Author: Al Sweigart
Publisher: No Starch Press
ISBN: 1593278225
Category : Computers
Languages : en
Pages : 419
Book Description
Learn how to program in Python while making and breaking ciphers—algorithms used to create and send secret messages! After a crash course in Python programming basics, you’ll learn to make, test, and hack programs that encrypt text with classical ciphers like the transposition cipher and Vigenère cipher. You’ll begin with simple programs for the reverse and Caesar ciphers and then work your way up to public key cryptography, the type of encryption used to secure today’s online transactions, including digital signatures, email, and Bitcoin. Each program includes the full code and a line-by-line explanation of how things work. By the end of the book, you’ll have learned how to code in Python and you’ll have the clever programs to prove it! You’ll also learn how to: - Combine loops, variables, and flow control statements into real working programs - Use dictionary files to instantly detect whether decrypted messages are valid English or gibberish - Create test programs to make sure that your code encrypts and decrypts correctly - Code (and hack!) a working example of the affine cipher, which uses modular arithmetic to encrypt a message - Break ciphers with techniques such as brute-force and frequency analysis There’s no better way to learn to code than to play with real programs. Cracking Codes with Python makes the learning fun!
Invent Your Own Computer Games with Python, 4th Edition
Author: Al Sweigart
Publisher: No Starch Press
ISBN: 1593277954
Category : Computers
Languages : en
Pages : 377
Book Description
Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: –Combine loops, variables, and flow control statements into real working programs –Choose the right data structures for the job, such as lists, dictionaries, and tuples –Add graphics and animation to your games with the pygame module –Handle keyboard and mouse input –Program simple artificial intelligence so you can play against the computer –Use cryptography to convert text messages into secret code –Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.
Publisher: No Starch Press
ISBN: 1593277954
Category : Computers
Languages : en
Pages : 377
Book Description
Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: –Combine loops, variables, and flow control statements into real working programs –Choose the right data structures for the job, such as lists, dictionaries, and tuples –Add graphics and animation to your games with the pygame module –Handle keyboard and mouse input –Program simple artificial intelligence so you can play against the computer –Use cryptography to convert text messages into secret code –Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.
Hacking Secret Ciphers with Python
Author: Al Sweigart
Publisher: Createspace Independent Publishing Platform
ISBN: 9781482614374
Category : Ciphers
Languages : en
Pages : 0
Book Description
* * * This is the old edition! The new edition is under the title "Cracking Codes with Python" by Al Sweigart * * *Hacking Secret Ciphers with Python not only teaches you how to write in secret ciphers with paper and pencil. This book teaches you how to write your own cipher programs and also the hacking programs that can break the encrypted messages from these ciphers. Unfortunately, the programs in this book won't get the reader in trouble with the law (or rather, fortunately) but it is a guide on the basics of both cryptography and the Python programming language. Instead of presenting a dull laundry list of concepts, this book provides the source code to several fun programming projects for adults and young adults.
Publisher: Createspace Independent Publishing Platform
ISBN: 9781482614374
Category : Ciphers
Languages : en
Pages : 0
Book Description
* * * This is the old edition! The new edition is under the title "Cracking Codes with Python" by Al Sweigart * * *Hacking Secret Ciphers with Python not only teaches you how to write in secret ciphers with paper and pencil. This book teaches you how to write your own cipher programs and also the hacking programs that can break the encrypted messages from these ciphers. Unfortunately, the programs in this book won't get the reader in trouble with the law (or rather, fortunately) but it is a guide on the basics of both cryptography and the Python programming language. Instead of presenting a dull laundry list of concepts, this book provides the source code to several fun programming projects for adults and young adults.
The Big Book of Small Python Projects
Author: Al Sweigart
Publisher: No Starch Press
ISBN: 1718501242
Category : Computers
Languages : en
Pages : 433
Book Description
Best-selling author Al Sweigart shows you how to easily build over 80 fun programs with minimal code and maximum creativity. If you’ve mastered basic Python syntax and you’re ready to start writing programs, you’ll find The Big Book of Small Python Projects both enlightening and fun. This collection of 81 Python projects will have you making digital art, games, animations, counting pro- grams, and more right away. Once you see how the code works, you’ll practice re-creating the programs and experiment by adding your own custom touches. These simple, text-based programs are 256 lines of code or less. And whether it’s a vintage screensaver, a snail-racing game, a clickbait headline generator, or animated strands of DNA, each project is designed to be self-contained so you can easily share it online. You’ll create: • Hangman, Blackjack, and other games to play against your friends or the computer • Simulations of a forest fire, a million dice rolls, and a Japanese abacus • Animations like a virtual fish tank, a rotating cube, and a bouncing DVD logo screensaver • A first-person 3D maze game • Encryption programs that use ciphers like ROT13 and Vigenère to conceal text If you’re tired of standard step-by-step tutorials, you’ll love the learn-by-doing approach of The Big Book of Small Python Projects. It’s proof that good things come in small programs!
