Author: Roger Caillois
Publisher: University of Illinois Press
ISBN: 9780252070334
Category : Games & Activities
Languages : en
Pages : 228
Book Description
According to Roger Caillois, play is an occasion of pure waste. In spite of this - or because of it - play constitutes an essential element of human social and spiritual development. In this study, the author defines play as a free and voluntary activity that occurs in a pure space, isolated and protected from the rest of life.
Rules of Play
Author: Katie Salen Tekinbas
Publisher: MIT Press
ISBN: 9780262240451
Category : Computers
Languages : en
Pages : 680
Book Description
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Publisher: MIT Press
ISBN: 9780262240451
Category : Computers
Languages : en
Pages : 680
Book Description
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
The Player of Games
Author: Iain M. Banks
Publisher: Orbit
ISBN: 0316095869
Category : Fiction
Languages : en
Pages : 281
Book Description
The Culture — a human/machine symbiotic society — has thrown up many great Game Players, and one of the greatest is Gurgeh Jernau Morat Gurgeh. The Player of Games. Master of every board, computer and strategy. Bored with success, Gurgeh travels to the Empire of Azad, cruel and incredibly wealthy, to try their fabulous game. . . a game so complex, so like life itself, that the winner becomes emperor. Mocked, blackmailed, almost murdered, Gurgeh accepts the game, and with it the challenge of his life — and very possibly his death. The Culture Series Consider Phlebas The Player of Games Use of Weapons The State of the Art Excession Inversions Look to Windward Matter Surface Detail The Hydrogen Sonata
Publisher: Orbit
ISBN: 0316095869
Category : Fiction
Languages : en
Pages : 281
Book Description
The Culture — a human/machine symbiotic society — has thrown up many great Game Players, and one of the greatest is Gurgeh Jernau Morat Gurgeh. The Player of Games. Master of every board, computer and strategy. Bored with success, Gurgeh travels to the Empire of Azad, cruel and incredibly wealthy, to try their fabulous game. . . a game so complex, so like life itself, that the winner becomes emperor. Mocked, blackmailed, almost murdered, Gurgeh accepts the game, and with it the challenge of his life — and very possibly his death. The Culture Series Consider Phlebas The Player of Games Use of Weapons The State of the Art Excession Inversions Look to Windward Matter Surface Detail The Hydrogen Sonata
Gods & Games
Author: David L. Miller
Publisher: Stillpoint/Athena
ISBN: 1938808088
Category : Philosophy
Languages : en
Pages : 228
Book Description
A deeply thoughtful, deeply irreverent look at the mythology of play, Gods and Games ties together Joseph Campbell's approach to myth and religion with Johan Huizinga's view of our species as Homo ludens — "Man the Game-player" — which suggests that play is a central aspect of the human spirit and human culture. "A comprehensive and clear review.... loaded with quotations both pertinent and entertaining that may be eye-openers both to traditional religionists and readers who may never have thought about play in a philosophical or religious sense." —Publishers Weekly
Publisher: Stillpoint/Athena
ISBN: 1938808088
Category : Philosophy
Languages : en
Pages : 228
Book Description
A deeply thoughtful, deeply irreverent look at the mythology of play, Gods and Games ties together Joseph Campbell's approach to myth and religion with Johan Huizinga's view of our species as Homo ludens — "Man the Game-player" — which suggests that play is a central aspect of the human spirit and human culture. "A comprehensive and clear review.... loaded with quotations both pertinent and entertaining that may be eye-openers both to traditional religionists and readers who may never have thought about play in a philosophical or religious sense." —Publishers Weekly
The Race Card
Author: Tara Fickle
Publisher: NYU Press
ISBN: 1479884367
Category : Social Science
Languages : en
Pages : 266
Book Description
Winner, 2020 American Book Award, given by the Before Columbus Foundation How games have been used to establish and combat Asian American racial stereotypes As Pokémon Go reshaped our neighborhood geographies and the human flows of our cities, mapping the virtual onto lived realities, so too has gaming and game theory played a role in our contemporary understanding of race and racial formation in the United States. From the Chinese Exclusion Act and Japanese American internment to the model minority myth and the globalization of Asian labor, Tara Fickle shows how games and game theory shaped fictions of race upon which the nation relies. Drawing from a wide range of literary and critical texts, analog and digital games, journalistic accounts, marketing campaigns, and archival material, Fickle illuminates the ways Asian Americans have had to fit the roles, play the game, and follow the rules to be seen as valuable in the US. Exploring key moments in the formation of modern US race relations, The Race Card charts a new course in gaming scholarship by reorienting our focus away from games as vehicles for empowerment that allow people to inhabit new identities, and toward the ways that games are used as instruments of soft power to advance top-down political agendas. Bridging the intellectual divide between the embedded mechanics of video games and more theoretical approaches to gaming rhetoric, Tara Fickle reveals how this intersection allows us to overlook the predominance of game tropes in national culture. The Race Card reveals this relationship as one of deep ideological and historical intimacy: how the games we play have seeped into every aspect of our lives in both monotonous and malevolent ways.
