Author: Mike Russell
Publisher: Camden East, Ont. : Camden House Pub.
ISBN: 9780921820772
Category : Wood-working
Languages : en
Pages : 0
Book Description
HOW TO BUILD ALMOST ANYTHING includes down-to-earth discussion of setting up a workshop, a list of must-have tools and how to use them, a thorough outline of wood products, fasteners and finishes and plans for 25 simple, adaptable projects.
How to Build Anything
Author: Andy Duframe
Publisher:
ISBN: 9780988385405
Category : Woodwork
Languages : en
Pages : 154
Book Description
How to Build Anything with 3 Tools, 3 Boards, 3 Steps Building a wood project usually starts with finding a set of woodworking plans. Unfortunately, most plans assume too much from beginners-leaving out critical steps in the building process that experienced woodworkers no longer need. How to Build Anything fills in the missing pieces that woodworking plans and blueprints leave out, including: Which tools to buy - and how to use them. How to buy lumber - and get the best boards for the money. How to measure accurately - and avoid costly mistakes. Which fasteners to use - for making easy wood joints. How to build a box - the foundation of all furniture. PLUS: Cut-out templates and tool guides for making your next wood project quick, easy, and fun A Closer Look Inside: Chapter 1: Start Building with 3 Tools Of all the power tools you might be tempted to buy, only three are really necessary for building simple wood projects. Find out which tools to buy, and how to use the controls and adjustments that are often ignored. Chapter 2: Start Building with 3 Boards I'll uncover which boards are best suited for small projects, how to sort the good from the bad, and the best way to get boards off the shelf and home safely. Chapter 3: Start Building in 3 Easy Steps I've narrowed down the tricky process of building wood projects into three, bite-sized chunks of construction know-how: Measure & Mark, Clamp & Cut, and Assembly. Chapter 4: How to Build a Box Discover how the inner structure of nearly all wood projects is based on just three basic forms-a solid wood box, a carcass, and a frame. Chapter 5: Drilling & Driving Fasteners Stop fighting woodscrews In this section I'll explore the most common problems people have driving screws-and my favorite solutions. Chapter 6: How to Finish Pine Getting a nice finish on pine can be a challenge, but with the right preparation, pine can take on a beautiful, high-quality finish that will last for generations. Chapter 7: How to Build a Circular Saw Cutting Guide Most builders agree that the best way to cut plywood is with a circular saw. You can buy a commercial cutting guide for several hundred dollars-or build your own for less than 20 bucks. Chapter 8: EZ Pilot Hole Guides If a pilot hole is not in the right place, you can easily ruin a project by splitting the fragile edges of the boards you're trying to join. My EZ Pilot Hole Guides are the perfect solution. Chapter 9: EZ-Match Shop Charts No more guessing about which size drill bit and fastener to use My EZ-Match shop charts show you how to match bits and fasteners (shown actual size) to several sizes of boards. Includes charts for nails, woodscrews, and pocket holes.