Publisher: No Starch Press
ISBN: 1718501242
Category : Computers
Languages : en
Pages : 433
Book Description
Best-selling author Al Sweigart shows you how to easily build over 80 fun programs with minimal code and maximum creativity. If you’ve mastered basic Python syntax and you’re ready to start writing programs, you’ll find The Big Book of Small Python Projects both enlightening and fun. This collection of 81 Python projects will have you making digital art, games, animations, counting pro- grams, and more right away. Once you see how the code works, you’ll practice re-creating the programs and experiment by adding your own custom touches. These simple, text-based programs are 256 lines of code or less. And whether it’s a vintage screensaver, a snail-racing game, a clickbait headline generator, or animated strands of DNA, each project is designed to be self-contained so you can easily share it online. You’ll create: • Hangman, Blackjack, and other games to play against your friends or the computer • Simulations of a forest fire, a million dice rolls, and a Japanese abacus • Animations like a virtual fish tank, a rotating cube, and a bouncing DVD logo screensaver • A first-person 3D maze game • Encryption programs that use ciphers like ROT13 and Vigenère to conceal text If you’re tired of standard step-by-step tutorials, you’ll love the learn-by-doing approach of The Big Book of Small Python Projects. It’s proof that good things come in small programs!
Cracking the Coding Interview
Author: Gayle Laakmann McDowell
Publisher: CreateSpace
ISBN: 9781466208681
Category : Computer programmers
Languages : en
Pages : 0
Book Description
Now in the 5th edition, Cracking the Coding Interview gives you the interview preparation you need to get the top software developer jobs. This book provides: 150 Programming Interview Questions and Solutions: From binary trees to binary search, this list of 150 questions includes the most common and most useful questions in data structures, algorithms, and knowledge based questions. 5 Algorithm Approaches: Stop being blind-sided by tough algorithm questions, and learn these five approaches to tackle the trickiest problems. Behind the Scenes of the interview processes at Google, Amazon, Microsoft, Facebook, Yahoo, and Apple: Learn what really goes on during your interview day and how decisions get made. Ten Mistakes Candidates Make -- And How to Avoid Them: Don't lose your dream job by making these common mistakes. Learn what many candidates do wrong, and how to avoid these issues. Steps to Prepare for Behavioral and Technical Questions: Stop meandering through an endless set of questions, while missing some of the most important preparation techniques. Follow these steps to more thoroughly prepare in less time.
Publisher: CreateSpace
ISBN: 9781466208681
Category : Computer programmers
Languages : en
Pages : 0
Book Description
Now in the 5th edition, Cracking the Coding Interview gives you the interview preparation you need to get the top software developer jobs. This book provides: 150 Programming Interview Questions and Solutions: From binary trees to binary search, this list of 150 questions includes the most common and most useful questions in data structures, algorithms, and knowledge based questions. 5 Algorithm Approaches: Stop being blind-sided by tough algorithm questions, and learn these five approaches to tackle the trickiest problems. Behind the Scenes of the interview processes at Google, Amazon, Microsoft, Facebook, Yahoo, and Apple: Learn what really goes on during your interview day and how decisions get made. Ten Mistakes Candidates Make -- And How to Avoid Them: Don't lose your dream job by making these common mistakes. Learn what many candidates do wrong, and how to avoid these issues. Steps to Prepare for Behavioral and Technical Questions: Stop meandering through an endless set of questions, while missing some of the most important preparation techniques. Follow these steps to more thoroughly prepare in less time.
