Author: Paul Nahin
Publisher: Princeton University Press
ISBN: 1400846110
Category : Mathematics
Languages : en
Pages : 288
Book Description
Some probability problems are so difficult that they stump the smartest mathematicians. But even the hardest of these problems can often be solved with a computer and a Monte Carlo simulation, in which a random-number generator simulates a physical process, such as a million rolls of a pair of dice. This is what Digital Dice is all about: how to get numerical answers to difficult probability problems without having to solve complicated mathematical equations. Popular-math writer Paul Nahin challenges readers to solve twenty-one difficult but fun problems, from determining the odds of coin-flipping games to figuring out the behavior of elevators. Problems build from relatively easy (deciding whether a dishwasher who breaks most of the dishes at a restaurant during a given week is clumsy or just the victim of randomness) to the very difficult (tackling branching processes of the kind that had to be solved by Manhattan Project mathematician Stanislaw Ulam). In his characteristic style, Nahin brings the problems to life with interesting and odd historical anecdotes. Readers learn, for example, not just how to determine the optimal stopping point in any selection process but that astronomer Johannes Kepler selected his second wife by interviewing eleven women. The book shows readers how to write elementary computer codes using any common programming language, and provides solutions and line-by-line walk-throughs of a MATLAB code for each problem. Digital Dice will appeal to anyone who enjoys popular math or computer science. In a new preface, Nahin wittily addresses some of the responses he received to the first edition.
Roleplaying Games in the Digital Age
Author: Stephanie Hedge
Publisher: McFarland
ISBN: 147664201X
Category : Games & Activities
Languages : en
Pages : 242
Book Description
The Digital Age has created massive technological and disciplinary shifts in tabletop role-playing, increasing the appreciation of games like Dungeons & Dragons. Millions tune in to watch and listen to RPG players on podcasts and streaming platforms, while virtual tabletops connect online players. Such shifts elicit new scholarly perspectives. This collection includes essays on the transmedia ecology that has connected analog with digital and audio spaces. Essays explore the boundaries of virtual tabletops and how users engage with a variety of technology to further role-playing. Authors map the growing diversity of the TRPG fandom and detail how players interact with RPG-related podcasts. Interviewed are content creators like Griffin McElroy of The Adventure Zone podcast, Roll20 co-creator Nolan T. Jones, board game designers Nikki Valens and Isaac Childres and fan artists Tracey Alvarez and Alex Schiltz. These essays and interviews expand the academic perspective to reflect the future of role-playing.
Publisher: McFarland
ISBN: 147664201X
Category : Games & Activities
Languages : en
Pages : 242
Book Description
The Digital Age has created massive technological and disciplinary shifts in tabletop role-playing, increasing the appreciation of games like Dungeons & Dragons. Millions tune in to watch and listen to RPG players on podcasts and streaming platforms, while virtual tabletops connect online players. Such shifts elicit new scholarly perspectives. This collection includes essays on the transmedia ecology that has connected analog with digital and audio spaces. Essays explore the boundaries of virtual tabletops and how users engage with a variety of technology to further role-playing. Authors map the growing diversity of the TRPG fandom and detail how players interact with RPG-related podcasts. Interviewed are content creators like Griffin McElroy of The Adventure Zone podcast, Roll20 co-creator Nolan T. Jones, board game designers Nikki Valens and Isaac Childres and fan artists Tracey Alvarez and Alex Schiltz. These essays and interviews expand the academic perspective to reflect the future of role-playing.
Popular Mechanics
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 244
Book Description
Popular Mechanics inspires, instructs and influences readers to help them master the modern world. Whether it’s practical DIY home-improvement tips, gadgets and digital technology, information on the newest cars or the latest breakthroughs in science -- PM is the ultimate guide to our high-tech lifestyle.
Publisher:
ISBN:
Category :
Languages : en
Pages : 244
Book Description
Popular Mechanics inspires, instructs and influences readers to help them master the modern world. Whether it’s practical DIY home-improvement tips, gadgets and digital technology, information on the newest cars or the latest breakthroughs in science -- PM is the ultimate guide to our high-tech lifestyle.
Primary Computing and Digital Technologies: Knowledge, Understanding and Practice
Author: Keith Turvey
Publisher: Learning Matters
ISBN: 1473995094
Category : Education
Languages : en
Pages : 329
Book Description
What do you need to know to teach computing in primary schools? How do you teach it? This book offers practical guidance on how to teach the computing curriculum in primary schools, coupled with the subject knowledge needed to teach it. This Seventh Edition is a guide to teaching the computing content of the new Primary National Curriculum. It includes many more case studies and practical examples to help you see what good practice in teaching computing looks like. It also explores the use of ICT in the primary classroom for teaching all curriculum subjects and for supporting learning in every day teaching. New chapters have been added on physical computing and coding and the importance of web literacy, bringing the text up-to-date. Computing is both a subject and a powerful teaching and learning tool throughout the school curriculum and beyond into many areas of children’s learning lives. This book highlights the importance of supporting children to become discerning and creative users of digital technologies as opposed to passive consumers.