Publisher:
ISBN: 9780988385405
Category : Woodwork
Languages : en
Pages : 154
Book Description
How to Build Anything with 3 Tools, 3 Boards, 3 Steps Building a wood project usually starts with finding a set of woodworking plans. Unfortunately, most plans assume too much from beginners-leaving out critical steps in the building process that experienced woodworkers no longer need. How to Build Anything fills in the missing pieces that woodworking plans and blueprints leave out, including: Which tools to buy - and how to use them. How to buy lumber - and get the best boards for the money. How to measure accurately - and avoid costly mistakes. Which fasteners to use - for making easy wood joints. How to build a box - the foundation of all furniture. PLUS: Cut-out templates and tool guides for making your next wood project quick, easy, and fun A Closer Look Inside: Chapter 1: Start Building with 3 Tools Of all the power tools you might be tempted to buy, only three are really necessary for building simple wood projects. Find out which tools to buy, and how to use the controls and adjustments that are often ignored. Chapter 2: Start Building with 3 Boards I'll uncover which boards are best suited for small projects, how to sort the good from the bad, and the best way to get boards off the shelf and home safely. Chapter 3: Start Building in 3 Easy Steps I've narrowed down the tricky process of building wood projects into three, bite-sized chunks of construction know-how: Measure & Mark, Clamp & Cut, and Assembly. Chapter 4: How to Build a Box Discover how the inner structure of nearly all wood projects is based on just three basic forms-a solid wood box, a carcass, and a frame. Chapter 5: Drilling & Driving Fasteners Stop fighting woodscrews In this section I'll explore the most common problems people have driving screws-and my favorite solutions. Chapter 6: How to Finish Pine Getting a nice finish on pine can be a challenge, but with the right preparation, pine can take on a beautiful, high-quality finish that will last for generations. Chapter 7: How to Build a Circular Saw Cutting Guide Most builders agree that the best way to cut plywood is with a circular saw. You can buy a commercial cutting guide for several hundred dollars-or build your own for less than 20 bucks. Chapter 8: EZ Pilot Hole Guides If a pilot hole is not in the right place, you can easily ruin a project by splitting the fragile edges of the boards you're trying to join. My EZ Pilot Hole Guides are the perfect solution. Chapter 9: EZ-Match Shop Charts No more guessing about which size drill bit and fastener to use My EZ-Match shop charts show you how to match bits and fasteners (shown actual size) to several sizes of boards. Includes charts for nails, woodscrews, and pocket holes.
Smart People Should Build Things
Author: Andrew Yang
Publisher: Harper Collins
ISBN: 0062292056
Category : Business & Economics
Languages : en
Pages : 229
Book Description
Andrew Yang, the founder of Venture for America, offers a unique solution to our country’s economic and social problems—our smart people should be building things. Smart People Should Build Things offers a stark picture of the current culture and a revolutionary model that will redirect a generation of ambitious young people to the critical job of innovating and building new businesses. As the Founder and CEO of Venture for America, Andrew Yang places top college graduates in start-ups for two years in emerging U.S. cities to generate job growth and train the next generation of entrepreneurs. He knows firsthand how our current view of education is broken. Many college graduates aspire to finance, consulting, law school, grad school, or medical school out of a vague desire for additional status and progress rather than from a genuine passion or fit. In Smart People Should Build Things, this self-described “recovering lawyer” and entrepreneur weaves together a compelling narrative of success stories (including his own), offering observations about the flow of talent in the United States and explanations of why current trends are leading to economic distress and cultural decline. He also presents recommendations for both policy makers and job seekers to make entrepreneurship more realistic and achievable.
Publisher: Harper Collins
ISBN: 0062292056
Category : Business & Economics
Languages : en
Pages : 229
Book Description
Andrew Yang, the founder of Venture for America, offers a unique solution to our country’s economic and social problems—our smart people should be building things. Smart People Should Build Things offers a stark picture of the current culture and a revolutionary model that will redirect a generation of ambitious young people to the critical job of innovating and building new businesses. As the Founder and CEO of Venture for America, Andrew Yang places top college graduates in start-ups for two years in emerging U.S. cities to generate job growth and train the next generation of entrepreneurs. He knows firsthand how our current view of education is broken. Many college graduates aspire to finance, consulting, law school, grad school, or medical school out of a vague desire for additional status and progress rather than from a genuine passion or fit. In Smart People Should Build Things, this self-described “recovering lawyer” and entrepreneur weaves together a compelling narrative of success stories (including his own), offering observations about the flow of talent in the United States and explanations of why current trends are leading to economic distress and cultural decline. He also presents recommendations for both policy makers and job seekers to make entrepreneurship more realistic and achievable.