Beyond the Basic Stuff with Python
Author: Al Sweigart
Publisher: No Starch Press
ISBN: 1593279663
Category : Computers
Languages : en
Pages : 385
Book Description
BRIDGE THE GAP BETWEEN NOVICE AND PROFESSIONAL You've completed a basic Python programming tutorial or finished Al Sweigart's bestseller, Automate the Boring Stuff with Python. What's the next step toward becoming a capable, confident software developer? Welcome to Beyond the Basic Stuff with Python. More than a mere collection of advanced syntax and masterful tips for writing clean code, you'll learn how to advance your Python programming skills by using the command line and other professional tools like code formatters, type checkers, linters, and version control. Sweigart takes you through best practices for setting up your development environment, naming variables, and improving readability, then tackles documentation, organization and performance measurement, as well as object-oriented design and the Big-O algorithm analysis commonly used in coding interviews. The skills you learn will boost your ability to program--not just in Python but in any language. You'll learn: Coding style, and how to use Python's Black auto-formatting tool for cleaner code Common sources of bugs, and how to detect them with static analyzers How to structure the files in your code projects with the Cookiecutter template tool Functional programming techniques like lambda and higher-order functions How to profile the speed of your code with Python's built-in timeit and cProfile modules The computer science behind Big-O algorithm analysis How to make your comments and docstrings informative, and how often to write them How to create classes in object-oriented programming, and why they're used to organize code Toward the end of the book you'll read a detailed source-code breakdown of two classic command-line games, the Tower of Hanoi (a logic puzzle) and Four-in-a-Row (a two-player tile-dropping game), and a breakdown of how their code follows the book's best practices. You'll test your skills by implementing the program yourself. Of course, no single book can make you a professional software developer. But Beyond the Basic Stuff with Python will get you further down that path and make you a better programmer, as you learn to write readable code that's easy to debug and perfectly Pythonic Requirements: Covers Python 3.6 and higher
Publisher: No Starch Press
ISBN: 1593279663
Category : Computers
Languages : en
Pages : 385
Book Description
BRIDGE THE GAP BETWEEN NOVICE AND PROFESSIONAL You've completed a basic Python programming tutorial or finished Al Sweigart's bestseller, Automate the Boring Stuff with Python. What's the next step toward becoming a capable, confident software developer? Welcome to Beyond the Basic Stuff with Python. More than a mere collection of advanced syntax and masterful tips for writing clean code, you'll learn how to advance your Python programming skills by using the command line and other professional tools like code formatters, type checkers, linters, and version control. Sweigart takes you through best practices for setting up your development environment, naming variables, and improving readability, then tackles documentation, organization and performance measurement, as well as object-oriented design and the Big-O algorithm analysis commonly used in coding interviews. The skills you learn will boost your ability to program--not just in Python but in any language. You'll learn: Coding style, and how to use Python's Black auto-formatting tool for cleaner code Common sources of bugs, and how to detect them with static analyzers How to structure the files in your code projects with the Cookiecutter template tool Functional programming techniques like lambda and higher-order functions How to profile the speed of your code with Python's built-in timeit and cProfile modules The computer science behind Big-O algorithm analysis How to make your comments and docstrings informative, and how often to write them How to create classes in object-oriented programming, and why they're used to organize code Toward the end of the book you'll read a detailed source-code breakdown of two classic command-line games, the Tower of Hanoi (a logic puzzle) and Four-in-a-Row (a two-player tile-dropping game), and a breakdown of how their code follows the book's best practices. You'll test your skills by implementing the program yourself. Of course, no single book can make you a professional software developer. But Beyond the Basic Stuff with Python will get you further down that path and make you a better programmer, as you learn to write readable code that's easy to debug and perfectly Pythonic Requirements: Covers Python 3.6 and higher
Cracking the Python - An Introduction to Computer Programming
Author: Lam Nguyen
Publisher: Createspace Independent Publishing Platform
ISBN: 9781719495813
Category :
Languages : en
Pages : 242
Book Description
This book is well designed for learners at all ages ranged from middle or high school students to adults who want to learn coding as it does not assume any prior background in computer programming. Python is chosen as the programming language used in this book as I believe it is suitable and convenient for all beginners to start learning computer programming. If you are an absolute beginner, this book is the right choice for you to step into the world of Computer Science. If you are an experienced learner, this book brings you to an interesting journey to Python discovery.
Publisher: Createspace Independent Publishing Platform
ISBN: 9781719495813
Category :
Languages : en
Pages : 242
Book Description
This book is well designed for learners at all ages ranged from middle or high school students to adults who want to learn coding as it does not assume any prior background in computer programming. Python is chosen as the programming language used in this book as I believe it is suitable and convenient for all beginners to start learning computer programming. If you are an absolute beginner, this book is the right choice for you to step into the world of Computer Science. If you are an experienced learner, this book brings you to an interesting journey to Python discovery.
