Author: Cara Summers
Publisher: Harlequin
ISBN: 1426881290
Category : Fiction
Languages : en
Pages : 234
Book Description
A year ago, Tracker McBride saved Sophie Wainwright's life, and the sexy loner has been starring in her nightly fantasies ever since. But now Sophie's tired of dreaming. She needs to have Tracker in her life, in her bed. So when she learns she's in danger--and that, once again, Tracker is watching her every move--she decides to take what she wants. And poor Tracker doesn't stand a chance.... Tracker isn't thrilled with his latest assignment. For a year he hasn't been able to get Sophie out of his head. But the spoiled princess is way out of his league. Still, guarding Sophie's delectable body has its perks, especially since she's quite willing to share it. So he's going to Plan B. He'll seduce her right out of his system. Only, the more games they play, the more he's hoping they'll end up tied....
Game for Anything
Author: Gideon Haigh
Publisher: Aurum Press Limited
ISBN: 178131005X
Category : Sports & Recreation
Languages : en
Pages : 344
Book Description
Gideon Haigh's new book covers all the great figures and major issues of cricket, by collecting all his best writing about the game. There are profiles of players past and present - Bradman, Ranjitsinhji, Benaud and Sobers from the past, Steve Waugh, Shane Warne and Wasim Akram from the present. He covers the big issues in the game: sledging, match-fixing, Kerry Packer, Zimbabwe, umpiring. He writes about cricket's best writers - Swanton, C.L.R. James - and ponders the game's most halcyon and unique aspects: slow bowling, captaincy, the essence of good batting. Haigh has now established himself as one of the finest writers on the game - author of one acknowledged masterpiece, Mystery Spinner, a comic classic, Many a Slip - and one of its most most shrewd commentators, who gets widely reviewed both by the cricket media and the national press. This book is likely to attract the same attention.
Publisher: Aurum Press Limited
ISBN: 178131005X
Category : Sports & Recreation
Languages : en
Pages : 344
Book Description
Gideon Haigh's new book covers all the great figures and major issues of cricket, by collecting all his best writing about the game. There are profiles of players past and present - Bradman, Ranjitsinhji, Benaud and Sobers from the past, Steve Waugh, Shane Warne and Wasim Akram from the present. He covers the big issues in the game: sledging, match-fixing, Kerry Packer, Zimbabwe, umpiring. He writes about cricket's best writers - Swanton, C.L.R. James - and ponders the game's most halcyon and unique aspects: slow bowling, captaincy, the essence of good batting. Haigh has now established himself as one of the finest writers on the game - author of one acknowledged masterpiece, Mystery Spinner, a comic classic, Many a Slip - and one of its most most shrewd commentators, who gets widely reviewed both by the cricket media and the national press. This book is likely to attract the same attention.
A Game of Fox & Squirrels
Author: Jenn Reese
Publisher: Henry Holt and Company (BYR)
ISBN: 9781250243010
Category : Juvenile Fiction
Languages : en
Pages : 224
Book Description
Andre Norton Award finalist Jenn Reese explores the often thin line between magic and reality, light and darkness in her enchanting middle grade standalone. "Brings to life, viscerally, what it is like to live in fear of abuse—even after the abuse itself is over. But there is magic here too, and the promise of a better future that comes with learning to let people who care about you into your world." —Alan Gratz, New York Times-bestselling author of Refugee “A captivating and touching story... both whimsical and emotionally—sometimes frighteningly—compelling.” —Ingrid Law, Newbery Honor-winning author of Savvy "Magically creative and deeply honest, A Game of Fox & Squirrels merges games and grimness in a fantasy tale that tells the truth." —Elana K. Arnold, Printz Honor-winning author of Damsel and A Boy Called Bat After an incident shatters their family, eleven-year old Samantha and her older sister Caitlin are sent to live in rural Oregon with an aunt they've never met. Sam wants nothing more than to go back to the way things were... before she spoke up about their father's anger. When Aunt Vicky gives Sam a mysterious card game called "A Game of Fox & Squirrels," Sam falls in love with the animal characters, especially the charming trickster fox, Ashander. Then one day Ashander shows up in Sam’s room and offers her an adventure and a promise: find the Golden Acorn, and Sam can have anything she desires. But the fox is hiding rules that Sam isn't prepared for, and her new home feels more tempting than she'd ever expected. As Sam is swept up in the dangerous quest, the line between magic and reality grows thin. If she makes the wrong move, she'll lose far more than just a game. Perfect for fans of Barbara O'Connor, Lauren Wolk, and Ali Benjamin, A Game of Fox & Squirrels is a stunning, heartbreaking novel about a girl who finds the light in the darkness... and ultimately discovers the true meaning of home.