Publisher: Learning Matters
ISBN: 1473995094
Category : Education
Languages : en
Pages : 329
Book Description
What do you need to know to teach computing in primary schools? How do you teach it? This book offers practical guidance on how to teach the computing curriculum in primary schools, coupled with the subject knowledge needed to teach it. This Seventh Edition is a guide to teaching the computing content of the new Primary National Curriculum. It includes many more case studies and practical examples to help you see what good practice in teaching computing looks like. It also explores the use of ICT in the primary classroom for teaching all curriculum subjects and for supporting learning in every day teaching. New chapters have been added on physical computing and coding and the importance of web literacy, bringing the text up-to-date. Computing is both a subject and a powerful teaching and learning tool throughout the school curriculum and beyond into many areas of children’s learning lives. This book highlights the importance of supporting children to become discerning and creative users of digital technologies as opposed to passive consumers.
Firsts
Author: Wilson Casey
Publisher: Penguin
ISBN: 1101159006
Category : Reference
Languages : en
Pages : 254
Book Description
For anyone who ever wanted to know the history of the chocolate chip cookie, earmuffs, and Daylight Savings! Firsts, history through the milestones of human achievement, are fun. And Wilson Casey, trivia expert, has collected over 500 firsts in nearly every major category of culture: from fashion to food, politics to science, entertainment to art to architecture. Each 'first' is a full explanation of the topic at hand, written in a humorous yet authoritative style. It includes: ?The true history of the golf tee ?How a blind man came up with cruise control ?The myth behind the origins of the Caesar salad ?Why and how the first dieter dieted
Publisher: Penguin
ISBN: 1101159006
Category : Reference
Languages : en
Pages : 254
Book Description
For anyone who ever wanted to know the history of the chocolate chip cookie, earmuffs, and Daylight Savings! Firsts, history through the milestones of human achievement, are fun. And Wilson Casey, trivia expert, has collected over 500 firsts in nearly every major category of culture: from fashion to food, politics to science, entertainment to art to architecture. Each 'first' is a full explanation of the topic at hand, written in a humorous yet authoritative style. It includes: ?The true history of the golf tee ?How a blind man came up with cruise control ?The myth behind the origins of the Caesar salad ?Why and how the first dieter dieted
Fun with Computer Electronics
Author: Luann Colombo
Publisher: Andrews McMeel Publishing
ISBN: 9780836223064
Category : Games & Activities
Languages : en
Pages : 76
Book Description
Explains to young readers the essentials of how a computer works and includes twenty entertaining and educational projects that demonstrate basic concepts with the use of the Fun with Electronics workbench kit.
Publisher: Andrews McMeel Publishing
ISBN: 9780836223064
Category : Games & Activities
Languages : en
Pages : 76
Book Description
Explains to young readers the essentials of how a computer works and includes twenty entertaining and educational projects that demonstrate basic concepts with the use of the Fun with Electronics workbench kit.
Makeology
Author: Kylie Peppler
Publisher: Routledge
ISBN: 1317537092
Category : Education
Languages : en
Pages : 268
Book Description
Makeology introduces the emerging landscape of the Maker Movement and its connection to interest-driven learning. While the movement is fueled in part by new tools, technologies, and online communities available to today’s makers, its simultaneous emphasis on engaging the world through design and sharing with others harkens back to early educational predecessors including Froebel, Dewey, Montessori, and Papert. Makers as Learners (Volume 2) highlights leading researchers and practitioners as they discuss and share current perspectives on the Maker movement and research on educational outcomes in makerspaces. Each chapter closes with a set of practical takeaways for educators, researchers, and parents.
Publisher: Routledge
ISBN: 1317537092
Category : Education
Languages : en
Pages : 268
Book Description
Makeology introduces the emerging landscape of the Maker Movement and its connection to interest-driven learning. While the movement is fueled in part by new tools, technologies, and online communities available to today’s makers, its simultaneous emphasis on engaging the world through design and sharing with others harkens back to early educational predecessors including Froebel, Dewey, Montessori, and Papert. Makers as Learners (Volume 2) highlights leading researchers and practitioners as they discuss and share current perspectives on the Maker movement and research on educational outcomes in makerspaces. Each chapter closes with a set of practical takeaways for educators, researchers, and parents.
Java Programming Fundamentals
Author: Premchand S. Nair
Publisher: CRC Press
ISBN: 1040067573
Category : Computers
Languages : en
Pages : 803
Book Description
While Java texts are plentiful, it's difficult to find one that takes a real-world approach, and encourages novice programmers to build on their Java skills through practical exercise. Written by an expert with 19 experience teaching computer programming, Java Programming Fundamentals presents object-oriented programming by employing examples taken
Publisher: CRC Press
ISBN: 1040067573
Category : Computers
Languages : en
Pages : 803
Book Description
While Java texts are plentiful, it's difficult to find one that takes a real-world approach, and encourages novice programmers to build on their Java skills through practical exercise. Written by an expert with 19 experience teaching computer programming, Java Programming Fundamentals presents object-oriented programming by employing examples taken