct the villages." An elegy and a prayer for peace, the script shows a less-known side of the young Thich Nhat Hanh: grieving, profoundly in touch with his sorrow and pain, and channeling his anguish into art, inspired by love.
Publisher: Parallax Press
ISBN: 1952692024
Category : Religion
Languages : en
Pages : 185
Book Description
Be inspired by 21 key writings on nonviolence and reconciliation by Vietnamese peace activist and refugee advocate Zen master Thich Nhat Hanh "The essence of nonviolence is love," Thich Nhat Hanh says. "Out of love and the willingness to act selflessly, strategies, tactics, and techniques for a nonviolent struggle arise naturally." Collecting essays written by Thich Nhat Hanh at crucial moments of social transformation, Love in Action is an important resource for anyone engaged in social work, community organizing, political action, and cause-oriented movements. Reflecting on the devastation of war, Thich Nhat Hanh makes the strong argument that ethics and altruistic love based on mindfulness and insight are the only truly sustainable bases for political action. Having played a central role in the Buddhist nonviolent movement for peace in Vietnam during the 1960s and serving as Chair of the Buddhist Peace delegation to the Paris Peace Accords in 1973, Thich Nhat Hanh speaks with the voice of experience: "There is no way to peace. Peace is the way." Together with essays on the connections between outer engagement and the inner work for peace, this anthology also features poetry and the script of the hauntingly beautiful 1972 play, The Path of Return Continues the Journey. The play's characters are drawn from the author's own life, the young men and women of his School of Youth for Social Service--many of whom were killed for their social actions. "At 12:30 a.m. on July 5, 1967, in the village of Binh Phuoc, Gia Dinh Province, a group of strangers abducted five young men, brought them to the bank of the Saigon River, and shot them," reports Thich Nhat Hanh. "All five were volunteer workers in the School of Youth for Social Service, a nonviolent organization that sought only to heal the wounds of war and reconstruct the villages." An elegy and a prayer for peace, the script shows a less-known side of the young Thich Nhat Hanh: grieving, profoundly in touch with his sorrow and pain, and channeling his anguish into art, inspired by love.