Publisher: Henry Holt and Company (BYR)
ISBN: 9781250243010
Category : Juvenile Fiction
Languages : en
Pages : 224
Book Description
Andre Norton Award finalist Jenn Reese explores the often thin line between magic and reality, light and darkness in her enchanting middle grade standalone. "Brings to life, viscerally, what it is like to live in fear of abuse—even after the abuse itself is over. But there is magic here too, and the promise of a better future that comes with learning to let people who care about you into your world." —Alan Gratz, New York Times-bestselling author of Refugee “A captivating and touching story... both whimsical and emotionally—sometimes frighteningly—compelling.” —Ingrid Law, Newbery Honor-winning author of Savvy "Magically creative and deeply honest, A Game of Fox & Squirrels merges games and grimness in a fantasy tale that tells the truth." —Elana K. Arnold, Printz Honor-winning author of Damsel and A Boy Called Bat After an incident shatters their family, eleven-year old Samantha and her older sister Caitlin are sent to live in rural Oregon with an aunt they've never met. Sam wants nothing more than to go back to the way things were... before she spoke up about their father's anger. When Aunt Vicky gives Sam a mysterious card game called "A Game of Fox & Squirrels," Sam falls in love with the animal characters, especially the charming trickster fox, Ashander. Then one day Ashander shows up in Sam’s room and offers her an adventure and a promise: find the Golden Acorn, and Sam can have anything she desires. But the fox is hiding rules that Sam isn't prepared for, and her new home feels more tempting than she'd ever expected. As Sam is swept up in the dangerous quest, the line between magic and reality grows thin. If she makes the wrong move, she'll lose far more than just a game. Perfect for fans of Barbara O'Connor, Lauren Wolk, and Ali Benjamin, A Game of Fox & Squirrels is a stunning, heartbreaking novel about a girl who finds the light in the darkness... and ultimately discovers the true meaning of home.
Play Anything
Author: Ian Bogost
Publisher: Basic Books
ISBN: 0465096506
Category : Science
Languages : en
Pages : 290
Book Description
How filling life with play-whether soccer or lawn mowing, counting sheep or tossing Angry Birds -- forges a new path for creativity and joy in our impatient age Life is boring: filled with meetings and traffic, errands and emails. Nothing we'd ever call fun. But what if we've gotten fun wrong? In Play Anything, visionary game designer and philosopher Ian Bogost shows how we can overcome our daily anxiety; transforming the boring, ordinary world around us into one of endless, playful possibilities. The key to this playful mindset lies in discovering the secret truth of fun and games. Play Anything, reveals that games appeal to us not because they are fun, but because they set limitations. Soccer wouldn't be soccer if it wasn't composed of two teams of eleven players using only their feet, heads, and torsos to get a ball into a goal; Tetris wouldn't be Tetris without falling pieces in characteristic shapes. Such rules seem needless, arbitrary, and difficult. Yet it is the limitations that make games enjoyable, just like it's the hard things in life that give it meaning. Play is what happens when we accept these limitations, narrow our focus, and, consequently, have fun. Which is also how to live a good life. Manipulating a soccer ball into a goal is no different than treating ordinary circumstances- like grocery shopping, lawn mowing, and making PowerPoints-as sources for meaning and joy. We can "play anything" by filling our days with attention and discipline, devotion and love for the world as it really is, beyond our desires and fears. Ranging from Internet culture to moral philosophy, ancient poetry to modern consumerism, Bogost shows us how today's chaotic world can only be tamed-and enjoyed-when we first impose boundaries on ourselves.
Publisher: Basic Books
ISBN: 0465096506
Category : Science
Languages : en
Pages : 290
Book Description
How filling life with play-whether soccer or lawn mowing, counting sheep or tossing Angry Birds -- forges a new path for creativity and joy in our impatient age Life is boring: filled with meetings and traffic, errands and emails. Nothing we'd ever call fun. But what if we've gotten fun wrong? In Play Anything, visionary game designer and philosopher Ian Bogost shows how we can overcome our daily anxiety; transforming the boring, ordinary world around us into one of endless, playful possibilities. The key to this playful mindset lies in discovering the secret truth of fun and games. Play Anything, reveals that games appeal to us not because they are fun, but because they set limitations. Soccer wouldn't be soccer if it wasn't composed of two teams of eleven players using only their feet, heads, and torsos to get a ball into a goal; Tetris wouldn't be Tetris without falling pieces in characteristic shapes. Such rules seem needless, arbitrary, and difficult. Yet it is the limitations that make games enjoyable, just like it's the hard things in life that give it meaning. Play is what happens when we accept these limitations, narrow our focus, and, consequently, have fun. Which is also how to live a good life. Manipulating a soccer ball into a goal is no different than treating ordinary circumstances- like grocery shopping, lawn mowing, and making PowerPoints-as sources for meaning and joy. We can "play anything" by filling our days with attention and discipline, devotion and love for the world as it really is, beyond our desires and fears. Ranging from Internet culture to moral philosophy, ancient poetry to modern consumerism, Bogost shows us how today's chaotic world can only be tamed-and enjoyed-when we first impose boundaries on ourselves.