Build
Author: Tony Fadell
Publisher: HarperCollins
ISBN: 0063046075
Category : Business & Economics
Languages : en
Pages : 474
Book Description
**New York Times, Wall Street Journal, and USAToday Bestseller** Tony Fadell led the teams that created the iPod, iPhone and Nest Learning Thermostat and learned enough in 30+ years in Silicon Valley about leadership, design, startups, Apple, Google, decision-making, mentorship, devastating failure and unbelievable success to fill an encyclopedia. So that’s what this book is. An advice encyclopedia. A mentor in a box. Written for anyone who wants to grow at work—from young grads navigating their first jobs to CEOs deciding whether to sell their company—Build is full of personal stories, practical advice and fascinating insights into some of the most impactful products and people of the 20th century. Each quick 5-20 page entry builds on the previous one, charting Tony’s personal journey from a product designer to a leader, from a startup founder to an executive to a mentor. Tony uses examples that are instantly captivating, like the process of building the very first iPod and iPhone. Every chapter is designed to help readers with a problem they’re facing right now—how to get funding for their startup, whether to quit their job or not, or just how to deal with the jerk in the next cubicle. Tony forged his path to success alongside mentors like Steve Jobs and Bill Campbell, icons of Silicon Valley who succeeded time and time again. But Tony doesn’t follow the Silicon Valley credo that you have to reinvent everything from scratch to make something great. His advice is unorthodox because it’s old school. Because Tony’s learned that human nature doesn’t change. You don’t have to reinvent how you lead and manage—just what you make. And Tony’s ready to help everyone make things worth making.
Publisher: HarperCollins
ISBN: 0063046075
Category : Business & Economics
Languages : en
Pages : 474
Book Description
**New York Times, Wall Street Journal, and USAToday Bestseller** Tony Fadell led the teams that created the iPod, iPhone and Nest Learning Thermostat and learned enough in 30+ years in Silicon Valley about leadership, design, startups, Apple, Google, decision-making, mentorship, devastating failure and unbelievable success to fill an encyclopedia. So that’s what this book is. An advice encyclopedia. A mentor in a box. Written for anyone who wants to grow at work—from young grads navigating their first jobs to CEOs deciding whether to sell their company—Build is full of personal stories, practical advice and fascinating insights into some of the most impactful products and people of the 20th century. Each quick 5-20 page entry builds on the previous one, charting Tony’s personal journey from a product designer to a leader, from a startup founder to an executive to a mentor. Tony uses examples that are instantly captivating, like the process of building the very first iPod and iPhone. Every chapter is designed to help readers with a problem they’re facing right now—how to get funding for their startup, whether to quit their job or not, or just how to deal with the jerk in the next cubicle. Tony forged his path to success alongside mentors like Steve Jobs and Bill Campbell, icons of Silicon Valley who succeeded time and time again. But Tony doesn’t follow the Silicon Valley credo that you have to reinvent everything from scratch to make something great. His advice is unorthodox because it’s old school. Because Tony’s learned that human nature doesn’t change. You don’t have to reinvent how you lead and manage—just what you make. And Tony’s ready to help everyone make things worth making.
If I Built a House
Author: Chris Van Dusen
Publisher: Penguin
ISBN: 1984814842
Category : Juvenile Fiction
Languages : en
Pages : 42
Book Description
The much-anticipated follow-up to the E. B. White Award-winning picture book If I Built a Car In If I Built a Car, imaginative Jack dreamed up a whimsical fantasy ride that could do just about anything. Now he's back and ready to build the house of his dreams, complete with a racetrack, flying room, and gigantic slide. Jack's limitless creativity and infectious enthusiasm will inspire budding young inventors to imagine their own fantastical designs. Chris Van Dusen's vibrant illustrations marry retro appeal with futuristic style as he, once again, gives readers a delightfully rhyming text that absolutely begs to be read aloud.
Publisher: Penguin
ISBN: 1984814842
Category : Juvenile Fiction
Languages : en
Pages : 42
Book Description
The much-anticipated follow-up to the E. B. White Award-winning picture book If I Built a Car In If I Built a Car, imaginative Jack dreamed up a whimsical fantasy ride that could do just about anything. Now he's back and ready to build the house of his dreams, complete with a racetrack, flying room, and gigantic slide. Jack's limitless creativity and infectious enthusiasm will inspire budding young inventors to imagine their own fantastical designs. Chris Van Dusen's vibrant illustrations marry retro appeal with futuristic style as he, once again, gives readers a delightfully rhyming text that absolutely begs to be read aloud.