Practical Cryptography in Python
Author: Seth James Nielson
Publisher: Apress
ISBN: 1484249003
Category : Computers
Languages : en
Pages : 380
Book Description
Develop a greater intuition for the proper use of cryptography. This book teaches the basics of writing cryptographic algorithms in Python, demystifies cryptographic internals, and demonstrates common ways cryptography is used incorrectly. Cryptography is the lifeblood of the digital world’s security infrastructure. From governments around the world to the average consumer, most communications are protected in some form or another by cryptography. These days, even Google searches are encrypted. Despite its ubiquity, cryptography is easy to misconfigure, misuse, and misunderstand. Developers building cryptographic operations into their applications are not typically experts in the subject, and may not fully grasp the implication of different algorithms, modes, and other parameters. The concepts in this book are largely taught by example, including incorrect uses of cryptography and how "bad" cryptography can be broken. By digging into the guts of cryptography, you can experience what works, what doesn't, and why. What You’ll Learn Understand where cryptography is used, why, and how it gets misused Know what secure hashing is used for and its basic propertiesGet up to speed on algorithms and modes for block ciphers such as AES, and see how bad configurations breakUse message integrity and/or digital signatures to protect messagesUtilize modern symmetric ciphers such as AES-GCM and CHACHAPractice the basics of public key cryptography, including ECDSA signaturesDiscover how RSA encryption can be broken if insecure padding is usedEmploy TLS connections for secure communicationsFind out how certificates work and modern improvements such as certificate pinning and certificate transparency (CT) logs Who This Book Is For IT administrators and software developers familiar with Python. Although readers may have some knowledge of cryptography, the book assumes that the reader is starting from scratch.
Publisher: Apress
ISBN: 1484249003
Category : Computers
Languages : en
Pages : 380
Book Description
Develop a greater intuition for the proper use of cryptography. This book teaches the basics of writing cryptographic algorithms in Python, demystifies cryptographic internals, and demonstrates common ways cryptography is used incorrectly. Cryptography is the lifeblood of the digital world’s security infrastructure. From governments around the world to the average consumer, most communications are protected in some form or another by cryptography. These days, even Google searches are encrypted. Despite its ubiquity, cryptography is easy to misconfigure, misuse, and misunderstand. Developers building cryptographic operations into their applications are not typically experts in the subject, and may not fully grasp the implication of different algorithms, modes, and other parameters. The concepts in this book are largely taught by example, including incorrect uses of cryptography and how "bad" cryptography can be broken. By digging into the guts of cryptography, you can experience what works, what doesn't, and why. What You’ll Learn Understand where cryptography is used, why, and how it gets misused Know what secure hashing is used for and its basic propertiesGet up to speed on algorithms and modes for block ciphers such as AES, and see how bad configurations breakUse message integrity and/or digital signatures to protect messagesUtilize modern symmetric ciphers such as AES-GCM and CHACHAPractice the basics of public key cryptography, including ECDSA signaturesDiscover how RSA encryption can be broken if insecure padding is usedEmploy TLS connections for secure communicationsFind out how certificates work and modern improvements such as certificate pinning and certificate transparency (CT) logs Who This Book Is For IT administrators and software developers familiar with Python. Although readers may have some knowledge of cryptography, the book assumes that the reader is starting from scratch.
Classic Computer Science Problems in Java
Author: David Kopec
Publisher: Simon and Schuster
ISBN: 1638356548
Category : Computers
Languages : en
Pages : 262
Book Description
Sharpen your coding skills by exploring established computer science problems! Classic Computer Science Problems in Java challenges you with time-tested scenarios and algorithms. Summary Sharpen your coding skills by exploring established computer science problems! Classic Computer Science Problems in Java challenges you with time-tested scenarios and algorithms. You’ll work through a series of exercises based in computer science fundamentals that are designed to improve your software development abilities, improve your understanding of artificial intelligence, and even prepare you to ace an interview. As you work through examples in search, clustering, graphs, and more, you'll remember important things you've forgotten and discover classic solutions to your "new" problems! Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Whatever software development problem you’re facing, odds are someone has already uncovered a solution. This book collects the most useful solutions devised, guiding you through a variety of challenges and tried-and-true problem-solving techniques. The principles and algorithms presented here are guaranteed to save you countless hours in project after project. About the book Classic Computer Science Problems in Java is a master class in computer programming designed around 55 exercises that have been used in computer science classrooms for years. You’ll work through hands-on examples as you explore core algorithms, constraint problems, AI applications, and much more. What's inside Recursion, memoization, and bit manipulation Search, graph, and genetic algorithms Constraint-satisfaction problems K-means clustering, neural networks, and adversarial search About the reader For intermediate Java programmers. About the author David Kopec is an assistant professor of Computer Science and Innovation at Champlain College in Burlington, Vermont. Table of Contents 1 Small problems 2 Search problems 3 Constraint-satisfaction problems 4 Graph problems 5 Genetic algorithms 6 K-means clustering 7 Fairly simple neural networks 8 Adversarial search 9 Miscellaneous problems 10 Interview with Brian Goetz