Publisher: NYU Press
ISBN: 1479884367
Category : Social Science
Languages : en
Pages : 266
Book Description
Winner, 2020 American Book Award, given by the Before Columbus Foundation How games have been used to establish and combat Asian American racial stereotypes As Pokémon Go reshaped our neighborhood geographies and the human flows of our cities, mapping the virtual onto lived realities, so too has gaming and game theory played a role in our contemporary understanding of race and racial formation in the United States. From the Chinese Exclusion Act and Japanese American internment to the model minority myth and the globalization of Asian labor, Tara Fickle shows how games and game theory shaped fictions of race upon which the nation relies. Drawing from a wide range of literary and critical texts, analog and digital games, journalistic accounts, marketing campaigns, and archival material, Fickle illuminates the ways Asian Americans have had to fit the roles, play the game, and follow the rules to be seen as valuable in the US. Exploring key moments in the formation of modern US race relations, The Race Card charts a new course in gaming scholarship by reorienting our focus away from games as vehicles for empowerment that allow people to inhabit new identities, and toward the ways that games are used as instruments of soft power to advance top-down political agendas. Bridging the intellectual divide between the embedded mechanics of video games and more theoretical approaches to gaming rhetoric, Tara Fickle reveals how this intersection allows us to overlook the predominance of game tropes in national culture. The Race Card reveals this relationship as one of deep ideological and historical intimacy: how the games we play have seeped into every aspect of our lives in both monotonous and malevolent ways.
Reading Games
Author: Kimberly Bohman-Kalaja
Publisher: Dalkey Archive Press
ISBN: 9781564784735
Category : Literary Criticism
Languages : en
Pages : 280
Book Description
In Reading Games, Kimberly Bohman-Kalaja guides us through an entertaining and instructive exploration of a neglected literary genre, the Play-Text. Focusing on the works of Flann O'Brien, Samuel Beckett, and Georges Perec, Bohman-Kalaja's book provides insightful analysis of game and play theories, as well as a new perspective on the world of experimental fiction -- discovering, step by step, the innovative strategies of those authors who play reading games.
Publisher: Dalkey Archive Press
ISBN: 9781564784735
Category : Literary Criticism
Languages : en
Pages : 280
Book Description
In Reading Games, Kimberly Bohman-Kalaja guides us through an entertaining and instructive exploration of a neglected literary genre, the Play-Text. Focusing on the works of Flann O'Brien, Samuel Beckett, and Georges Perec, Bohman-Kalaja's book provides insightful analysis of game and play theories, as well as a new perspective on the world of experimental fiction -- discovering, step by step, the innovative strategies of those authors who play reading games.
Cinema and Experience
Author: Miriam Hansen
Publisher: Univ of California Press
ISBN: 0520265599
Category : Art
Languages : en
Pages : 406
Book Description
Kracauer. Film, medium of a disintegrating world. -- Curious Americanism. -- Benjamin. Actuality, antinomies. -- Aura: the appropriation of a concept. -- Mistaking the moon for a ball. -- Micky-maus. -- Room-for-play. -- Adorno. The question of film aesthetics. -- Kracauer in exile. Theory of film.
Publisher: Univ of California Press
ISBN: 0520265599
Category : Art
Languages : en
Pages : 406
Book Description
Kracauer. Film, medium of a disintegrating world. -- Curious Americanism. -- Benjamin. Actuality, antinomies. -- Aura: the appropriation of a concept. -- Mistaking the moon for a ball. -- Micky-maus. -- Room-for-play. -- Adorno. The question of film aesthetics. -- Kracauer in exile. Theory of film.
Playing Games
Author: Randolph Feezell
Publisher: Taylor & Francis
ISBN: 1317423208
Category : Philosophy
Languages : en
Pages : 213
Book Description
What is sport? Why does sport matter? How can we use philosophy to understand what sport means today? This engaging and highly original introduction to the philosophy of sport uses dialogue – a form of philosophical investigation – to address the fundamental questions in sport studies and to explore key contemporary issues such as fair play, gender, drug use, cheating, entertainment and identity. Providing a clear, informative and accessible introduction to the philosophy of sport, every chapter includes current sporting examples as well as review questions and guides to further reading. The dialogue form enables students to engage in debate and raise questions, while encouraging them to think from the perspectives of athlete, coach, spectator and philosopher. The issues raised present real and complex ethical dilemmas that relate to a variety of sports from around the world such as soccer, athletics, baseball, basketball, hockey and tennis. No other book brings this rich subject to life through the use of dialogue, making this an indispensable companion to any course on the philosophy or ethics of sport.
Publisher: Taylor & Francis
ISBN: 1317423208
Category : Philosophy
Languages : en
Pages : 213
Book Description
What is sport? Why does sport matter? How can we use philosophy to understand what sport means today? This engaging and highly original introduction to the philosophy of sport uses dialogue – a form of philosophical investigation – to address the fundamental questions in sport studies and to explore key contemporary issues such as fair play, gender, drug use, cheating, entertainment and identity. Providing a clear, informative and accessible introduction to the philosophy of sport, every chapter includes current sporting examples as well as review questions and guides to further reading. The dialogue form enables students to engage in debate and raise questions, while encouraging them to think from the perspectives of athlete, coach, spectator and philosopher. The issues raised present real and complex ethical dilemmas that relate to a variety of sports from around the world such as soccer, athletics, baseball, basketball, hockey and tennis. No other book brings this rich subject to life through the use of dialogue, making this an indispensable companion to any course on the philosophy or ethics of sport.