Building a Second Brain
Author: Tiago Forte
Publisher: Simon and Schuster
ISBN: 1982167386
Category : Business & Economics
Languages : en
Pages : 272
Book Description
"Building a second brain is getting things done for the digital age. It's a ... productivity method for consuming, synthesizing, and remembering the vast amount of information we take in, allowing us to become more effective and creative and harness the unprecedented amount of technology we have at our disposal"--
Publisher: Simon and Schuster
ISBN: 1982167386
Category : Business & Economics
Languages : en
Pages : 272
Book Description
"Building a second brain is getting things done for the digital age. It's a ... productivity method for consuming, synthesizing, and remembering the vast amount of information we take in, allowing us to become more effective and creative and harness the unprecedented amount of technology we have at our disposal"--
Build It! Volume 1
Author: Jennifer Kemmeter
Publisher: Graphic Arts Books
ISBN: 1513260383
Category : Juvenile Nonfiction
Languages : en
Pages : 89
Book Description
With simple, step-by-step directions and a visually rich design, this unique series of instruction books for LEGO® creations helps young children learn and have fun simultaneously. The Build It! series of visually rich instruction books for LEGO® models is perfect for children ages 5 and up. Inside Volume 1 you'll find a range of creative models to put together--from animals to airplanes, street scenes to seascapes and much more, created using the LEGO® Classic set 10693, or bricks you already have at home. Each book in this interactive series contains 3-5 projects featuring a diverse range of models. Full color diagrams guide you through the process, enhancing the fun. Build hours of family fun with the Build It! instruction book series.
Publisher: Graphic Arts Books
ISBN: 1513260383
Category : Juvenile Nonfiction
Languages : en
Pages : 89
Book Description
With simple, step-by-step directions and a visually rich design, this unique series of instruction books for LEGO® creations helps young children learn and have fun simultaneously. The Build It! series of visually rich instruction books for LEGO® models is perfect for children ages 5 and up. Inside Volume 1 you'll find a range of creative models to put together--from animals to airplanes, street scenes to seascapes and much more, created using the LEGO® Classic set 10693, or bricks you already have at home. Each book in this interactive series contains 3-5 projects featuring a diverse range of models. Full color diagrams guide you through the process, enhancing the fun. Build hours of family fun with the Build It! instruction book series.
Designing Your Life
Author: Bill Burnett
Publisher: Knopf
ISBN: 110187533X
Category : Self-Help
Languages : en
Pages : 274
Book Description
#1 NEW YORK TIMES BEST SELLER • At last, a book that shows you how to build—design—a life you can thrive in, at any age or stage • “Life has questions. They have answers.” —The New York Times Designers create worlds and solve problems using design thinking. Look around your office or home—at the tablet or smartphone you may be holding or the chair you are sitting in. Everything in our lives was designed by someone. And every design starts with a problem that a designer or team of designers seeks to solve. In this book, Bill Burnett and Dave Evans show us how design thinking can help us create a life that is both meaningful and fulfilling, regardless of who or where we are, what we do or have done for a living, or how young or old we are. The same design thinking responsible for amazing technology, products, and spaces can be used to design and build your career and your life, a life of fulfillment and joy, constantly creative and productive, one that always holds the possibility of surprise.
Publisher: Knopf
ISBN: 110187533X
Category : Self-Help
Languages : en
Pages : 274
Book Description
#1 NEW YORK TIMES BEST SELLER • At last, a book that shows you how to build—design—a life you can thrive in, at any age or stage • “Life has questions. They have answers.” —The New York Times Designers create worlds and solve problems using design thinking. Look around your office or home—at the tablet or smartphone you may be holding or the chair you are sitting in. Everything in our lives was designed by someone. And every design starts with a problem that a designer or team of designers seeks to solve. In this book, Bill Burnett and Dave Evans show us how design thinking can help us create a life that is both meaningful and fulfilling, regardless of who or where we are, what we do or have done for a living, or how young or old we are. The same design thinking responsible for amazing technology, products, and spaces can be used to design and build your career and your life, a life of fulfillment and joy, constantly creative and productive, one that always holds the possibility of surprise.