Game for Seduction
Author: Bella Andre
Publisher: Simon and Schuster
ISBN: 143917556X
Category : Fiction
Languages : en
Pages : 273
Book Description
In this sizzling novel from New York Times bestselling author Bella Andre, a pro football star meets his match when he realizes his childhood friend who also happens to be the daughter of his agent has grown up, and then some. The daughter of a powerful sports agent, Melissa McKnight has harbored lust-filled fantasies for Dominic DiMarco ever since she was an awkward teenager, when the San Francisco Outlaws' gorgeous wide receiver became her father's superstar client. Now Melissa's a beautiful, tenacious associate in her father's firm, and being around to-die-for hard-bodies is all in a day's work...until tangling with Dominic at a photo shoot blindsides her with passion. Dominic has built a flawless career by being in control—on and off the field. And despite his intense desire for Melissa, he's not about to seduce his agent's daughter—until Melissa stages a power play to break free from her domineering father and winds up at an edgy bar on the wrong side of town. Dominic thinks he's rescuing the innocent Melissa he met years ago...but one night of sizzling passion reveals a woman with no limits—including a penchant for hot sex in public places. If anyone's breaking all the rules of seduction, it's sexy, irresistible Melissa. But Dominic has a secret from years ago—one that could ruin his sterling reputation and take Melissa along with him. Will his bad-boy past bind them closer together? Or will they crash and burn?
Publisher: Simon and Schuster
ISBN: 143917556X
Category : Fiction
Languages : en
Pages : 273
Book Description
In this sizzling novel from New York Times bestselling author Bella Andre, a pro football star meets his match when he realizes his childhood friend who also happens to be the daughter of his agent has grown up, and then some. The daughter of a powerful sports agent, Melissa McKnight has harbored lust-filled fantasies for Dominic DiMarco ever since she was an awkward teenager, when the San Francisco Outlaws' gorgeous wide receiver became her father's superstar client. Now Melissa's a beautiful, tenacious associate in her father's firm, and being around to-die-for hard-bodies is all in a day's work...until tangling with Dominic at a photo shoot blindsides her with passion. Dominic has built a flawless career by being in control—on and off the field. And despite his intense desire for Melissa, he's not about to seduce his agent's daughter—until Melissa stages a power play to break free from her domineering father and winds up at an edgy bar on the wrong side of town. Dominic thinks he's rescuing the innocent Melissa he met years ago...but one night of sizzling passion reveals a woman with no limits—including a penchant for hot sex in public places. If anyone's breaking all the rules of seduction, it's sexy, irresistible Melissa. But Dominic has a secret from years ago—one that could ruin his sterling reputation and take Melissa along with him. Will his bad-boy past bind them closer together? Or will they crash and burn?