Publisher: Simon and Schuster
ISBN: 1638356548
Category : Computers
Languages : en
Pages : 262
Book Description
Sharpen your coding skills by exploring established computer science problems! Classic Computer Science Problems in Java challenges you with time-tested scenarios and algorithms. Summary Sharpen your coding skills by exploring established computer science problems! Classic Computer Science Problems in Java challenges you with time-tested scenarios and algorithms. You’ll work through a series of exercises based in computer science fundamentals that are designed to improve your software development abilities, improve your understanding of artificial intelligence, and even prepare you to ace an interview. As you work through examples in search, clustering, graphs, and more, you'll remember important things you've forgotten and discover classic solutions to your "new" problems! Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Whatever software development problem you’re facing, odds are someone has already uncovered a solution. This book collects the most useful solutions devised, guiding you through a variety of challenges and tried-and-true problem-solving techniques. The principles and algorithms presented here are guaranteed to save you countless hours in project after project. About the book Classic Computer Science Problems in Java is a master class in computer programming designed around 55 exercises that have been used in computer science classrooms for years. You’ll work through hands-on examples as you explore core algorithms, constraint problems, AI applications, and much more. What's inside Recursion, memoization, and bit manipulation Search, graph, and genetic algorithms Constraint-satisfaction problems K-means clustering, neural networks, and adversarial search About the reader For intermediate Java programmers. About the author David Kopec is an assistant professor of Computer Science and Innovation at Champlain College in Burlington, Vermont. Table of Contents 1 Small problems 2 Search problems 3 Constraint-satisfaction problems 4 Graph problems 5 Genetic algorithms 6 K-means clustering 7 Fairly simple neural networks 8 Adversarial search 9 Miscellaneous problems 10 Interview with Brian Goetz
Coding with Minecraft
Author: Al Sweigart
Publisher: No Starch Press
ISBN: 1593278535
Category : Computers
Languages : en
Pages : 258
Book Description
A hands-on introduction to coding that teaches you how to program bots to do cool things in the game you love--Minecraft! This book takes the robotic "turtle" method, and extends it to the 3D, interactive world of Minecraft. You've mined for diamonds, crafted dozens of tools, and built all sorts of structures--but what if you could program robots to do all of that for you in a fraction of the time? In Coding with Minecraft®, you'll create a virtual robot army with Lua, a programming language used by professional game developers. Step-by-step coding projects will show you how to write programs that automatically dig mines, collect materials, craft items, and build anything that you can imagine. Along the way, you'll explore key computer science concepts like data types, functions, variables, and more. Learn how to: - Program robots that make smart decisions with flow control - Reuse code so that your robots can farm any crop you want, including wheat, sugar cane, and even cacti! - Program a factory that generates infinite building supplies - Design an algorithm for creating walls and buildings of any size - Code yourself a pickaxe-swinging robotic lumberjack! - Create a robot that digs mine shafts with stairs so you can explore safely Bonus activities in each chapter will help you take your coding skills to the next level. By the end of the book, you'll understand how powerful coding can be and have plenty of robots at your beck and call.
Publisher: No Starch Press
ISBN: 1593278535
Category : Computers
Languages : en
Pages : 258
Book Description
A hands-on introduction to coding that teaches you how to program bots to do cool things in the game you love--Minecraft! This book takes the robotic "turtle" method, and extends it to the 3D, interactive world of Minecraft. You've mined for diamonds, crafted dozens of tools, and built all sorts of structures--but what if you could program robots to do all of that for you in a fraction of the time? In Coding with Minecraft®, you'll create a virtual robot army with Lua, a programming language used by professional game developers. Step-by-step coding projects will show you how to write programs that automatically dig mines, collect materials, craft items, and build anything that you can imagine. Along the way, you'll explore key computer science concepts like data types, functions, variables, and more. Learn how to: - Program robots that make smart decisions with flow control - Reuse code so that your robots can farm any crop you want, including wheat, sugar cane, and even cacti! - Program a factory that generates infinite building supplies - Design an algorithm for creating walls and buildings of any size - Code yourself a pickaxe-swinging robotic lumberjack! - Create a robot that digs mine shafts with stairs so you can explore safely Bonus activities in each chapter will help you take your coding skills to the next level. By the end of the book, you'll understand how powerful coding can be and have plenty of robots at your beck and call.