The First 20 Hours
Author: Josh Kaufman
Publisher: Penguin
ISBN: 1101623047
Category : Self-Help
Languages : en
Pages : 290
Book Description
Forget the 10,000 hour rule— what if it’s possible to learn the basics of any new skill in 20 hours or less? Take a moment to consider how many things you want to learn to do. What’s on your list? What’s holding you back from getting started? Are you worried about the time and effort it takes to acquire new skills—time you don’t have and effort you can’t spare? Research suggests it takes 10,000 hours to develop a new skill. In this nonstop world when will you ever find that much time and energy? To make matters worse, the early hours of practicing something new are always the most frustrating. That’s why it’s difficult to learn how to speak a new language, play an instrument, hit a golf ball, or shoot great photos. It’s so much easier to watch TV or surf the web . . . In The First 20 Hours, Josh Kaufman offers a systematic approach to rapid skill acquisition— how to learn any new skill as quickly as possible. His method shows you how to deconstruct complex skills, maximize productive practice, and remove common learning barriers. By completing just 20 hours of focused, deliberate practice you’ll go from knowing absolutely nothing to performing noticeably well. Kaufman personally field-tested the methods in this book. You’ll have a front row seat as he develops a personal yoga practice, writes his own web-based computer programs, teaches himself to touch type on a nonstandard keyboard, explores the oldest and most complex board game in history, picks up the ukulele, and learns how to windsurf. Here are a few of the simple techniques he teaches: Define your target performance level: Figure out what your desired level of skill looks like, what you’re trying to achieve, and what you’ll be able to do when you’re done. The more specific, the better. Deconstruct the skill: Most of the things we think of as skills are actually bundles of smaller subskills. If you break down the subcomponents, it’s easier to figure out which ones are most important and practice those first. Eliminate barriers to practice: Removing common distractions and unnecessary effort makes it much easier to sit down and focus on deliberate practice. Create fast feedback loops: Getting accurate, real-time information about how well you’re performing during practice makes it much easier to improve. Whether you want to paint a portrait, launch a start-up, fly an airplane, or juggle flaming chainsaws, The First 20 Hours will help you pick up the basics of any skill in record time . . . and have more fun along the way.
Publisher: Penguin
ISBN: 1101623047
Category : Self-Help
Languages : en
Pages : 290
Book Description
Forget the 10,000 hour rule— what if it’s possible to learn the basics of any new skill in 20 hours or less? Take a moment to consider how many things you want to learn to do. What’s on your list? What’s holding you back from getting started? Are you worried about the time and effort it takes to acquire new skills—time you don’t have and effort you can’t spare? Research suggests it takes 10,000 hours to develop a new skill. In this nonstop world when will you ever find that much time and energy? To make matters worse, the early hours of practicing something new are always the most frustrating. That’s why it’s difficult to learn how to speak a new language, play an instrument, hit a golf ball, or shoot great photos. It’s so much easier to watch TV or surf the web . . . In The First 20 Hours, Josh Kaufman offers a systematic approach to rapid skill acquisition— how to learn any new skill as quickly as possible. His method shows you how to deconstruct complex skills, maximize productive practice, and remove common learning barriers. By completing just 20 hours of focused, deliberate practice you’ll go from knowing absolutely nothing to performing noticeably well. Kaufman personally field-tested the methods in this book. You’ll have a front row seat as he develops a personal yoga practice, writes his own web-based computer programs, teaches himself to touch type on a nonstandard keyboard, explores the oldest and most complex board game in history, picks up the ukulele, and learns how to windsurf. Here are a few of the simple techniques he teaches: Define your target performance level: Figure out what your desired level of skill looks like, what you’re trying to achieve, and what you’ll be able to do when you’re done. The more specific, the better. Deconstruct the skill: Most of the things we think of as skills are actually bundles of smaller subskills. If you break down the subcomponents, it’s easier to figure out which ones are most important and practice those first. Eliminate barriers to practice: Removing common distractions and unnecessary effort makes it much easier to sit down and focus on deliberate practice. Create fast feedback loops: Getting accurate, real-time information about how well you’re performing during practice makes it much easier to improve. Whether you want to paint a portrait, launch a start-up, fly an airplane, or juggle flaming chainsaws, The First 20 Hours will help you pick up the basics of any skill in record time . . . and have more fun along the way.