I Can Be Anything
Author: Shinsuke Yoshitake
Publisher: Chronicle Books
ISBN: 1452180571
Category : Juvenile Fiction
Languages : en
Pages : 57
Book Description
A laugh-out-loud guessing game bedtime book! It's time for bed, but Natsumi has a brilliant idea, even better than going to sleep: She'll pretend to be something and Mom will guess what she is! Ready? Is she a caterpillar? An arrow sign? An upside-down bug? Take your best guess, then laugh along with Natsumi and her mom as they play a pre-bedtime game of charades full of silliness and surprises! • A delightfully silly read-aloud book for young children that helps soften bedtime routines • Part picture book, part guessing game! The interactive nature will keep kids turning the page! • Perfect book for toddlers Fans of Guess Again, Interrupting Chicken, and Max and the Won't Go to Bed Show will love the clever kid-friendly humor of I Can Be Anything. • Family read-aloud books for ages 3–5 • Guessing game books for toddlers
Publisher: Chronicle Books
ISBN: 1452180571
Category : Juvenile Fiction
Languages : en
Pages : 57
Book Description
A laugh-out-loud guessing game bedtime book! It's time for bed, but Natsumi has a brilliant idea, even better than going to sleep: She'll pretend to be something and Mom will guess what she is! Ready? Is she a caterpillar? An arrow sign? An upside-down bug? Take your best guess, then laugh along with Natsumi and her mom as they play a pre-bedtime game of charades full of silliness and surprises! • A delightfully silly read-aloud book for young children that helps soften bedtime routines • Part picture book, part guessing game! The interactive nature will keep kids turning the page! • Perfect book for toddlers Fans of Guess Again, Interrupting Chicken, and Max and the Won't Go to Bed Show will love the clever kid-friendly humor of I Can Be Anything. • Family read-aloud books for ages 3–5 • Guessing game books for toddlers
The Game
Author: Neil Strauss
Publisher: Harper Collins
ISBN: 0062130110
Category : Biography & Autobiography
Languages : en
Pages : 466
Book Description
Hidden somewhere, in nearly every major city in the world, is an underground seduction lair. And in these lairs, men trade the most devastatingly effective techniques ever invented to charm women. This is not fiction. These men really exist. They live together in houses known as Projects. And Neil Strauss, the bestselling author and journalist, spent two years living among them, using the pseudonym Style to protect his real-life identity. The result is one of the most explosive and controversial books of the last decade—guaranteed to change the lives of men and transform the way women understand the opposite sex forever. On his journey from AFC (average frustrated chump) to PUA (pick-up artist) to PUG (pick-up guru), Strauss not only shares scores of original seduction techniques but also has unforgettable encounters with the likes of Tom Cruise, Britney Spears, Paris Hilton, Heidi Fleiss, and Courtney Love. And then things really start to get strange—and passions lead to betrayals lead to violence. The Game is the story of one man's transformation from frog to prince to prisoner in the most unforgettable book of this generation.
Publisher: Harper Collins
ISBN: 0062130110
Category : Biography & Autobiography
Languages : en
Pages : 466
Book Description
Hidden somewhere, in nearly every major city in the world, is an underground seduction lair. And in these lairs, men trade the most devastatingly effective techniques ever invented to charm women. This is not fiction. These men really exist. They live together in houses known as Projects. And Neil Strauss, the bestselling author and journalist, spent two years living among them, using the pseudonym Style to protect his real-life identity. The result is one of the most explosive and controversial books of the last decade—guaranteed to change the lives of men and transform the way women understand the opposite sex forever. On his journey from AFC (average frustrated chump) to PUA (pick-up artist) to PUG (pick-up guru), Strauss not only shares scores of original seduction techniques but also has unforgettable encounters with the likes of Tom Cruise, Britney Spears, Paris Hilton, Heidi Fleiss, and Courtney Love. And then things really start to get strange—and passions lead to betrayals lead to violence. The Game is the story of one man's transformation from frog to prince to prisoner in the most unforgettable book of this generation.
Sometimes I Lie
Author: Alice Feeney
Publisher: Flatiron Books
ISBN: 1250144833
Category : Fiction
Languages : en
Pages : 288
Book Description
My name is Amber Reynolds. There are three things you should know about me: 1. I’m in a coma. 2. My husband doesn’t love me anymore. 3. Sometimes I lie. Amber wakes up in a hospital. She can’t move. She can’t speak. She can’t open her eyes. She can hear everyone around her, but they have no idea. Amber doesn’t remember what happened, but she has a suspicion her husband had something to do with it. Alternating between her paralyzed present, the week before her accident, and a series of childhood diaries from twenty years ago, this brilliant psychological thriller asks: Is something really a lie if you believe it's the truth?
Publisher: Flatiron Books
ISBN: 1250144833
Category : Fiction
Languages : en
Pages : 288
Book Description
My name is Amber Reynolds. There are three things you should know about me: 1. I’m in a coma. 2. My husband doesn’t love me anymore. 3. Sometimes I lie. Amber wakes up in a hospital. She can’t move. She can’t speak. She can’t open her eyes. She can hear everyone around her, but they have no idea. Amber doesn’t remember what happened, but she has a suspicion her husband had something to do with it. Alternating between her paralyzed present, the week before her accident, and a series of childhood diaries from twenty years ago, this brilliant psychological thriller asks: Is something really a lie if you believe it's the truth?
Seven Games: A Human History
Author: Oliver Roeder
Publisher: W. W. Norton & Company
ISBN: 1324003782
Category : History
Languages : en
Pages : 326
Book Description
A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
Publisher: W. W. Norton & Company
ISBN: 1324003782
Category : History
Languages : en
Pages : 326
Book Description
A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.