Cross Game

Cross Game PDF Author: Mitsuru Adachi
Publisher:
ISBN:
Category : Baseball
Languages : en
Pages :

Book Description
"'Cross Game' is a moving drama that is heartfelt and true, yet in the brilliant hands of manga artist Mitsuru Adachi, delightfully flows with a light and amusing touch. The series centers around a boy named Ko, the family of four sisters who live down the street and the game of baseball. This poignant coming-of-age will change your perception of what shonen-manga can be."--Cover.

Cross Game, Vol. 1

Cross Game, Vol. 1 PDF Author: Mitsuru Adachi
Publisher: VIZ Media LLC
ISBN: 9781421537580
Category : Comics & Graphic Novels
Languages : en
Pages : 0

Book Description
This poignant coming-of-age story will change your perception of what shonen manga can be. About the game of life...and baseball. Cross Game is a moving drama that is heartfelt and true, yet in the brilliant hands of manga artist Mitsuru Adachi, delightfully flows with a light and amusing touch. The series centers around a boy named Ko, the family of four sisters who live down the street and the game of baseball. This poignant coming-of-age story will change your perception of what shonen manga can be.

Bloody Cross, Vol. 8

Bloody Cross, Vol. 8 PDF Author: Shiwo Komeyama
Publisher: Yen Press LLC
ISBN: 0316379972
Category : Comics & Graphic Novels
Languages : en
Pages : 258

Book Description
Nao can't hold out much longer against the fatal effects of his mixed-race curse. He needs divine power, but the only offer on the table is from Satsuki, who left Nao to die in the dust the last time they met. Nao is torn between his distrust of Satsuki, his desperation for survival, and his loyalty to Tsuzuki. When the next Crusade begins, which side will Nao really be fighting for?

Mighty Morphin Power Rangers Vol. 8

Mighty Morphin Power Rangers Vol. 8 PDF Author: Kyle Higgins
Publisher: BOOM! Studios
ISBN: 9781684153602
Category : Comics & Graphic Novels
Languages : en
Pages : 0

Book Description
The epic conclusion of Mighty Morphin Power Rangers’ first comic book crossover event: Shattered Grid! As Lord Drakkon comes ever closer to conquering all of existence, Power Rangers from across all eras answer the call to join forces against his armies. As new friends and old foes come together in the Rangers’ darkest hour, the entire legacy of the Mighty Morphin Power Rangers hangs in the balance. Join Kyle Higgins (Nightwing) and artist Daniele DiNicuolo (Mighty Morphin Power Rangers: Pink) in the epic conclusion to the ultimate war against Lord Drakkon with the final installment of the critically acclaimed event, Shattered Grid.

Blue Flag, Vol. 8

Blue Flag, Vol. 8 PDF Author: , KAITO
Publisher: VIZ Media LLC
ISBN: 1974728250
Category : Comics & Graphic Novels
Languages : en
Pages : 249

Book Description
Toma and Futaba have their first sit-down talk after the big fight at school. Meanwhile, Taichi struggles with the problems that have been dumped in his lap by his friend’s choices, and he ends up distancing himself from Toma. Then, one day, Toma stops coming to school. Left in the lurch, what can Futaba and Taichi do? Everyone chooses their futures, and time marches on. Don’t miss the heartfelt conclusion of Blue Flag! -- VIZ Media

Rules of Play

Rules of Play PDF Author: Katie Salen Tekinbas
Publisher: MIT Press
ISBN: 9780262240451
Category : Computers
Languages : en
Pages : 680

Book Description
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

The World Book Encyclopedia

The World Book Encyclopedia PDF Author:
Publisher:
ISBN:
Category : Encyclopedias and dictionaries
Languages : en
Pages : 554

Book Description
An encyclopedia designed especially to meet the needs of elementary, junior high, and senior high school students.

Cross Game

Cross Game PDF Author: Mitsuru Adachi
Publisher: VIZ Media LLC
ISBN: 1421549697
Category : Comics & Graphic Novels
Languages : en
Pages : 378

Book Description
With Ko in his second year of high school and Aoba in her first, the regionals for Summer Koshien are about to begin! The third round pits Seishu up against mighty Ryuou Gakuin—one of the teams favored to win the whole shebang. Do Ko and team have what it takes to even advance that far in the tourney? But first, Aoba's cousin enters the picture, and he might shake things up on a different front. Two in one! Contains volumes 8 and 9 as released in Japan. -- VIZ Media

The Big Book of Conflict Resolution Games: Quick, Effective Activities to Improve Communication, Trust and Collaboration

The Big Book of Conflict Resolution Games: Quick, Effective Activities to Improve Communication, Trust and Collaboration PDF Author: Mary Scannell
Publisher: McGraw Hill Professional
ISBN: 0071743669
Category : Business & Economics
Languages : en
Pages : 240

Book Description
Make workplace conflict resolution a game that EVERYBODY wins! Recent studies show that typical managers devote more than a quarter of their time to resolving coworker disputes. The Big Book of Conflict-Resolution Games offers a wealth of activities and exercises for groups of any size that let you manage your business (instead of managing personalities). Part of the acclaimed, bestselling Big Books series, this guide offers step-by-step directions and customizable tools that empower you to heal rifts arising from ineffective communication, cultural/personality clashes, and other specific problem areas—before they affect your organization's bottom line. Let The Big Book of Conflict-Resolution Games help you to: Build trust Foster morale Improve processes Overcome diversity issues And more Dozens of physical and verbal activities help create a safe environment for teams to explore several common forms of conflict—and their resolution. Inexpensive, easy-to-implement, and proved effective at Fortune 500 corporations and mom-and-pop businesses alike, the exercises in The Big Book of Conflict-Resolution Games delivers everything you need to make your workplace more efficient, effective, and engaged.

Proven Guilty

Proven Guilty PDF Author: Jim Butcher
Publisher: Penguin
ISBN: 9780451460851
Category : Fiction
Languages : en
Pages : 428

Book Description
The only wizard in the Chicago phone book, Harry is given the task of investigating rumors of black magic in the Windy City, while, at the same time, searching for some malevolent entities that feed on fear who have been set loose on Chicago.
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